Also use ExternalImageDescriptor in D3D12 and Metal Backends

Bug: chromium:1036080
Change-Id: I358b0441c168ca075b09ab028c2f6d9df2a44d59
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This commit is contained in:
Natasha Lee
2020-03-02 22:27:46 +00:00
committed by Commit Bot service account
parent cb90835dd9
commit 6f92b9160b
20 changed files with 121 additions and 56 deletions

View File

@@ -23,26 +23,6 @@
#include <vector>
namespace dawn_native { namespace vulkan {
// The different types of ExternalImageDescriptors
enum ExternalImageDescriptorType {
#ifdef __linux__
OpaqueFD,
DmaBuf,
#endif // __linux__
};
// Common properties of external images
struct DAWN_NATIVE_EXPORT ExternalImageDescriptor {
public:
const ExternalImageDescriptorType type; // Must match the subclass
const WGPUTextureDescriptor* cTextureDescriptor; // Must match image creation params
bool isCleared; // Sets whether the texture will be cleared before use
protected:
ExternalImageDescriptor(ExternalImageDescriptorType type);
};
DAWN_NATIVE_EXPORT VkInstance GetInstance(WGPUDevice device);
DAWN_NATIVE_EXPORT PFN_vkVoidFunction GetInstanceProcAddr(WGPUDevice device, const char* pName);