GLSL: implement inverseSqrt() and update test expectations.
Bug: tint:1447 Change-Id: I521d021a9177c75badd52ad39ce4db6def48b6ab Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82144 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
2a02b68453
commit
7028077a6a
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@ -1625,7 +1625,7 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
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case sem::BuiltinType::kFwidthFine:
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return "fwidth";
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case sem::BuiltinType::kInverseSqrt:
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return "rsqrt";
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return "inversesqrt";
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case sem::BuiltinType::kIsFinite:
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return "isfinite";
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case sem::BuiltinType::kIsInf:
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@ -218,7 +218,7 @@ INSTANTIATE_TEST_SUITE_P(
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BuiltinData{BuiltinType::kFwidth, ParamType::kF32, "fwidth"},
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BuiltinData{BuiltinType::kFwidthCoarse, ParamType::kF32, "fwidth"},
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BuiltinData{BuiltinType::kFwidthFine, ParamType::kF32, "fwidth"},
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BuiltinData{BuiltinType::kInverseSqrt, ParamType::kF32, "rsqrt"},
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BuiltinData{BuiltinType::kInverseSqrt, ParamType::kF32, "inversesqrt"},
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BuiltinData{BuiltinType::kIsFinite, ParamType::kF32, "isfinite"},
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BuiltinData{BuiltinType::kIsInf, ParamType::kF32, "isinf"},
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BuiltinData{BuiltinType::kIsNan, ParamType::kF32, "isnan"},
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@ -57,7 +57,8 @@ INSTANTIATE_TEST_SUITE_P(GlslGeneratorImplTest_Import,
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GlslImportData{"exp2", "exp2"},
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GlslImportData{"floor", "floor"},
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GlslImportData{"fract", "fract"},
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GlslImportData{"inverseSqrt", "rsqrt"},
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GlslImportData{"inverseSqrt",
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"inversesqrt"},
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GlslImportData{"length", "length"},
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GlslImportData{"log", "log"},
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GlslImportData{"log2", "log2"},
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@ -102,33 +103,33 @@ TEST_P(GlslImportData_SingleVectorParamTest, FloatVector) {
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EXPECT_EQ(out.str(),
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std::string(param.glsl_name) + "(vec3(1.0f, 2.0f, 3.0f))");
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}
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INSTANTIATE_TEST_SUITE_P(GlslGeneratorImplTest_Import,
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GlslImportData_SingleVectorParamTest,
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testing::Values(GlslImportData{"abs", "abs"},
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GlslImportData{"acos", "acos"},
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GlslImportData{"asin", "asin"},
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GlslImportData{"atan", "atan"},
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GlslImportData{"cos", "cos"},
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GlslImportData{"cosh", "cosh"},
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GlslImportData{"ceil", "ceil"},
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GlslImportData{"exp", "exp"},
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GlslImportData{"exp2", "exp2"},
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GlslImportData{"floor", "floor"},
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GlslImportData{"fract", "fract"},
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GlslImportData{"inverseSqrt", "rsqrt"},
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GlslImportData{"length", "length"},
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GlslImportData{"log", "log"},
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GlslImportData{"log2", "log2"},
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GlslImportData{"normalize",
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"normalize"},
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GlslImportData{"round", "round"},
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GlslImportData{"sign", "sign"},
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GlslImportData{"sin", "sin"},
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GlslImportData{"sinh", "sinh"},
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GlslImportData{"sqrt", "sqrt"},
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GlslImportData{"tan", "tan"},
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GlslImportData{"tanh", "tanh"},
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GlslImportData{"trunc", "trunc"}));
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INSTANTIATE_TEST_SUITE_P(
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GlslGeneratorImplTest_Import,
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GlslImportData_SingleVectorParamTest,
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testing::Values(GlslImportData{"abs", "abs"},
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GlslImportData{"acos", "acos"},
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GlslImportData{"asin", "asin"},
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GlslImportData{"atan", "atan"},
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GlslImportData{"cos", "cos"},
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GlslImportData{"cosh", "cosh"},
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GlslImportData{"ceil", "ceil"},
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GlslImportData{"exp", "exp"},
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GlslImportData{"exp2", "exp2"},
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GlslImportData{"floor", "floor"},
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GlslImportData{"fract", "fract"},
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GlslImportData{"inverseSqrt", "inversesqrt"},
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GlslImportData{"length", "length"},
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GlslImportData{"log", "log"},
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GlslImportData{"log2", "log2"},
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GlslImportData{"normalize", "normalize"},
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GlslImportData{"round", "round"},
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GlslImportData{"sign", "sign"},
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GlslImportData{"sin", "sin"},
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GlslImportData{"sinh", "sinh"},
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GlslImportData{"sqrt", "sqrt"},
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GlslImportData{"tan", "tan"},
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GlslImportData{"tanh", "tanh"},
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GlslImportData{"trunc", "trunc"}));
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using GlslImportData_DualParam_ScalarTest = TestParamHelper<GlslImportData>;
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TEST_P(GlslImportData_DualParam_ScalarTest, Float) {
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@ -1,5 +1,3 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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@ -102,7 +100,7 @@ mat3 cotangent_frame_vf3_vf3_vf2_vf2_(inout vec3 normal_1, inout vec3 p, inout v
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tangent = (tangent * x_173);
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float x_177 = tangentSpaceParams.y;
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bitangent = (bitangent * x_177);
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invmax = rsqrt(max(dot(tangent, tangent), dot(bitangent, bitangent)));
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invmax = inversesqrt(max(dot(tangent, tangent), dot(bitangent, bitangent)));
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vec3 x_191 = (tangent * invmax);
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vec3 x_194 = (bitangent * invmax);
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vec3 x_195 = normal_1;
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@ -374,10 +372,3 @@ void main() {
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glFragColor_1_1 = inner_result.glFragColor_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:103: 'rsqrt' : no matching overloaded function found
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ERROR: 0:103: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void inverseSqrt_84407e() {
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float res = rsqrt(1.0f);
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float res = inversesqrt(1.0f);
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}
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vec4 vertex_main() {
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@ -18,18 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'rsqrt' : no matching overloaded function found
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void inverseSqrt_84407e() {
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float res = rsqrt(1.0f);
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float res = inversesqrt(1.0f);
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}
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void fragment_main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'rsqrt' : no matching overloaded function found
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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void inverseSqrt_84407e() {
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float res = rsqrt(1.0f);
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float res = inversesqrt(1.0f);
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}
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void compute_main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'rsqrt' : no matching overloaded function found
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void inverseSqrt_8f2bd2() {
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vec2 res = rsqrt(vec2(0.0f, 0.0f));
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vec2 res = inversesqrt(vec2(0.0f, 0.0f));
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}
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'rsqrt' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of float'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void inverseSqrt_8f2bd2() {
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vec2 res = rsqrt(vec2(0.0f, 0.0f));
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vec2 res = inversesqrt(vec2(0.0f, 0.0f));
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}
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void fragment_main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'rsqrt' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void inverseSqrt_8f2bd2() {
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vec2 res = rsqrt(vec2(0.0f, 0.0f));
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vec2 res = inversesqrt(vec2(0.0f, 0.0f));
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}
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void compute_main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'rsqrt' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of float'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void inverseSqrt_b197b1() {
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vec3 res = rsqrt(vec3(0.0f, 0.0f, 0.0f));
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vec3 res = inversesqrt(vec3(0.0f, 0.0f, 0.0f));
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}
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vec4 vertex_main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'rsqrt' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of float'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void inverseSqrt_b197b1() {
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vec3 res = rsqrt(vec3(0.0f, 0.0f, 0.0f));
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vec3 res = inversesqrt(vec3(0.0f, 0.0f, 0.0f));
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}
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void fragment_main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'rsqrt' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void inverseSqrt_b197b1() {
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vec3 res = rsqrt(vec3(0.0f, 0.0f, 0.0f));
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vec3 res = inversesqrt(vec3(0.0f, 0.0f, 0.0f));
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}
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void compute_main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'rsqrt' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of float'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void inverseSqrt_c22347() {
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vec4 res = rsqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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vec4 res = inversesqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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}
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'rsqrt' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void inverseSqrt_c22347() {
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vec4 res = rsqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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vec4 res = inversesqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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}
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void fragment_main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'rsqrt' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void inverseSqrt_c22347() {
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vec4 res = rsqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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vec4 res = inversesqrt(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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}
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void compute_main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'rsqrt' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,5 +1,3 @@
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SKIP: FAILED
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#version 310 es
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void main_1() {
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vec3 v3f2 = vec3(60.0f, 70.0f, 50.0f);
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vec4 v4f1 = vec4(50.0f, 50.0f, 50.0f, 50.0f);
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vec4 v4f2 = v4f1;
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float x_1 = rsqrt(f1);
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float x_1 = inversesqrt(f1);
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return;
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}
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:26: 'rsqrt' : no matching overloaded function found
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ERROR: 0:26: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -1,5 +1,3 @@
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SKIP: FAILED
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#version 310 es
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void main_1() {
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vec3 v3f2 = vec3(60.0f, 70.0f, 50.0f);
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vec4 v4f1 = vec4(50.0f, 50.0f, 50.0f, 50.0f);
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vec4 v4f2 = v4f1;
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vec2 x_1 = rsqrt(v2f1);
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vec2 x_1 = inversesqrt(v2f1);
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return;
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}
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@ -38,11 +36,3 @@ void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:26: 'rsqrt' : no matching overloaded function found
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ERROR: 0:26: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of float'
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ERROR: 0:26: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,5 +1,3 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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@ -19,7 +17,7 @@ layout(binding = 0) uniform buf0_1 {
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float x_23 = x_5.x_GLF_uniform_float_values[1].el;
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if ((rsqrt(x_23) < -1.0f)) {
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if ((inversesqrt(x_23) < -1.0f)) {
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float x_30 = x_5.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4(x_30, x_30, x_30, x_30);
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} else {
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:20: 'rsqrt' : no matching overloaded function found
|
||||
ERROR: 0:20: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
vk-gl-cts/graphicsfuzz/cov-inst-value-tracking-inversesqrt/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
type Arr = @stride(16) array<f32, 2>;
|
||||
^^^^^^
|
||||
|
@ -23,7 +21,7 @@ layout(binding = 0) uniform buf0_1 {
|
|||
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void main_1() {
|
||||
float x_23 = x_5.x_GLF_uniform_float_values[1].el;
|
||||
if ((rsqrt(x_23) < -1.0f)) {
|
||||
if ((inversesqrt(x_23) < -1.0f)) {
|
||||
float x_30 = x_5.x_GLF_uniform_float_values[0].el;
|
||||
x_GLF_color = vec4(x_30, x_30, x_30, x_30);
|
||||
} else {
|
||||
|
@ -51,10 +49,3 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:20: 'rsqrt' : no matching overloaded function found
|
||||
ERROR: 0:20: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue