Refine d3d12 blocklist from X86 -> I386
This was wrong. DAWN_PLATFORM_IS_X86 is defined for both 32-bit and 64-bit X86 builds. Bug: dawn:1254 Change-Id: I308ac10749edcf76643539eb2801d019dd5439f9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119900 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -100,9 +100,10 @@ MaybeError Adapter::InitializeImpl() {
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}
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if (GetInstance()->IsAdapterBlocklistEnabled()) {
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#if DAWN_PLATFORM_IS(X86)
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DAWN_INVALID_IF(mDeviceInfo.shaderModel >= 60,
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"D3D12 x86 adapter is blocklisted. See https://crbug.com/tint/1753.");
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#if DAWN_PLATFORM_IS(I386)
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DAWN_INVALID_IF(
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mDeviceInfo.shaderModel >= 60,
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"D3D12 x86 SM6.0+ adapter is blocklisted. See https://crbug.com/tint/1753.");
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DAWN_INVALID_IF(
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gpu_info::IsNvidia(mVendorId),
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