Update RenderPassLoadOpTests to use WGSL
Bug: dawn:572 Change-Id: Ib955b4cff1a43dfa42a6cebfcbd88bf128e22644 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33770 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -26,8 +26,8 @@ class DrawQuad {
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DrawQuad() {
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}
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DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) {
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vsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vsSource);
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fsModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsSource);
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vsModule = utils::CreateShaderModuleFromWGSL(device, vsSource);
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fsModule = utils::CreateShaderModuleFromWGSL(device, fsSource);
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pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
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}
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@ -77,21 +77,26 @@ class RenderPassLoadOpTests : public DawnTest {
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// draws a blue quad on the right half of the screen
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const char* vsSource = R"(
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#version 450
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void main() {
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const vec2 pos[6] = vec2[6](
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vec2(0, -1), vec2(1, -1), vec2(0, 1),
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vec2(0, 1), vec2(1, -1), vec2(1, 1));
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gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
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}
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)";
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[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[stage(vertex)]] fn main() -> void {
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const pos : array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>( 0.0, -1.0),
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vec2<f32>( 1.0, -1.0),
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vec2<f32>( 0.0, 1.0),
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vec2<f32>( 0.0, 1.0),
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vec2<f32>( 1.0, -1.0),
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vec2<f32>( 1.0, 1.0));
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Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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})";
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const char* fsSource = R"(
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#version 450
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layout(location = 0) out vec4 color;
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void main() {
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color = vec4(0.f, 0.f, 1.f, 1.f);
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}
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)";
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[[location(0)]] var<out> fragColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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fragColor = vec4<f32>(0.0, 0.0, 1.0, 1.0);
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})";
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blueQuad = DrawQuad(device, vsSource, fsSource);
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}
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