vulkan: Move handling texture wait requirements to SubmitPendingCommands

This moves handling the wait semaphores to the same place that the
signal semaphores are handled. It fixes a bug where the semaphores are
never waited on and never deleted if a texture is imported and then
exported without being used.

Bug: chromium:1359106
Change-Id: If226a38946d4a16598d78841e7b204ea91f8bbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104541
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This commit is contained in:
Austin Eng 2022-10-04 15:12:32 +00:00 committed by Dawn LUCI CQ
parent 5a687b084e
commit 70c3a4d605
3 changed files with 8 additions and 4 deletions

View File

@ -304,6 +304,9 @@ MaybeError Device::SubmitPendingCommands() {
// Transition eagerly all used external textures for export.
for (auto* texture : mRecordingContext.externalTexturesForEagerTransition) {
texture->TransitionEagerlyForExport(&mRecordingContext);
std::vector<VkSemaphore> waitRequirements = texture->AcquireWaitRequirements();
mRecordingContext.waitSemaphores.insert(mRecordingContext.waitSemaphores.end(),
waitRequirements.begin(), waitRequirements.end());
}
DAWN_TRY(

View File

@ -867,6 +867,10 @@ void Texture::TransitionEagerlyForExport(CommandRecordingContext* recordingConte
nullptr, 0, nullptr, 1, &barrier);
}
std::vector<VkSemaphore> Texture::AcquireWaitRequirements() {
return std::move(mWaitRequirements);
}
MaybeError Texture::ExportExternalTexture(VkImageLayout desiredLayout,
ExternalSemaphoreHandle* handle,
VkImageLayout* releasedOldLayout,
@ -1051,10 +1055,6 @@ void Texture::TweakTransitionForExternalUsage(CommandRecordingContext* recording
}
mLastExternalState = mExternalState;
recordingContext->waitSemaphores.insert(recordingContext->waitSemaphores.end(),
mWaitRequirements.begin(), mWaitRequirements.end());
mWaitRequirements.clear();
}
bool Texture::CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage, wgpu::TextureUsage usage) {

View File

@ -82,6 +82,7 @@ class Texture final : public TextureBase {
// Eagerly transition the texture for export.
void TransitionEagerlyForExport(CommandRecordingContext* recordingContext);
std::vector<VkSemaphore> AcquireWaitRequirements();
void EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
const SubresourceRange& range);