Make the dynamicOffsets optional in SetBindGroup.

BUG=dawn:22

Change-Id: I9d032d9be16a483046edc6055b86e61ae08118e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12023
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-10-09 16:08:42 +00:00
committed by Commit Bot service account
parent 16d20837cc
commit 70c8c10571
24 changed files with 115 additions and 114 deletions

View File

@@ -161,7 +161,7 @@ void frame() {
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup, 0, nullptr);
pass.SetBindGroup(0, bindGroup);
pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
pass.SetIndexBuffer(indexBuffer, 0);
pass.DrawIndexed(3, 1, 0, 0, 0);