Make the dynamicOffsets optional in SetBindGroup.
BUG=dawn:22 Change-Id: I9d032d9be16a483046edc6055b86e61ae08118e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12023 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
16d20837cc
commit
70c8c10571
12
dawn.json
12
dawn.json
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@ -395,8 +395,8 @@
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"args": [
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{"name": "group index", "type": "uint32_t"},
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{"name": "group", "type": "bind group"},
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{"name": "dynamic offset count", "type": "uint32_t"},
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{"name": "dynamic offsets", "type": "uint64_t", "annotation": "const*", "length": "dynamic offset count"}
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{"name": "dynamic offset count", "type": "uint32_t", "default": "0"},
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{"name": "dynamic offsets", "type": "uint64_t", "annotation": "const*", "length": "dynamic offset count", "optional": true}
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]
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},
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{
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@ -826,8 +826,8 @@
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"args": [
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{"name": "group index", "type": "uint32_t"},
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{"name": "group", "type": "bind group"},
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{"name": "dynamic offset count", "type": "uint32_t"},
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{"name": "dynamic offsets", "type": "uint64_t", "annotation": "const*", "length": "dynamic offset count"}
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{"name": "dynamic offset count", "type": "uint32_t", "default": "0"},
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{"name": "dynamic offsets", "type": "uint64_t", "annotation": "const*", "length": "dynamic offset count", "optional": true}
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]
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},
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{
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@ -973,8 +973,8 @@
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"args": [
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{"name": "group index", "type": "uint32_t"},
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{"name": "group", "type": "bind group"},
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{"name": "dynamic offset count", "type": "uint32_t"},
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{"name": "dynamic offsets", "type": "uint64_t", "annotation": "const*", "length": "dynamic offset count"}
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{"name": "dynamic offset count", "type": "uint32_t", "default": "0"},
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{"name": "dynamic offsets", "type": "uint64_t", "annotation": "const*", "length": "dynamic offset count", "optional": true}
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]
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},
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{
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@ -269,7 +269,7 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
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{
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(updatePipeline);
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pass.SetBindGroup(0, updateBGs[i], 0, nullptr);
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pass.SetBindGroup(0, updateBGs[i]);
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pass.Dispatch(kNumParticles, 1, 1);
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pass.EndPass();
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}
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@ -161,7 +161,7 @@ void frame() {
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(3, 1, 0, 0, 0);
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@ -272,20 +272,20 @@ void frame() {
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup[0], 0, nullptr);
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(36, 1, 0, 0, 0);
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pass.SetStencilReference(0x1);
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pass.SetPipeline(planePipeline);
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pass.SetBindGroup(0, bindGroup[0], 0, nullptr);
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets);
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pass.DrawIndexed(6, 1, 0, 0, 0);
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pass.SetPipeline(reflectionPipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetBindGroup(0, bindGroup[1], 0, nullptr);
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pass.SetBindGroup(0, bindGroup[1]);
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pass.DrawIndexed(36, 1, 0, 0, 0);
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pass.EndPass();
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@ -28,7 +28,7 @@ protected:
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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return encoder.Finish();
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@ -219,7 +219,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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@ -335,7 +335,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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@ -431,8 +431,8 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroups[0], 0, nullptr);
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pass.SetBindGroup(1, bindGroups[1], 0, nullptr);
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pass.SetBindGroup(0, bindGroups[0]);
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pass.SetBindGroup(1, bindGroups[1]);
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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@ -473,10 +473,10 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets) {
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dawn::BindGroup bindGroup =
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utils::MakeBindGroup(device, layout, {{0, uniformBuffer, 0, sizeof(color)}});
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(1, bindGroup, 0, nullptr);
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pass.SetBindGroup(2, bindGroup, 0, nullptr);
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pass.SetBindGroup(3, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.SetBindGroup(1, bindGroup);
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pass.SetBindGroup(2, bindGroup);
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pass.SetBindGroup(3, bindGroup);
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pass.Draw(3, 1, 0, 0);
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pass.SetPipeline(pipeline);
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@ -518,7 +518,7 @@ TEST_P(BindGroupTests, SetBindGroupBeforePipeline) {
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utils::MakeBindGroup(device, layout, {{0, uniformBuffer, 0, sizeof(color)}});
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// Set the bind group, then the pipeline, and draw.
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.SetPipeline(pipeline);
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pass.Draw(3, 1, 0, 0);
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@ -116,12 +116,12 @@ class ColorStateTest : public DawnTest {
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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// First use the base pipeline to draw a triangle with no blending
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pass.SetPipeline(basePipeline);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})), 0, nullptr);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})));
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pass.Draw(3, 1, 0, 0);
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// Then use the test pipeline to draw the test triangle with blending
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pass.SetPipeline(testPipeline);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{triangle.color}})), 0, nullptr);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{triangle.color}})));
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pass.SetBlendColor(&blendColor);
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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@ -735,7 +735,7 @@ TEST_P(ColorStateTest, ColorWriteMaskBlendingDisabled) {
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(testPipeline);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})), 0, nullptr);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})));
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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@ -853,12 +853,12 @@ TEST_P(ColorStateTest, IndependentColorState) {
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(basePipeline);
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pass.SetBindGroup(
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0, MakeBindGroupForColors(std::array<RGBA8, 4>({{base, base, base, base}})), 0, nullptr);
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0, MakeBindGroupForColors(std::array<RGBA8, 4>({{base, base, base, base}})));
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pass.Draw(3, 1, 0, 0);
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pass.SetPipeline(testPipeline);
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pass.SetBindGroup(0, MakeBindGroupForColors(
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std::array<RGBA8, 4>({{color0, color1, color2, color3}})), 0, nullptr);
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std::array<RGBA8, 4>({{color0, color1, color2, color3}})));
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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@ -928,11 +928,11 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(basePipeline);
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pass.SetBindGroup(0,
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})), 0, nullptr);
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
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pass.Draw(3, 1, 0, 0);
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pass.SetPipeline(testPipeline);
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pass.SetBindGroup(
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})), 0, nullptr);
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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@ -950,12 +950,12 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(basePipeline);
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pass.SetBindGroup(0,
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})), 0, nullptr);
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
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pass.Draw(3, 1, 0, 0);
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pass.SetPipeline(testPipeline);
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pass.SetBlendColor(&kWhite);
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pass.SetBindGroup(
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})), 0, nullptr);
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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@ -974,12 +974,12 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(basePipeline);
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pass.SetBindGroup(0,
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})), 0, nullptr);
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
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pass.Draw(3, 1, 0, 0);
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pass.SetPipeline(testPipeline);
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pass.SetBlendColor(&kWhite);
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pass.SetBindGroup(
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})), 0, nullptr);
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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@ -987,11 +987,11 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(basePipeline);
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pass.SetBindGroup(0,
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})), 0, nullptr);
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
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pass.Draw(3, 1, 0, 0);
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pass.SetPipeline(testPipeline);
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pass.SetBindGroup(
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})), 0, nullptr);
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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@ -1046,7 +1046,7 @@ TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
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// Clear the output attachment to |base|
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(basePipeline);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})), 0, nullptr);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})));
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pass.Draw(3, 1, 0, 0);
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// Set a pipeline that will dirty the color write mask
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@ -188,7 +188,7 @@ class CompressedTextureBCFormatTest : public DawnTest {
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(renderPipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(6, 1, 0, 0);
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pass.EndPass();
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}
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@ -80,7 +80,7 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(kInstances, 1, 1);
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pass.EndPass();
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@ -90,7 +90,7 @@ void ComputeIndirectTests::BasicTest(std::initializer_list<uint32_t> bufferList,
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.DispatchIndirect(indirectBuffer, indirectOffset);
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pass.EndPass();
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@ -61,7 +61,7 @@ void ComputeSharedMemoryTests::BasicTest(const char* shader) {
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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@ -285,7 +285,8 @@ class DepthStencilStateTest : public DawnTest {
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pass.SetPipeline(pipeline);
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pass.SetStencilReference(test.stencil); // Set the stencil reference
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pass.SetBindGroup(0, bindGroup, 0, nullptr); // Set the bind group which contains color and depth data
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pass.SetBindGroup(
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0, bindGroup); // Set the bind group which contains color and depth data
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pass.Draw(6, 1, 0, 0);
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}
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pass.EndPass();
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@ -311,7 +311,7 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) {
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renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
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renderPassEncoder.Draw(3, 1, 0, 0);
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renderPassEncoder.SetPipeline(testPipeline);
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renderPassEncoder.SetBindGroup(1, mBindGroups[1], 0, nullptr);
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renderPassEncoder.SetBindGroup(1, mBindGroups[1]);
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renderPassEncoder.Draw(3, 1, 0, 0);
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renderPassEncoder.EndPass();
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dawn::CommandBuffer commands = commandEncoder.Finish();
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@ -341,7 +341,7 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) {
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computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
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computePassEncoder.Dispatch(1, 1, 1);
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computePassEncoder.SetPipeline(testPipeline);
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computePassEncoder.SetBindGroup(1, mBindGroups[1], 0, nullptr);
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computePassEncoder.SetBindGroup(1, mBindGroups[1]);
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computePassEncoder.Dispatch(1, 1, 1);
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computePassEncoder.EndPass();
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dawn::CommandBuffer commands = commandEncoder.Finish();
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@ -317,7 +317,7 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(6, 1, 0, 0);
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pass.EndPass();
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}
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@ -112,7 +112,7 @@ class MultisampledRenderingTest : public DawnTest {
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dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
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renderPassEncoder.SetPipeline(pipeline);
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renderPassEncoder.SetBindGroup(0, bindGroup, 0, nullptr);
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renderPassEncoder.SetBindGroup(0, bindGroup);
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renderPassEncoder.Draw(3, 1, 0, 0);
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renderPassEncoder.EndPass();
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}
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@ -133,8 +133,8 @@ TEST_P(OpArrayLengthTest, Compute) {
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, mBindGroup, 0, nullptr);
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pass.SetBindGroup(1, resultBindGroup, 0, nullptr);
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pass.SetBindGroup(0, mBindGroup);
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pass.SetBindGroup(1, resultBindGroup);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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@ -189,7 +189,7 @@ TEST_P(OpArrayLengthTest, Fragment) {
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, mBindGroup, 0, nullptr);
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pass.SetBindGroup(0, mBindGroup);
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pass.Draw(1, 1, 0, 0);
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pass.EndPass();
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}
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@ -250,7 +250,7 @@ TEST_P(OpArrayLengthTest, Vertex) {
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{
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, mBindGroup, 0, nullptr);
|
||||
pass.SetBindGroup(0, mBindGroup);
|
||||
pass.Draw(1, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ TEST_P(RenderBundleTest, Basic) {
|
|||
uint64_t zeroOffset = 0;
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.SetBindGroup(0, bindGroups[0], 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
renderBundleEncoder.Draw(6, 1, 0, 0);
|
||||
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
@ -142,7 +142,7 @@ TEST_P(RenderBundleTest, MultipleBundles) {
|
|||
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.SetBindGroup(0, bindGroups[0], 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
renderBundleEncoder.Draw(3, 1, 0, 0);
|
||||
|
||||
renderBundles[0] = renderBundleEncoder.Finish();
|
||||
|
@ -152,7 +152,7 @@ TEST_P(RenderBundleTest, MultipleBundles) {
|
|||
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.SetBindGroup(0, bindGroups[1], 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bindGroups[1]);
|
||||
renderBundleEncoder.Draw(3, 1, 3, 0);
|
||||
|
||||
renderBundles[1] = renderBundleEncoder.Finish();
|
||||
|
@ -182,7 +182,7 @@ TEST_P(RenderBundleTest, BundleAndRenderPassCommands) {
|
|||
uint64_t zeroOffset = 0;
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.SetBindGroup(0, bindGroups[0], 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
renderBundleEncoder.Draw(3, 1, 0, 0);
|
||||
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
@ -194,7 +194,7 @@ TEST_P(RenderBundleTest, BundleAndRenderPassCommands) {
|
|||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
pass.SetBindGroup(0, bindGroups[1], 0, nullptr);
|
||||
pass.SetBindGroup(0, bindGroups[1]);
|
||||
pass.Draw(3, 1, 3, 0);
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
|
|
|
@ -142,7 +142,7 @@ protected:
|
|||
{
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo);
|
||||
pass.SetPipeline(mPipeline);
|
||||
pass.SetBindGroup(0, bindGroup, 0, nullptr);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
|
|
@ -298,7 +298,7 @@ class TextureFormatTest : public DawnTest {
|
|||
utils::ComboRenderPassDescriptor renderPassDesc({renderTarget.CreateView()});
|
||||
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDesc);
|
||||
renderPass.SetPipeline(pipeline);
|
||||
renderPass.SetBindGroup(0, bindGroup, 0, nullptr);
|
||||
renderPass.SetBindGroup(0, bindGroup);
|
||||
renderPass.Draw(3, 1, 0, 0);
|
||||
renderPass.EndPass();
|
||||
|
||||
|
|
|
@ -178,7 +178,7 @@ protected:
|
|||
{
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup, 0, nullptr);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
|
|
@ -475,7 +475,7 @@ TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
|||
renderPassDesc.cColorAttachments[0].loadOp = dawn::LoadOp::Clear;
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
||||
pass.SetPipeline(renderPipeline);
|
||||
pass.SetBindGroup(0, bindGroup, 0, nullptr);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -544,7 +544,7 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
|||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPipeline(computePipeline);
|
||||
pass.SetBindGroup(0, bindGroup, 0, nullptr);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1, 1, 1);
|
||||
pass.EndPass();
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -692,7 +692,7 @@ TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
|
|||
renderPassDesc.cColorAttachments[0].storeOp = dawn::StoreOp::Clear;
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
||||
pass.SetPipeline(renderPipeline);
|
||||
pass.SetBindGroup(0, bindGroup, 0, nullptr);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
commands = encoder.Finish();
|
||||
|
|
|
@ -983,8 +983,8 @@ TEST_F(SetBindGroupPersistenceValidationTest, BindGroupBeforePipeline) {
|
|||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
renderPassEncoder.SetBindGroup(0, bindGroup0, 0, nullptr);
|
||||
renderPassEncoder.SetBindGroup(1, bindGroup1, 0, nullptr);
|
||||
renderPassEncoder.SetBindGroup(0, bindGroup0);
|
||||
renderPassEncoder.SetBindGroup(1, bindGroup1);
|
||||
renderPassEncoder.SetPipeline(pipeline);
|
||||
renderPassEncoder.Draw(3, 1, 0, 0);
|
||||
|
||||
|
@ -1042,12 +1042,12 @@ TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) {
|
|||
dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
renderPassEncoder.SetPipeline(pipelineA);
|
||||
renderPassEncoder.SetBindGroup(0, bindGroupA0, 0, nullptr);
|
||||
renderPassEncoder.SetBindGroup(1, bindGroupA1, 0, nullptr);
|
||||
renderPassEncoder.SetBindGroup(0, bindGroupA0);
|
||||
renderPassEncoder.SetBindGroup(1, bindGroupA1);
|
||||
renderPassEncoder.Draw(3, 1, 0, 0);
|
||||
|
||||
renderPassEncoder.SetPipeline(pipelineB);
|
||||
renderPassEncoder.SetBindGroup(0, bindGroupB0, 0, nullptr);
|
||||
renderPassEncoder.SetBindGroup(0, bindGroupB0);
|
||||
// This draw is valid.
|
||||
// Bind group 1 persists even though it is not "inherited".
|
||||
renderPassEncoder.Draw(3, 1, 0, 0);
|
||||
|
|
|
@ -219,7 +219,7 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
|
|||
DummyRenderPass dummyRenderPass(device);
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBuffer(buffer, 0);
|
||||
pass.SetBindGroup(0, bg, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
@ -249,7 +249,7 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
|
|||
// Use the texture as both sampeld and output attachment in the same pass
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetBindGroup(0, bg, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
|
|
@ -158,8 +158,8 @@ TEST_F(RenderBundleValidationTest, SimpleSuccess) {
|
|||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
@ -246,8 +246,8 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
|
|||
|
||||
pass.SetPipeline(pipeline);
|
||||
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
|
||||
|
@ -263,8 +263,8 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
|
|||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
|
@ -283,8 +283,8 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
|
|||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
|
@ -304,8 +304,8 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
|
|||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
|
||||
|
||||
|
@ -333,8 +333,8 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
|
|||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
pass.EndPass();
|
||||
|
@ -348,8 +348,8 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
|
|||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1);
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
|
@ -368,8 +368,8 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
|
|||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1);
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
|
@ -391,8 +391,8 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
|
|||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
pass.EndPass();
|
||||
|
||||
|
@ -418,8 +418,8 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
pass.EndPass();
|
||||
|
@ -432,8 +432,8 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
|
@ -449,8 +449,8 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
|
@ -467,8 +467,8 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
pass.EndPass();
|
||||
|
||||
|
@ -481,8 +481,8 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
pass.ExecuteBundles(0, nullptr);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
|
@ -504,16 +504,16 @@ TEST_F(RenderBundleValidationTest, MultipleBundles) {
|
|||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder0 = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder0.SetPipeline(pipeline);
|
||||
renderBundleEncoder0.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder0.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder0.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder0.SetBindGroup(1, bg1);
|
||||
renderBundleEncoder0.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder0.Draw(3, 1, 0, 0);
|
||||
renderBundles[0] = renderBundleEncoder0.Finish();
|
||||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder1 = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder1.SetPipeline(pipeline);
|
||||
renderBundleEncoder1.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder1.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder1.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder1.SetBindGroup(1, bg1);
|
||||
renderBundleEncoder1.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder1.Draw(3, 1, 0, 0);
|
||||
renderBundles[1] = renderBundleEncoder1.Finish();
|
||||
|
@ -535,8 +535,8 @@ TEST_F(RenderBundleValidationTest, ExecuteMultipleTimes) {
|
|||
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 1, 0, 0);
|
||||
dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
||||
|
@ -615,8 +615,8 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
|
|||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1Vertex, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1Vertex);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
renderBundle0 = renderBundleEncoder.Finish();
|
||||
|
@ -626,8 +626,8 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
|
|||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
renderBundle1 = renderBundleEncoder.Finish();
|
||||
|
@ -638,8 +638,8 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
|
|||
{
|
||||
dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
||||
renderBundleEncoder.SetPipeline(pipeline);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1Vertex, 0, nullptr);
|
||||
renderBundleEncoder.SetBindGroup(0, bg0);
|
||||
renderBundleEncoder.SetBindGroup(1, bg1Vertex);
|
||||
renderBundleEncoder.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
|
||||
renderBundleEncoder.Draw(3, 0, 0, 0);
|
||||
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
|
||||
|
@ -666,8 +666,8 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
|
|||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1Vertex, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1Vertex);
|
||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
|
||||
|
@ -686,8 +686,8 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
|
|||
pass.ExecuteBundles(1, &renderBundle0);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg0, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
|
||||
|
|
|
@ -80,8 +80,8 @@ void main() {
|
|||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg2, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.SetBindGroup(1, bg2);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
pass.EndPass();
|
||||
commandEncoder.Finish();
|
||||
|
@ -98,7 +98,7 @@ void main() {
|
|||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(1, bg2, 0, nullptr);
|
||||
pass.SetBindGroup(1, bg2);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
|
@ -107,7 +107,7 @@ void main() {
|
|||
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg1, 0, nullptr);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.Draw(3, 0, 0, 0);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
|
|
Loading…
Reference in New Issue