[d3d] Move some texture format convert methods to d3d folder

Bug: dawn:1705
Change-Id: I08a348666785ab25110b179e37b6a2869313d998
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125241
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Peng Huang 2023-03-31 17:24:31 +00:00 committed by Dawn LUCI CQ
parent 3f76570d9a
commit 70d8711973
8 changed files with 338 additions and 332 deletions

View File

@ -74,4 +74,322 @@ uint64_t MakeDXCVersion(uint64_t majorVersion, uint64_t minorVersion) {
return (majorVersion << 32) + minorVersion;
}
DXGI_FORMAT DXGITypelessTextureFormat(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R8Sint:
return DXGI_FORMAT_R8_TYPELESS;
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::Depth16Unorm:
return DXGI_FORMAT_R16_TYPELESS;
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::RG8Sint:
return DXGI_FORMAT_R8G8_TYPELESS;
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::R32Float:
return DXGI_FORMAT_R32_TYPELESS;
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RG16Float:
return DXGI_FORMAT_R16G16_TYPELESS;
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8UnormSrgb:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA8Sint:
return DXGI_FORMAT_R8G8B8A8_TYPELESS;
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
return DXGI_FORMAT_B8G8R8A8_TYPELESS;
case wgpu::TextureFormat::RGB10A2Unorm:
return DXGI_FORMAT_R10G10B10A2_TYPELESS;
case wgpu::TextureFormat::RG11B10Ufloat:
return DXGI_FORMAT_R11G11B10_FLOAT;
case wgpu::TextureFormat::RGB9E5Ufloat:
return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RG32Float:
return DXGI_FORMAT_R32G32_TYPELESS;
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA16Float:
return DXGI_FORMAT_R16G16B16A16_TYPELESS;
case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::RGBA32Float:
return DXGI_FORMAT_R32G32B32A32_TYPELESS;
case wgpu::TextureFormat::Depth32Float:
case wgpu::TextureFormat::Depth24Plus:
return DXGI_FORMAT_R32_TYPELESS;
// DXGI_FORMAT_D24_UNORM_S8_UINT is the smallest format supported on D3D12 that has stencil,
// for which the typeless equivalent is DXGI_FORMAT_R24G8_TYPELESS.
case wgpu::TextureFormat::Stencil8:
return DXGI_FORMAT_R24G8_TYPELESS;
case wgpu::TextureFormat::Depth24PlusStencil8:
case wgpu::TextureFormat::Depth32FloatStencil8:
return DXGI_FORMAT_R32G8X24_TYPELESS;
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
return DXGI_FORMAT_BC1_TYPELESS;
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
return DXGI_FORMAT_BC2_TYPELESS;
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
return DXGI_FORMAT_BC3_TYPELESS;
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC4RUnorm:
return DXGI_FORMAT_BC4_TYPELESS;
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC5RGUnorm:
return DXGI_FORMAT_BC5_TYPELESS;
case wgpu::TextureFormat::BC6HRGBFloat:
case wgpu::TextureFormat::BC6HRGBUfloat:
return DXGI_FORMAT_BC6H_TYPELESS;
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return DXGI_FORMAT_BC7_TYPELESS;
case wgpu::TextureFormat::ETC2RGB8Unorm:
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
case wgpu::TextureFormat::ETC2RGBA8Unorm:
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
case wgpu::TextureFormat::EACR11Unorm:
case wgpu::TextureFormat::EACR11Snorm:
case wgpu::TextureFormat::EACRG11Unorm:
case wgpu::TextureFormat::EACRG11Snorm:
case wgpu::TextureFormat::ASTC4x4Unorm:
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x4Unorm:
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x5Unorm:
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x5Unorm:
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x6Unorm:
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x5Unorm:
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
case wgpu::TextureFormat::ASTC8x6Unorm:
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x8Unorm:
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x5Unorm:
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
case wgpu::TextureFormat::ASTC10x6Unorm:
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
case wgpu::TextureFormat::ASTC10x8Unorm:
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x10Unorm:
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x10Unorm:
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x12Unorm:
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
case wgpu::TextureFormat::Undefined:
UNREACHABLE();
}
}
DXGI_FORMAT DXGITextureFormat(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::R8Unorm:
return DXGI_FORMAT_R8_UNORM;
case wgpu::TextureFormat::R8Snorm:
return DXGI_FORMAT_R8_SNORM;
case wgpu::TextureFormat::R8Uint:
return DXGI_FORMAT_R8_UINT;
case wgpu::TextureFormat::R8Sint:
return DXGI_FORMAT_R8_SINT;
case wgpu::TextureFormat::R16Uint:
return DXGI_FORMAT_R16_UINT;
case wgpu::TextureFormat::R16Sint:
return DXGI_FORMAT_R16_SINT;
case wgpu::TextureFormat::R16Float:
return DXGI_FORMAT_R16_FLOAT;
case wgpu::TextureFormat::RG8Unorm:
return DXGI_FORMAT_R8G8_UNORM;
case wgpu::TextureFormat::RG8Snorm:
return DXGI_FORMAT_R8G8_SNORM;
case wgpu::TextureFormat::RG8Uint:
return DXGI_FORMAT_R8G8_UINT;
case wgpu::TextureFormat::RG8Sint:
return DXGI_FORMAT_R8G8_SINT;
case wgpu::TextureFormat::R32Uint:
return DXGI_FORMAT_R32_UINT;
case wgpu::TextureFormat::R32Sint:
return DXGI_FORMAT_R32_SINT;
case wgpu::TextureFormat::R32Float:
return DXGI_FORMAT_R32_FLOAT;
case wgpu::TextureFormat::RG16Uint:
return DXGI_FORMAT_R16G16_UINT;
case wgpu::TextureFormat::RG16Sint:
return DXGI_FORMAT_R16G16_SINT;
case wgpu::TextureFormat::RG16Float:
return DXGI_FORMAT_R16G16_FLOAT;
case wgpu::TextureFormat::RGBA8Unorm:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case wgpu::TextureFormat::RGBA8UnormSrgb:
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
case wgpu::TextureFormat::RGBA8Snorm:
return DXGI_FORMAT_R8G8B8A8_SNORM;
case wgpu::TextureFormat::RGBA8Uint:
return DXGI_FORMAT_R8G8B8A8_UINT;
case wgpu::TextureFormat::RGBA8Sint:
return DXGI_FORMAT_R8G8B8A8_SINT;
case wgpu::TextureFormat::BGRA8Unorm:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case wgpu::TextureFormat::BGRA8UnormSrgb:
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
case wgpu::TextureFormat::RGB10A2Unorm:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case wgpu::TextureFormat::RG11B10Ufloat:
return DXGI_FORMAT_R11G11B10_FLOAT;
case wgpu::TextureFormat::RGB9E5Ufloat:
return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
case wgpu::TextureFormat::RG32Uint:
return DXGI_FORMAT_R32G32_UINT;
case wgpu::TextureFormat::RG32Sint:
return DXGI_FORMAT_R32G32_SINT;
case wgpu::TextureFormat::RG32Float:
return DXGI_FORMAT_R32G32_FLOAT;
case wgpu::TextureFormat::RGBA16Uint:
return DXGI_FORMAT_R16G16B16A16_UINT;
case wgpu::TextureFormat::RGBA16Sint:
return DXGI_FORMAT_R16G16B16A16_SINT;
case wgpu::TextureFormat::RGBA16Float:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case wgpu::TextureFormat::RGBA32Uint:
return DXGI_FORMAT_R32G32B32A32_UINT;
case wgpu::TextureFormat::RGBA32Sint:
return DXGI_FORMAT_R32G32B32A32_SINT;
case wgpu::TextureFormat::RGBA32Float:
return DXGI_FORMAT_R32G32B32A32_FLOAT;
case wgpu::TextureFormat::Depth16Unorm:
return DXGI_FORMAT_D16_UNORM;
case wgpu::TextureFormat::Depth32Float:
case wgpu::TextureFormat::Depth24Plus:
return DXGI_FORMAT_D32_FLOAT;
// DXGI_FORMAT_D24_UNORM_S8_UINT is the smallest format supported on D3D12 that has stencil.
case wgpu::TextureFormat::Stencil8:
return DXGI_FORMAT_D24_UNORM_S8_UINT;
case wgpu::TextureFormat::Depth24PlusStencil8:
case wgpu::TextureFormat::Depth32FloatStencil8:
return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
case wgpu::TextureFormat::BC1RGBAUnorm:
return DXGI_FORMAT_BC1_UNORM;
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
return DXGI_FORMAT_BC1_UNORM_SRGB;
case wgpu::TextureFormat::BC2RGBAUnorm:
return DXGI_FORMAT_BC2_UNORM;
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
return DXGI_FORMAT_BC2_UNORM_SRGB;
case wgpu::TextureFormat::BC3RGBAUnorm:
return DXGI_FORMAT_BC3_UNORM;
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
return DXGI_FORMAT_BC3_UNORM_SRGB;
case wgpu::TextureFormat::BC4RSnorm:
return DXGI_FORMAT_BC4_SNORM;
case wgpu::TextureFormat::BC4RUnorm:
return DXGI_FORMAT_BC4_UNORM;
case wgpu::TextureFormat::BC5RGSnorm:
return DXGI_FORMAT_BC5_SNORM;
case wgpu::TextureFormat::BC5RGUnorm:
return DXGI_FORMAT_BC5_UNORM;
case wgpu::TextureFormat::BC6HRGBFloat:
return DXGI_FORMAT_BC6H_SF16;
case wgpu::TextureFormat::BC6HRGBUfloat:
return DXGI_FORMAT_BC6H_UF16;
case wgpu::TextureFormat::BC7RGBAUnorm:
return DXGI_FORMAT_BC7_UNORM;
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return DXGI_FORMAT_BC7_UNORM_SRGB;
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
return DXGI_FORMAT_NV12;
case wgpu::TextureFormat::ETC2RGB8Unorm:
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
case wgpu::TextureFormat::ETC2RGBA8Unorm:
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
case wgpu::TextureFormat::EACR11Unorm:
case wgpu::TextureFormat::EACR11Snorm:
case wgpu::TextureFormat::EACRG11Unorm:
case wgpu::TextureFormat::EACRG11Snorm:
case wgpu::TextureFormat::ASTC4x4Unorm:
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x4Unorm:
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x5Unorm:
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x5Unorm:
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x6Unorm:
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x5Unorm:
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
case wgpu::TextureFormat::ASTC8x6Unorm:
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x8Unorm:
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x5Unorm:
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
case wgpu::TextureFormat::ASTC10x6Unorm:
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
case wgpu::TextureFormat::ASTC10x8Unorm:
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x10Unorm:
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x10Unorm:
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x12Unorm:
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
case wgpu::TextureFormat::Undefined:
UNREACHABLE();
}
}
} // namespace dawn::native::d3d

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@ -28,6 +28,10 @@ bool IsTypeless(DXGI_FORMAT format);
uint64_t MakeDXCVersion(uint64_t majorVersion, uint64_t minorVersion);
DXGI_FORMAT DXGITypelessTextureFormat(wgpu::TextureFormat format);
DXGI_FORMAT DXGITextureFormat(wgpu::TextureFormat format);
} // namespace dawn::native::d3d
#endif // SRC_DAWN_NATIVE_D3D_UTILSD3D_H_

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@ -584,7 +584,7 @@ std::unique_ptr<ExternalImageDXGIImpl> Device::CreateExternalImageDXGIImpl(
const Format* format = GetInternalFormat(textureDescriptor->format).AcquireSuccess();
if (format->IsMultiPlanar()) {
if (ConsumedError(ValidateD3D12VideoTextureCanBeShared(
this, D3D12TextureFormat(textureDescriptor->format)))) {
this, d3d::DXGITextureFormat(textureDescriptor->format)))) {
return nullptr;
}
}

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@ -15,6 +15,7 @@
#include "dawn/native/d3d12/NativeSwapChainImplD3D12.h"
#include "dawn/common/Assert.h"
#include "dawn/native/d3d/UtilsD3D.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/TextureD3D12.h"
@ -62,7 +63,7 @@ DawnSwapChainError NativeSwapChainImpl::Configure(WGPUTextureFormat format,
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
swapChainDesc.Width = width;
swapChainDesc.Height = height;
swapChainDesc.Format = D3D12TextureFormat(GetPreferredFormat());
swapChainDesc.Format = d3d::DXGITextureFormat(GetPreferredFormat());
swapChainDesc.BufferUsage = D3D12SwapChainBufferUsage(usage);
swapChainDesc.BufferCount = kFrameCount;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;

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@ -431,7 +431,7 @@ MaybeError RenderPipeline::Initialize() {
descriptorD3D12.RasterizerState.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
if (HasDepthStencilAttachment()) {
descriptorD3D12.DSVFormat = D3D12TextureFormat(GetDepthStencilFormat());
descriptorD3D12.DSVFormat = d3d::DXGITextureFormat(GetDepthStencilFormat());
}
static_assert(kMaxColorAttachments == 8);
@ -443,7 +443,7 @@ MaybeError RenderPipeline::Initialize() {
GetHighestBitIndexPlusOne(GetColorAttachmentsMask());
for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) {
descriptorD3D12.RTVFormats[static_cast<uint8_t>(i)] =
D3D12TextureFormat(GetColorAttachmentFormat(i));
d3d::DXGITextureFormat(GetColorAttachmentFormat(i));
descriptorD3D12.BlendState.RenderTarget[static_cast<uint8_t>(i)] =
ComputeColorDesc(device, GetColorTargetState(i));
}

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@ -21,6 +21,7 @@
#include "dawn/dawn_wsi.h"
#include "dawn/native/Surface.h"
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d/UtilsD3D.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/TextureD3D12.h"
@ -156,7 +157,7 @@ MaybeError SwapChain::Initialize(NewSwapChainBase* previousSwapChain) {
// Precompute the configuration parameters we want for the DXGI swapchain.
mConfig.bufferCount = PresentModeToBufferCount(GetPresentMode());
mConfig.format = D3D12TextureFormat(GetFormat());
mConfig.format = d3d::DXGITextureFormat(GetFormat());
mConfig.swapChainFlags = PresentModeToSwapChainFlags(GetPresentMode());
mConfig.usage = ToDXGIUsage(GetUsage());

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@ -111,326 +111,8 @@ D3D12_RESOURCE_DIMENSION D3D12TextureDimension(wgpu::TextureDimension dimension)
}
}
DXGI_FORMAT D3D12TypelessTextureFormat(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R8Sint:
return DXGI_FORMAT_R8_TYPELESS;
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::Depth16Unorm:
return DXGI_FORMAT_R16_TYPELESS;
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::RG8Sint:
return DXGI_FORMAT_R8G8_TYPELESS;
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::R32Float:
return DXGI_FORMAT_R32_TYPELESS;
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RG16Float:
return DXGI_FORMAT_R16G16_TYPELESS;
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8UnormSrgb:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA8Sint:
return DXGI_FORMAT_R8G8B8A8_TYPELESS;
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
return DXGI_FORMAT_B8G8R8A8_TYPELESS;
case wgpu::TextureFormat::RGB10A2Unorm:
return DXGI_FORMAT_R10G10B10A2_TYPELESS;
case wgpu::TextureFormat::RG11B10Ufloat:
return DXGI_FORMAT_R11G11B10_FLOAT;
case wgpu::TextureFormat::RGB9E5Ufloat:
return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RG32Float:
return DXGI_FORMAT_R32G32_TYPELESS;
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA16Float:
return DXGI_FORMAT_R16G16B16A16_TYPELESS;
case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::RGBA32Float:
return DXGI_FORMAT_R32G32B32A32_TYPELESS;
case wgpu::TextureFormat::Depth32Float:
case wgpu::TextureFormat::Depth24Plus:
return DXGI_FORMAT_R32_TYPELESS;
// DXGI_FORMAT_D24_UNORM_S8_UINT is the smallest format supported on D3D12 that has stencil,
// for which the typeless equivalent is DXGI_FORMAT_R24G8_TYPELESS.
case wgpu::TextureFormat::Stencil8:
return DXGI_FORMAT_R24G8_TYPELESS;
case wgpu::TextureFormat::Depth24PlusStencil8:
case wgpu::TextureFormat::Depth32FloatStencil8:
return DXGI_FORMAT_R32G8X24_TYPELESS;
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
return DXGI_FORMAT_BC1_TYPELESS;
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
return DXGI_FORMAT_BC2_TYPELESS;
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
return DXGI_FORMAT_BC3_TYPELESS;
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC4RUnorm:
return DXGI_FORMAT_BC4_TYPELESS;
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC5RGUnorm:
return DXGI_FORMAT_BC5_TYPELESS;
case wgpu::TextureFormat::BC6HRGBFloat:
case wgpu::TextureFormat::BC6HRGBUfloat:
return DXGI_FORMAT_BC6H_TYPELESS;
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return DXGI_FORMAT_BC7_TYPELESS;
case wgpu::TextureFormat::ETC2RGB8Unorm:
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
case wgpu::TextureFormat::ETC2RGBA8Unorm:
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
case wgpu::TextureFormat::EACR11Unorm:
case wgpu::TextureFormat::EACR11Snorm:
case wgpu::TextureFormat::EACRG11Unorm:
case wgpu::TextureFormat::EACRG11Snorm:
case wgpu::TextureFormat::ASTC4x4Unorm:
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x4Unorm:
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x5Unorm:
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x5Unorm:
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x6Unorm:
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x5Unorm:
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
case wgpu::TextureFormat::ASTC8x6Unorm:
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x8Unorm:
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x5Unorm:
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
case wgpu::TextureFormat::ASTC10x6Unorm:
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
case wgpu::TextureFormat::ASTC10x8Unorm:
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x10Unorm:
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x10Unorm:
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x12Unorm:
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
case wgpu::TextureFormat::Undefined:
UNREACHABLE();
}
}
} // namespace
DXGI_FORMAT D3D12TextureFormat(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::R8Unorm:
return DXGI_FORMAT_R8_UNORM;
case wgpu::TextureFormat::R8Snorm:
return DXGI_FORMAT_R8_SNORM;
case wgpu::TextureFormat::R8Uint:
return DXGI_FORMAT_R8_UINT;
case wgpu::TextureFormat::R8Sint:
return DXGI_FORMAT_R8_SINT;
case wgpu::TextureFormat::R16Uint:
return DXGI_FORMAT_R16_UINT;
case wgpu::TextureFormat::R16Sint:
return DXGI_FORMAT_R16_SINT;
case wgpu::TextureFormat::R16Float:
return DXGI_FORMAT_R16_FLOAT;
case wgpu::TextureFormat::RG8Unorm:
return DXGI_FORMAT_R8G8_UNORM;
case wgpu::TextureFormat::RG8Snorm:
return DXGI_FORMAT_R8G8_SNORM;
case wgpu::TextureFormat::RG8Uint:
return DXGI_FORMAT_R8G8_UINT;
case wgpu::TextureFormat::RG8Sint:
return DXGI_FORMAT_R8G8_SINT;
case wgpu::TextureFormat::R32Uint:
return DXGI_FORMAT_R32_UINT;
case wgpu::TextureFormat::R32Sint:
return DXGI_FORMAT_R32_SINT;
case wgpu::TextureFormat::R32Float:
return DXGI_FORMAT_R32_FLOAT;
case wgpu::TextureFormat::RG16Uint:
return DXGI_FORMAT_R16G16_UINT;
case wgpu::TextureFormat::RG16Sint:
return DXGI_FORMAT_R16G16_SINT;
case wgpu::TextureFormat::RG16Float:
return DXGI_FORMAT_R16G16_FLOAT;
case wgpu::TextureFormat::RGBA8Unorm:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case wgpu::TextureFormat::RGBA8UnormSrgb:
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
case wgpu::TextureFormat::RGBA8Snorm:
return DXGI_FORMAT_R8G8B8A8_SNORM;
case wgpu::TextureFormat::RGBA8Uint:
return DXGI_FORMAT_R8G8B8A8_UINT;
case wgpu::TextureFormat::RGBA8Sint:
return DXGI_FORMAT_R8G8B8A8_SINT;
case wgpu::TextureFormat::BGRA8Unorm:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case wgpu::TextureFormat::BGRA8UnormSrgb:
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
case wgpu::TextureFormat::RGB10A2Unorm:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case wgpu::TextureFormat::RG11B10Ufloat:
return DXGI_FORMAT_R11G11B10_FLOAT;
case wgpu::TextureFormat::RGB9E5Ufloat:
return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
case wgpu::TextureFormat::RG32Uint:
return DXGI_FORMAT_R32G32_UINT;
case wgpu::TextureFormat::RG32Sint:
return DXGI_FORMAT_R32G32_SINT;
case wgpu::TextureFormat::RG32Float:
return DXGI_FORMAT_R32G32_FLOAT;
case wgpu::TextureFormat::RGBA16Uint:
return DXGI_FORMAT_R16G16B16A16_UINT;
case wgpu::TextureFormat::RGBA16Sint:
return DXGI_FORMAT_R16G16B16A16_SINT;
case wgpu::TextureFormat::RGBA16Float:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case wgpu::TextureFormat::RGBA32Uint:
return DXGI_FORMAT_R32G32B32A32_UINT;
case wgpu::TextureFormat::RGBA32Sint:
return DXGI_FORMAT_R32G32B32A32_SINT;
case wgpu::TextureFormat::RGBA32Float:
return DXGI_FORMAT_R32G32B32A32_FLOAT;
case wgpu::TextureFormat::Depth16Unorm:
return DXGI_FORMAT_D16_UNORM;
case wgpu::TextureFormat::Depth32Float:
case wgpu::TextureFormat::Depth24Plus:
return DXGI_FORMAT_D32_FLOAT;
// DXGI_FORMAT_D24_UNORM_S8_UINT is the smallest format supported on D3D12 that has stencil.
case wgpu::TextureFormat::Stencil8:
return DXGI_FORMAT_D24_UNORM_S8_UINT;
case wgpu::TextureFormat::Depth24PlusStencil8:
case wgpu::TextureFormat::Depth32FloatStencil8:
return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
case wgpu::TextureFormat::BC1RGBAUnorm:
return DXGI_FORMAT_BC1_UNORM;
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
return DXGI_FORMAT_BC1_UNORM_SRGB;
case wgpu::TextureFormat::BC2RGBAUnorm:
return DXGI_FORMAT_BC2_UNORM;
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
return DXGI_FORMAT_BC2_UNORM_SRGB;
case wgpu::TextureFormat::BC3RGBAUnorm:
return DXGI_FORMAT_BC3_UNORM;
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
return DXGI_FORMAT_BC3_UNORM_SRGB;
case wgpu::TextureFormat::BC4RSnorm:
return DXGI_FORMAT_BC4_SNORM;
case wgpu::TextureFormat::BC4RUnorm:
return DXGI_FORMAT_BC4_UNORM;
case wgpu::TextureFormat::BC5RGSnorm:
return DXGI_FORMAT_BC5_SNORM;
case wgpu::TextureFormat::BC5RGUnorm:
return DXGI_FORMAT_BC5_UNORM;
case wgpu::TextureFormat::BC6HRGBFloat:
return DXGI_FORMAT_BC6H_SF16;
case wgpu::TextureFormat::BC6HRGBUfloat:
return DXGI_FORMAT_BC6H_UF16;
case wgpu::TextureFormat::BC7RGBAUnorm:
return DXGI_FORMAT_BC7_UNORM;
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return DXGI_FORMAT_BC7_UNORM_SRGB;
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
return DXGI_FORMAT_NV12;
case wgpu::TextureFormat::ETC2RGB8Unorm:
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
case wgpu::TextureFormat::ETC2RGBA8Unorm:
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
case wgpu::TextureFormat::EACR11Unorm:
case wgpu::TextureFormat::EACR11Snorm:
case wgpu::TextureFormat::EACRG11Unorm:
case wgpu::TextureFormat::EACRG11Snorm:
case wgpu::TextureFormat::ASTC4x4Unorm:
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x4Unorm:
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x5Unorm:
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x5Unorm:
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x6Unorm:
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x5Unorm:
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
case wgpu::TextureFormat::ASTC8x6Unorm:
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x8Unorm:
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x5Unorm:
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
case wgpu::TextureFormat::ASTC10x6Unorm:
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
case wgpu::TextureFormat::ASTC10x8Unorm:
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x10Unorm:
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x10Unorm:
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x12Unorm:
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
case wgpu::TextureFormat::Undefined:
UNREACHABLE();
}
}
MaybeError ValidateTextureDescriptorCanBeWrapped(const TextureDescriptor* descriptor) {
DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D,
"Texture dimension (%s) is not %s.", descriptor->dimension,
@ -460,7 +142,7 @@ MaybeError ValidateD3D12TextureCanBeWrapped(ID3D12Resource* d3d12Resource,
d3dDescriptor.Width, d3dDescriptor.Height, dawnDescriptor->size.width,
dawnDescriptor->size.height, dawnDescriptor->size.depthOrArrayLayers);
const DXGI_FORMAT dxgiFormatFromDescriptor = D3D12TextureFormat(dawnDescriptor->format);
const DXGI_FORMAT dxgiFormatFromDescriptor = d3d::DXGITextureFormat(dawnDescriptor->format);
DAWN_INVALID_IF(dxgiFormatFromDescriptor != d3dDescriptor.Format,
"D3D12 texture format (%x) is not compatible with Dawn descriptor format (%s).",
d3dDescriptor.Format, dawnDescriptor->format);
@ -595,8 +277,9 @@ MaybeError Texture::InitializeAsInternalTexture() {
(GetFormat().HasDepthOrStencil() &&
(GetInternalUsage() & wgpu::TextureUsage::TextureBinding) != 0);
DXGI_FORMAT dxgiFormat = needsTypelessFormat ? D3D12TypelessTextureFormat(GetFormat().format)
: D3D12TextureFormat(GetFormat().format);
DXGI_FORMAT dxgiFormat = needsTypelessFormat
? d3d::DXGITypelessTextureFormat(GetFormat().format)
: d3d::DXGITextureFormat(GetFormat().format);
resourceDescriptor.MipLevels = static_cast<UINT16>(GetNumMipLevels());
resourceDescriptor.Format = dxgiFormat;
@ -702,7 +385,7 @@ ResultOrError<ExecutionSerial> Texture::EndAccess() {
}
DXGI_FORMAT Texture::GetD3D12Format() const {
return D3D12TextureFormat(GetFormat().format);
return d3d::DXGITextureFormat(GetFormat().format);
}
ID3D12Resource* Texture::GetD3D12Resource() const {
@ -983,7 +666,7 @@ D3D12_RENDER_TARGET_VIEW_DESC Texture::GetRTVDescriptor(const Format& format,
uint32_t baseSlice,
uint32_t sliceCount) const {
D3D12_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = D3D12TextureFormat(format.format);
rtvDesc.Format = d3d::DXGITextureFormat(format.format);
if (IsMultisampledTexture()) {
ASSERT(GetDimension() == wgpu::TextureDimension::e2D);
ASSERT(GetNumMipLevels() == 1);
@ -1238,7 +921,7 @@ Ref<TextureView> TextureView::Create(TextureBase* texture,
TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor)
: TextureViewBase(texture, descriptor) {
mSrvDesc.Format = D3D12TextureFormat(descriptor->format);
mSrvDesc.Format = d3d::DXGITextureFormat(descriptor->format);
mSrvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
UINT planeSlice = 0;
@ -1329,7 +1012,7 @@ TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* desc
const Aspect planeAspect = ConvertViewAspect(GetFormat(), descriptor->aspect);
planeSlice = GetAspectIndex(planeAspect);
mSrvDesc.Format =
D3D12TextureFormat(texture->GetFormat().GetAspectInfo(planeAspect).format);
d3d::DXGITextureFormat(texture->GetFormat().GetAspectInfo(planeAspect).format);
}
// Currently we always use D3D12_TEX2D_ARRAY_SRV because we cannot specify base array layer
@ -1398,7 +1081,7 @@ TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* desc
}
DXGI_FORMAT TextureView::GetD3D12Format() const {
return D3D12TextureFormat(GetFormat().format);
return d3d::DXGITextureFormat(GetFormat().format);
}
const D3D12_SHADER_RESOURCE_VIEW_DESC& TextureView::GetSRVDescriptor() const {

View File

@ -35,7 +35,6 @@ class CommandRecordingContext;
class Device;
class D3D11on12ResourceCacheEntry;
DXGI_FORMAT D3D12TextureFormat(wgpu::TextureFormat format);
MaybeError ValidateD3D12TextureCanBeWrapped(ID3D12Resource* d3d12Resource,
const TextureDescriptor* descriptor);
MaybeError ValidateTextureDescriptorCanBeWrapped(const TextureDescriptor* descriptor);