BUILD.gn: enable additional warnings.
Skia uses more warnings than Dawn, enable in Dawn directly so that rolls of Dawn into Skia don't introduce warnings. These warnings seem useful anyway. Bug: chromium:1064305 Change-Id: I13dc776af84151131584a95caeee2cd21ae80fea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18964 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
c08a0d40fc
commit
7119a0278d
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@ -86,6 +86,17 @@ config("dawn_internal") {
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# Only internal Dawn targets can use this config, this means only targets in
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# this BUILD.gn file.
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visibility = [ ":*" ]
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# Enable more warnings that were found when using Dawn in other projects
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if (is_clang) {
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cflags = [
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"-Wstrict-prototypes",
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"-Winconsistent-missing-destructor-override",
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"-Wshadow-field",
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"-Wmissing-field-initializers",
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"-Wcstring-format-directive",
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]
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}
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}
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###############################################################################
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@ -79,13 +79,14 @@ namespace dawn_native {
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RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device,
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const RenderBundleEncoderDescriptor* descriptor)
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: RenderEncoderBase(device, &mEncodingContext),
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mEncodingContext(device, this),
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: RenderEncoderBase(device, &mBundleEncodingContext),
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mBundleEncodingContext(device, this),
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mAttachmentState(device->GetOrCreateAttachmentState(descriptor)) {
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}
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RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag)
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: RenderEncoderBase(device, &mEncodingContext, errorTag), mEncodingContext(device, this) {
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: RenderEncoderBase(device, &mBundleEncodingContext, errorTag),
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mBundleEncodingContext(device, this) {
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}
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// static
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@ -98,18 +99,19 @@ namespace dawn_native {
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}
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CommandIterator RenderBundleEncoder::AcquireCommands() {
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return mEncodingContext.AcquireCommands();
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return mBundleEncodingContext.AcquireCommands();
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}
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RenderBundleBase* RenderBundleEncoder::Finish(const RenderBundleDescriptor* descriptor) {
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PassResourceUsage usages = mUsageTracker.AcquireResourceUsage();
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DeviceBase* device = GetDevice();
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// Even if mEncodingContext.Finish() validation fails, calling it will mutate the internal
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// state of the encoding context. Subsequent calls to encode commands will generate errors.
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if (device->ConsumedError(mEncodingContext.Finish()) ||
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// Even if mBundleEncodingContext.Finish() validation fails, calling it will mutate the
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// internal state of the encoding context. Subsequent calls to encode commands will generate
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// errors.
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if (device->ConsumedError(mBundleEncodingContext.Finish()) ||
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(device->IsValidationEnabled() &&
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device->ConsumedError(ValidateFinish(mEncodingContext.GetIterator(), usages)))) {
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device->ConsumedError(ValidateFinish(mBundleEncodingContext.GetIterator(), usages)))) {
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return RenderBundleBase::MakeError(device);
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}
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@ -44,7 +44,7 @@ namespace dawn_native {
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MaybeError ValidateFinish(CommandIterator* commands, const PassResourceUsage& usages) const;
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EncodingContext mEncodingContext;
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EncodingContext mBundleEncodingContext;
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Ref<AttachmentState> mAttachmentState;
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};
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} // namespace dawn_native
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@ -88,7 +88,8 @@ namespace dawn_native {
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"Enable residency management. This allows page-in and page-out of resource heaps in "
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"GPU memory. This component improves overcommitted performance by keeping the most "
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"recently used resources local to the GPU. Turning this component off can cause "
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"allocation failures when application memory exceeds physical device memory."}},
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"allocation failures when application memory exceeds physical device memory.",
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"https://crbug.com/dawn/193"}},
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{Toggle::SkipValidation,
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{"skip_validation", "Skip expensive validation of Dawn commands.",
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"https://crbug.com/dawn/271"}},
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@ -111,18 +112,22 @@ namespace dawn_native {
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{Toggle::MetalDisableSamplerCompare,
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{"metal_disable_sampler_compare",
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"Disables the use of sampler compare on Metal. This is unsupported before A9 "
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"processors."}},
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"processors.",
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"https://crbug.com/dawn/342"}},
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{Toggle::DisableBaseVertex,
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{"disable_base_vertex",
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"Disables the use of non-zero base vertex which is unsupported on some platforms."}},
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"Disables the use of non-zero base vertex which is unsupported on some platforms.",
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"https://crbug.com/dawn/343"}},
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{Toggle::DisableBaseInstance,
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{"disable_base_instance",
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"Disables the use of non-zero base instance which is unsupported on some "
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"platforms."}},
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"platforms.",
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"https://crbug.com/dawn/343"}},
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{Toggle::UseD3D12SmallShaderVisibleHeapForTesting,
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{"use_d3d12_small_shader_visible_heap",
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"Enable use of a small D3D12 shader visible heap, instead of using a large one by "
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"default. This setting is used to test bindgroup encoding."}},
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"default. This setting is used to test bindgroup encoding.",
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"https://crbug.com/dawn/155"}},
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}};
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} // anonymous namespace
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@ -27,7 +27,7 @@ namespace dawn_native { namespace d3d12 {
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class Adapter : public AdapterBase {
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public:
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Adapter(Backend* backend, ComPtr<IDXGIAdapter3> hardwareAdapter);
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virtual ~Adapter() = default;
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~Adapter() override = default;
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const D3D12DeviceInfo& GetDeviceInfo() const;
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IDXGIAdapter3* GetHardwareAdapter() const;
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@ -46,7 +46,7 @@ namespace dawn_native { namespace d3d12 {
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class Device : public DeviceBase {
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public:
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static ResultOrError<Device*> Create(Adapter* adapter, const DeviceDescriptor* descriptor);
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~Device();
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~Device() override;
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MaybeError Initialize();
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@ -27,7 +27,7 @@ namespace dawn_native { namespace d3d12 {
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class StagingBuffer : public StagingBufferBase {
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public:
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StagingBuffer(size_t size, Device* device);
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~StagingBuffer();
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~StagingBuffer() override;
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ID3D12Resource* GetResource() const;
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@ -39,7 +39,7 @@ namespace dawn_native { namespace metal {
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static ResultOrError<Device*> Create(AdapterBase* adapter,
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id<MTLDevice> mtlDevice,
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const DeviceDescriptor* descriptor);
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~Device();
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~Device() override;
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MaybeError Initialize();
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@ -190,10 +190,10 @@ namespace dawn_native { namespace metal {
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std::string result_str;
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DAWN_TRY(CheckSpvcSuccess(result.GetStringOutput(&result_str),
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"Unable to get MSL shader text"));
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mslSource = [NSString stringWithFormat:@"%s", result_str.c_str()];
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mslSource = [[NSString alloc] initWithUTF8String:result_str.c_str()];
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} else {
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std::string msl = compiler->compile();
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mslSource = [NSString stringWithFormat:@"%s", msl.c_str()];
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mslSource = [[NSString alloc] initWithUTF8String:msl.c_str()];
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}
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auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice();
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NSError* error = nil;
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@ -216,7 +216,7 @@ namespace dawn_native { namespace metal {
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functionName = "main0";
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}
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NSString* name = [NSString stringWithFormat:@"%s", functionName];
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NSString* name = [[NSString alloc] initWithUTF8String:functionName];
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out->function = [library newFunctionWithName:name];
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[library release];
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}
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@ -26,7 +26,7 @@ namespace dawn_native { namespace metal {
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class StagingBuffer : public StagingBufferBase {
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public:
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StagingBuffer(size_t size, Device* device);
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~StagingBuffer();
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~StagingBuffer() override;
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id<MTLBuffer> GetBufferHandle() const;
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@ -84,7 +84,7 @@ namespace dawn_native { namespace null {
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class Device : public DeviceBase {
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public:
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static ResultOrError<Device*> Create(Adapter* adapter, const DeviceDescriptor* descriptor);
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~Device();
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~Device() override;
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MaybeError Initialize();
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@ -152,7 +152,7 @@ namespace dawn_native { namespace null {
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class Adapter : public AdapterBase {
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public:
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Adapter(InstanceBase* instance);
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virtual ~Adapter();
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~Adapter() override;
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// Used for the tests that intend to use an adapter without all extensions enabled.
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void SetSupportedExtensions(const std::vector<const char*>& requiredExtensions);
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@ -37,7 +37,7 @@ namespace dawn_native { namespace opengl {
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static ResultOrError<Device*> Create(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const OpenGLFunctions& functions);
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~Device();
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~Device() override;
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MaybeError Initialize();
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@ -27,7 +27,7 @@ namespace dawn_native { namespace vulkan {
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class Adapter : public AdapterBase {
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public:
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Adapter(Backend* backend, VkPhysicalDevice physicalDevice);
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virtual ~Adapter() = default;
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~Adapter() override = default;
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const VulkanDeviceInfo& GetDeviceInfo() const;
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VkPhysicalDevice GetPhysicalDevice() const;
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@ -44,7 +44,7 @@ namespace dawn_native { namespace vulkan {
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class Device : public DeviceBase {
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public:
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static ResultOrError<Device*> Create(Adapter* adapter, const DeviceDescriptor* descriptor);
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~Device();
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~Device() override;
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MaybeError Initialize();
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@ -26,7 +26,7 @@ namespace dawn_native { namespace vulkan {
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class StagingBuffer : public StagingBufferBase {
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public:
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StagingBuffer(size_t size, Device* device);
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~StagingBuffer();
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~StagingBuffer() override;
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VkBuffer GetBufferHandle() const;
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@ -60,8 +60,8 @@ namespace dawn_native { namespace vulkan {
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}
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#ifdef DAWN_PLATFORM_LINUX
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ExternalImageDescriptorFD::ExternalImageDescriptorFD(ExternalImageDescriptorType type)
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: ExternalImageDescriptor(type) {
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ExternalImageDescriptorFD::ExternalImageDescriptorFD(ExternalImageDescriptorType descType)
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: ExternalImageDescriptor(descType) {
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}
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ExternalImageDescriptorOpaqueFD::ExternalImageDescriptorOpaqueFD()
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@ -20,8 +20,8 @@
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namespace dawn_wire { namespace client {
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Device::Device(Client* client, uint32_t refcount, uint32_t id)
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: ObjectBase(this, refcount, id), mClient(client) {
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Device::Device(Client* client, uint32_t initialRefcount, uint32_t initialId)
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: ObjectBase(this, initialRefcount, initialId), mClient(client) {
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this->device = this;
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}
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@ -42,7 +42,7 @@ namespace dawn_wire {
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class DAWN_WIRE_EXPORT WireClient : public CommandHandler {
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public:
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WireClient(const WireClientDescriptor& descriptor);
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~WireClient();
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~WireClient() override;
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static DawnProcTable GetProcs();
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@ -38,7 +38,7 @@ namespace dawn_wire {
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class DAWN_WIRE_EXPORT WireServer : public CommandHandler {
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public:
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WireServer(const WireServerDescriptor& descriptor);
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~WireServer();
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~WireServer() override;
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const volatile char* HandleCommands(const volatile char* commands,
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size_t size) override final;
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@ -132,7 +132,7 @@ void InitDawnEnd2EndTestEnvironment(int argc, char** argv);
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class DawnTestEnvironment : public testing::Environment {
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public:
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DawnTestEnvironment(int argc, char** argv);
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~DawnTestEnvironment() = default;
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~DawnTestEnvironment() override = default;
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static void SetEnvironment(DawnTestEnvironment* env);
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@ -35,7 +35,6 @@ protected:
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}
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wgpu::PipelineLayout MakeBasicPipelineLayout(
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wgpu::Device device,
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std::vector<wgpu::BindGroupLayout> bindingInitializer) const {
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wgpu::PipelineLayoutDescriptor descriptor;
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@ -103,7 +102,7 @@ protected:
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wgpu::ShaderModule vsModule = MakeSimpleVSModule();
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wgpu::ShaderModule fsModule = MakeFSModule(bindingTypes);
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wgpu::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(device, bindGroupLayouts);
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wgpu::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(bindGroupLayouts);
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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pipelineDescriptor.layout = pipelineLayout;
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@ -59,37 +59,37 @@ namespace {
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mD3d11Device = std::move(d3d11Device);
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mD3d11DeviceContext = std::move(d3d11DeviceContext);
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dawnDescriptor.dimension = wgpu::TextureDimension::e2D;
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dawnDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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dawnDescriptor.size = {kTestWidth, kTestHeight, 1};
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dawnDescriptor.sampleCount = 1;
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dawnDescriptor.arrayLayerCount = 1;
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dawnDescriptor.mipLevelCount = 1;
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dawnDescriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc |
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baseDawnDescriptor.dimension = wgpu::TextureDimension::e2D;
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baseDawnDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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baseDawnDescriptor.size = {kTestWidth, kTestHeight, 1};
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baseDawnDescriptor.sampleCount = 1;
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baseDawnDescriptor.arrayLayerCount = 1;
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baseDawnDescriptor.mipLevelCount = 1;
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baseDawnDescriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc |
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wgpu::TextureUsage::OutputAttachment |
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wgpu::TextureUsage::CopyDst;
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d3dDescriptor.Width = kTestWidth;
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d3dDescriptor.Height = kTestHeight;
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d3dDescriptor.MipLevels = 1;
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d3dDescriptor.ArraySize = 1;
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d3dDescriptor.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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d3dDescriptor.SampleDesc.Count = 1;
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d3dDescriptor.SampleDesc.Quality = 0;
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d3dDescriptor.Usage = D3D11_USAGE_DEFAULT;
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d3dDescriptor.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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d3dDescriptor.CPUAccessFlags = 0;
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d3dDescriptor.MiscFlags =
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baseD3dDescriptor.Width = kTestWidth;
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baseD3dDescriptor.Height = kTestHeight;
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baseD3dDescriptor.MipLevels = 1;
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baseD3dDescriptor.ArraySize = 1;
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baseD3dDescriptor.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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baseD3dDescriptor.SampleDesc.Count = 1;
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baseD3dDescriptor.SampleDesc.Quality = 0;
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baseD3dDescriptor.Usage = D3D11_USAGE_DEFAULT;
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baseD3dDescriptor.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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baseD3dDescriptor.CPUAccessFlags = 0;
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baseD3dDescriptor.MiscFlags =
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D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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}
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protected:
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void WrapSharedHandle(const wgpu::TextureDescriptor* dawnDescriptor,
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const D3D11_TEXTURE2D_DESC* d3dDescriptor,
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void WrapSharedHandle(const wgpu::TextureDescriptor* dawnDesc,
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const D3D11_TEXTURE2D_DESC* baseD3dDescriptor,
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wgpu::Texture* dawnTexture,
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ID3D11Texture2D** d3d11TextureOut) const {
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ComPtr<ID3D11Texture2D> d3d11Texture;
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HRESULT hr = mD3d11Device->CreateTexture2D(d3dDescriptor, nullptr, &d3d11Texture);
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HRESULT hr = mD3d11Device->CreateTexture2D(baseD3dDescriptor, nullptr, &d3d11Texture);
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ASSERT_EQ(hr, S_OK);
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ComPtr<IDXGIResource1> dxgiResource;
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@ -104,7 +104,7 @@ namespace {
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dawn_native::d3d12::ExternalImageDescriptorDXGISharedHandle externDesc;
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externDesc.cTextureDescriptor =
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reinterpret_cast<const WGPUTextureDescriptor*>(dawnDescriptor);
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reinterpret_cast<const WGPUTextureDescriptor*>(dawnDesc);
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externDesc.sharedHandle = sharedHandle;
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externDesc.acquireMutexKey = 0;
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WGPUTexture texture = dawn_native::d3d12::WrapSharedHandle(device.Get(), &externDesc);
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@ -123,8 +123,8 @@ namespace {
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ComPtr<ID3D11Device> mD3d11Device;
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ComPtr<ID3D11DeviceContext> mD3d11DeviceContext;
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D3D11_TEXTURE2D_DESC d3dDescriptor;
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wgpu::TextureDescriptor dawnDescriptor;
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D3D11_TEXTURE2D_DESC baseD3dDescriptor;
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wgpu::TextureDescriptor baseDawnDescriptor;
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};
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} // anonymous namespace
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@ -140,7 +140,7 @@ TEST_P(D3D12SharedHandleValidation, Success) {
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wgpu::Texture texture;
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ComPtr<ID3D11Texture2D> d3d11Texture;
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WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture);
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WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture);
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ASSERT_NE(texture.Get(), nullptr);
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}
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@ -150,11 +150,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidTextureDescriptor) {
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DAWN_SKIP_TEST_IF(UsesWire());
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wgpu::ChainedStruct chainedDescriptor;
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dawnDescriptor.nextInChain = &chainedDescriptor;
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baseDawnDescriptor.nextInChain = &chainedDescriptor;
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wgpu::Texture texture;
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ComPtr<ID3D11Texture2D> d3d11Texture;
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ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
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ASSERT_DEVICE_ERROR(
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WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
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ASSERT_EQ(texture.Get(), nullptr);
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}
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@ -162,11 +163,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidTextureDescriptor) {
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// Test an error occurs if the descriptor mip level count isn't 1
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TEST_P(D3D12SharedHandleValidation, InvalidMipLevelCount) {
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DAWN_SKIP_TEST_IF(UsesWire());
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dawnDescriptor.mipLevelCount = 2;
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baseDawnDescriptor.mipLevelCount = 2;
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wgpu::Texture texture;
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ComPtr<ID3D11Texture2D> d3d11Texture;
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ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
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ASSERT_DEVICE_ERROR(
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WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
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ASSERT_EQ(texture.Get(), nullptr);
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}
|
||||
|
@ -174,11 +176,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidMipLevelCount) {
|
|||
// Test an error occurs if the descriptor array layer count isn't 1
|
||||
TEST_P(D3D12SharedHandleValidation, InvalidArrayLayerCount) {
|
||||
DAWN_SKIP_TEST_IF(UsesWire());
|
||||
dawnDescriptor.arrayLayerCount = 2;
|
||||
baseDawnDescriptor.arrayLayerCount = 2;
|
||||
|
||||
wgpu::Texture texture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
|
||||
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
}
|
||||
|
@ -186,11 +189,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidArrayLayerCount) {
|
|||
// Test an error occurs if the descriptor sample count isn't 1
|
||||
TEST_P(D3D12SharedHandleValidation, InvalidSampleCount) {
|
||||
DAWN_SKIP_TEST_IF(UsesWire());
|
||||
dawnDescriptor.sampleCount = 4;
|
||||
baseDawnDescriptor.sampleCount = 4;
|
||||
|
||||
wgpu::Texture texture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
|
||||
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
}
|
||||
|
@ -198,11 +202,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidSampleCount) {
|
|||
// Test an error occurs if the descriptor width doesn't match the texture's
|
||||
TEST_P(D3D12SharedHandleValidation, InvalidWidth) {
|
||||
DAWN_SKIP_TEST_IF(UsesWire());
|
||||
dawnDescriptor.size.width = kTestWidth + 1;
|
||||
baseDawnDescriptor.size.width = kTestWidth + 1;
|
||||
|
||||
wgpu::Texture texture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
|
||||
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
}
|
||||
|
@ -210,11 +215,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidWidth) {
|
|||
// Test an error occurs if the descriptor height doesn't match the texture's
|
||||
TEST_P(D3D12SharedHandleValidation, InvalidHeight) {
|
||||
DAWN_SKIP_TEST_IF(UsesWire());
|
||||
dawnDescriptor.size.height = kTestHeight + 1;
|
||||
baseDawnDescriptor.size.height = kTestHeight + 1;
|
||||
|
||||
wgpu::Texture texture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
|
||||
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
}
|
||||
|
@ -222,11 +228,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidHeight) {
|
|||
// Test an error occurs if the descriptor format isn't compatible with the D3D12 Resource
|
||||
TEST_P(D3D12SharedHandleValidation, InvalidFormat) {
|
||||
DAWN_SKIP_TEST_IF(UsesWire());
|
||||
dawnDescriptor.format = wgpu::TextureFormat::R8Unorm;
|
||||
baseDawnDescriptor.format = wgpu::TextureFormat::R8Unorm;
|
||||
|
||||
wgpu::Texture texture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
|
||||
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
}
|
||||
|
@ -234,11 +241,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidFormat) {
|
|||
// Test an error occurs if the number of D3D mip levels is greater than 1.
|
||||
TEST_P(D3D12SharedHandleValidation, InvalidNumD3DMipLevels) {
|
||||
DAWN_SKIP_TEST_IF(UsesWire());
|
||||
d3dDescriptor.MipLevels = 2;
|
||||
baseD3dDescriptor.MipLevels = 2;
|
||||
|
||||
wgpu::Texture texture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
|
||||
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
}
|
||||
|
@ -246,11 +254,12 @@ TEST_P(D3D12SharedHandleValidation, InvalidNumD3DMipLevels) {
|
|||
// Test an error occurs if the number of array levels is greater than 1.
|
||||
TEST_P(D3D12SharedHandleValidation, InvalidD3DArraySize) {
|
||||
DAWN_SKIP_TEST_IF(UsesWire());
|
||||
d3dDescriptor.ArraySize = 2;
|
||||
baseD3dDescriptor.ArraySize = 2;
|
||||
|
||||
wgpu::Texture texture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ASSERT_DEVICE_ERROR(WrapSharedHandle(&dawnDescriptor, &d3dDescriptor, &texture, &d3d11Texture));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
WrapSharedHandle(&baseDawnDescriptor, &baseD3dDescriptor, &texture, &d3d11Texture));
|
||||
|
||||
ASSERT_EQ(texture.Get(), nullptr);
|
||||
}
|
||||
|
@ -416,11 +425,11 @@ TEST_P(D3D12SharedHandleUsageTests, ClearInD3D11CopyAndReadbackInD3D12) {
|
|||
wgpu::Texture dawnSrcTexture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
|
||||
WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnSrcTexture, clearColor,
|
||||
WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnSrcTexture, clearColor,
|
||||
&d3d11Texture, &dxgiKeyedMutex);
|
||||
|
||||
// Create a texture on the device and copy the source texture to it.
|
||||
wgpu::Texture dawnCopyDestTexture = device.CreateTexture(&dawnDescriptor);
|
||||
wgpu::Texture dawnCopyDestTexture = device.CreateTexture(&baseDawnDescriptor);
|
||||
SimpleCopyTextureToTexture(dawnSrcTexture, dawnCopyDestTexture);
|
||||
|
||||
// Readback the destination texture and ensure it contains the colors we used
|
||||
|
@ -439,7 +448,7 @@ TEST_P(D3D12SharedHandleUsageTests, ClearInD3D11ReadbackInD3D12) {
|
|||
wgpu::Texture dawnTexture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
|
||||
WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnTexture, clearColor,
|
||||
WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnTexture, clearColor,
|
||||
&d3d11Texture, &dxgiKeyedMutex);
|
||||
|
||||
// Readback the destination texture and ensure it contains the colors we used
|
||||
|
@ -459,7 +468,7 @@ TEST_P(D3D12SharedHandleUsageTests, ClearInD3D12ReadbackInD3D11) {
|
|||
wgpu::Texture dawnTexture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
|
||||
WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnTexture, d3d11ClearColor,
|
||||
WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnTexture, d3d11ClearColor,
|
||||
&d3d11Texture, &dxgiKeyedMutex);
|
||||
|
||||
const wgpu::Color d3d12ClearColor{0.0f, 0.0f, 1.0f, 1.0f};
|
||||
|
@ -484,7 +493,7 @@ TEST_P(D3D12SharedHandleUsageTests, ClearTwiceInD3D12ReadbackInD3D11) {
|
|||
wgpu::Texture dawnTexture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
|
||||
WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnTexture, d3d11ClearColor,
|
||||
WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnTexture, d3d11ClearColor,
|
||||
&d3d11Texture, &dxgiKeyedMutex);
|
||||
|
||||
const wgpu::Color d3d12ClearColor1{0.0f, 0.0f, 1.0f, 1.0f};
|
||||
|
@ -511,7 +520,7 @@ TEST_P(D3D12SharedHandleUsageTests, UnclearedTextureIsCleared) {
|
|||
wgpu::Texture dawnTexture;
|
||||
ComPtr<ID3D11Texture2D> d3d11Texture;
|
||||
ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex;
|
||||
WrapAndClearD3D11Texture(&dawnDescriptor, &d3dDescriptor, &dawnTexture, clearColor,
|
||||
WrapAndClearD3D11Texture(&baseDawnDescriptor, &baseD3dDescriptor, &dawnTexture, clearColor,
|
||||
&d3d11Texture, &dxgiKeyedMutex, false);
|
||||
|
||||
// Readback the destination texture and ensure it contains the colors we used
|
||||
|
|
|
@ -28,7 +28,7 @@ void InitDawnPerfTestEnvironment(int argc, char** argv);
|
|||
class DawnPerfTestEnvironment : public DawnTestEnvironment {
|
||||
public:
|
||||
DawnPerfTestEnvironment(int argc, char** argv);
|
||||
~DawnPerfTestEnvironment();
|
||||
~DawnPerfTestEnvironment() override;
|
||||
|
||||
void SetUp() override;
|
||||
void TearDown() override;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
class ValidationTest : public testing::Test {
|
||||
public:
|
||||
ValidationTest();
|
||||
~ValidationTest();
|
||||
~ValidationTest() override;
|
||||
|
||||
wgpu::Device CreateDeviceFromAdapter(dawn_native::Adapter adapter,
|
||||
const std::vector<const char*>& requiredExtensions);
|
||||
|
|
|
@ -315,12 +315,12 @@ TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
|
|||
static constexpr int NUM_BINDINGS = 3;
|
||||
WGPUBindGroupLayoutEntry bindings[NUM_BINDINGS]{
|
||||
{0, WGPUShaderStage_Vertex, WGPUBindingType_Sampler, false, false,
|
||||
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float},
|
||||
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
{1, WGPUShaderStage_Vertex, WGPUBindingType_SampledTexture, false, false,
|
||||
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float},
|
||||
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
{2, static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
|
||||
WGPUBindingType_UniformBuffer, false, false, WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float},
|
||||
WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
};
|
||||
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
|
||||
bglDescriptor.bindingCount = NUM_BINDINGS;
|
||||
|
|
|
@ -55,8 +55,7 @@ class D3D12DescriptorHeapTests : public DawnTest {
|
|||
})");
|
||||
}
|
||||
|
||||
utils::BasicRenderPass MakeRenderPass(const wgpu::Device& device,
|
||||
uint32_t width,
|
||||
utils::BasicRenderPass MakeRenderPass(uint32_t width,
|
||||
uint32_t height,
|
||||
wgpu::TextureFormat format) {
|
||||
DAWN_ASSERT(width > 0 && height > 0);
|
||||
|
@ -291,7 +290,7 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBO) {
|
|||
dawn_native::Toggle::UseD3D12SmallShaderVisibleHeapForTesting));
|
||||
|
||||
utils::BasicRenderPass renderPass =
|
||||
MakeRenderPass(device, kRTSize, kRTSize, wgpu::TextureFormat::R32Float);
|
||||
MakeRenderPass(kRTSize, kRTSize, wgpu::TextureFormat::R32Float);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
||||
pipelineDescriptor.vertexStage.module = mSimpleVSModule;
|
||||
|
|
|
@ -99,7 +99,7 @@ namespace dawn_native { namespace vulkan {
|
|||
return gbmBo;
|
||||
}
|
||||
|
||||
wgpu::Texture WrapVulkanImage(wgpu::Device device,
|
||||
wgpu::Texture WrapVulkanImage(wgpu::Device dawnDevice,
|
||||
const wgpu::TextureDescriptor* textureDescriptor,
|
||||
int memoryFd,
|
||||
uint32_t stride,
|
||||
|
@ -117,7 +117,7 @@ namespace dawn_native { namespace vulkan {
|
|||
descriptor.waitFDs = waitFDs;
|
||||
|
||||
WGPUTexture texture =
|
||||
dawn_native::vulkan::WrapVulkanImage(device.Get(), &descriptor);
|
||||
dawn_native::vulkan::WrapVulkanImage(dawnDevice.Get(), &descriptor);
|
||||
|
||||
if (expectValid) {
|
||||
EXPECT_NE(texture, nullptr) << "Failed to wrap image, are external memory / "
|
||||
|
@ -132,8 +132,8 @@ namespace dawn_native { namespace vulkan {
|
|||
// Exports the signal from a wrapped texture and ignores it
|
||||
// We have to export the signal before destroying the wrapped texture else it's an
|
||||
// assertion failure
|
||||
void IgnoreSignalSemaphore(wgpu::Device device, wgpu::Texture wrappedTexture) {
|
||||
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(),
|
||||
void IgnoreSignalSemaphore(wgpu::Device dawnDevice, wgpu::Texture wrappedTexture) {
|
||||
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(dawnDevice.Get(),
|
||||
wrappedTexture.Get());
|
||||
ASSERT_NE(fd, -1);
|
||||
close(fd);
|
||||
|
@ -289,7 +289,9 @@ namespace dawn_native { namespace vulkan {
|
|||
dawn_native::vulkan::Device* secondDeviceVk;
|
||||
|
||||
// Clear a texture on a given device
|
||||
void ClearImage(wgpu::Device device, wgpu::Texture wrappedTexture, wgpu::Color clearColor) {
|
||||
void ClearImage(wgpu::Device dawnDevice,
|
||||
wgpu::Texture wrappedTexture,
|
||||
wgpu::Color clearColor) {
|
||||
wgpu::TextureView wrappedView = wrappedTexture.CreateView();
|
||||
|
||||
// Submit a clear operation
|
||||
|
@ -297,19 +299,19 @@ namespace dawn_native { namespace vulkan {
|
|||
renderPassDescriptor.cColorAttachments[0].clearColor = clearColor;
|
||||
renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::CommandEncoder encoder = dawnDevice.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.EndPass();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
wgpu::Queue queue = device.CreateQueue();
|
||||
wgpu::Queue queue = dawnDevice.CreateQueue();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
||||
// Submits a 1x1x1 copy from source to destination
|
||||
void SimpleCopyTextureToTexture(wgpu::Device device,
|
||||
wgpu::Queue queue,
|
||||
void SimpleCopyTextureToTexture(wgpu::Device dawnDevice,
|
||||
wgpu::Queue dawnQueue,
|
||||
wgpu::Texture source,
|
||||
wgpu::Texture destination) {
|
||||
wgpu::TextureCopyView copySrc;
|
||||
|
@ -326,11 +328,11 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
wgpu::Extent3D copySize = {1, 1, 1};
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::CommandEncoder encoder = dawnDevice.CreateCommandEncoder();
|
||||
encoder.CopyTextureToTexture(©Src, ©Dst, ©Size);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
queue.Submit(1, &commands);
|
||||
dawnQueue.Submit(1, &commands);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
|
||||
// Wraps a vulkan image from external memory
|
||||
wgpu::Texture WrapVulkanImage(wgpu::Device device,
|
||||
wgpu::Texture WrapVulkanImage(wgpu::Device dawnDevice,
|
||||
const wgpu::TextureDescriptor* textureDescriptor,
|
||||
int memoryFd,
|
||||
VkDeviceSize allocationSize,
|
||||
|
@ -170,7 +170,7 @@ namespace dawn_native { namespace vulkan {
|
|||
descriptor.waitFDs = waitFDs;
|
||||
|
||||
WGPUTexture texture =
|
||||
dawn_native::vulkan::WrapVulkanImage(device.Get(), &descriptor);
|
||||
dawn_native::vulkan::WrapVulkanImage(dawnDevice.Get(), &descriptor);
|
||||
|
||||
if (expectValid) {
|
||||
EXPECT_NE(texture, nullptr) << "Failed to wrap image, are external memory / "
|
||||
|
@ -185,8 +185,8 @@ namespace dawn_native { namespace vulkan {
|
|||
// Exports the signal from a wrapped texture and ignores it
|
||||
// We have to export the signal before destroying the wrapped texture else it's an
|
||||
// assertion failure
|
||||
void IgnoreSignalSemaphore(wgpu::Device device, wgpu::Texture wrappedTexture) {
|
||||
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(),
|
||||
void IgnoreSignalSemaphore(wgpu::Device dawnDevice, wgpu::Texture wrappedTexture) {
|
||||
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(dawnDevice.Get(),
|
||||
wrappedTexture.Get());
|
||||
ASSERT_NE(fd, -1);
|
||||
close(fd);
|
||||
|
@ -407,26 +407,28 @@ namespace dawn_native { namespace vulkan {
|
|||
int defaultFd;
|
||||
|
||||
// Clear a texture on a given device
|
||||
void ClearImage(wgpu::Device device, wgpu::Texture wrappedTexture, wgpu::Color clearColor) {
|
||||
void ClearImage(wgpu::Device dawnDevice,
|
||||
wgpu::Texture wrappedTexture,
|
||||
wgpu::Color clearColor) {
|
||||
wgpu::TextureView wrappedView = wrappedTexture.CreateView();
|
||||
|
||||
// Submit a clear operation
|
||||
utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {});
|
||||
renderPassDescriptor.cColorAttachments[0].clearColor = clearColor;
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::CommandEncoder encoder = dawnDevice.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.EndPass();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
wgpu::Queue queue = device.CreateQueue();
|
||||
wgpu::Queue queue = dawnDevice.CreateQueue();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
||||
// Submits a 1x1x1 copy from source to destination
|
||||
void SimpleCopyTextureToTexture(wgpu::Device device,
|
||||
wgpu::Queue queue,
|
||||
void SimpleCopyTextureToTexture(wgpu::Device dawnDevice,
|
||||
wgpu::Queue dawnQueue,
|
||||
wgpu::Texture source,
|
||||
wgpu::Texture destination) {
|
||||
wgpu::TextureCopyView copySrc;
|
||||
|
@ -443,11 +445,11 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
wgpu::Extent3D copySize = {1, 1, 1};
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::CommandEncoder encoder = dawnDevice.CreateCommandEncoder();
|
||||
encoder.CopyTextureToTexture(©Src, ©Dst, ©Size);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
queue.Submit(1, &commands);
|
||||
dawnQueue.Submit(1, &commands);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue