Update validation for pass encoding beginRenderPass/beginComputePass

Make validation for pass encoding aligned to spec, where
descriptor validation failure will make pass invalid and stop
immediately instead of defer to CommandEncoder::Finish()

Bug: dawn:1602
Change-Id: I7892009e31f7565e4da43c38d365b056c9ecc22f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112448
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This commit is contained in:
shrekshao 2022-12-01 22:23:47 +00:00 committed by Dawn LUCI CQ
parent 847cfa07c5
commit 71e6bcf1af
7 changed files with 66 additions and 72 deletions

View File

@ -781,11 +781,14 @@ ComputePassEncoder* CommandEncoder::APIBeginComputePass(const ComputePassDescrip
Ref<ComputePassEncoder> CommandEncoder::BeginComputePass(const ComputePassDescriptor* descriptor) { Ref<ComputePassEncoder> CommandEncoder::BeginComputePass(const ComputePassDescriptor* descriptor) {
DeviceBase* device = GetDevice(); DeviceBase* device = GetDevice();
// If descriptor is invalid, make pass invalid and stop immediately
if (device->ConsumedError(ValidateComputePassDescriptor(device, descriptor))) {
return ComputePassEncoder::MakeError(device, this, &mEncodingContext);
}
bool success = mEncodingContext.TryEncode( bool success = mEncodingContext.TryEncode(
this, this,
[&](CommandAllocator* allocator) -> MaybeError { [&](CommandAllocator* allocator) -> MaybeError {
DAWN_TRY(ValidateComputePassDescriptor(device, descriptor));
BeginComputePassCmd* cmd = BeginComputePassCmd* cmd =
allocator->Allocate<BeginComputePassCmd>(Command::BeginComputePass); allocator->Allocate<BeginComputePassCmd>(Command::BeginComputePass);
@ -844,17 +847,20 @@ Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescripto
uint32_t width = 0; uint32_t width = 0;
uint32_t height = 0; uint32_t height = 0;
uint32_t sampleCount = 0;
bool depthReadOnly = false; bool depthReadOnly = false;
bool stencilReadOnly = false; bool stencilReadOnly = false;
Ref<AttachmentState> attachmentState; Ref<AttachmentState> attachmentState;
// If descriptor is invalid, make pass invalid and stop immediately
if (device->ConsumedError(ValidateRenderPassDescriptor(device, descriptor, &width, &height,
&sampleCount, mUsageValidationMode))) {
return RenderPassEncoder::MakeError(device, this, &mEncodingContext);
}
bool success = mEncodingContext.TryEncode( bool success = mEncodingContext.TryEncode(
this, this,
[&](CommandAllocator* allocator) -> MaybeError { [&](CommandAllocator* allocator) -> MaybeError {
uint32_t sampleCount = 0;
DAWN_TRY(ValidateRenderPassDescriptor(device, descriptor, &width, &height, &sampleCount,
mUsageValidationMode));
ASSERT(width > 0 && height > 0 && sampleCount > 0); ASSERT(width > 0 && height > 0 && sampleCount > 0);
mEncodingContext.WillBeginRenderPass(); mEncodingContext.WillBeginRenderPass();

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@ -47,8 +47,7 @@ class DeprecationTests : public DawnTest {
// Test that setting attachment rather than view for render pass color and depth/stencil attachments // Test that setting attachment rather than view for render pass color and depth/stencil attachments
// is deprecated. // is deprecated.
// TODO(dawn:1602): validation implementations need updating TEST_P(DeprecationTests, ReadOnlyDepthStencilStoreLoadOpsAttachment) {
TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::RenderPassEncoder pass; wgpu::RenderPassEncoder pass;
@ -71,6 +70,8 @@ TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
depthAttachment->depthLoadOp = wgpu::LoadOp::Load; depthAttachment->depthLoadOp = wgpu::LoadOp::Load;
depthAttachment->depthStoreOp = wgpu::StoreOp::Store; depthAttachment->depthStoreOp = wgpu::StoreOp::Store;
depthAttachment->stencilLoadOp = wgpu::LoadOp::Undefined;
depthAttachment->stencilStoreOp = wgpu::StoreOp::Undefined;
{ {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@ -92,8 +93,7 @@ TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
// Test that setting the clearColor, clearDepth, or clearStencil values for render pass attachments // Test that setting the clearColor, clearDepth, or clearStencil values for render pass attachments
// is deprecated. (dawn:1269) // is deprecated. (dawn:1269)
// TODO(dawn:1602): validation implementations need updating TEST_P(DeprecationTests, AttachmentClearColor) {
TEST_P(DeprecationTests, DISABLED_AttachmentClearColor) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass; wgpu::RenderPassEncoder pass;

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@ -78,16 +78,16 @@ class SwapChainValidationTests : public DawnTest {
void CheckTextureViewIsValid(wgpu::TextureView view) { CheckTextureView(view, false, false); } void CheckTextureViewIsValid(wgpu::TextureView view) { CheckTextureView(view, false, false); }
private: private:
void CheckTextureView(wgpu::TextureView view, bool errorAtFinish, bool errorAtSubmit) { void CheckTextureView(wgpu::TextureView view, bool errorAtBeginRenderPass, bool errorAtSubmit) {
utils::ComboRenderPassDescriptor renderPassDesc({view}); utils::ComboRenderPassDescriptor renderPassDesc({view});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
pass.End();
if (errorAtFinish) { if (errorAtBeginRenderPass) {
ASSERT_DEVICE_ERROR(encoder.Finish()); ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPassDesc));
} else { } else {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish(); wgpu::CommandBuffer commands = encoder.Finish();
if (errorAtSubmit) { if (errorAtSubmit) {

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@ -156,9 +156,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
CreateQuerySet(otherDevice, wgpu::QueryType::Occlusion, 2); CreateQuerySet(otherDevice, wgpu::QueryType::Occlusion, 2);
renderPass.occlusionQuerySet = occlusionQuerySetOnOther; renderPass.occlusionQuerySet = occlusionQuerySetOnOther;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
pass.End();
ASSERT_DEVICE_ERROR(encoder.Finish());
// Clear this out so we don't hold a reference. The query set // Clear this out so we don't hold a reference. The query set
// must be destroyed before the device local to this test case. // must be destroyed before the device local to this test case.
@ -335,8 +333,7 @@ TEST_F(TimestampQueryValidationTest, SetOcclusionQueryWithTimestampQuerySet) {
renderPass.occlusionQuerySet = querySet; renderPass.occlusionQuerySet = querySet;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.BeginRenderPass(&renderPass); ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Test timestampWrites in compute pass descriptor // Test timestampWrites in compute pass descriptor
@ -357,9 +354,8 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1); wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{occlusionQuerySet, 0, wgpu::ComputePassTimestampLocation::Beginning}}); encoder, {{occlusionQuerySet, 0, wgpu::ComputePassTimestampLocation::Beginning}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps to a query set created from another device // Fail to write timestamps to a query set created from another device
@ -369,18 +365,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2); CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning}, encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning},
{querySetFromOtherDevice, 1, wgpu::ComputePassTimestampLocation::End}}); {querySetFromOtherDevice, 1, wgpu::ComputePassTimestampLocation::End}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps to the query index which exceeds the number of queries in query set // Fail to write timestamps to the query index which exceeds the number of queries in query set
{ {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 2, wgpu::ComputePassTimestampLocation::Beginning}}); encoder, {{querySet, 2, wgpu::ComputePassTimestampLocation::Beginning}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Success to write timestamps to the same query index twice on same compute pass // Success to write timestamps to the same query index twice on same compute pass
@ -405,18 +399,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
// Fail to write timestamps at same location of a compute pass // Fail to write timestamps at same location of a compute pass
{ {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning}, encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning},
{querySet, 1, wgpu::ComputePassTimestampLocation::Beginning}}); {querySet, 1, wgpu::ComputePassTimestampLocation::Beginning}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps at invalid location of compute pass // Fail to write timestamps at invalid location of compute pass
{ {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 0, static_cast<wgpu::ComputePassTimestampLocation>(0xFFFFFFFF)}}); encoder, {{querySet, 0, static_cast<wgpu::ComputePassTimestampLocation>(0xFFFFFFFF)}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps to a destroyed query set // Fail to write timestamps to a destroyed query set
@ -451,9 +443,8 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1); wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{occlusionQuerySet, 0, wgpu::RenderPassTimestampLocation::Beginning}}); encoder, {{occlusionQuerySet, 0, wgpu::RenderPassTimestampLocation::Beginning}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps to a query set created from another device // Fail to write timestamps to a query set created from another device
@ -463,18 +454,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2); CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning}, encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
{querySetFromOtherDevice, 1, wgpu::RenderPassTimestampLocation::End}}); {querySetFromOtherDevice, 1, wgpu::RenderPassTimestampLocation::End}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps to the query index which exceeds the number of queries in query set // Fail to write timestamps to the query index which exceeds the number of queries in query set
{ {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 2, wgpu::RenderPassTimestampLocation::Beginning}}); encoder, {{querySet, 2, wgpu::RenderPassTimestampLocation::Beginning}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Success to write timestamps to the same query index and location twice on different render // Success to write timestamps to the same query index and location twice on different render
@ -494,27 +483,24 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
// Fail to write timestamps to the same query index twice on same render pass // Fail to write timestamps to the same query index twice on same render pass
{ {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning}, encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
{querySet, 0, wgpu::RenderPassTimestampLocation::End}}); {querySet, 0, wgpu::RenderPassTimestampLocation::End}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps at same location of a render pass // Fail to write timestamps at same location of a render pass
{ {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning}, encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
{querySet, 1, wgpu::RenderPassTimestampLocation::Beginning}}); {querySet, 1, wgpu::RenderPassTimestampLocation::Beginning}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps at invalid location of render pass // Fail to write timestamps at invalid location of render pass
{ {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites( ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, static_cast<wgpu::RenderPassTimestampLocation>(0xFFFFFFFF)}}); encoder, {{querySet, 0, static_cast<wgpu::RenderPassTimestampLocation>(0xFFFFFFFF)}}));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Fail to write timestamps to a destroyed query set // Fail to write timestamps to a destroyed query set
@ -785,8 +771,7 @@ TEST_F(PipelineStatisticsQueryValidationTest, BeginRenderPassWithPipelineStatist
renderPass.occlusionQuerySet = querySet; renderPass.occlusionQuerySet = querySet;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.BeginRenderPass(&renderPass); ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
class ResolveQuerySetValidationTest : public QuerySetValidationTest { class ResolveQuerySetValidationTest : public QuerySetValidationTest {

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@ -27,20 +27,14 @@ namespace {
class RenderPassDescriptorValidationTest : public ValidationTest { class RenderPassDescriptorValidationTest : public ValidationTest {
public: public:
void AssertBeginRenderPassSuccess(const wgpu::RenderPassDescriptor* descriptor) { void AssertBeginRenderPassSuccess(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
commandEncoder.Finish();
}
void AssertBeginRenderPassError(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
}
private:
wgpu::CommandEncoder TestBeginRenderPass(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor); wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
renderPassEncoder.End(); renderPassEncoder.End();
return commandEncoder; commandEncoder.Finish();
}
void AssertBeginRenderPassError(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
ASSERT_DEVICE_ERROR(commandEncoder.BeginRenderPass(descriptor));
} }
}; };

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@ -710,11 +710,7 @@ TEST_F(RenderPipelineValidationTest, VertexOnlyPipelineRequireDepthStencilAttach
utils::ComboRenderPassDescriptor renderPassDescriptor({}); utils::ComboRenderPassDescriptor renderPassDescriptor({});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPassDescriptor));
renderPass.SetPipeline(vertexOnlyPipeline);
renderPass.End();
ASSERT_DEVICE_ERROR(encoder.Finish());
} }
// Vertex-only render pipeline can not work with color target // Vertex-only render pipeline can not work with color target

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@ -445,6 +445,19 @@ crbug.com/dawn/1599 [ webgpu-adapter-swiftshader ] webgpu:web_platform,copyToTex
crbug.com/dawn/1082 webgpu:web_platform,external_texture,video:* [ Skip ] crbug.com/dawn/1082 webgpu:web_platform,external_texture,video:* [ Skip ]
################################################################################ ################################################################################
################################################################################
# commandEncoder validation tests need updates in CTS
################################################################################
crbug.com/dawn/1602 webgpu:api,validation,encoding,beginComputePass:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,encoding,beginRenderPass:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,encoding,encoder_open_state:non_pass_commands:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,encoding,queries,general:occlusion_query,* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,render_pass,render_pass_descriptor:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,render_pass,resolve:resolve_attachment:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,render_pass,storeOp:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,resource_usages,texture,in_render_misc:subresources,set_bind_group_on_same_index_depth_stencil_texture:* [ Skip ]
################################################################################
################################################################################ ################################################################################
# untriaged failures # untriaged failures
# KEEP # KEEP