Update validation for pass encoding beginRenderPass/beginComputePass
Make validation for pass encoding aligned to spec, where descriptor validation failure will make pass invalid and stop immediately instead of defer to CommandEncoder::Finish() Bug: dawn:1602 Change-Id: I7892009e31f7565e4da43c38d365b056c9ecc22f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112448 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
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@ -781,11 +781,14 @@ ComputePassEncoder* CommandEncoder::APIBeginComputePass(const ComputePassDescrip
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Ref<ComputePassEncoder> CommandEncoder::BeginComputePass(const ComputePassDescriptor* descriptor) {
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DeviceBase* device = GetDevice();
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// If descriptor is invalid, make pass invalid and stop immediately
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if (device->ConsumedError(ValidateComputePassDescriptor(device, descriptor))) {
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return ComputePassEncoder::MakeError(device, this, &mEncodingContext);
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}
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bool success = mEncodingContext.TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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DAWN_TRY(ValidateComputePassDescriptor(device, descriptor));
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BeginComputePassCmd* cmd =
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allocator->Allocate<BeginComputePassCmd>(Command::BeginComputePass);
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@ -844,17 +847,20 @@ Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescripto
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uint32_t width = 0;
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uint32_t height = 0;
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uint32_t sampleCount = 0;
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bool depthReadOnly = false;
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bool stencilReadOnly = false;
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Ref<AttachmentState> attachmentState;
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// If descriptor is invalid, make pass invalid and stop immediately
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if (device->ConsumedError(ValidateRenderPassDescriptor(device, descriptor, &width, &height,
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&sampleCount, mUsageValidationMode))) {
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return RenderPassEncoder::MakeError(device, this, &mEncodingContext);
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}
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bool success = mEncodingContext.TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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uint32_t sampleCount = 0;
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DAWN_TRY(ValidateRenderPassDescriptor(device, descriptor, &width, &height, &sampleCount,
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mUsageValidationMode));
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ASSERT(width > 0 && height > 0 && sampleCount > 0);
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mEncodingContext.WillBeginRenderPass();
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@ -47,8 +47,7 @@ class DeprecationTests : public DawnTest {
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// Test that setting attachment rather than view for render pass color and depth/stencil attachments
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// is deprecated.
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// TODO(dawn:1602): validation implementations need updating
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TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
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TEST_P(DeprecationTests, ReadOnlyDepthStencilStoreLoadOpsAttachment) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::RenderPassEncoder pass;
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@ -71,6 +70,8 @@ TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
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depthAttachment->depthLoadOp = wgpu::LoadOp::Load;
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depthAttachment->depthStoreOp = wgpu::StoreOp::Store;
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depthAttachment->stencilLoadOp = wgpu::LoadOp::Undefined;
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depthAttachment->stencilStoreOp = wgpu::StoreOp::Undefined;
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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@ -92,8 +93,7 @@ TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
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// Test that setting the clearColor, clearDepth, or clearStencil values for render pass attachments
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// is deprecated. (dawn:1269)
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// TODO(dawn:1602): validation implementations need updating
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TEST_P(DeprecationTests, DISABLED_AttachmentClearColor) {
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TEST_P(DeprecationTests, AttachmentClearColor) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass;
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@ -78,16 +78,16 @@ class SwapChainValidationTests : public DawnTest {
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void CheckTextureViewIsValid(wgpu::TextureView view) { CheckTextureView(view, false, false); }
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private:
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void CheckTextureView(wgpu::TextureView view, bool errorAtFinish, bool errorAtSubmit) {
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void CheckTextureView(wgpu::TextureView view, bool errorAtBeginRenderPass, bool errorAtSubmit) {
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utils::ComboRenderPassDescriptor renderPassDesc({view});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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if (errorAtBeginRenderPass) {
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPassDesc));
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} else {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
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pass.End();
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if (errorAtFinish) {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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} else {
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wgpu::CommandBuffer commands = encoder.Finish();
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if (errorAtSubmit) {
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@ -156,9 +156,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
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CreateQuerySet(otherDevice, wgpu::QueryType::Occlusion, 2);
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renderPass.occlusionQuerySet = occlusionQuerySetOnOther;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.End();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
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// Clear this out so we don't hold a reference. The query set
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// must be destroyed before the device local to this test case.
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@ -335,8 +333,7 @@ TEST_F(TimestampQueryValidationTest, SetOcclusionQueryWithTimestampQuerySet) {
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renderPass.occlusionQuerySet = querySet;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&renderPass);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
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}
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// Test timestampWrites in compute pass descriptor
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@ -357,9 +354,8 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
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wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeComputePassWithTimestampWrites(
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encoder, {{occlusionQuerySet, 0, wgpu::ComputePassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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encoder, {{occlusionQuerySet, 0, wgpu::ComputePassTimestampLocation::Beginning}}));
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}
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// Fail to write timestamps to a query set created from another device
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@ -369,18 +365,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
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CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeComputePassWithTimestampWrites(
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning},
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{querySetFromOtherDevice, 1, wgpu::ComputePassTimestampLocation::End}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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{querySetFromOtherDevice, 1, wgpu::ComputePassTimestampLocation::End}}));
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}
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// Fail to write timestamps to the query index which exceeds the number of queries in query set
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 2, wgpu::ComputePassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 2, wgpu::ComputePassTimestampLocation::Beginning}}));
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}
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// Success to write timestamps to the same query index twice on same compute pass
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@ -405,18 +399,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
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// Fail to write timestamps at same location of a compute pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeComputePassWithTimestampWrites(
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning},
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{querySet, 1, wgpu::ComputePassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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{querySet, 1, wgpu::ComputePassTimestampLocation::Beginning}}));
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}
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// Fail to write timestamps at invalid location of compute pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 0, static_cast<wgpu::ComputePassTimestampLocation>(0xFFFFFFFF)}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
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encoder, {{querySet, 0, static_cast<wgpu::ComputePassTimestampLocation>(0xFFFFFFFF)}}));
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}
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// Fail to write timestamps to a destroyed query set
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@ -451,9 +443,8 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
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wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeRenderPassWithTimestampWrites(
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encoder, {{occlusionQuerySet, 0, wgpu::RenderPassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{occlusionQuerySet, 0, wgpu::RenderPassTimestampLocation::Beginning}}));
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}
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// Fail to write timestamps to a query set created from another device
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@ -463,18 +454,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
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CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeRenderPassWithTimestampWrites(
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
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{querySetFromOtherDevice, 1, wgpu::RenderPassTimestampLocation::End}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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{querySetFromOtherDevice, 1, wgpu::RenderPassTimestampLocation::End}}));
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}
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// Fail to write timestamps to the query index which exceeds the number of queries in query set
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 2, wgpu::RenderPassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 2, wgpu::RenderPassTimestampLocation::Beginning}}));
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}
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// Success to write timestamps to the same query index and location twice on different render
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@ -494,27 +483,24 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
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// Fail to write timestamps to the same query index twice on same render pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeRenderPassWithTimestampWrites(
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
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{querySet, 0, wgpu::RenderPassTimestampLocation::End}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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{querySet, 0, wgpu::RenderPassTimestampLocation::End}}));
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}
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// Fail to write timestamps at same location of a render pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeRenderPassWithTimestampWrites(
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
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{querySet, 1, wgpu::RenderPassTimestampLocation::Beginning}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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{querySet, 1, wgpu::RenderPassTimestampLocation::Beginning}}));
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}
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// Fail to write timestamps at invalid location of render pass
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, static_cast<wgpu::RenderPassTimestampLocation>(0xFFFFFFFF)}});
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
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encoder, {{querySet, 0, static_cast<wgpu::RenderPassTimestampLocation>(0xFFFFFFFF)}}));
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}
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// Fail to write timestamps to a destroyed query set
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@ -785,8 +771,7 @@ TEST_F(PipelineStatisticsQueryValidationTest, BeginRenderPassWithPipelineStatist
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renderPass.occlusionQuerySet = querySet;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&renderPass);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
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}
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class ResolveQuerySetValidationTest : public QuerySetValidationTest {
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@ -27,20 +27,14 @@ namespace {
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class RenderPassDescriptorValidationTest : public ValidationTest {
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public:
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void AssertBeginRenderPassSuccess(const wgpu::RenderPassDescriptor* descriptor) {
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wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
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commandEncoder.Finish();
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}
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void AssertBeginRenderPassError(const wgpu::RenderPassDescriptor* descriptor) {
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wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
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ASSERT_DEVICE_ERROR(commandEncoder.Finish());
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}
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private:
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wgpu::CommandEncoder TestBeginRenderPass(const wgpu::RenderPassDescriptor* descriptor) {
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
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renderPassEncoder.End();
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return commandEncoder;
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commandEncoder.Finish();
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}
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void AssertBeginRenderPassError(const wgpu::RenderPassDescriptor* descriptor) {
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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ASSERT_DEVICE_ERROR(commandEncoder.BeginRenderPass(descriptor));
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}
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};
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@ -710,11 +710,7 @@ TEST_F(RenderPipelineValidationTest, VertexOnlyPipelineRequireDepthStencilAttach
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utils::ComboRenderPassDescriptor renderPassDescriptor({});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPass.SetPipeline(vertexOnlyPipeline);
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renderPass.End();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPassDescriptor));
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}
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// Vertex-only render pipeline can not work with color target
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@ -445,6 +445,19 @@ crbug.com/dawn/1599 [ webgpu-adapter-swiftshader ] webgpu:web_platform,copyToTex
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crbug.com/dawn/1082 webgpu:web_platform,external_texture,video:* [ Skip ]
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################################################################################
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################################################################################
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# commandEncoder validation tests need updates in CTS
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################################################################################
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crbug.com/dawn/1602 webgpu:api,validation,encoding,beginComputePass:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,encoding,beginRenderPass:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,encoding,encoder_open_state:non_pass_commands:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,encoding,queries,general:occlusion_query,* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,render_pass,render_pass_descriptor:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,render_pass,resolve:resolve_attachment:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,render_pass,storeOp:* [ Skip ]
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crbug.com/dawn/1602 webgpu:api,validation,resource_usages,texture,in_render_misc:subresources,set_bind_group_on_same_index_depth_stencil_texture:* [ Skip ]
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################################################################################
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################################################################################
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# untriaged failures
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# KEEP
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