Update validation for pass encoding beginRenderPass/beginComputePass

Make validation for pass encoding aligned to spec, where
descriptor validation failure will make pass invalid and stop
immediately instead of defer to CommandEncoder::Finish()

Bug: dawn:1602
Change-Id: I7892009e31f7565e4da43c38d365b056c9ecc22f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112448
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
This commit is contained in:
shrekshao 2022-12-01 22:23:47 +00:00 committed by Dawn LUCI CQ
parent 847cfa07c5
commit 71e6bcf1af
7 changed files with 66 additions and 72 deletions

View File

@ -781,11 +781,14 @@ ComputePassEncoder* CommandEncoder::APIBeginComputePass(const ComputePassDescrip
Ref<ComputePassEncoder> CommandEncoder::BeginComputePass(const ComputePassDescriptor* descriptor) {
DeviceBase* device = GetDevice();
// If descriptor is invalid, make pass invalid and stop immediately
if (device->ConsumedError(ValidateComputePassDescriptor(device, descriptor))) {
return ComputePassEncoder::MakeError(device, this, &mEncodingContext);
}
bool success = mEncodingContext.TryEncode(
this,
[&](CommandAllocator* allocator) -> MaybeError {
DAWN_TRY(ValidateComputePassDescriptor(device, descriptor));
BeginComputePassCmd* cmd =
allocator->Allocate<BeginComputePassCmd>(Command::BeginComputePass);
@ -844,17 +847,20 @@ Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescripto
uint32_t width = 0;
uint32_t height = 0;
uint32_t sampleCount = 0;
bool depthReadOnly = false;
bool stencilReadOnly = false;
Ref<AttachmentState> attachmentState;
// If descriptor is invalid, make pass invalid and stop immediately
if (device->ConsumedError(ValidateRenderPassDescriptor(device, descriptor, &width, &height,
&sampleCount, mUsageValidationMode))) {
return RenderPassEncoder::MakeError(device, this, &mEncodingContext);
}
bool success = mEncodingContext.TryEncode(
this,
[&](CommandAllocator* allocator) -> MaybeError {
uint32_t sampleCount = 0;
DAWN_TRY(ValidateRenderPassDescriptor(device, descriptor, &width, &height, &sampleCount,
mUsageValidationMode));
ASSERT(width > 0 && height > 0 && sampleCount > 0);
mEncodingContext.WillBeginRenderPass();

View File

@ -47,8 +47,7 @@ class DeprecationTests : public DawnTest {
// Test that setting attachment rather than view for render pass color and depth/stencil attachments
// is deprecated.
// TODO(dawn:1602): validation implementations need updating
TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
TEST_P(DeprecationTests, ReadOnlyDepthStencilStoreLoadOpsAttachment) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::RenderPassEncoder pass;
@ -71,6 +70,8 @@ TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
depthAttachment->depthLoadOp = wgpu::LoadOp::Load;
depthAttachment->depthStoreOp = wgpu::StoreOp::Store;
depthAttachment->stencilLoadOp = wgpu::LoadOp::Undefined;
depthAttachment->stencilStoreOp = wgpu::StoreOp::Undefined;
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@ -92,8 +93,7 @@ TEST_P(DeprecationTests, DISABLED_ReadOnlyDepthStencilStoreLoadOpsAttachment) {
// Test that setting the clearColor, clearDepth, or clearStencil values for render pass attachments
// is deprecated. (dawn:1269)
// TODO(dawn:1602): validation implementations need updating
TEST_P(DeprecationTests, DISABLED_AttachmentClearColor) {
TEST_P(DeprecationTests, AttachmentClearColor) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass;

View File

@ -78,16 +78,16 @@ class SwapChainValidationTests : public DawnTest {
void CheckTextureViewIsValid(wgpu::TextureView view) { CheckTextureView(view, false, false); }
private:
void CheckTextureView(wgpu::TextureView view, bool errorAtFinish, bool errorAtSubmit) {
void CheckTextureView(wgpu::TextureView view, bool errorAtBeginRenderPass, bool errorAtSubmit) {
utils::ComboRenderPassDescriptor renderPassDesc({view});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
if (errorAtBeginRenderPass) {
ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPassDesc));
} else {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
pass.End();
if (errorAtFinish) {
ASSERT_DEVICE_ERROR(encoder.Finish());
} else {
wgpu::CommandBuffer commands = encoder.Finish();
if (errorAtSubmit) {

View File

@ -156,9 +156,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
CreateQuerySet(otherDevice, wgpu::QueryType::Occlusion, 2);
renderPass.occlusionQuerySet = occlusionQuerySetOnOther;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.End();
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
// Clear this out so we don't hold a reference. The query set
// must be destroyed before the device local to this test case.
@ -335,8 +333,7 @@ TEST_F(TimestampQueryValidationTest, SetOcclusionQueryWithTimestampQuerySet) {
renderPass.occlusionQuerySet = querySet;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.BeginRenderPass(&renderPass);
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
}
// Test timestampWrites in compute pass descriptor
@ -357,9 +354,8 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites(
encoder, {{occlusionQuerySet, 0, wgpu::ComputePassTimestampLocation::Beginning}});
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{occlusionQuerySet, 0, wgpu::ComputePassTimestampLocation::Beginning}}));
}
// Fail to write timestamps to a query set created from another device
@ -369,18 +365,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites(
ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning},
{querySetFromOtherDevice, 1, wgpu::ComputePassTimestampLocation::End}});
ASSERT_DEVICE_ERROR(encoder.Finish());
{querySetFromOtherDevice, 1, wgpu::ComputePassTimestampLocation::End}}));
}
// Fail to write timestamps to the query index which exceeds the number of queries in query set
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 2, wgpu::ComputePassTimestampLocation::Beginning}});
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 2, wgpu::ComputePassTimestampLocation::Beginning}}));
}
// Success to write timestamps to the same query index twice on same compute pass
@ -405,18 +399,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnComputePass) {
// Fail to write timestamps at same location of a compute pass
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites(
ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::ComputePassTimestampLocation::Beginning},
{querySet, 1, wgpu::ComputePassTimestampLocation::Beginning}});
ASSERT_DEVICE_ERROR(encoder.Finish());
{querySet, 1, wgpu::ComputePassTimestampLocation::Beginning}}));
}
// Fail to write timestamps at invalid location of compute pass
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 0, static_cast<wgpu::ComputePassTimestampLocation>(0xFFFFFFFF)}});
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(EncodeComputePassWithTimestampWrites(
encoder, {{querySet, 0, static_cast<wgpu::ComputePassTimestampLocation>(0xFFFFFFFF)}}));
}
// Fail to write timestamps to a destroyed query set
@ -451,9 +443,8 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites(
encoder, {{occlusionQuerySet, 0, wgpu::RenderPassTimestampLocation::Beginning}});
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{occlusionQuerySet, 0, wgpu::RenderPassTimestampLocation::Beginning}}));
}
// Fail to write timestamps to a query set created from another device
@ -463,18 +454,16 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
CreateQuerySet(otherDevice, wgpu::QueryType::Timestamp, 2);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites(
ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
{querySetFromOtherDevice, 1, wgpu::RenderPassTimestampLocation::End}});
ASSERT_DEVICE_ERROR(encoder.Finish());
{querySetFromOtherDevice, 1, wgpu::RenderPassTimestampLocation::End}}));
}
// Fail to write timestamps to the query index which exceeds the number of queries in query set
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 2, wgpu::RenderPassTimestampLocation::Beginning}});
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 2, wgpu::RenderPassTimestampLocation::Beginning}}));
}
// Success to write timestamps to the same query index and location twice on different render
@ -494,27 +483,24 @@ TEST_F(TimestampQueryValidationTest, TimestampWritesOnRenderPass) {
// Fail to write timestamps to the same query index twice on same render pass
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites(
ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
{querySet, 0, wgpu::RenderPassTimestampLocation::End}});
ASSERT_DEVICE_ERROR(encoder.Finish());
{querySet, 0, wgpu::RenderPassTimestampLocation::End}}));
}
// Fail to write timestamps at same location of a render pass
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites(
ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, wgpu::RenderPassTimestampLocation::Beginning},
{querySet, 1, wgpu::RenderPassTimestampLocation::Beginning}});
ASSERT_DEVICE_ERROR(encoder.Finish());
{querySet, 1, wgpu::RenderPassTimestampLocation::Beginning}}));
}
// Fail to write timestamps at invalid location of render pass
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, static_cast<wgpu::RenderPassTimestampLocation>(0xFFFFFFFF)}});
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(EncodeRenderPassWithTimestampWrites(
encoder, {{querySet, 0, static_cast<wgpu::RenderPassTimestampLocation>(0xFFFFFFFF)}}));
}
// Fail to write timestamps to a destroyed query set
@ -785,8 +771,7 @@ TEST_F(PipelineStatisticsQueryValidationTest, BeginRenderPassWithPipelineStatist
renderPass.occlusionQuerySet = querySet;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.BeginRenderPass(&renderPass);
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPass));
}
class ResolveQuerySetValidationTest : public QuerySetValidationTest {

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@ -27,20 +27,14 @@ namespace {
class RenderPassDescriptorValidationTest : public ValidationTest {
public:
void AssertBeginRenderPassSuccess(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
commandEncoder.Finish();
}
void AssertBeginRenderPassError(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
}
private:
wgpu::CommandEncoder TestBeginRenderPass(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
renderPassEncoder.End();
return commandEncoder;
commandEncoder.Finish();
}
void AssertBeginRenderPassError(const wgpu::RenderPassDescriptor* descriptor) {
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
ASSERT_DEVICE_ERROR(commandEncoder.BeginRenderPass(descriptor));
}
};

View File

@ -710,11 +710,7 @@ TEST_F(RenderPipelineValidationTest, VertexOnlyPipelineRequireDepthStencilAttach
utils::ComboRenderPassDescriptor renderPassDescriptor({});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
renderPass.SetPipeline(vertexOnlyPipeline);
renderPass.End();
ASSERT_DEVICE_ERROR(encoder.Finish());
ASSERT_DEVICE_ERROR(encoder.BeginRenderPass(&renderPassDescriptor));
}
// Vertex-only render pipeline can not work with color target

View File

@ -445,6 +445,19 @@ crbug.com/dawn/1599 [ webgpu-adapter-swiftshader ] webgpu:web_platform,copyToTex
crbug.com/dawn/1082 webgpu:web_platform,external_texture,video:* [ Skip ]
################################################################################
################################################################################
# commandEncoder validation tests need updates in CTS
################################################################################
crbug.com/dawn/1602 webgpu:api,validation,encoding,beginComputePass:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,encoding,beginRenderPass:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,encoding,encoder_open_state:non_pass_commands:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,encoding,queries,general:occlusion_query,* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,render_pass,render_pass_descriptor:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,render_pass,resolve:resolve_attachment:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,render_pass,storeOp:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,resource_usages,texture,in_render_misc:subresources,set_bind_group_on_same_index_depth_stencil_texture:* [ Skip ]
################################################################################
################################################################################
# untriaged failures
# KEEP