D3D12: Apply big integer clear color values with draw

This patch implements the use of big integer values (>2^24 or <-2^24) as
the clear values of a render pass with an internal draw call as D3D12 API
only supports using float numbers as clear values.

Bug: dawn:537
Test: dawn_end2end_tests
Change-Id: Id0a7835d611f598fb77950915f69919f804a8702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98104
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Jiawei Shao 2022-08-10 04:25:34 +00:00 committed by Dawn LUCI CQ
parent 3f49e298e0
commit 7267d99251
11 changed files with 565 additions and 27 deletions

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@ -0,0 +1,396 @@
// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/ApplyClearColorValueWithDrawHelper.h"
#include <limits>
#include <string>
#include <utility>
#include <vector>
#include "dawn/native/BindGroup.h"
#include "dawn/native/BindGroupLayout.h"
#include "dawn/native/Device.h"
#include "dawn/native/InternalPipelineStore.h"
#include "dawn/native/ObjectContentHasher.h"
#include "dawn/native/RenderPassEncoder.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/utils/WGPUHelpers.h"
namespace dawn::native {
namespace {
// General helper functions and data structures for applying clear values with draw
static const char kVSSource[] = R"(
@vertex
fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> {
var pos = array<vec2<f32>, 6>(
vec2<f32>( 0.0, -1.0),
vec2<f32>( 1.0, -1.0),
vec2<f32>( 0.0, 1.0),
vec2<f32>( 0.0, 1.0),
vec2<f32>( 1.0, -1.0),
vec2<f32>( 1.0, 1.0));
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
})";
const char* GetTextureComponentTypeString(DeviceBase* device, wgpu::TextureFormat format) {
ASSERT(format != wgpu::TextureFormat::Undefined);
const Format& formatInfo = device->GetValidInternalFormat(format);
switch (formatInfo.GetAspectInfo(Aspect::Color).baseType) {
case wgpu::TextureComponentType::Sint:
return "i32";
case wgpu::TextureComponentType::Uint:
return "u32";
case wgpu::TextureComponentType::Float:
case wgpu::TextureComponentType::DepthComparison:
default:
UNREACHABLE();
return "";
}
}
// Construct the fragment shader to apply the input color values to the corresponding color
// attachments of KeyOfApplyClearColorValueWithDrawPipelines.
std::string ConstructFragmentShader(DeviceBase* device,
const KeyOfApplyClearColorValueWithDrawPipelines& key) {
std::ostringstream outputColorDeclarationStream;
std::ostringstream clearValueUniformBufferDeclarationStream;
std::ostringstream assignOutputColorStream;
outputColorDeclarationStream << "struct OutputColor {" << std::endl;
clearValueUniformBufferDeclarationStream << "struct ClearColors {" << std::endl;
// Only generate the assignments we need.
for (uint32_t i : IterateBitSet(key.colorTargetsToApplyClearColorValue)) {
wgpu::TextureFormat currentFormat = key.colorTargetFormats[i];
ASSERT(currentFormat != wgpu::TextureFormat::Undefined);
const char* type = GetTextureComponentTypeString(device, currentFormat);
outputColorDeclarationStream << "@location(" << i << ") output" << i << " : vec4<" << type
<< ">," << std::endl;
clearValueUniformBufferDeclarationStream << "color" << i << " : vec4<" << type << ">,"
<< std::endl;
assignOutputColorStream << "outputColor.output" << i << " = clearColors.color" << i << ";"
<< std::endl;
}
outputColorDeclarationStream << "}" << std::endl;
clearValueUniformBufferDeclarationStream << "}" << std::endl;
std::ostringstream fragmentShaderStream;
fragmentShaderStream << outputColorDeclarationStream.str()
<< clearValueUniformBufferDeclarationStream.str() << R"(
@group(0) @binding(0) var<uniform> clearColors : ClearColors;
@fragment
fn main() -> OutputColor {
var outputColor : OutputColor;
)" << assignOutputColorStream.str()
<< R"(
return outputColor;
})";
return fragmentShaderStream.str();
}
RenderPipelineBase* GetCachedPipeline(InternalPipelineStore* store,
const KeyOfApplyClearColorValueWithDrawPipelines& key) {
auto iter = store->applyClearColorValueWithDrawPipelines.find(key);
if (iter != store->applyClearColorValueWithDrawPipelines.end()) {
return iter->second.Get();
}
return nullptr;
}
ResultOrError<RenderPipelineBase*> GetOrCreateApplyClearValueWithDrawPipeline(
DeviceBase* device,
const KeyOfApplyClearColorValueWithDrawPipelines& key) {
InternalPipelineStore* store = device->GetInternalPipelineStore();
RenderPipelineBase* cachedPipeline = GetCachedPipeline(store, key);
if (cachedPipeline != nullptr) {
return cachedPipeline;
}
// Prepare the vertex stage
Ref<ShaderModuleBase> vertexModule;
DAWN_TRY_ASSIGN(vertexModule, utils::CreateShaderModule(device, kVSSource));
VertexState vertex = {};
vertex.module = vertexModule.Get();
vertex.entryPoint = "main";
// Prepare the fragment stage
std::string fragmentShader = ConstructFragmentShader(device, key);
Ref<ShaderModuleBase> fragmentModule;
DAWN_TRY_ASSIGN(fragmentModule, utils::CreateShaderModule(device, fragmentShader.c_str()));
FragmentState fragment = {};
fragment.module = fragmentModule.Get();
fragment.entryPoint = "main";
// Prepare the color states
std::array<ColorTargetState, kMaxColorAttachments> colorTargets = {};
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
colorTargets[i].format = key.colorTargetFormats[i];
// We shouldn't change the color targets that are not involved in.
if (!key.colorTargetsToApplyClearColorValue[i]) {
colorTargets[i].writeMask = wgpu::ColorWriteMask::None;
}
}
// Create RenderPipeline
RenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex = vertex;
renderPipelineDesc.fragment = &fragment;
renderPipelineDesc.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
fragment.targetCount = key.colorAttachmentCount;
fragment.targets = colorTargets.data();
Ref<RenderPipelineBase> pipeline;
DAWN_TRY_ASSIGN(pipeline, device->CreateRenderPipeline(&renderPipelineDesc));
store->applyClearColorValueWithDrawPipelines.insert({key, std::move(pipeline)});
return GetCachedPipeline(store, key);
}
Color GetClearColorValue(const RenderPassColorAttachment& attachment) {
return HasDeprecatedColor(attachment) ? attachment.clearColor : attachment.clearValue;
}
ResultOrError<Ref<BufferBase>> CreateUniformBufferWithClearValues(
DeviceBase* device,
const RenderPassDescriptor* renderPassDescriptor,
const KeyOfApplyClearColorValueWithDrawPipelines& key) {
std::array<uint8_t, sizeof(uint32_t)* 4 * kMaxColorAttachments> clearValues = {};
uint32_t offset = 0;
for (uint32_t i : IterateBitSet(key.colorTargetsToApplyClearColorValue)) {
const Format& format = renderPassDescriptor->colorAttachments[i].view->GetFormat();
wgpu::TextureComponentType baseType = format.GetAspectInfo(Aspect::Color).baseType;
Color initialClearValue = GetClearColorValue(renderPassDescriptor->colorAttachments[i]);
Color clearValue = ClampClearColorValueToLegalRange(initialClearValue, format);
switch (baseType) {
case wgpu::TextureComponentType::Uint: {
uint32_t* clearValuePtr = reinterpret_cast<uint32_t*>(clearValues.data() + offset);
clearValuePtr[0] = static_cast<uint32_t>(clearValue.r);
clearValuePtr[1] = static_cast<uint32_t>(clearValue.g);
clearValuePtr[2] = static_cast<uint32_t>(clearValue.b);
clearValuePtr[3] = static_cast<uint32_t>(clearValue.a);
break;
}
case wgpu::TextureComponentType::Sint: {
int32_t* clearValuePtr = reinterpret_cast<int32_t*>(clearValues.data() + offset);
clearValuePtr[0] = static_cast<int32_t>(clearValue.r);
clearValuePtr[1] = static_cast<int32_t>(clearValue.g);
clearValuePtr[2] = static_cast<int32_t>(clearValue.b);
clearValuePtr[3] = static_cast<int32_t>(clearValue.a);
break;
}
case wgpu::TextureComponentType::Float: {
float* clearValuePtr = reinterpret_cast<float*>(clearValues.data() + offset);
clearValuePtr[0] = static_cast<float>(clearValue.r);
clearValuePtr[1] = static_cast<float>(clearValue.g);
clearValuePtr[2] = static_cast<float>(clearValue.b);
clearValuePtr[3] = static_cast<float>(clearValue.a);
break;
}
case wgpu::TextureComponentType::DepthComparison:
default:
UNREACHABLE();
break;
}
offset += sizeof(uint32_t) * 4;
}
ASSERT(offset > 0);
Ref<BufferBase> outputBuffer;
DAWN_TRY_ASSIGN(
outputBuffer,
utils::CreateBufferFromData(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform,
clearValues.data(), offset));
return std::move(outputBuffer);
}
// Helper functions for applying big integer clear values with draw
bool ShouldApplyClearBigIntegerColorValueWithDraw(
const RenderPassColorAttachment& colorAttachmentInfo) {
if (colorAttachmentInfo.view == nullptr) {
return false;
}
if (colorAttachmentInfo.loadOp != wgpu::LoadOp::Clear) {
return false;
}
// We should only apply this workaround on 32-bit signed and unsigned integer formats.
const Format& format = colorAttachmentInfo.view->GetFormat();
switch (format.format) {
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RGBA32Uint:
break;
default:
return false;
}
// TODO(dawn:537): only check the color channels that are available in the current color format.
Color clearValue = GetClearColorValue(colorAttachmentInfo);
switch (format.GetAspectInfo(Aspect::Color).baseType) {
case wgpu::TextureComponentType::Uint: {
constexpr double kMaxUintRepresentableInFloat = 1 << std::numeric_limits<float>::digits;
if (clearValue.r <= kMaxUintRepresentableInFloat &&
clearValue.g <= kMaxUintRepresentableInFloat &&
clearValue.b <= kMaxUintRepresentableInFloat &&
clearValue.a <= kMaxUintRepresentableInFloat) {
return false;
}
break;
}
case wgpu::TextureComponentType::Sint: {
constexpr double kMaxSintRepresentableInFloat = 1 << std::numeric_limits<float>::digits;
constexpr double kMinSintRepresentableInFloat = -kMaxSintRepresentableInFloat;
if (clearValue.r <= kMaxSintRepresentableInFloat &&
clearValue.r >= kMinSintRepresentableInFloat &&
clearValue.g <= kMaxSintRepresentableInFloat &&
clearValue.g >= kMinSintRepresentableInFloat &&
clearValue.b <= kMaxSintRepresentableInFloat &&
clearValue.b >= kMinSintRepresentableInFloat &&
clearValue.a <= kMaxSintRepresentableInFloat &&
clearValue.a >= kMinSintRepresentableInFloat) {
return false;
}
break;
}
case wgpu::TextureComponentType::Float:
case wgpu::TextureComponentType::DepthComparison:
default:
UNREACHABLE();
return false;
}
return true;
}
KeyOfApplyClearColorValueWithDrawPipelines GetKeyOfApplyClearColorValueWithDrawPipelines(
const RenderPassDescriptor* renderPassDescriptor) {
KeyOfApplyClearColorValueWithDrawPipelines key;
key.colorAttachmentCount = renderPassDescriptor->colorAttachmentCount;
key.colorTargetFormats.fill(wgpu::TextureFormat::Undefined);
for (uint32_t i = 0; i < renderPassDescriptor->colorAttachmentCount; ++i) {
if (renderPassDescriptor->colorAttachments[i].view != nullptr) {
key.colorTargetFormats[i] =
renderPassDescriptor->colorAttachments[i].view->GetFormat().format;
}
if (ShouldApplyClearBigIntegerColorValueWithDraw(
renderPassDescriptor->colorAttachments[i])) {
key.colorTargetsToApplyClearColorValue.set(i);
}
}
return key;
}
} // namespace
size_t KeyOfApplyClearColorValueWithDrawPipelinesHashFunc::operator()(
KeyOfApplyClearColorValueWithDrawPipelines key) const {
size_t hash = 0;
HashCombine(&hash, key.colorAttachmentCount);
HashCombine(&hash, key.colorTargetsToApplyClearColorValue);
for (wgpu::TextureFormat format : key.colorTargetFormats) {
HashCombine(&hash, format);
}
return hash;
}
bool KeyOfApplyClearColorValueWithDrawPipelinesEqualityFunc::operator()(
KeyOfApplyClearColorValueWithDrawPipelines key1,
KeyOfApplyClearColorValueWithDrawPipelines key2) const {
if (key1.colorAttachmentCount != key2.colorAttachmentCount) {
return false;
}
if (key1.colorTargetsToApplyClearColorValue != key2.colorTargetsToApplyClearColorValue) {
return false;
}
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
if (key1.colorTargetFormats[i] != key2.colorTargetFormats[i]) {
return false;
}
}
return true;
}
bool ShouldApplyClearBigIntegerColorValueWithDraw(
const DeviceBase* device,
const RenderPassDescriptor* renderPassDescriptor) {
if (!device->IsToggleEnabled(Toggle::ApplyClearBigIntegerColorValueWithDraw)) {
return false;
}
for (uint32_t i = 0; i < renderPassDescriptor->colorAttachmentCount; ++i) {
if (ShouldApplyClearBigIntegerColorValueWithDraw(
renderPassDescriptor->colorAttachments[i])) {
return true;
}
}
return false;
}
MaybeError ApplyClearBigIntegerColorValueWithDraw(
RenderPassEncoder* renderPassEncoder,
const RenderPassDescriptor* renderPassDescriptor) {
DeviceBase* device = renderPassEncoder->GetDevice();
KeyOfApplyClearColorValueWithDrawPipelines key =
GetKeyOfApplyClearColorValueWithDrawPipelines(renderPassDescriptor);
RenderPipelineBase* pipeline = nullptr;
DAWN_TRY_ASSIGN(pipeline, GetOrCreateApplyClearValueWithDrawPipeline(device, key));
Ref<BindGroupLayoutBase> layout;
DAWN_TRY_ASSIGN(layout, pipeline->GetBindGroupLayout(0));
Ref<BufferBase> uniformBufferWithClearColorValues;
DAWN_TRY_ASSIGN(uniformBufferWithClearColorValues,
CreateUniformBufferWithClearValues(device, renderPassDescriptor, key));
Ref<BindGroupBase> bindGroup;
DAWN_TRY_ASSIGN(bindGroup,
utils::MakeBindGroup(device, layout, {{0, uniformBufferWithClearColorValues}},
UsageValidationMode::Internal));
renderPassEncoder->APISetBindGroup(0, bindGroup.Get());
renderPassEncoder->APISetPipeline(pipeline);
renderPassEncoder->APIDraw(6);
return {};
}
} // namespace dawn::native

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@ -0,0 +1,55 @@
// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_APPLYCLEARVALUEWITHDRAWHELPER_H_
#define SRC_DAWN_NATIVE_APPLYCLEARVALUEWITHDRAWHELPER_H_
#include <bitset>
#include <unordered_map>
#include "dawn/common/Constants.h"
#include "dawn/native/Error.h"
namespace dawn::native {
class BufferBase;
class RenderPassEncoder;
struct RenderPassDescriptor;
struct KeyOfApplyClearColorValueWithDrawPipelines {
uint8_t colorAttachmentCount;
std::array<wgpu::TextureFormat, kMaxColorAttachments> colorTargetFormats;
std::bitset<kMaxColorAttachments> colorTargetsToApplyClearColorValue;
};
struct KeyOfApplyClearColorValueWithDrawPipelinesHashFunc {
size_t operator()(KeyOfApplyClearColorValueWithDrawPipelines key) const;
};
struct KeyOfApplyClearColorValueWithDrawPipelinesEqualityFunc {
bool operator()(KeyOfApplyClearColorValueWithDrawPipelines key1,
const KeyOfApplyClearColorValueWithDrawPipelines key2) const;
};
using ApplyClearColorValueWithDrawPipelinesCache =
std::unordered_map<KeyOfApplyClearColorValueWithDrawPipelines,
Ref<RenderPipelineBase>,
KeyOfApplyClearColorValueWithDrawPipelinesHashFunc,
KeyOfApplyClearColorValueWithDrawPipelinesEqualityFunc>;
bool ShouldApplyClearBigIntegerColorValueWithDraw(const DeviceBase* device,
const RenderPassDescriptor* renderPassDescriptor);
MaybeError ApplyClearBigIntegerColorValueWithDraw(RenderPassEncoder* renderPassEncoder,
const RenderPassDescriptor* renderPassDescriptor);
} // namespace dawn::native
#endif

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@ -175,6 +175,8 @@ source_set("sources") {
sources += [
"Adapter.cpp",
"Adapter.h",
"ApplyClearColorValueWithDrawHelper.cpp",
"ApplyClearColorValueWithDrawHelper.h",
"AsyncTask.cpp",
"AsyncTask.h",
"AttachmentState.cpp",

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@ -32,6 +32,8 @@ target_sources(dawn_native PRIVATE
${DAWN_NATIVE_UTILS_GEN_SOURCES}
"Adapter.cpp"
"Adapter.h"
"ApplyClearColorValueWithDrawHelper.cpp"
"ApplyClearColorValueWithDrawHelper.h"
"AsyncTask.cpp"
"AsyncTask.h"
"AttachmentState.cpp"

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@ -20,6 +20,7 @@
#include "dawn/common/BitSetIterator.h"
#include "dawn/common/Math.h"
#include "dawn/native/ApplyClearColorValueWithDrawHelper.h"
#include "dawn/native/BindGroup.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/ChainUtils_autogen.h"
@ -44,11 +45,6 @@ namespace dawn::native {
namespace {
bool HasDeprecatedColor(const RenderPassColorAttachment& attachment) {
return !std::isnan(attachment.clearColor.r) || !std::isnan(attachment.clearColor.g) ||
!std::isnan(attachment.clearColor.b) || !std::isnan(attachment.clearColor.a);
}
MaybeError ValidateB2BCopyAlignment(uint64_t dataSize, uint64_t srcOffset, uint64_t dstOffset) {
// Copy size must be a multiple of 4 bytes on macOS.
DAWN_INVALID_IF(dataSize % 4 != 0, "Copy size (%u) is not a multiple of 4.", dataSize);
@ -654,6 +650,13 @@ bool IsReadOnlyDepthStencilAttachment(
return true;
}
} // namespace
bool HasDeprecatedColor(const RenderPassColorAttachment& attachment) {
return !std::isnan(attachment.clearColor.r) || !std::isnan(attachment.clearColor.g) ||
!std::isnan(attachment.clearColor.b) || !std::isnan(attachment.clearColor.a);
}
Color ClampClearColorValueToLegalRange(const Color& originalColor, const Format& format) {
const AspectInfo& aspectInfo = format.GetAspectInfo(Aspect::Color);
double minValue = 0;
@ -688,8 +691,6 @@ Color ClampClearColorValueToLegalRange(const Color& originalColor, const Format&
std::clamp(originalColor.a, minValue, maxValue)};
}
} // namespace
MaybeError ValidateCommandEncoderDescriptor(const DeviceBase* device,
const CommandEncoderDescriptor* descriptor) {
DAWN_TRY(ValidateSingleSType(descriptor->nextInChain,
@ -997,6 +998,15 @@ Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescripto
device, descriptor, this, &mEncodingContext, std::move(usageTracker),
std::move(attachmentState), width, height, depthReadOnly, stencilReadOnly);
mEncodingContext.EnterPass(passEncoder.Get());
if (ShouldApplyClearBigIntegerColorValueWithDraw(device, descriptor)) {
MaybeError error =
ApplyClearBigIntegerColorValueWithDraw(passEncoder.Get(), descriptor);
if (error.IsError()) {
return RenderPassEncoder::MakeError(device, this, &mEncodingContext);
}
}
return passEncoder;
}

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@ -29,6 +29,10 @@ namespace dawn::native {
enum class UsageValidationMode;
bool HasDeprecatedColor(const RenderPassColorAttachment& attachment);
Color ClampClearColorValueToLegalRange(const Color& originalColor, const Format& format);
MaybeError ValidateCommandEncoderDescriptor(const DeviceBase* device,
const CommandEncoderDescriptor* descriptor);

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@ -17,6 +17,7 @@
#include <unordered_map>
#include "dawn/native/ApplyClearColorValueWithDrawHelper.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/ScratchBuffer.h"
#include "dawn/native/dawn_platform.h"
@ -40,6 +41,8 @@ struct InternalPipelineStore {
Ref<ComputePipelineBase> timestampComputePipeline;
Ref<ShaderModuleBase> timestampCS;
ApplyClearColorValueWithDrawPipelinesCache applyClearColorValueWithDrawPipelines;
Ref<ShaderModuleBase> placeholderFragmentShader;
// A scratch buffer suitable for use as a copy destination and storage binding.

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@ -295,6 +295,15 @@ static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{
"0, then copy from the temporary buffer to the destination. Now this toggle must be enabled "
"on the D3D12 platforms where programmable MSAA is not supported.",
"https://crbug.com/dawn/727"}},
{Toggle::ApplyClearBigIntegerColorValueWithDraw,
{"apply_clear_big_integer_color_value_with_draw",
"Apply the clear value of the color attachment with a draw call when load op is 'clear'. "
"This toggle is enabled by default on D3D12 backends when we set large integer values "
"(> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment "
"with 32-bit integer or unsigned integer formats because D3D12 APIs only support using "
"float numbers as clear values, while a float number cannot always precisely represent an "
"integer that is greater than 2^24 or smaller than -2^24).",
"https://crbug.com/dawn/537"}},
// Comment to separate the }} so it is clearer what to copy-paste to add a toggle.
}};
} // anonymous namespace

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@ -76,6 +76,7 @@ enum class Toggle {
D3D12AlwaysUseTypelessFormatsForCastableTexture,
D3D12AllocateExtraMemoryFor2DArrayTexture,
D3D12UseTempBufferInDepthStencilTextureAndBufferCopyWithNonZeroBufferOffset,
ApplyClearBigIntegerColorValueWithDraw,
EnumCount,
InvalidEnum = EnumCount,

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@ -639,6 +639,7 @@ void Device::InitTogglesFromDriver() {
SetToggle(Toggle::UseDXC, false);
SetToggle(Toggle::D3D12AlwaysUseTypelessFormatsForCastableTexture,
!GetDeviceInfo().supportsCastingFullyTypedFormat);
SetToggle(Toggle::ApplyClearBigIntegerColorValueWithDraw, true);
// The restriction on the source box specifying a portion of the depth stencil texture in
// CopyTextureRegion() is only available on the D3D12 platforms which doesn't support

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@ -235,10 +235,6 @@ TEST_P(RenderPassLoadOpTests, LoadOpClearOnIntegerFormats) {
// This test verifies that input double values are being rendered correctly when clearing.
TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsToLargeValues) {
// TODO(http://crbug.com/dawn/537): Implemement a workaround to enable clearing integer formats
// to large values on D3D12.
DAWN_SUPPRESS_TEST_IF(IsD3D12());
// TODO(crbug.com/dawn/1109): Re-enable once fixed on Mac Mini 8,1s w/ 11.5.
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(11, 5));
@ -389,10 +385,6 @@ TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Sint16) {
// Test clearing a color attachment on Uint32 formats (R32Uint, RG32Uint, RGBA32Uint) when the clear
// values are out of bound.
TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Uint32) {
// TODO(http://crbug.com/dawn/537): Implemement a workaround to enable clearing integer formats
// to large values on D3D12.
DAWN_SUPPRESS_TEST_IF(IsD3D12());
// TODO(crbug.com/dawn/1109): Re-enable once fixed on Mac Mini 8,1s w/ 11.5.
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(11, 5));
@ -424,10 +416,6 @@ TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Uint32) {
// Test clearing a color attachment on Sint32 formats (R32Sint, RG32Sint, RGBA32Sint) when the clear
// values are out of bound.
TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Sint32) {
// TODO(http://crbug.com/dawn/537): Implemement a workaround to enable clearing integer formats
// to large values on D3D12.
DAWN_SUPPRESS_TEST_IF(IsD3D12());
// TODO(crbug.com/dawn/1109): Re-enable once fixed on Mac Mini 8,1s w/ 11.5.
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(11, 5));
@ -499,10 +487,6 @@ TEST_P(RenderPassLoadOpTests, LoadOpClearNormalizedFormatsOutOfBound) {
// Test clearing multiple color attachments with different big integers can still work correctly.
TEST_P(RenderPassLoadOpTests, LoadOpClearWithBigInt32ValuesOnMultipleColorAttachments) {
// TODO(http://crbug.com/dawn/537): Implemement a workaround to enable clearing integer formats
// to large values on D3D12.
DAWN_SUPPRESS_TEST_IF(IsD3D12());
// TODO(crbug.com/dawn/1109): Re-enable once fixed on Mac Mini 8,1s w/ 11.5.
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(11, 5));
@ -598,10 +582,6 @@ TEST_P(RenderPassLoadOpTests, LoadOpClearWithBigInt32ValuesOnMultipleColorAttach
// Test clearing multiple color attachments with different big unsigned integers can still work
// correctly.
TEST_P(RenderPassLoadOpTests, LoadOpClearWithBigUInt32ValuesOnMultipleColorAttachments) {
// TODO(http://crbug.com/dawn/537): Implemement a workaround to enable clearing integer formats
// to large values on D3D12.
DAWN_SUPPRESS_TEST_IF(IsD3D12());
// TODO(crbug.com/dawn/1109): Re-enable once fixed on Mac Mini 8,1s w/ 11.5.
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(11, 5));
@ -716,6 +696,81 @@ TEST_P(RenderPassLoadOpTests, LoadOpClearWithBigUInt32ValuesOnMultipleColorAttac
}
}
// Test using LoadOp::Clear with different big unsigned integers as clearValues and LoadOp::Load on
// the other color attachments in one render pass encoder works correctly.
TEST_P(RenderPassLoadOpTests, MixedUseOfLoadOpLoadAndLoadOpClearWithBigIntegerValues) {
// TODO(crbug.com/dawn/1109): Re-enable once fixed on Mac Mini 8,1s w/ 11.5.
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(11, 5));
// TODO(crbug.com/dawn/1463): Re-enable, might be the same as above just on
// 12.4 instead of 11.5.
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && IsMacOS(12, 4));
constexpr int32_t kMaxUInt32RepresentableInFloat = 1 << std::numeric_limits<float>::digits;
wgpu::TextureDescriptor textureDescriptor = {};
textureDescriptor.size = {1, 1, 1};
textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment;
textureDescriptor.format = wgpu::TextureFormat::R32Uint;
wgpu::Texture textureForLoad = device.CreateTexture(&textureDescriptor);
wgpu::Texture textureForClear = device.CreateTexture(&textureDescriptor);
constexpr uint32_t kExpectedLoadValue = 2u;
// Initialize textureForLoad with pixel value 2u.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
utils::ComboRenderPassDescriptor renderPassForInit({textureForLoad.CreateView()});
renderPassForInit.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
renderPassForInit.cColorAttachments[0].clearValue = {kExpectedLoadValue, 0, 0, 0};
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassForInit);
renderPassEncoder.End();
wgpu::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
}
// Then set the load operation to Load while we still set the clear color to a big integer value
// that cannot be represented by float.
constexpr uint32_t kExpectedClearValue = kMaxUInt32RepresentableInFloat + 1;
wgpu::Buffer outputBuffer;
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
utils::ComboRenderPassDescriptor renderPassForClear(
{textureForLoad.CreateView(), textureForClear.CreateView()});
renderPassForClear.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
renderPassForClear.cColorAttachments[0].clearValue = {kExpectedClearValue, 0, 0, 0};
renderPassForClear.cColorAttachments[1].loadOp = wgpu::LoadOp::Clear;
renderPassForClear.cColorAttachments[1].clearValue = {kExpectedClearValue, 0, 0, 0};
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassForClear);
renderPassEncoder.End();
wgpu::BufferDescriptor bufferDescriptor = {};
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
bufferDescriptor.size = 2 * sizeof(uint32_t);
outputBuffer = device.CreateBuffer(&bufferDescriptor);
wgpu::ImageCopyTexture imageCopyTextureForLoad =
utils::CreateImageCopyTexture(textureForLoad, 0, {0, 0, 0});
wgpu::ImageCopyBuffer imageCopyBufferForLoad =
utils::CreateImageCopyBuffer(outputBuffer, 0, kTextureBytesPerRowAlignment);
encoder.CopyTextureToBuffer(&imageCopyTextureForLoad, &imageCopyBufferForLoad,
&textureDescriptor.size);
wgpu::ImageCopyTexture imageCopyTextureForClear =
utils::CreateImageCopyTexture(textureForClear, 0, {0, 0, 0});
wgpu::ImageCopyBuffer imageCopyBufferForClear = utils::CreateImageCopyBuffer(
outputBuffer, sizeof(uint32_t), kTextureBytesPerRowAlignment);
encoder.CopyTextureToBuffer(&imageCopyTextureForClear, &imageCopyBufferForClear,
&textureDescriptor.size);
wgpu::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
}
constexpr std::array<uint32_t, 2> kExpectedData = {kExpectedLoadValue, kExpectedClearValue};
EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), outputBuffer, 0, kExpectedData.size());
}
DAWN_INSTANTIATE_TEST(RenderPassLoadOpTests,
D3D12Backend(),
MetalBackend(),