mirror of
https://github.com/encounter/dawn-cmake.git
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Add end2end tests for recent SPIR-V reader updates
- reduce output location value - texture_depth_multisampled_2d - matrix stride handling - ldexp for unsigned second argument Change-Id: Ib0782838dfa93fc637118cbf1faea67cf2406dd5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60460 Auto-Submit: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
parent
72f9ce98d1
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72dad76c21
@ -0,0 +1,99 @@
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; Test: ImageFetch_DepthMultisampled_SpvParserHandleTest_ImageAccessTest_Variable_0.spvasm
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos SPIR-V Tools Assembler; 0
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; Bound: 100
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; Schema: 0
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OpCapability Shader
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OpCapability Sampled1D
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OpCapability Image1D
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OpCapability StorageImageExtendedFormats
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OpCapability ImageQuery
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OpMemoryModel Logical Simple
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OpEntryPoint Fragment %1 "main"
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OpExecutionMode %1 OriginUpperLeft
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OpName %f1 "f1"
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OpName %vf12 "vf12"
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OpName %vf123 "vf123"
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OpName %vf1234 "vf1234"
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OpName %u1 "u1"
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OpName %vu12 "vu12"
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OpName %vu123 "vu123"
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OpName %vu1234 "vu1234"
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OpName %i1 "i1"
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OpName %vi12 "vi12"
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OpName %vi123 "vi123"
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OpName %vi1234 "vi1234"
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OpName %offsets2d "offsets2d"
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OpDecorate %20 DescriptorSet 2
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OpDecorate %20 Binding 1
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%void = OpTypeVoid
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%16 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%uint = OpTypeInt 32 0
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%int_3 = OpConstant %int 3
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%int_4 = OpConstant %int 4
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%uint_0 = OpConstant %uint 0
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%uint_1 = OpConstant %uint 1
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%uint_2 = OpConstant %uint 2
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%uint_3 = OpConstant %uint 3
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%uint_4 = OpConstant %uint 4
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%uint_100 = OpConstant %uint 100
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%v2int = OpTypeVector %int 2
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%v3int = OpTypeVector %int 3
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%v4int = OpTypeVector %int 4
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%v2uint = OpTypeVector %uint 2
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%v3uint = OpTypeVector %uint 3
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%v4uint = OpTypeVector %uint 4
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%v2float = OpTypeVector %float 2
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%v3float = OpTypeVector %float 3
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%v4float = OpTypeVector %float 4
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%41 = OpConstantNull %float
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%float_4 = OpConstant %float 4
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%float_7 = OpConstant %float 7
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%48 = OpConstantNull %v2float
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%49 = OpConstantNull %v3float
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%50 = OpConstantNull %v4float
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%51 = OpConstantComposite %v2int %int_1 %int_2
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%52 = OpConstantComposite %v3int %int_1 %int_2 %int_3
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%53 = OpConstantComposite %v4int %int_1 %int_2 %int_3 %int_4
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%54 = OpConstantComposite %v2uint %uint_1 %uint_2
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%55 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
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%56 = OpConstantComposite %v4uint %uint_1 %uint_2 %uint_3 %uint_4
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%57 = OpConstantComposite %v2float %float_1 %float_2
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%58 = OpConstantComposite %v2float %float_2 %float_1
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%59 = OpConstantComposite %v3float %float_1 %float_2 %float_3
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%60 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
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%float_0_200000003 = OpConstant %float 0.200000003
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%62 = OpTypeImage %float 2D 1 0 1 1 Unknown
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%_ptr_UniformConstant_62 = OpTypePointer UniformConstant %62
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%20 = OpVariable %_ptr_UniformConstant_62 UniformConstant
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%1 = OpFunction %void None %16
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%64 = OpLabel
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%f1 = OpCopyObject %float %float_1
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%vf12 = OpCopyObject %v2float %57
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%vf123 = OpCopyObject %v3float %59
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%vf1234 = OpCopyObject %v4float %60
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%i1 = OpCopyObject %int %int_1
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%vi12 = OpCopyObject %v2int %51
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%vi123 = OpCopyObject %v3int %52
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%vi1234 = OpCopyObject %v4int %53
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%u1 = OpCopyObject %uint %uint_1
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%vu12 = OpCopyObject %v2uint %54
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%vu123 = OpCopyObject %v3uint %55
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%vu1234 = OpCopyObject %v4uint %56
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%65 = OpCompositeConstruct %v2int %int_3 %int_4
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%offsets2d = OpCopyObject %v2int %65
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%66 = OpLoad %62 %20
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%99 = OpImageFetch %v4float %66 %vi12 Sample %i1
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,24 @@
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Texture2DMS<float4> x_20 : register(t1, space2);
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void main_1() {
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const float f1 = 1.0f;
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const float2 vf12 = float2(1.0f, 2.0f);
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const float3 vf123 = float3(1.0f, 2.0f, 3.0f);
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const float4 vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
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const int i1 = 1;
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const int2 vi12 = int2(1, 2);
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const int3 vi123 = int3(1, 2, 3);
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const int4 vi1234 = int4(1, 2, 3, 4);
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const uint u1 = 1u;
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const uint2 vu12 = uint2(1u, 2u);
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const uint3 vu123 = uint3(1u, 2u, 3u);
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const uint4 vu1234 = uint4(1u, 2u, 3u, 4u);
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const int2 offsets2d = int2(3, 4);
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const float4 x_99 = float4(x_20.Load(int3(vi12, 0), i1).x, 0.0f, 0.0f, 0.0f);
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return;
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}
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void main() {
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main_1();
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return;
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}
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@ -0,0 +1,26 @@
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#include <metal_stdlib>
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using namespace metal;
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void main_1(depth2d_ms<float, access::read> tint_symbol_1) {
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float const f1 = 1.0f;
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float2 const vf12 = float2(1.0f, 2.0f);
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float3 const vf123 = float3(1.0f, 2.0f, 3.0f);
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float4 const vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
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int const i1 = 1;
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int2 const vi12 = int2(1, 2);
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int3 const vi123 = int3(1, 2, 3);
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int4 const vi1234 = int4(1, 2, 3, 4);
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uint const u1 = 1u;
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uint2 const vu12 = uint2(1u, 2u);
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uint3 const vu123 = uint3(1u, 2u, 3u);
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uint4 const vu1234 = uint4(1u, 2u, 3u, 4u);
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int2 const offsets2d = int2(3, 4);
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float4 const x_99 = float4(tint_symbol_1.read(uint2(vi12), i1), 0.0f, 0.0f, 0.0f);
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return;
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}
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fragment void tint_symbol(depth2d_ms<float, access::read> tint_symbol_2 [[texture(1)]]) {
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main_1(tint_symbol_2);
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return;
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}
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@ -0,0 +1,67 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 50
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpName %x_20 "x_20"
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OpName %main_1 "main_1"
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OpName %main "main"
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OpDecorate %x_20 DescriptorSet 2
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OpDecorate %x_20 Binding 1
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%float = OpTypeFloat 32
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%3 = OpTypeImage %float 2D 1 0 1 1 Unknown
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%_ptr_UniformConstant_3 = OpTypePointer UniformConstant %3
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%x_20 = OpVariable %_ptr_UniformConstant_3 UniformConstant
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%void = OpTypeVoid
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%5 = OpTypeFunction %void
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%float_1 = OpConstant %float 1
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%v2float = OpTypeVector %float 2
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%float_2 = OpConstant %float 2
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%12 = OpConstantComposite %v2float %float_1 %float_2
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%v3float = OpTypeVector %float 3
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%float_3 = OpConstant %float 3
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%15 = OpConstantComposite %v3float %float_1 %float_2 %float_3
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%v4float = OpTypeVector %float 4
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%float_4 = OpConstant %float 4
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%18 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%v2int = OpTypeVector %int 2
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%int_2 = OpConstant %int 2
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%23 = OpConstantComposite %v2int %int_1 %int_2
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%v3int = OpTypeVector %int 3
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%int_3 = OpConstant %int 3
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%26 = OpConstantComposite %v3int %int_1 %int_2 %int_3
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%v4int = OpTypeVector %int 4
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%int_4 = OpConstant %int 4
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%29 = OpConstantComposite %v4int %int_1 %int_2 %int_3 %int_4
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%uint = OpTypeInt 32 0
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%uint_1 = OpConstant %uint 1
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%v2uint = OpTypeVector %uint 2
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%uint_2 = OpConstant %uint 2
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%34 = OpConstantComposite %v2uint %uint_1 %uint_2
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%v3uint = OpTypeVector %uint 3
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%uint_3 = OpConstant %uint 3
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%37 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
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%v4uint = OpTypeVector %uint 4
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%uint_4 = OpConstant %uint 4
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%40 = OpConstantComposite %v4uint %uint_1 %uint_2 %uint_3 %uint_4
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%41 = OpConstantComposite %v2int %int_3 %int_4
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%float_0 = OpConstant %float 0
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%main_1 = OpFunction %void None %5
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%8 = OpLabel
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%44 = OpLoad %3 %x_20
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%43 = OpImageFetch %v4float %44 %23 Sample %int_1
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%42 = OpCompositeExtract %float %43 0
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%46 = OpCompositeConstruct %v4float %42 %float_0 %float_0 %float_0
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %5
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%48 = OpLabel
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%49 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,24 @@
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[[group(2), binding(1)]] var x_20 : texture_depth_multisampled_2d;
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fn main_1() {
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let f1 : f32 = 1.0;
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let vf12 : vec2<f32> = vec2<f32>(1.0, 2.0);
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let vf123 : vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
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let vf1234 : vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
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let i1 : i32 = 1;
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let vi12 : vec2<i32> = vec2<i32>(1, 2);
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let vi123 : vec3<i32> = vec3<i32>(1, 2, 3);
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let vi1234 : vec4<i32> = vec4<i32>(1, 2, 3, 4);
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let u1 : u32 = 1u;
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let vu12 : vec2<u32> = vec2<u32>(1u, 2u);
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let vu123 : vec3<u32> = vec3<u32>(1u, 2u, 3u);
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let vu1234 : vec4<u32> = vec4<u32>(1u, 2u, 3u, 4u);
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let offsets2d : vec2<i32> = vec2<i32>(3, 4);
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let x_99 : vec4<f32> = vec4<f32>(textureLoad(x_20, vi12, i1), 0.0, 0.0, 0.0);
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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@ -12,7 +12,7 @@ OpExecutionMode %5 OriginUpperLeft
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OpDecorate %1 Location 0
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OpDecorate %2 Location 0
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OpDecorate %3 Location 30
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OpDecorate %4 Location 40
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OpDecorate %4 Location 6
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%bool = OpTypeBool
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@ -1,5 +1,3 @@
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SKIP: FAILED
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static uint x_1 = 0u;
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static uint x_2 = 0u;
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static uint x_3 = 0u;
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@ -19,7 +17,7 @@ struct tint_symbol_1 {
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};
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struct tint_symbol_2 {
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uint x_2_1 : SV_Target0;
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uint x_4_1 : SV_Target40;
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uint x_4_1 : SV_Target6;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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@ -32,11 +30,3 @@ tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1, tint_symbol_3.x_4_1};
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return tint_symbol_4;
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}
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warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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error: SV_Target semantic index exceeds maximum (7).
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Validation failed.
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@ -27,7 +27,7 @@
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OpDecorate %tint_symbol_1 Location 30
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OpDecorate %tint_symbol_1 Flat
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OpDecorate %tint_symbol_3 Location 0
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OpDecorate %tint_symbol_4 Location 40
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OpDecorate %tint_symbol_4 Location 6
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OpMemberDecorate %main_out 0 Offset 0
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OpMemberDecorate %main_out 1 Offset 4
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%uint = OpTypeInt 32 0
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struct main_out {
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[[location(0)]]
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x_2_1 : u32;
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[[location(40)]]
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[[location(6)]]
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x_4_1 : u32;
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};
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RWByteAddressBuffer myvar : register(u0, space0);
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void main_1() {
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return;
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}
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void main() {
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main_1();
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return;
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}
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ packed_float2 el;
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/* 0x0008 */ int8_t tint_pad[56];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct S {
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/* 0x0000 */ tint_array_wrapper field0;
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};
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void main_1() {
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return;
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}
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fragment void tint_symbol() {
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main_1();
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return;
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}
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 16
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpName %S "S"
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OpMemberName %S 0 "field0"
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OpName %myvar "myvar"
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OpName %main_1 "main_1"
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OpName %main "main"
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OpDecorate %S Block
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OpMemberDecorate %S 0 Offset 0
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OpDecorate %_arr_v2float_uint_3 ArrayStride 64
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OpDecorate %myvar DescriptorSet 0
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OpDecorate %myvar Binding 0
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%uint = OpTypeInt 32 0
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%uint_3 = OpConstant %uint 3
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%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3
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%S = OpTypeStruct %_arr_v2float_uint_3
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%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
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%myvar = OpVariable %_ptr_StorageBuffer_S StorageBuffer
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%main_1 = OpFunction %void None %9
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%12 = OpLabel
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %9
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%14 = OpLabel
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%15 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,15 @@
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[[block]]
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struct S {
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field0 : [[stride(64)]] array<vec2<f32>, 3>;
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};
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[[group(0), binding(0)]] var<storage, read_write> myvar : S;
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fn main_1() {
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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RWByteAddressBuffer myvar : register(u0, space0);
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void main_1() {
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return;
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}
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void main() {
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main_1();
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return;
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}
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#include <metal_stdlib>
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using namespace metal;
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struct S {
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/* 0x0000 */ float3x2 field0;
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};
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void main_1() {
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return;
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}
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fragment void tint_symbol() {
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main_1();
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return;
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}
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@ -0,0 +1,37 @@
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; SPIR-V
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||||
; Version: 1.3
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||||
; Generator: Google Tint Compiler; 0
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; Bound: 14
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||||
; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
|
||||
OpExecutionMode %main OriginUpperLeft
|
||||
OpName %S "S"
|
||||
OpMemberName %S 0 "field0"
|
||||
OpName %myvar "myvar"
|
||||
OpName %main_1 "main_1"
|
||||
OpName %main "main"
|
||||
OpDecorate %S Block
|
||||
OpMemberDecorate %S 0 Offset 0
|
||||
OpMemberDecorate %S 0 ColMajor
|
||||
OpMemberDecorate %S 0 MatrixStride 8
|
||||
OpDecorate %myvar DescriptorSet 0
|
||||
OpDecorate %myvar Binding 0
|
||||
%float = OpTypeFloat 32
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat3v2float = OpTypeMatrix %v2float 3
|
||||
%S = OpTypeStruct %mat3v2float
|
||||
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
|
||||
%myvar = OpVariable %_ptr_StorageBuffer_S StorageBuffer
|
||||
%void = OpTypeVoid
|
||||
%7 = OpTypeFunction %void
|
||||
%main_1 = OpFunction %void None %7
|
||||
%10 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %7
|
||||
%12 = OpLabel
|
||||
%13 = OpFunctionCall %void %main_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
@ -0,0 +1,15 @@
|
||||
[[block]]
|
||||
struct S {
|
||||
field0 : mat3x2<f32>;
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]] var<storage, read_write> myvar : S;
|
||||
|
||||
fn main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn main() {
|
||||
main_1();
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
void main_1() {
|
||||
const uint u1 = 10u;
|
||||
const uint u2 = 15u;
|
||||
const uint u3 = 20u;
|
||||
const int i1 = 30;
|
||||
const int i2 = 35;
|
||||
const int i3 = 40;
|
||||
const float f1 = 50.0f;
|
||||
const float f2 = 60.0f;
|
||||
const float f3 = 70.0f;
|
||||
const uint2 v2u1 = uint2(10u, 20u);
|
||||
const uint2 v2u2 = uint2(20u, 10u);
|
||||
const uint2 v2u3 = uint2(15u, 15u);
|
||||
const int2 v2i1 = int2(30, 40);
|
||||
const int2 v2i2 = int2(40, 30);
|
||||
const int2 v2i3 = int2(35, 35);
|
||||
const float2 v2f1 = float2(50.0f, 60.0f);
|
||||
const float2 v2f2 = float2(60.0f, 50.0f);
|
||||
const float2 v2f3 = float2(70.0f, 70.0f);
|
||||
const float3 v3f1 = float3(50.0f, 60.0f, 70.0f);
|
||||
const float3 v3f2 = float3(60.0f, 70.0f, 50.0f);
|
||||
const float4 v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f);
|
||||
const float4 v4f2 = v4f1;
|
||||
const float x_1 = ldexp(f1, int(u1));
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void main_1() {
|
||||
uint const u1 = 10u;
|
||||
uint const u2 = 15u;
|
||||
uint const u3 = 20u;
|
||||
int const i1 = 30;
|
||||
int const i2 = 35;
|
||||
int const i3 = 40;
|
||||
float const f1 = 50.0f;
|
||||
float const f2 = 60.0f;
|
||||
float const f3 = 70.0f;
|
||||
uint2 const v2u1 = uint2(10u, 20u);
|
||||
uint2 const v2u2 = uint2(20u, 10u);
|
||||
uint2 const v2u3 = uint2(15u, 15u);
|
||||
int2 const v2i1 = int2(30, 40);
|
||||
int2 const v2i2 = int2(40, 30);
|
||||
int2 const v2i3 = int2(35, 35);
|
||||
float2 const v2f1 = float2(50.0f, 60.0f);
|
||||
float2 const v2f2 = float2(60.0f, 50.0f);
|
||||
float2 const v2f3 = float2(70.0f, 70.0f);
|
||||
float3 const v3f1 = float3(50.0f, 60.0f, 70.0f);
|
||||
float3 const v3f2 = float3(60.0f, 70.0f, 50.0f);
|
||||
float4 const v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f);
|
||||
float4 const v4f2 = v4f1;
|
||||
float const x_1 = ldexp(f1, int(u1));
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
@ -0,0 +1,54 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%35 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %main_1 "main_1"
|
||||
OpName %main "main"
|
||||
%void = OpTypeVoid
|
||||
%1 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_10 = OpConstant %uint 10
|
||||
%uint_15 = OpConstant %uint 15
|
||||
%uint_20 = OpConstant %uint 20
|
||||
%int = OpTypeInt 32 1
|
||||
%int_30 = OpConstant %int 30
|
||||
%int_35 = OpConstant %int 35
|
||||
%int_40 = OpConstant %int 40
|
||||
%float = OpTypeFloat 32
|
||||
%float_50 = OpConstant %float 50
|
||||
%float_60 = OpConstant %float 60
|
||||
%float_70 = OpConstant %float 70
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%18 = OpConstantComposite %v2uint %uint_10 %uint_20
|
||||
%19 = OpConstantComposite %v2uint %uint_20 %uint_10
|
||||
%20 = OpConstantComposite %v2uint %uint_15 %uint_15
|
||||
%v2int = OpTypeVector %int 2
|
||||
%22 = OpConstantComposite %v2int %int_30 %int_40
|
||||
%23 = OpConstantComposite %v2int %int_40 %int_30
|
||||
%24 = OpConstantComposite %v2int %int_35 %int_35
|
||||
%v2float = OpTypeVector %float 2
|
||||
%26 = OpConstantComposite %v2float %float_50 %float_60
|
||||
%27 = OpConstantComposite %v2float %float_60 %float_50
|
||||
%28 = OpConstantComposite %v2float %float_70 %float_70
|
||||
%v3float = OpTypeVector %float 3
|
||||
%30 = OpConstantComposite %v3float %float_50 %float_60 %float_70
|
||||
%31 = OpConstantComposite %v3float %float_60 %float_70 %float_50
|
||||
%v4float = OpTypeVector %float 4
|
||||
%33 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50
|
||||
%main_1 = OpFunction %void None %1
|
||||
%4 = OpLabel
|
||||
%36 = OpBitcast %int %uint_10
|
||||
%34 = OpExtInst %float %35 Ldexp %float_50 %36
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %1
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %main_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
@ -0,0 +1,31 @@
|
||||
fn main_1() {
|
||||
let u1 : u32 = 10u;
|
||||
let u2 : u32 = 15u;
|
||||
let u3 : u32 = 20u;
|
||||
let i1 : i32 = 30;
|
||||
let i2 : i32 = 35;
|
||||
let i3 : i32 = 40;
|
||||
let f1 : f32 = 50.0;
|
||||
let f2 : f32 = 60.0;
|
||||
let f3 : f32 = 70.0;
|
||||
let v2u1 : vec2<u32> = vec2<u32>(10u, 20u);
|
||||
let v2u2 : vec2<u32> = vec2<u32>(20u, 10u);
|
||||
let v2u3 : vec2<u32> = vec2<u32>(15u, 15u);
|
||||
let v2i1 : vec2<i32> = vec2<i32>(30, 40);
|
||||
let v2i2 : vec2<i32> = vec2<i32>(40, 30);
|
||||
let v2i3 : vec2<i32> = vec2<i32>(35, 35);
|
||||
let v2f1 : vec2<f32> = vec2<f32>(50.0, 60.0);
|
||||
let v2f2 : vec2<f32> = vec2<f32>(60.0, 50.0);
|
||||
let v2f3 : vec2<f32> = vec2<f32>(70.0, 70.0);
|
||||
let v3f1 : vec3<f32> = vec3<f32>(50.0, 60.0, 70.0);
|
||||
let v3f2 : vec3<f32> = vec3<f32>(60.0, 70.0, 50.0);
|
||||
let v4f1 : vec4<f32> = vec4<f32>(50.0, 50.0, 50.0, 50.0);
|
||||
let v4f2 : vec4<f32> = v4f1;
|
||||
let x_1 : f32 = ldexp(f1, i32(u1));
|
||||
return;
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1, 1, 1)]]
|
||||
fn main() {
|
||||
main_1();
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
void main_1() {
|
||||
const uint u1 = 10u;
|
||||
const uint u2 = 15u;
|
||||
const uint u3 = 20u;
|
||||
const int i1 = 30;
|
||||
const int i2 = 35;
|
||||
const int i3 = 40;
|
||||
const float f1 = 50.0f;
|
||||
const float f2 = 60.0f;
|
||||
const float f3 = 70.0f;
|
||||
const uint2 v2u1 = uint2(10u, 20u);
|
||||
const uint2 v2u2 = uint2(20u, 10u);
|
||||
const uint2 v2u3 = uint2(15u, 15u);
|
||||
const int2 v2i1 = int2(30, 40);
|
||||
const int2 v2i2 = int2(40, 30);
|
||||
const int2 v2i3 = int2(35, 35);
|
||||
const float2 v2f1 = float2(50.0f, 60.0f);
|
||||
const float2 v2f2 = float2(60.0f, 50.0f);
|
||||
const float2 v2f3 = float2(70.0f, 70.0f);
|
||||
const float3 v3f1 = float3(50.0f, 60.0f, 70.0f);
|
||||
const float3 v3f2 = float3(60.0f, 70.0f, 50.0f);
|
||||
const float4 v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f);
|
||||
const float4 v4f2 = v4f1;
|
||||
const float2 x_1 = ldexp(v2f1, int2(v2u1));
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void main_1() {
|
||||
uint const u1 = 10u;
|
||||
uint const u2 = 15u;
|
||||
uint const u3 = 20u;
|
||||
int const i1 = 30;
|
||||
int const i2 = 35;
|
||||
int const i3 = 40;
|
||||
float const f1 = 50.0f;
|
||||
float const f2 = 60.0f;
|
||||
float const f3 = 70.0f;
|
||||
uint2 const v2u1 = uint2(10u, 20u);
|
||||
uint2 const v2u2 = uint2(20u, 10u);
|
||||
uint2 const v2u3 = uint2(15u, 15u);
|
||||
int2 const v2i1 = int2(30, 40);
|
||||
int2 const v2i2 = int2(40, 30);
|
||||
int2 const v2i3 = int2(35, 35);
|
||||
float2 const v2f1 = float2(50.0f, 60.0f);
|
||||
float2 const v2f2 = float2(60.0f, 50.0f);
|
||||
float2 const v2f3 = float2(70.0f, 70.0f);
|
||||
float3 const v3f1 = float3(50.0f, 60.0f, 70.0f);
|
||||
float3 const v3f2 = float3(60.0f, 70.0f, 50.0f);
|
||||
float4 const v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f);
|
||||
float4 const v4f2 = v4f1;
|
||||
float2 const x_1 = ldexp(v2f1, int2(v2u1));
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
@ -0,0 +1,54 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 40
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%35 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %main_1 "main_1"
|
||||
OpName %main "main"
|
||||
%void = OpTypeVoid
|
||||
%1 = OpTypeFunction %void
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_10 = OpConstant %uint 10
|
||||
%uint_15 = OpConstant %uint 15
|
||||
%uint_20 = OpConstant %uint 20
|
||||
%int = OpTypeInt 32 1
|
||||
%int_30 = OpConstant %int 30
|
||||
%int_35 = OpConstant %int 35
|
||||
%int_40 = OpConstant %int 40
|
||||
%float = OpTypeFloat 32
|
||||
%float_50 = OpConstant %float 50
|
||||
%float_60 = OpConstant %float 60
|
||||
%float_70 = OpConstant %float 70
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%18 = OpConstantComposite %v2uint %uint_10 %uint_20
|
||||
%19 = OpConstantComposite %v2uint %uint_20 %uint_10
|
||||
%20 = OpConstantComposite %v2uint %uint_15 %uint_15
|
||||
%v2int = OpTypeVector %int 2
|
||||
%22 = OpConstantComposite %v2int %int_30 %int_40
|
||||
%23 = OpConstantComposite %v2int %int_40 %int_30
|
||||
%24 = OpConstantComposite %v2int %int_35 %int_35
|
||||
%v2float = OpTypeVector %float 2
|
||||
%26 = OpConstantComposite %v2float %float_50 %float_60
|
||||
%27 = OpConstantComposite %v2float %float_60 %float_50
|
||||
%28 = OpConstantComposite %v2float %float_70 %float_70
|
||||
%v3float = OpTypeVector %float 3
|
||||
%30 = OpConstantComposite %v3float %float_50 %float_60 %float_70
|
||||
%31 = OpConstantComposite %v3float %float_60 %float_70 %float_50
|
||||
%v4float = OpTypeVector %float 4
|
||||
%33 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50
|
||||
%main_1 = OpFunction %void None %1
|
||||
%4 = OpLabel
|
||||
%36 = OpBitcast %v2int %18
|
||||
%34 = OpExtInst %v2float %35 Ldexp %26 %36
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %1
|
||||
%38 = OpLabel
|
||||
%39 = OpFunctionCall %void %main_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
@ -0,0 +1,31 @@
|
||||
fn main_1() {
|
||||
let u1 : u32 = 10u;
|
||||
let u2 : u32 = 15u;
|
||||
let u3 : u32 = 20u;
|
||||
let i1 : i32 = 30;
|
||||
let i2 : i32 = 35;
|
||||
let i3 : i32 = 40;
|
||||
let f1 : f32 = 50.0;
|
||||
let f2 : f32 = 60.0;
|
||||
let f3 : f32 = 70.0;
|
||||
let v2u1 : vec2<u32> = vec2<u32>(10u, 20u);
|
||||
let v2u2 : vec2<u32> = vec2<u32>(20u, 10u);
|
||||
let v2u3 : vec2<u32> = vec2<u32>(15u, 15u);
|
||||
let v2i1 : vec2<i32> = vec2<i32>(30, 40);
|
||||
let v2i2 : vec2<i32> = vec2<i32>(40, 30);
|
||||
let v2i3 : vec2<i32> = vec2<i32>(35, 35);
|
||||
let v2f1 : vec2<f32> = vec2<f32>(50.0, 60.0);
|
||||
let v2f2 : vec2<f32> = vec2<f32>(60.0, 50.0);
|
||||
let v2f3 : vec2<f32> = vec2<f32>(70.0, 70.0);
|
||||
let v3f1 : vec3<f32> = vec3<f32>(50.0, 60.0, 70.0);
|
||||
let v3f2 : vec3<f32> = vec3<f32>(60.0, 70.0, 50.0);
|
||||
let v4f1 : vec4<f32> = vec4<f32>(50.0, 50.0, 50.0, 50.0);
|
||||
let v4f2 : vec4<f32> = v4f1;
|
||||
let x_1 : vec2<f32> = ldexp(v2f1, vec2<i32>(v2u1));
|
||||
return;
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1, 1, 1)]]
|
||||
fn main() {
|
||||
main_1();
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user