Add end2end tests for recent SPIR-V reader updates

- reduce output location value
- texture_depth_multisampled_2d
- matrix stride handling
- ldexp for unsigned second argument

Change-Id: Ib0782838dfa93fc637118cbf1faea67cf2406dd5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60460
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
David Neto 2021-08-03 17:38:49 +00:00 committed by Tint LUCI CQ
parent 72f9ce98d1
commit 72dad76c21
25 changed files with 712 additions and 14 deletions

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@ -0,0 +1,99 @@
; Test: ImageFetch_DepthMultisampled_SpvParserHandleTest_ImageAccessTest_Variable_0.spvasm
; SPIR-V
; Version: 1.0
; Generator: Khronos SPIR-V Tools Assembler; 0
; Bound: 100
; Schema: 0
OpCapability Shader
OpCapability Sampled1D
OpCapability Image1D
OpCapability StorageImageExtendedFormats
OpCapability ImageQuery
OpMemoryModel Logical Simple
OpEntryPoint Fragment %1 "main"
OpExecutionMode %1 OriginUpperLeft
OpName %f1 "f1"
OpName %vf12 "vf12"
OpName %vf123 "vf123"
OpName %vf1234 "vf1234"
OpName %u1 "u1"
OpName %vu12 "vu12"
OpName %vu123 "vu123"
OpName %vu1234 "vu1234"
OpName %i1 "i1"
OpName %vi12 "vi12"
OpName %vi123 "vi123"
OpName %vi1234 "vi1234"
OpName %offsets2d "offsets2d"
OpDecorate %20 DescriptorSet 2
OpDecorate %20 Binding 1
%void = OpTypeVoid
%16 = OpTypeFunction %void
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%int_4 = OpConstant %int 4
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%uint_4 = OpConstant %uint 4
%uint_100 = OpConstant %uint 100
%v2int = OpTypeVector %int 2
%v3int = OpTypeVector %int 3
%v4int = OpTypeVector %int 4
%v2uint = OpTypeVector %uint 2
%v3uint = OpTypeVector %uint 3
%v4uint = OpTypeVector %uint 4
%v2float = OpTypeVector %float 2
%v3float = OpTypeVector %float 3
%v4float = OpTypeVector %float 4
%41 = OpConstantNull %float
%float_0 = OpConstant %float 0
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%float_7 = OpConstant %float 7
%48 = OpConstantNull %v2float
%49 = OpConstantNull %v3float
%50 = OpConstantNull %v4float
%51 = OpConstantComposite %v2int %int_1 %int_2
%52 = OpConstantComposite %v3int %int_1 %int_2 %int_3
%53 = OpConstantComposite %v4int %int_1 %int_2 %int_3 %int_4
%54 = OpConstantComposite %v2uint %uint_1 %uint_2
%55 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
%56 = OpConstantComposite %v4uint %uint_1 %uint_2 %uint_3 %uint_4
%57 = OpConstantComposite %v2float %float_1 %float_2
%58 = OpConstantComposite %v2float %float_2 %float_1
%59 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%60 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
%float_0_200000003 = OpConstant %float 0.200000003
%62 = OpTypeImage %float 2D 1 0 1 1 Unknown
%_ptr_UniformConstant_62 = OpTypePointer UniformConstant %62
%20 = OpVariable %_ptr_UniformConstant_62 UniformConstant
%1 = OpFunction %void None %16
%64 = OpLabel
%f1 = OpCopyObject %float %float_1
%vf12 = OpCopyObject %v2float %57
%vf123 = OpCopyObject %v3float %59
%vf1234 = OpCopyObject %v4float %60
%i1 = OpCopyObject %int %int_1
%vi12 = OpCopyObject %v2int %51
%vi123 = OpCopyObject %v3int %52
%vi1234 = OpCopyObject %v4int %53
%u1 = OpCopyObject %uint %uint_1
%vu12 = OpCopyObject %v2uint %54
%vu123 = OpCopyObject %v3uint %55
%vu1234 = OpCopyObject %v4uint %56
%65 = OpCompositeConstruct %v2int %int_3 %int_4
%offsets2d = OpCopyObject %v2int %65
%66 = OpLoad %62 %20
%99 = OpImageFetch %v4float %66 %vi12 Sample %i1
OpReturn
OpFunctionEnd

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@ -0,0 +1,24 @@
Texture2DMS<float4> x_20 : register(t1, space2);
void main_1() {
const float f1 = 1.0f;
const float2 vf12 = float2(1.0f, 2.0f);
const float3 vf123 = float3(1.0f, 2.0f, 3.0f);
const float4 vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
const int i1 = 1;
const int2 vi12 = int2(1, 2);
const int3 vi123 = int3(1, 2, 3);
const int4 vi1234 = int4(1, 2, 3, 4);
const uint u1 = 1u;
const uint2 vu12 = uint2(1u, 2u);
const uint3 vu123 = uint3(1u, 2u, 3u);
const uint4 vu1234 = uint4(1u, 2u, 3u, 4u);
const int2 offsets2d = int2(3, 4);
const float4 x_99 = float4(x_20.Load(int3(vi12, 0), i1).x, 0.0f, 0.0f, 0.0f);
return;
}
void main() {
main_1();
return;
}

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@ -0,0 +1,26 @@
#include <metal_stdlib>
using namespace metal;
void main_1(depth2d_ms<float, access::read> tint_symbol_1) {
float const f1 = 1.0f;
float2 const vf12 = float2(1.0f, 2.0f);
float3 const vf123 = float3(1.0f, 2.0f, 3.0f);
float4 const vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
int const i1 = 1;
int2 const vi12 = int2(1, 2);
int3 const vi123 = int3(1, 2, 3);
int4 const vi1234 = int4(1, 2, 3, 4);
uint const u1 = 1u;
uint2 const vu12 = uint2(1u, 2u);
uint3 const vu123 = uint3(1u, 2u, 3u);
uint4 const vu1234 = uint4(1u, 2u, 3u, 4u);
int2 const offsets2d = int2(3, 4);
float4 const x_99 = float4(tint_symbol_1.read(uint2(vi12), i1), 0.0f, 0.0f, 0.0f);
return;
}
fragment void tint_symbol(depth2d_ms<float, access::read> tint_symbol_2 [[texture(1)]]) {
main_1(tint_symbol_2);
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 50
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %x_20 "x_20"
OpName %main_1 "main_1"
OpName %main "main"
OpDecorate %x_20 DescriptorSet 2
OpDecorate %x_20 Binding 1
%float = OpTypeFloat 32
%3 = OpTypeImage %float 2D 1 0 1 1 Unknown
%_ptr_UniformConstant_3 = OpTypePointer UniformConstant %3
%x_20 = OpVariable %_ptr_UniformConstant_3 UniformConstant
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%v2float = OpTypeVector %float 2
%float_2 = OpConstant %float 2
%12 = OpConstantComposite %v2float %float_1 %float_2
%v3float = OpTypeVector %float 3
%float_3 = OpConstant %float 3
%15 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%v4float = OpTypeVector %float 4
%float_4 = OpConstant %float 4
%18 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%v2int = OpTypeVector %int 2
%int_2 = OpConstant %int 2
%23 = OpConstantComposite %v2int %int_1 %int_2
%v3int = OpTypeVector %int 3
%int_3 = OpConstant %int 3
%26 = OpConstantComposite %v3int %int_1 %int_2 %int_3
%v4int = OpTypeVector %int 4
%int_4 = OpConstant %int 4
%29 = OpConstantComposite %v4int %int_1 %int_2 %int_3 %int_4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%v2uint = OpTypeVector %uint 2
%uint_2 = OpConstant %uint 2
%34 = OpConstantComposite %v2uint %uint_1 %uint_2
%v3uint = OpTypeVector %uint 3
%uint_3 = OpConstant %uint 3
%37 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
%v4uint = OpTypeVector %uint 4
%uint_4 = OpConstant %uint 4
%40 = OpConstantComposite %v4uint %uint_1 %uint_2 %uint_3 %uint_4
%41 = OpConstantComposite %v2int %int_3 %int_4
%float_0 = OpConstant %float 0
%main_1 = OpFunction %void None %5
%8 = OpLabel
%44 = OpLoad %3 %x_20
%43 = OpImageFetch %v4float %44 %23 Sample %int_1
%42 = OpCompositeExtract %float %43 0
%46 = OpCompositeConstruct %v4float %42 %float_0 %float_0 %float_0
OpReturn
OpFunctionEnd
%main = OpFunction %void None %5
%48 = OpLabel
%49 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,24 @@
[[group(2), binding(1)]] var x_20 : texture_depth_multisampled_2d;
fn main_1() {
let f1 : f32 = 1.0;
let vf12 : vec2<f32> = vec2<f32>(1.0, 2.0);
let vf123 : vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
let vf1234 : vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
let i1 : i32 = 1;
let vi12 : vec2<i32> = vec2<i32>(1, 2);
let vi123 : vec3<i32> = vec3<i32>(1, 2, 3);
let vi1234 : vec4<i32> = vec4<i32>(1, 2, 3, 4);
let u1 : u32 = 1u;
let vu12 : vec2<u32> = vec2<u32>(1u, 2u);
let vu123 : vec3<u32> = vec3<u32>(1u, 2u, 3u);
let vu1234 : vec4<u32> = vec4<u32>(1u, 2u, 3u, 4u);
let offsets2d : vec2<i32> = vec2<i32>(3, 4);
let x_99 : vec4<f32> = vec4<f32>(textureLoad(x_20, vi12, i1), 0.0, 0.0, 0.0);
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}

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@ -12,7 +12,7 @@ OpExecutionMode %5 OriginUpperLeft
OpDecorate %1 Location 0
OpDecorate %2 Location 0
OpDecorate %3 Location 30
OpDecorate %4 Location 40
OpDecorate %4 Location 6
%void = OpTypeVoid
%7 = OpTypeFunction %void
%bool = OpTypeBool

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@ -1,5 +1,3 @@
SKIP: FAILED
static uint x_1 = 0u;
static uint x_2 = 0u;
static uint x_3 = 0u;
@ -19,7 +17,7 @@ struct tint_symbol_1 {
};
struct tint_symbol_2 {
uint x_2_1 : SV_Target0;
uint x_4_1 : SV_Target40;
uint x_4_1 : SV_Target6;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
@ -32,11 +30,3 @@ tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1, tint_symbol_3.x_4_1};
return tint_symbol_4;
}
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
error: SV_Target semantic index exceeds maximum (7).
Validation failed.

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@ -27,7 +27,7 @@
OpDecorate %tint_symbol_1 Location 30
OpDecorate %tint_symbol_1 Flat
OpDecorate %tint_symbol_3 Location 0
OpDecorate %tint_symbol_4 Location 40
OpDecorate %tint_symbol_4 Location 6
OpMemberDecorate %main_out 0 Offset 0
OpMemberDecorate %main_out 1 Offset 4
%uint = OpTypeInt 32 0

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@ -13,7 +13,7 @@ fn main_1() {
struct main_out {
[[location(0)]]
x_2_1 : u32;
[[location(40)]]
[[location(6)]]
x_4_1 : u32;
};

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@ -0,0 +1,10 @@
RWByteAddressBuffer myvar : register(u0, space0);
void main_1() {
return;
}
void main() {
main_1();
return;
}

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@ -0,0 +1,23 @@
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ packed_float2 el;
/* 0x0008 */ int8_t tint_pad[56];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct S {
/* 0x0000 */ tint_array_wrapper field0;
};
void main_1() {
return;
}
fragment void tint_symbol() {
main_1();
return;
}

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@ -0,0 +1,38 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 16
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %S "S"
OpMemberName %S 0 "field0"
OpName %myvar "myvar"
OpName %main_1 "main_1"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpDecorate %_arr_v2float_uint_3 ArrayStride 64
OpDecorate %myvar DescriptorSet 0
OpDecorate %myvar Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3
%S = OpTypeStruct %_arr_v2float_uint_3
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%myvar = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%void = OpTypeVoid
%9 = OpTypeFunction %void
%main_1 = OpFunction %void None %9
%12 = OpLabel
OpReturn
OpFunctionEnd
%main = OpFunction %void None %9
%14 = OpLabel
%15 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,15 @@
[[block]]
struct S {
field0 : [[stride(64)]] array<vec2<f32>, 3>;
};
[[group(0), binding(0)]] var<storage, read_write> myvar : S;
fn main_1() {
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}

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@ -0,0 +1,10 @@
RWByteAddressBuffer myvar : register(u0, space0);
void main_1() {
return;
}
void main() {
main_1();
return;
}

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@ -0,0 +1,16 @@
#include <metal_stdlib>
using namespace metal;
struct S {
/* 0x0000 */ float3x2 field0;
};
void main_1() {
return;
}
fragment void tint_symbol() {
main_1();
return;
}

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@ -0,0 +1,37 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 14
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %S "S"
OpMemberName %S 0 "field0"
OpName %myvar "myvar"
OpName %main_1 "main_1"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 8
OpDecorate %myvar DescriptorSet 0
OpDecorate %myvar Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%S = OpTypeStruct %mat3v2float
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%myvar = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%void = OpTypeVoid
%7 = OpTypeFunction %void
%main_1 = OpFunction %void None %7
%10 = OpLabel
OpReturn
OpFunctionEnd
%main = OpFunction %void None %7
%12 = OpLabel
%13 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,15 @@
[[block]]
struct S {
field0 : mat3x2<f32>;
};
[[group(0), binding(0)]] var<storage, read_write> myvar : S;
fn main_1() {
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}

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@ -0,0 +1,32 @@
void main_1() {
const uint u1 = 10u;
const uint u2 = 15u;
const uint u3 = 20u;
const int i1 = 30;
const int i2 = 35;
const int i3 = 40;
const float f1 = 50.0f;
const float f2 = 60.0f;
const float f3 = 70.0f;
const uint2 v2u1 = uint2(10u, 20u);
const uint2 v2u2 = uint2(20u, 10u);
const uint2 v2u3 = uint2(15u, 15u);
const int2 v2i1 = int2(30, 40);
const int2 v2i2 = int2(40, 30);
const int2 v2i3 = int2(35, 35);
const float2 v2f1 = float2(50.0f, 60.0f);
const float2 v2f2 = float2(60.0f, 50.0f);
const float2 v2f3 = float2(70.0f, 70.0f);
const float3 v3f1 = float3(50.0f, 60.0f, 70.0f);
const float3 v3f2 = float3(60.0f, 70.0f, 50.0f);
const float4 v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f);
const float4 v4f2 = v4f1;
const float x_1 = ldexp(f1, int(u1));
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

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@ -0,0 +1,35 @@
#include <metal_stdlib>
using namespace metal;
void main_1() {
uint const u1 = 10u;
uint const u2 = 15u;
uint const u3 = 20u;
int const i1 = 30;
int const i2 = 35;
int const i3 = 40;
float const f1 = 50.0f;
float const f2 = 60.0f;
float const f3 = 70.0f;
uint2 const v2u1 = uint2(10u, 20u);
uint2 const v2u2 = uint2(20u, 10u);
uint2 const v2u3 = uint2(15u, 15u);
int2 const v2i1 = int2(30, 40);
int2 const v2i2 = int2(40, 30);
int2 const v2i3 = int2(35, 35);
float2 const v2f1 = float2(50.0f, 60.0f);
float2 const v2f2 = float2(60.0f, 50.0f);
float2 const v2f3 = float2(70.0f, 70.0f);
float3 const v3f1 = float3(50.0f, 60.0f, 70.0f);
float3 const v3f2 = float3(60.0f, 70.0f, 50.0f);
float4 const v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f);
float4 const v4f2 = v4f1;
float const x_1 = ldexp(f1, int(u1));
return;
}
kernel void tint_symbol() {
main_1();
return;
}

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@ -0,0 +1,54 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 40
; Schema: 0
OpCapability Shader
%35 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main_1 "main_1"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%uint_15 = OpConstant %uint 15
%uint_20 = OpConstant %uint 20
%int = OpTypeInt 32 1
%int_30 = OpConstant %int 30
%int_35 = OpConstant %int 35
%int_40 = OpConstant %int 40
%float = OpTypeFloat 32
%float_50 = OpConstant %float 50
%float_60 = OpConstant %float 60
%float_70 = OpConstant %float 70
%v2uint = OpTypeVector %uint 2
%18 = OpConstantComposite %v2uint %uint_10 %uint_20
%19 = OpConstantComposite %v2uint %uint_20 %uint_10
%20 = OpConstantComposite %v2uint %uint_15 %uint_15
%v2int = OpTypeVector %int 2
%22 = OpConstantComposite %v2int %int_30 %int_40
%23 = OpConstantComposite %v2int %int_40 %int_30
%24 = OpConstantComposite %v2int %int_35 %int_35
%v2float = OpTypeVector %float 2
%26 = OpConstantComposite %v2float %float_50 %float_60
%27 = OpConstantComposite %v2float %float_60 %float_50
%28 = OpConstantComposite %v2float %float_70 %float_70
%v3float = OpTypeVector %float 3
%30 = OpConstantComposite %v3float %float_50 %float_60 %float_70
%31 = OpConstantComposite %v3float %float_60 %float_70 %float_50
%v4float = OpTypeVector %float 4
%33 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50
%main_1 = OpFunction %void None %1
%4 = OpLabel
%36 = OpBitcast %int %uint_10
%34 = OpExtInst %float %35 Ldexp %float_50 %36
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%38 = OpLabel
%39 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,31 @@
fn main_1() {
let u1 : u32 = 10u;
let u2 : u32 = 15u;
let u3 : u32 = 20u;
let i1 : i32 = 30;
let i2 : i32 = 35;
let i3 : i32 = 40;
let f1 : f32 = 50.0;
let f2 : f32 = 60.0;
let f3 : f32 = 70.0;
let v2u1 : vec2<u32> = vec2<u32>(10u, 20u);
let v2u2 : vec2<u32> = vec2<u32>(20u, 10u);
let v2u3 : vec2<u32> = vec2<u32>(15u, 15u);
let v2i1 : vec2<i32> = vec2<i32>(30, 40);
let v2i2 : vec2<i32> = vec2<i32>(40, 30);
let v2i3 : vec2<i32> = vec2<i32>(35, 35);
let v2f1 : vec2<f32> = vec2<f32>(50.0, 60.0);
let v2f2 : vec2<f32> = vec2<f32>(60.0, 50.0);
let v2f3 : vec2<f32> = vec2<f32>(70.0, 70.0);
let v3f1 : vec3<f32> = vec3<f32>(50.0, 60.0, 70.0);
let v3f2 : vec3<f32> = vec3<f32>(60.0, 70.0, 50.0);
let v4f1 : vec4<f32> = vec4<f32>(50.0, 50.0, 50.0, 50.0);
let v4f2 : vec4<f32> = v4f1;
let x_1 : f32 = ldexp(f1, i32(u1));
return;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn main() {
main_1();
}

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@ -0,0 +1,32 @@
void main_1() {
const uint u1 = 10u;
const uint u2 = 15u;
const uint u3 = 20u;
const int i1 = 30;
const int i2 = 35;
const int i3 = 40;
const float f1 = 50.0f;
const float f2 = 60.0f;
const float f3 = 70.0f;
const uint2 v2u1 = uint2(10u, 20u);
const uint2 v2u2 = uint2(20u, 10u);
const uint2 v2u3 = uint2(15u, 15u);
const int2 v2i1 = int2(30, 40);
const int2 v2i2 = int2(40, 30);
const int2 v2i3 = int2(35, 35);
const float2 v2f1 = float2(50.0f, 60.0f);
const float2 v2f2 = float2(60.0f, 50.0f);
const float2 v2f3 = float2(70.0f, 70.0f);
const float3 v3f1 = float3(50.0f, 60.0f, 70.0f);
const float3 v3f2 = float3(60.0f, 70.0f, 50.0f);
const float4 v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f);
const float4 v4f2 = v4f1;
const float2 x_1 = ldexp(v2f1, int2(v2u1));
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}

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#include <metal_stdlib>
using namespace metal;
void main_1() {
uint const u1 = 10u;
uint const u2 = 15u;
uint const u3 = 20u;
int const i1 = 30;
int const i2 = 35;
int const i3 = 40;
float const f1 = 50.0f;
float const f2 = 60.0f;
float const f3 = 70.0f;
uint2 const v2u1 = uint2(10u, 20u);
uint2 const v2u2 = uint2(20u, 10u);
uint2 const v2u3 = uint2(15u, 15u);
int2 const v2i1 = int2(30, 40);
int2 const v2i2 = int2(40, 30);
int2 const v2i3 = int2(35, 35);
float2 const v2f1 = float2(50.0f, 60.0f);
float2 const v2f2 = float2(60.0f, 50.0f);
float2 const v2f3 = float2(70.0f, 70.0f);
float3 const v3f1 = float3(50.0f, 60.0f, 70.0f);
float3 const v3f2 = float3(60.0f, 70.0f, 50.0f);
float4 const v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f);
float4 const v4f2 = v4f1;
float2 const x_1 = ldexp(v2f1, int2(v2u1));
return;
}
kernel void tint_symbol() {
main_1();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 40
; Schema: 0
OpCapability Shader
%35 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main_1 "main_1"
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%uint_15 = OpConstant %uint 15
%uint_20 = OpConstant %uint 20
%int = OpTypeInt 32 1
%int_30 = OpConstant %int 30
%int_35 = OpConstant %int 35
%int_40 = OpConstant %int 40
%float = OpTypeFloat 32
%float_50 = OpConstant %float 50
%float_60 = OpConstant %float 60
%float_70 = OpConstant %float 70
%v2uint = OpTypeVector %uint 2
%18 = OpConstantComposite %v2uint %uint_10 %uint_20
%19 = OpConstantComposite %v2uint %uint_20 %uint_10
%20 = OpConstantComposite %v2uint %uint_15 %uint_15
%v2int = OpTypeVector %int 2
%22 = OpConstantComposite %v2int %int_30 %int_40
%23 = OpConstantComposite %v2int %int_40 %int_30
%24 = OpConstantComposite %v2int %int_35 %int_35
%v2float = OpTypeVector %float 2
%26 = OpConstantComposite %v2float %float_50 %float_60
%27 = OpConstantComposite %v2float %float_60 %float_50
%28 = OpConstantComposite %v2float %float_70 %float_70
%v3float = OpTypeVector %float 3
%30 = OpConstantComposite %v3float %float_50 %float_60 %float_70
%31 = OpConstantComposite %v3float %float_60 %float_70 %float_50
%v4float = OpTypeVector %float 4
%33 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50
%main_1 = OpFunction %void None %1
%4 = OpLabel
%36 = OpBitcast %v2int %18
%34 = OpExtInst %v2float %35 Ldexp %26 %36
OpReturn
OpFunctionEnd
%main = OpFunction %void None %1
%38 = OpLabel
%39 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

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fn main_1() {
let u1 : u32 = 10u;
let u2 : u32 = 15u;
let u3 : u32 = 20u;
let i1 : i32 = 30;
let i2 : i32 = 35;
let i3 : i32 = 40;
let f1 : f32 = 50.0;
let f2 : f32 = 60.0;
let f3 : f32 = 70.0;
let v2u1 : vec2<u32> = vec2<u32>(10u, 20u);
let v2u2 : vec2<u32> = vec2<u32>(20u, 10u);
let v2u3 : vec2<u32> = vec2<u32>(15u, 15u);
let v2i1 : vec2<i32> = vec2<i32>(30, 40);
let v2i2 : vec2<i32> = vec2<i32>(40, 30);
let v2i3 : vec2<i32> = vec2<i32>(35, 35);
let v2f1 : vec2<f32> = vec2<f32>(50.0, 60.0);
let v2f2 : vec2<f32> = vec2<f32>(60.0, 50.0);
let v2f3 : vec2<f32> = vec2<f32>(70.0, 70.0);
let v3f1 : vec3<f32> = vec3<f32>(50.0, 60.0, 70.0);
let v3f2 : vec3<f32> = vec3<f32>(60.0, 70.0, 50.0);
let v4f1 : vec4<f32> = vec4<f32>(50.0, 50.0, 50.0, 50.0);
let v4f2 : vec4<f32> = v4f1;
let x_1 : vec2<f32> = ldexp(v2f1, vec2<i32>(v2u1));
return;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn main() {
main_1();
}