mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-01 04:01:26 +00:00
Add missing WebGPU limits to Constants.h
This will help check that the Vulkan devices are enough for WebGPU in a following CL. In addition to additional limits this CL: - Change maxColorAttachments 4 -> 8 to match WebGPU - Renames kMinDynamicBufferOffsetAlignment to kMinUniformBufferOffsetAlignment. - Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride. - Changes validation of buffer offsets to use the separate uniform and storage limits (but no test is added because they are the same). - Adds validation and a test for kMaxStorageBufferBindingSize. - Augment the null::Device memory limit for that new test (it allocates a buffer of 512MB). - Fix the maxColorAttachment test to not use hardcoded values. Bug: dawn:796 Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
895bc934bb
commit
73b7cd624f
@ -37,7 +37,7 @@ float RandomFloat(float min, float max) {
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constexpr size_t kNumTriangles = 10000;
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struct alignas(kMinDynamicBufferOffsetAlignment) ShaderData {
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struct alignas(kMinUniformBufferOffsetAlignment) ShaderData {
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float scale;
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float time;
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float offsetX;
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@ -20,26 +20,31 @@
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static constexpr uint32_t kMaxBindGroups = 4u;
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static constexpr uint8_t kMaxVertexAttributes = 16u;
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static constexpr uint8_t kMaxVertexBuffers = 8u;
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static constexpr uint32_t kMaxVertexBufferStride = 2048u;
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static constexpr uint32_t kMaxVertexBufferArrayStride = 2048u;
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static constexpr uint32_t kNumStages = 3;
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static constexpr uint8_t kMaxColorAttachments = 4u;
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static constexpr uint8_t kMaxColorAttachments = 8u;
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static constexpr uint32_t kTextureBytesPerRowAlignment = 256u;
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// Dynamic buffer offsets require offset to be divisible by 256
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static constexpr uint64_t kMinDynamicBufferOffsetAlignment = 256u;
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static constexpr uint32_t kMaxInterStageShaderComponents = 60u;
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static constexpr uint32_t kMaxComputeWorkgroupStorageSize = 16352u;
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static constexpr uint32_t kMaxComputeWorkgroupInvocations = 256u;
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static constexpr uint32_t kMaxComputePerDimensionDispatchSize = 65535u;
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// Per stage limits
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static constexpr uint32_t kMaxSampledTexturesPerShaderStage = 16;
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static constexpr uint32_t kMaxSamplersPerShaderStage = 16;
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static constexpr uint32_t kMaxStorageBuffersPerShaderStage = 8;
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static constexpr uint32_t kMaxStorageTexturesPerShaderStage = 8;
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static constexpr uint32_t kMaxStorageTexturesPerShaderStage = 4;
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static constexpr uint32_t kMaxUniformBuffersPerShaderStage = 12;
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// Per pipeline layout limits
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static constexpr uint32_t kMaxDynamicUniformBuffersPerPipelineLayout = 8u;
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static constexpr uint32_t kMaxDynamicStorageBuffersPerPipelineLayout = 4u;
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// Max size of uniform buffer binding
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// Buffer binding constraints
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static constexpr uint64_t kMaxUniformBufferBindingSize = 16384u;
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static constexpr uint64_t kMaxStorageBufferBindingSize = 134217728u;
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static constexpr uint64_t kMinUniformBufferOffsetAlignment = 256u;
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static constexpr uint64_t kMinStorageBufferOffsetAlignment = 256u;
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// Indirect command sizes
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static constexpr uint64_t kDispatchIndirectSize = 3 * sizeof(uint32_t);
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@ -44,19 +44,23 @@ namespace dawn_native {
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wgpu::BufferUsage requiredUsage;
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uint64_t maxBindingSize;
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uint64_t requiredBindingAlignment;
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switch (bindingInfo.buffer.type) {
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case wgpu::BufferBindingType::Uniform:
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requiredUsage = wgpu::BufferUsage::Uniform;
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maxBindingSize = kMaxUniformBufferBindingSize;
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requiredBindingAlignment = kMinUniformBufferOffsetAlignment;
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break;
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case wgpu::BufferBindingType::Storage:
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case wgpu::BufferBindingType::ReadOnlyStorage:
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requiredUsage = wgpu::BufferUsage::Storage;
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maxBindingSize = std::numeric_limits<uint64_t>::max();
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maxBindingSize = kMaxStorageBufferBindingSize;
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requiredBindingAlignment = kMinStorageBufferOffsetAlignment;
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break;
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case kInternalStorageBufferBinding:
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requiredUsage = kInternalStorageBuffer;
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maxBindingSize = std::numeric_limits<uint64_t>::max();
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maxBindingSize = kMaxStorageBufferBindingSize;
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requiredBindingAlignment = kMinStorageBufferOffsetAlignment;
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break;
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case wgpu::BufferBindingType::Undefined:
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UNREACHABLE();
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@ -85,9 +89,9 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Buffer binding doesn't fit in the buffer");
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}
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if (!IsAligned(entry.offset, 256)) {
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if (!IsAligned(entry.offset, requiredBindingAlignment)) {
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return DAWN_VALIDATION_ERROR(
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"Buffer offset for bind group needs to be 256-byte aligned");
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"Buffer offset for bind group needs to satisfy the minimum alignment");
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}
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if (!(entry.buffer->GetUsage() & requiredUsage)) {
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@ -123,7 +123,22 @@ namespace dawn_native {
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ASSERT(bindingInfo.bindingType == BindingInfoType::Buffer);
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ASSERT(bindingInfo.buffer.hasDynamicOffset);
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if (dynamicOffsets[i] % kMinDynamicBufferOffsetAlignment != 0) {
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uint64_t requiredAlignment;
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switch (bindingInfo.buffer.type) {
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case wgpu::BufferBindingType::Uniform:
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requiredAlignment = kMinUniformBufferOffsetAlignment;
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break;
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case wgpu::BufferBindingType::Storage:
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case wgpu::BufferBindingType::ReadOnlyStorage:
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case kInternalStorageBufferBinding:
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requiredAlignment = kMinStorageBufferOffsetAlignment;
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requiredAlignment = kMinStorageBufferOffsetAlignment;
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break;
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case wgpu::BufferBindingType::Undefined:
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UNREACHABLE();
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}
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if (!IsAligned(dynamicOffsets[i], requiredAlignment)) {
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return DAWN_VALIDATION_ERROR("Dynamic Buffer Offset need to be aligned");
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}
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@ -39,16 +39,16 @@ namespace dawn_native {
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}
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// No underflow is possible because the max vertex format size is smaller than
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// kMaxVertexBufferStride.
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ASSERT(kMaxVertexBufferStride >= dawn::VertexFormatSize(attribute->format));
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// kMaxVertexBufferArrayStride.
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ASSERT(kMaxVertexBufferArrayStride >= dawn::VertexFormatSize(attribute->format));
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if (attribute->offset >
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kMaxVertexBufferStride - dawn::VertexFormatSize(attribute->format)) {
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kMaxVertexBufferArrayStride - dawn::VertexFormatSize(attribute->format)) {
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return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds");
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}
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// No overflow is possible because the offset is already validated to be less
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// than kMaxVertexBufferStride.
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ASSERT(attribute->offset < kMaxVertexBufferStride);
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// than kMaxVertexBufferArrayStride.
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ASSERT(attribute->offset < kMaxVertexBufferArrayStride);
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if (vertexBufferStride > 0 &&
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attribute->offset + dawn::VertexFormatSize(attribute->format) >
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vertexBufferStride) {
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@ -73,7 +73,7 @@ namespace dawn_native {
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const VertexBufferLayout* buffer,
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std::bitset<kMaxVertexAttributes>* attributesSetMask) {
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DAWN_TRY(ValidateInputStepMode(buffer->stepMode));
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if (buffer->arrayStride > kMaxVertexBufferStride) {
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if (buffer->arrayStride > kMaxVertexBufferArrayStride) {
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return DAWN_VALIDATION_ERROR("Setting arrayStride out of bounds");
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}
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@ -160,7 +160,7 @@ namespace dawn_native { namespace null {
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std::vector<std::unique_ptr<PendingOperation>> mPendingOperations;
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static constexpr uint64_t kMaxMemoryUsage = 256 * 1024 * 1024;
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static constexpr uint64_t kMaxMemoryUsage = 512 * 1024 * 1024;
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size_t mMemoryUsage = 0;
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};
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@ -542,7 +542,7 @@ TEST_P(BindGroupTests, SetDynamicBindGroupBeforePipeline) {
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std::array<float, 4> color0 = {1, 0, 0, 0.501};
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std::array<float, 4> color1 = {0, 1, 0, 0.501};
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size_t color1Offset = Align(sizeof(color0), kMinDynamicBufferOffsetAlignment);
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size_t color1Offset = Align(sizeof(color0), kMinUniformBufferOffsetAlignment);
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std::vector<uint8_t> data(color1Offset + sizeof(color1));
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memcpy(data.data(), color0.data(), sizeof(color0));
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@ -612,7 +612,7 @@ TEST_P(BindGroupTests, BindGroupsPersistAfterPipelineChange) {
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std::array<float, 4> color0 = {1, 0, 0, 0.5};
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std::array<float, 4> color1 = {0, 1, 0, 0.5};
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size_t color1Offset = Align(sizeof(color0), kMinDynamicBufferOffsetAlignment);
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size_t color1Offset = Align(sizeof(color0), kMinUniformBufferOffsetAlignment);
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std::vector<uint8_t> data(color1Offset + sizeof(color1));
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memcpy(data.data(), color0.data(), sizeof(color0));
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@ -699,9 +699,9 @@ TEST_P(BindGroupTests, DrawThenChangePipelineAndBindGroup) {
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std::array<float, 4> color2 = {0, 0, 0, 0.501};
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std::array<float, 4> color3 = {0, 0, 1, 0};
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size_t color1Offset = Align(sizeof(color0), kMinDynamicBufferOffsetAlignment);
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size_t color2Offset = Align(color1Offset + sizeof(color1), kMinDynamicBufferOffsetAlignment);
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size_t color3Offset = Align(color2Offset + sizeof(color2), kMinDynamicBufferOffsetAlignment);
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size_t color1Offset = Align(sizeof(color0), kMinUniformBufferOffsetAlignment);
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size_t color2Offset = Align(color1Offset + sizeof(color1), kMinUniformBufferOffsetAlignment);
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size_t color3Offset = Align(color2Offset + sizeof(color2), kMinUniformBufferOffsetAlignment);
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std::vector<uint8_t> data(color3Offset + sizeof(color3), 0);
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memcpy(data.data(), color0.data(), sizeof(color0));
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@ -773,14 +773,14 @@ TEST_P(BindGroupTests, DynamicOffsetOrder) {
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// We will put the following values and the respective offsets into a buffer.
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// The test will ensure that the correct dynamic offset is applied to each buffer by reading the
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// value from an offset binding.
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std::array<uint32_t, 3> offsets = {3 * kMinDynamicBufferOffsetAlignment,
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1 * kMinDynamicBufferOffsetAlignment,
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2 * kMinDynamicBufferOffsetAlignment};
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std::array<uint32_t, 3> offsets = {3 * kMinUniformBufferOffsetAlignment,
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1 * kMinUniformBufferOffsetAlignment,
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2 * kMinUniformBufferOffsetAlignment};
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std::array<uint32_t, 3> values = {21, 67, 32};
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// Create three buffers large enough to by offset by the largest offset.
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = 3 * kMinDynamicBufferOffsetAlignment + sizeof(uint32_t);
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bufferDescriptor.size = 3 * kMinUniformBufferOffsetAlignment + sizeof(uint32_t);
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bufferDescriptor.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer0 = device.CreateBuffer(&bufferDescriptor);
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@ -18,7 +18,7 @@
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#include "utils/WGPUHelpers.h"
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constexpr uint32_t kRTSize = 400;
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constexpr uint32_t kBufferElementsCount = kMinDynamicBufferOffsetAlignment / sizeof(uint32_t) + 2;
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constexpr uint32_t kBufferElementsCount = kMinUniformBufferOffsetAlignment / sizeof(uint32_t) + 2;
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constexpr uint32_t kBufferSize = kBufferElementsCount * sizeof(uint32_t);
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constexpr uint32_t kBindingSize = 8;
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@ -261,8 +261,8 @@ TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
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kMinDynamicBufferOffsetAlignment};
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std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
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kMinUniformBufferOffsetAlignment};
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wgpu::RenderPassEncoder renderPassEncoder =
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commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
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renderPassEncoder.SetPipeline(pipeline);
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@ -275,7 +275,7 @@ TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) {
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std::vector<uint32_t> expectedData = {6, 8};
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
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kMinDynamicBufferOffsetAlignment, expectedData.size());
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kMinUniformBufferOffsetAlignment, expectedData.size());
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}
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// Dynamic offsets are all zero and no effect to result.
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@ -301,8 +301,8 @@ TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) {
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TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) {
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wgpu::ComputePipeline pipeline = CreateComputePipeline();
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std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
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kMinDynamicBufferOffsetAlignment};
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std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
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kMinUniformBufferOffsetAlignment};
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
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@ -315,7 +315,7 @@ TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) {
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std::vector<uint32_t> expectedData = {6, 8};
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
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kMinDynamicBufferOffsetAlignment, expectedData.size());
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kMinUniformBufferOffsetAlignment, expectedData.size());
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}
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// Test inherit dynamic offsets on render pipeline
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@ -327,8 +327,8 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
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kMinDynamicBufferOffsetAlignment};
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std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
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kMinUniformBufferOffsetAlignment};
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wgpu::RenderPassEncoder renderPassEncoder =
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commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
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renderPassEncoder.SetPipeline(pipeline);
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@ -344,7 +344,7 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) {
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std::vector<uint32_t> expectedData = {12, 16};
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
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kMinDynamicBufferOffsetAlignment, expectedData.size());
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kMinUniformBufferOffsetAlignment, expectedData.size());
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}
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// Test inherit dynamic offsets on compute pipeline
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@ -356,8 +356,8 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) {
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wgpu::ComputePipeline pipeline = CreateComputePipeline();
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wgpu::ComputePipeline testPipeline = CreateComputePipeline(true);
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std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
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kMinDynamicBufferOffsetAlignment};
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std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
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kMinUniformBufferOffsetAlignment};
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
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@ -373,7 +373,7 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) {
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std::vector<uint32_t> expectedData = {12, 16};
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
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kMinDynamicBufferOffsetAlignment, expectedData.size());
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kMinUniformBufferOffsetAlignment, expectedData.size());
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}
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// Setting multiple dynamic offsets for the same bindgroup in one render pass.
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@ -384,8 +384,8 @@ TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffestsMultipleTimesRenderPipeline
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
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kMinDynamicBufferOffsetAlignment};
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std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
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kMinUniformBufferOffsetAlignment};
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std::array<uint32_t, 2> testOffsets = {0, 0};
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wgpu::RenderPassEncoder renderPassEncoder =
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@ -408,8 +408,8 @@ TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffestsMultipleTimesRenderPipeline
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TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesComputePipeline) {
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wgpu::ComputePipeline pipeline = CreateComputePipeline();
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std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
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kMinDynamicBufferOffsetAlignment};
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std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
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kMinUniformBufferOffsetAlignment};
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std::array<uint32_t, 2> testOffsets = {0, 0};
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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@ -270,7 +270,7 @@ void DrawCallPerf::SetUp() {
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DawnPerfTestWithParams::SetUp();
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// Compute aligned uniform / vertex data sizes.
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mAlignedUniformSize = Align(kUniformSize, kMinDynamicBufferOffsetAlignment);
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mAlignedUniformSize = Align(kUniformSize, kMinUniformBufferOffsetAlignment);
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mAlignedVertexDataSize = Align(sizeof(kVertexData), 4);
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// Initialize uniform buffer data.
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@ -731,6 +731,36 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) {
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utils::MakeBindGroup(device, storageLayout, {{0, buffer, 0, 2 * kMaxUniformBufferBindingSize}});
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}
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// Tests constraints to be sure the storage buffer binding isn't too large
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TEST_F(BindGroupValidationTest, MaxStorageBufferBindingSize) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = 2 * kMaxStorageBufferBindingSize;
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descriptor.usage = wgpu::BufferUsage::Storage;
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
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// Success case, this is exactly the limit
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utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxStorageBufferBindingSize}});
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// Success case, this is one less than the limit (check it is not an alignment constraint)
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utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxStorageBufferBindingSize - 1}});
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wgpu::BindGroupLayout doubleUniformLayout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage},
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{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
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// Success case, individual bindings don't exceed the limit
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utils::MakeBindGroup(device, doubleUniformLayout,
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{{0, buffer, 0, kMaxStorageBufferBindingSize},
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{1, buffer, kMaxStorageBufferBindingSize, kMaxStorageBufferBindingSize}});
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// Error case, this is above the limit
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, uniformLayout,
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{{0, buffer, 0, kMaxStorageBufferBindingSize + 1}}));
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}
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// Test what happens when the layout is an error.
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TEST_F(BindGroupValidationTest, ErrorLayout) {
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wgpu::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(
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@ -1267,7 +1297,7 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledTextureComponentType) {
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}));
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}
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constexpr uint64_t kBufferSize = 3 * kMinDynamicBufferOffsetAlignment + 8;
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constexpr uint64_t kBufferSize = 3 * kMinUniformBufferOffsetAlignment + 8;
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constexpr uint32_t kBindingSize = 9;
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class SetBindGroupValidationTest : public ValidationTest {
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@ -1610,11 +1640,11 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
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// end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit
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// the out-of-bounds condition during validation.
|
||||
wgpu::Buffer buffer3x =
|
||||
CreateBuffer(3 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
|
||||
CreateBuffer(3 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
|
||||
wgpu::Buffer buffer2x =
|
||||
CreateBuffer(2 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
|
||||
CreateBuffer(2 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
|
||||
wgpu::Buffer buffer1x =
|
||||
CreateBuffer(1 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Uniform);
|
||||
CreateBuffer(1 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Uniform);
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
|
||||
{
|
||||
{0, buffer3x, 0, 4},
|
||||
@ -1638,7 +1668,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
||||
// Offset the first binding to touch the end of the buffer. Should succeed.
|
||||
// Will fail if the offset is applied to the first or second bindings since their buffers
|
||||
// are too small.
|
||||
offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment,
|
||||
offsets = {/* binding 0 */ 3 * kMinUniformBufferOffsetAlignment,
|
||||
/* binding 2 */ 0,
|
||||
/* binding 3 */ 0};
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
@ -1650,7 +1680,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
||||
{
|
||||
// Offset the second binding to touch the end of the buffer. Should succeed.
|
||||
offsets = {/* binding 0 */ 0,
|
||||
/* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment,
|
||||
/* binding 2 */ 1 * kMinUniformBufferOffsetAlignment,
|
||||
/* binding 3 */ 0};
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
@ -1664,7 +1694,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
||||
// is too small.
|
||||
offsets = {/* binding 0 */ 0,
|
||||
/* binding 2 */ 0,
|
||||
/* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment};
|
||||
/* binding 3 */ 2 * kMinUniformBufferOffsetAlignment};
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
|
||||
@ -1673,9 +1703,9 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
||||
}
|
||||
{
|
||||
// Offset each binding to touch the end of their buffer. Should succeed.
|
||||
offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment,
|
||||
/* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment,
|
||||
/* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment};
|
||||
offsets = {/* binding 0 */ 3 * kMinUniformBufferOffsetAlignment,
|
||||
/* binding 2 */ 1 * kMinUniformBufferOffsetAlignment,
|
||||
/* binding 3 */ 2 * kMinUniformBufferOffsetAlignment};
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
|
||||
|
@ -101,45 +101,30 @@ namespace {
|
||||
|
||||
// Test OOB color attachment indices are handled
|
||||
TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
|
||||
wgpu::TextureView color0 =
|
||||
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
|
||||
wgpu::TextureView color1 =
|
||||
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
|
||||
wgpu::TextureView color2 =
|
||||
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
|
||||
wgpu::TextureView color3 =
|
||||
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
|
||||
// For setting the color attachment, control case
|
||||
std::array<wgpu::RenderPassColorAttachmentDescriptor, kMaxColorAttachments + 1>
|
||||
colorAttachments;
|
||||
for (uint32_t i = 0; i < colorAttachments.size(); i++) {
|
||||
colorAttachments[i].view =
|
||||
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
|
||||
colorAttachments[i].resolveTarget = nullptr;
|
||||
colorAttachments[i].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
colorAttachments[i].loadOp = wgpu::LoadOp::Clear;
|
||||
colorAttachments[i].storeOp = wgpu::StoreOp::Store;
|
||||
}
|
||||
|
||||
// Control case: kMaxColorAttachments is valid.
|
||||
{
|
||||
utils::ComboRenderPassDescriptor renderPass({color0, color1, color2, color3});
|
||||
wgpu::RenderPassDescriptor renderPass;
|
||||
renderPass.colorAttachmentCount = kMaxColorAttachments;
|
||||
renderPass.colorAttachments = colorAttachments.data();
|
||||
renderPass.depthStencilAttachment = nullptr;
|
||||
AssertBeginRenderPassSuccess(&renderPass);
|
||||
}
|
||||
// For setting the color attachment, OOB
|
||||
|
||||
// Error case: kMaxColorAttachments + 1 is an error.
|
||||
{
|
||||
// We cannot use utils::ComboRenderPassDescriptor here because it only supports at most
|
||||
// kMaxColorAttachments(4) color attachments.
|
||||
std::array<wgpu::RenderPassColorAttachmentDescriptor, 5> colorAttachments;
|
||||
colorAttachments[0].view = color0;
|
||||
colorAttachments[0].resolveTarget = nullptr;
|
||||
colorAttachments[0].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
colorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
||||
colorAttachments[0].storeOp = wgpu::StoreOp::Store;
|
||||
|
||||
colorAttachments[1] = colorAttachments[0];
|
||||
colorAttachments[1].view = color1;
|
||||
|
||||
colorAttachments[2] = colorAttachments[0];
|
||||
colorAttachments[2].view = color2;
|
||||
|
||||
colorAttachments[3] = colorAttachments[0];
|
||||
colorAttachments[3].view = color3;
|
||||
|
||||
colorAttachments[4] = colorAttachments[0];
|
||||
colorAttachments[4].view =
|
||||
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
|
||||
|
||||
wgpu::RenderPassDescriptor renderPass;
|
||||
renderPass.colorAttachmentCount = 5;
|
||||
renderPass.colorAttachmentCount = kMaxColorAttachments + 1;
|
||||
renderPass.colorAttachments = colorAttachments.data();
|
||||
renderPass.depthStencilAttachment = nullptr;
|
||||
AssertBeginRenderPassError(&renderPass);
|
||||
|
@ -199,12 +199,12 @@ TEST_F(VertexStateTest, SetInputStrideOutOfBounds) {
|
||||
// Control case, setting max input arrayStride
|
||||
utils::ComboVertexStateDescriptor state;
|
||||
state.vertexBufferCount = 1;
|
||||
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferStride;
|
||||
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferArrayStride;
|
||||
state.cVertexBuffers[0].attributeCount = 1;
|
||||
CreatePipeline(true, state, kDummyVertexShader);
|
||||
|
||||
// Test input arrayStride OOB
|
||||
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferStride + 1;
|
||||
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferArrayStride + 1;
|
||||
CreatePipeline(false, state, kDummyVertexShader);
|
||||
}
|
||||
|
||||
@ -283,11 +283,11 @@ TEST_F(VertexStateTest, SetAttributeOffsetOutOfBounds) {
|
||||
utils::ComboVertexStateDescriptor state;
|
||||
state.vertexBufferCount = 1;
|
||||
state.cVertexBuffers[0].attributeCount = 1;
|
||||
state.cAttributes[0].offset = kMaxVertexBufferStride - sizeof(wgpu::VertexFormat::Float32);
|
||||
state.cAttributes[0].offset = kMaxVertexBufferArrayStride - sizeof(wgpu::VertexFormat::Float32);
|
||||
CreatePipeline(true, state, kDummyVertexShader);
|
||||
|
||||
// Test attribute offset out of bounds
|
||||
state.cAttributes[0].offset = kMaxVertexBufferStride - 1;
|
||||
state.cAttributes[0].offset = kMaxVertexBufferArrayStride - 1;
|
||||
CreatePipeline(false, state, kDummyVertexShader);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user