Add missing WebGPU limits to Constants.h

This will help check that the Vulkan devices are enough for WebGPU in
a following CL.

In addition to additional limits this CL:

 - Change maxColorAttachments 4 -> 8 to match WebGPU
 - Renames kMinDynamicBufferOffsetAlignment to
   kMinUniformBufferOffsetAlignment.
 - Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride.
 - Changes validation of buffer offsets to use the separate uniform and
   storage limits (but no test is added because they are the same).
 - Adds validation and a test for kMaxStorageBufferBindingSize.
 - Augment the null::Device memory limit for that new test (it allocates
   a buffer of 512MB).
 - Fix the maxColorAttachment test to not use hardcoded values.

Bug: dawn:796
Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez 2021-06-29 08:12:00 +00:00 committed by Dawn LUCI CQ
parent 895bc934bb
commit 73b7cd624f
12 changed files with 133 additions and 94 deletions

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@ -37,7 +37,7 @@ float RandomFloat(float min, float max) {
constexpr size_t kNumTriangles = 10000;
struct alignas(kMinDynamicBufferOffsetAlignment) ShaderData {
struct alignas(kMinUniformBufferOffsetAlignment) ShaderData {
float scale;
float time;
float offsetX;

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@ -20,26 +20,31 @@
static constexpr uint32_t kMaxBindGroups = 4u;
static constexpr uint8_t kMaxVertexAttributes = 16u;
static constexpr uint8_t kMaxVertexBuffers = 8u;
static constexpr uint32_t kMaxVertexBufferStride = 2048u;
static constexpr uint32_t kMaxVertexBufferArrayStride = 2048u;
static constexpr uint32_t kNumStages = 3;
static constexpr uint8_t kMaxColorAttachments = 4u;
static constexpr uint8_t kMaxColorAttachments = 8u;
static constexpr uint32_t kTextureBytesPerRowAlignment = 256u;
// Dynamic buffer offsets require offset to be divisible by 256
static constexpr uint64_t kMinDynamicBufferOffsetAlignment = 256u;
static constexpr uint32_t kMaxInterStageShaderComponents = 60u;
static constexpr uint32_t kMaxComputeWorkgroupStorageSize = 16352u;
static constexpr uint32_t kMaxComputeWorkgroupInvocations = 256u;
static constexpr uint32_t kMaxComputePerDimensionDispatchSize = 65535u;
// Per stage limits
static constexpr uint32_t kMaxSampledTexturesPerShaderStage = 16;
static constexpr uint32_t kMaxSamplersPerShaderStage = 16;
static constexpr uint32_t kMaxStorageBuffersPerShaderStage = 8;
static constexpr uint32_t kMaxStorageTexturesPerShaderStage = 8;
static constexpr uint32_t kMaxStorageTexturesPerShaderStage = 4;
static constexpr uint32_t kMaxUniformBuffersPerShaderStage = 12;
// Per pipeline layout limits
static constexpr uint32_t kMaxDynamicUniformBuffersPerPipelineLayout = 8u;
static constexpr uint32_t kMaxDynamicStorageBuffersPerPipelineLayout = 4u;
// Max size of uniform buffer binding
// Buffer binding constraints
static constexpr uint64_t kMaxUniformBufferBindingSize = 16384u;
static constexpr uint64_t kMaxStorageBufferBindingSize = 134217728u;
static constexpr uint64_t kMinUniformBufferOffsetAlignment = 256u;
static constexpr uint64_t kMinStorageBufferOffsetAlignment = 256u;
// Indirect command sizes
static constexpr uint64_t kDispatchIndirectSize = 3 * sizeof(uint32_t);

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@ -44,19 +44,23 @@ namespace dawn_native {
wgpu::BufferUsage requiredUsage;
uint64_t maxBindingSize;
uint64_t requiredBindingAlignment;
switch (bindingInfo.buffer.type) {
case wgpu::BufferBindingType::Uniform:
requiredUsage = wgpu::BufferUsage::Uniform;
maxBindingSize = kMaxUniformBufferBindingSize;
requiredBindingAlignment = kMinUniformBufferOffsetAlignment;
break;
case wgpu::BufferBindingType::Storage:
case wgpu::BufferBindingType::ReadOnlyStorage:
requiredUsage = wgpu::BufferUsage::Storage;
maxBindingSize = std::numeric_limits<uint64_t>::max();
maxBindingSize = kMaxStorageBufferBindingSize;
requiredBindingAlignment = kMinStorageBufferOffsetAlignment;
break;
case kInternalStorageBufferBinding:
requiredUsage = kInternalStorageBuffer;
maxBindingSize = std::numeric_limits<uint64_t>::max();
maxBindingSize = kMaxStorageBufferBindingSize;
requiredBindingAlignment = kMinStorageBufferOffsetAlignment;
break;
case wgpu::BufferBindingType::Undefined:
UNREACHABLE();
@ -85,9 +89,9 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("Buffer binding doesn't fit in the buffer");
}
if (!IsAligned(entry.offset, 256)) {
if (!IsAligned(entry.offset, requiredBindingAlignment)) {
return DAWN_VALIDATION_ERROR(
"Buffer offset for bind group needs to be 256-byte aligned");
"Buffer offset for bind group needs to satisfy the minimum alignment");
}
if (!(entry.buffer->GetUsage() & requiredUsage)) {

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@ -123,7 +123,22 @@ namespace dawn_native {
ASSERT(bindingInfo.bindingType == BindingInfoType::Buffer);
ASSERT(bindingInfo.buffer.hasDynamicOffset);
if (dynamicOffsets[i] % kMinDynamicBufferOffsetAlignment != 0) {
uint64_t requiredAlignment;
switch (bindingInfo.buffer.type) {
case wgpu::BufferBindingType::Uniform:
requiredAlignment = kMinUniformBufferOffsetAlignment;
break;
case wgpu::BufferBindingType::Storage:
case wgpu::BufferBindingType::ReadOnlyStorage:
case kInternalStorageBufferBinding:
requiredAlignment = kMinStorageBufferOffsetAlignment;
requiredAlignment = kMinStorageBufferOffsetAlignment;
break;
case wgpu::BufferBindingType::Undefined:
UNREACHABLE();
}
if (!IsAligned(dynamicOffsets[i], requiredAlignment)) {
return DAWN_VALIDATION_ERROR("Dynamic Buffer Offset need to be aligned");
}

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@ -39,16 +39,16 @@ namespace dawn_native {
}
// No underflow is possible because the max vertex format size is smaller than
// kMaxVertexBufferStride.
ASSERT(kMaxVertexBufferStride >= dawn::VertexFormatSize(attribute->format));
// kMaxVertexBufferArrayStride.
ASSERT(kMaxVertexBufferArrayStride >= dawn::VertexFormatSize(attribute->format));
if (attribute->offset >
kMaxVertexBufferStride - dawn::VertexFormatSize(attribute->format)) {
kMaxVertexBufferArrayStride - dawn::VertexFormatSize(attribute->format)) {
return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds");
}
// No overflow is possible because the offset is already validated to be less
// than kMaxVertexBufferStride.
ASSERT(attribute->offset < kMaxVertexBufferStride);
// than kMaxVertexBufferArrayStride.
ASSERT(attribute->offset < kMaxVertexBufferArrayStride);
if (vertexBufferStride > 0 &&
attribute->offset + dawn::VertexFormatSize(attribute->format) >
vertexBufferStride) {
@ -73,7 +73,7 @@ namespace dawn_native {
const VertexBufferLayout* buffer,
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
DAWN_TRY(ValidateInputStepMode(buffer->stepMode));
if (buffer->arrayStride > kMaxVertexBufferStride) {
if (buffer->arrayStride > kMaxVertexBufferArrayStride) {
return DAWN_VALIDATION_ERROR("Setting arrayStride out of bounds");
}

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@ -160,7 +160,7 @@ namespace dawn_native { namespace null {
std::vector<std::unique_ptr<PendingOperation>> mPendingOperations;
static constexpr uint64_t kMaxMemoryUsage = 256 * 1024 * 1024;
static constexpr uint64_t kMaxMemoryUsage = 512 * 1024 * 1024;
size_t mMemoryUsage = 0;
};

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@ -542,7 +542,7 @@ TEST_P(BindGroupTests, SetDynamicBindGroupBeforePipeline) {
std::array<float, 4> color0 = {1, 0, 0, 0.501};
std::array<float, 4> color1 = {0, 1, 0, 0.501};
size_t color1Offset = Align(sizeof(color0), kMinDynamicBufferOffsetAlignment);
size_t color1Offset = Align(sizeof(color0), kMinUniformBufferOffsetAlignment);
std::vector<uint8_t> data(color1Offset + sizeof(color1));
memcpy(data.data(), color0.data(), sizeof(color0));
@ -612,7 +612,7 @@ TEST_P(BindGroupTests, BindGroupsPersistAfterPipelineChange) {
std::array<float, 4> color0 = {1, 0, 0, 0.5};
std::array<float, 4> color1 = {0, 1, 0, 0.5};
size_t color1Offset = Align(sizeof(color0), kMinDynamicBufferOffsetAlignment);
size_t color1Offset = Align(sizeof(color0), kMinUniformBufferOffsetAlignment);
std::vector<uint8_t> data(color1Offset + sizeof(color1));
memcpy(data.data(), color0.data(), sizeof(color0));
@ -699,9 +699,9 @@ TEST_P(BindGroupTests, DrawThenChangePipelineAndBindGroup) {
std::array<float, 4> color2 = {0, 0, 0, 0.501};
std::array<float, 4> color3 = {0, 0, 1, 0};
size_t color1Offset = Align(sizeof(color0), kMinDynamicBufferOffsetAlignment);
size_t color2Offset = Align(color1Offset + sizeof(color1), kMinDynamicBufferOffsetAlignment);
size_t color3Offset = Align(color2Offset + sizeof(color2), kMinDynamicBufferOffsetAlignment);
size_t color1Offset = Align(sizeof(color0), kMinUniformBufferOffsetAlignment);
size_t color2Offset = Align(color1Offset + sizeof(color1), kMinUniformBufferOffsetAlignment);
size_t color3Offset = Align(color2Offset + sizeof(color2), kMinUniformBufferOffsetAlignment);
std::vector<uint8_t> data(color3Offset + sizeof(color3), 0);
memcpy(data.data(), color0.data(), sizeof(color0));
@ -773,14 +773,14 @@ TEST_P(BindGroupTests, DynamicOffsetOrder) {
// We will put the following values and the respective offsets into a buffer.
// The test will ensure that the correct dynamic offset is applied to each buffer by reading the
// value from an offset binding.
std::array<uint32_t, 3> offsets = {3 * kMinDynamicBufferOffsetAlignment,
1 * kMinDynamicBufferOffsetAlignment,
2 * kMinDynamicBufferOffsetAlignment};
std::array<uint32_t, 3> offsets = {3 * kMinUniformBufferOffsetAlignment,
1 * kMinUniformBufferOffsetAlignment,
2 * kMinUniformBufferOffsetAlignment};
std::array<uint32_t, 3> values = {21, 67, 32};
// Create three buffers large enough to by offset by the largest offset.
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 3 * kMinDynamicBufferOffsetAlignment + sizeof(uint32_t);
bufferDescriptor.size = 3 * kMinUniformBufferOffsetAlignment + sizeof(uint32_t);
bufferDescriptor.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer0 = device.CreateBuffer(&bufferDescriptor);

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@ -18,7 +18,7 @@
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 400;
constexpr uint32_t kBufferElementsCount = kMinDynamicBufferOffsetAlignment / sizeof(uint32_t) + 2;
constexpr uint32_t kBufferElementsCount = kMinUniformBufferOffsetAlignment / sizeof(uint32_t) + 2;
constexpr uint32_t kBufferSize = kBufferElementsCount * sizeof(uint32_t);
constexpr uint32_t kBindingSize = 8;
@ -261,8 +261,8 @@ TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
kMinDynamicBufferOffsetAlignment};
std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
kMinUniformBufferOffsetAlignment};
wgpu::RenderPassEncoder renderPassEncoder =
commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
renderPassEncoder.SetPipeline(pipeline);
@ -275,7 +275,7 @@ TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) {
std::vector<uint32_t> expectedData = {6, 8};
EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0);
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
kMinDynamicBufferOffsetAlignment, expectedData.size());
kMinUniformBufferOffsetAlignment, expectedData.size());
}
// Dynamic offsets are all zero and no effect to result.
@ -301,8 +301,8 @@ TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) {
TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) {
wgpu::ComputePipeline pipeline = CreateComputePipeline();
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
kMinDynamicBufferOffsetAlignment};
std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
kMinUniformBufferOffsetAlignment};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
@ -315,7 +315,7 @@ TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) {
std::vector<uint32_t> expectedData = {6, 8};
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
kMinDynamicBufferOffsetAlignment, expectedData.size());
kMinUniformBufferOffsetAlignment, expectedData.size());
}
// Test inherit dynamic offsets on render pipeline
@ -327,8 +327,8 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
kMinDynamicBufferOffsetAlignment};
std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
kMinUniformBufferOffsetAlignment};
wgpu::RenderPassEncoder renderPassEncoder =
commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
renderPassEncoder.SetPipeline(pipeline);
@ -344,7 +344,7 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) {
std::vector<uint32_t> expectedData = {12, 16};
EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0);
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
kMinDynamicBufferOffsetAlignment, expectedData.size());
kMinUniformBufferOffsetAlignment, expectedData.size());
}
// Test inherit dynamic offsets on compute pipeline
@ -356,8 +356,8 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) {
wgpu::ComputePipeline pipeline = CreateComputePipeline();
wgpu::ComputePipeline testPipeline = CreateComputePipeline(true);
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
kMinDynamicBufferOffsetAlignment};
std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
kMinUniformBufferOffsetAlignment};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
@ -373,7 +373,7 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) {
std::vector<uint32_t> expectedData = {12, 16};
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
kMinDynamicBufferOffsetAlignment, expectedData.size());
kMinUniformBufferOffsetAlignment, expectedData.size());
}
// Setting multiple dynamic offsets for the same bindgroup in one render pass.
@ -384,8 +384,8 @@ TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffestsMultipleTimesRenderPipeline
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
kMinDynamicBufferOffsetAlignment};
std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
kMinUniformBufferOffsetAlignment};
std::array<uint32_t, 2> testOffsets = {0, 0};
wgpu::RenderPassEncoder renderPassEncoder =
@ -408,8 +408,8 @@ TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffestsMultipleTimesRenderPipeline
TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesComputePipeline) {
wgpu::ComputePipeline pipeline = CreateComputePipeline();
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
kMinDynamicBufferOffsetAlignment};
std::array<uint32_t, 2> offsets = {kMinUniformBufferOffsetAlignment,
kMinUniformBufferOffsetAlignment};
std::array<uint32_t, 2> testOffsets = {0, 0};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();

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@ -270,7 +270,7 @@ void DrawCallPerf::SetUp() {
DawnPerfTestWithParams::SetUp();
// Compute aligned uniform / vertex data sizes.
mAlignedUniformSize = Align(kUniformSize, kMinDynamicBufferOffsetAlignment);
mAlignedUniformSize = Align(kUniformSize, kMinUniformBufferOffsetAlignment);
mAlignedVertexDataSize = Align(sizeof(kVertexData), 4);
// Initialize uniform buffer data.

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@ -731,6 +731,36 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) {
utils::MakeBindGroup(device, storageLayout, {{0, buffer, 0, 2 * kMaxUniformBufferBindingSize}});
}
// Tests constraints to be sure the storage buffer binding isn't too large
TEST_F(BindGroupValidationTest, MaxStorageBufferBindingSize) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 2 * kMaxStorageBufferBindingSize;
descriptor.usage = wgpu::BufferUsage::Storage;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
// Success case, this is exactly the limit
utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxStorageBufferBindingSize}});
// Success case, this is one less than the limit (check it is not an alignment constraint)
utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxStorageBufferBindingSize - 1}});
wgpu::BindGroupLayout doubleUniformLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage},
{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
// Success case, individual bindings don't exceed the limit
utils::MakeBindGroup(device, doubleUniformLayout,
{{0, buffer, 0, kMaxStorageBufferBindingSize},
{1, buffer, kMaxStorageBufferBindingSize, kMaxStorageBufferBindingSize}});
// Error case, this is above the limit
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, uniformLayout,
{{0, buffer, 0, kMaxStorageBufferBindingSize + 1}}));
}
// Test what happens when the layout is an error.
TEST_F(BindGroupValidationTest, ErrorLayout) {
wgpu::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(
@ -1267,7 +1297,7 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledTextureComponentType) {
}));
}
constexpr uint64_t kBufferSize = 3 * kMinDynamicBufferOffsetAlignment + 8;
constexpr uint64_t kBufferSize = 3 * kMinUniformBufferOffsetAlignment + 8;
constexpr uint32_t kBindingSize = 9;
class SetBindGroupValidationTest : public ValidationTest {
@ -1610,11 +1640,11 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
// end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit
// the out-of-bounds condition during validation.
wgpu::Buffer buffer3x =
CreateBuffer(3 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
CreateBuffer(3 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
wgpu::Buffer buffer2x =
CreateBuffer(2 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
CreateBuffer(2 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
wgpu::Buffer buffer1x =
CreateBuffer(1 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Uniform);
CreateBuffer(1 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Uniform);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
{
{0, buffer3x, 0, 4},
@ -1638,7 +1668,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
// Offset the first binding to touch the end of the buffer. Should succeed.
// Will fail if the offset is applied to the first or second bindings since their buffers
// are too small.
offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment,
offsets = {/* binding 0 */ 3 * kMinUniformBufferOffsetAlignment,
/* binding 2 */ 0,
/* binding 3 */ 0};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
@ -1650,7 +1680,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
{
// Offset the second binding to touch the end of the buffer. Should succeed.
offsets = {/* binding 0 */ 0,
/* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment,
/* binding 2 */ 1 * kMinUniformBufferOffsetAlignment,
/* binding 3 */ 0};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
@ -1664,7 +1694,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
// is too small.
offsets = {/* binding 0 */ 0,
/* binding 2 */ 0,
/* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment};
/* binding 3 */ 2 * kMinUniformBufferOffsetAlignment};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
@ -1673,9 +1703,9 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
}
{
// Offset each binding to touch the end of their buffer. Should succeed.
offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment,
/* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment,
/* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment};
offsets = {/* binding 0 */ 3 * kMinUniformBufferOffsetAlignment,
/* binding 2 */ 1 * kMinUniformBufferOffsetAlignment,
/* binding 3 */ 2 * kMinUniformBufferOffsetAlignment};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());

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@ -101,45 +101,30 @@ namespace {
// Test OOB color attachment indices are handled
TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
wgpu::TextureView color0 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color1 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color2 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color3 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
// For setting the color attachment, control case
std::array<wgpu::RenderPassColorAttachmentDescriptor, kMaxColorAttachments + 1>
colorAttachments;
for (uint32_t i = 0; i < colorAttachments.size(); i++) {
colorAttachments[i].view =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
colorAttachments[i].resolveTarget = nullptr;
colorAttachments[i].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
colorAttachments[i].loadOp = wgpu::LoadOp::Clear;
colorAttachments[i].storeOp = wgpu::StoreOp::Store;
}
// Control case: kMaxColorAttachments is valid.
{
utils::ComboRenderPassDescriptor renderPass({color0, color1, color2, color3});
wgpu::RenderPassDescriptor renderPass;
renderPass.colorAttachmentCount = kMaxColorAttachments;
renderPass.colorAttachments = colorAttachments.data();
renderPass.depthStencilAttachment = nullptr;
AssertBeginRenderPassSuccess(&renderPass);
}
// For setting the color attachment, OOB
// Error case: kMaxColorAttachments + 1 is an error.
{
// We cannot use utils::ComboRenderPassDescriptor here because it only supports at most
// kMaxColorAttachments(4) color attachments.
std::array<wgpu::RenderPassColorAttachmentDescriptor, 5> colorAttachments;
colorAttachments[0].view = color0;
colorAttachments[0].resolveTarget = nullptr;
colorAttachments[0].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
colorAttachments[0].loadOp = wgpu::LoadOp::Clear;
colorAttachments[0].storeOp = wgpu::StoreOp::Store;
colorAttachments[1] = colorAttachments[0];
colorAttachments[1].view = color1;
colorAttachments[2] = colorAttachments[0];
colorAttachments[2].view = color2;
colorAttachments[3] = colorAttachments[0];
colorAttachments[3].view = color3;
colorAttachments[4] = colorAttachments[0];
colorAttachments[4].view =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::RenderPassDescriptor renderPass;
renderPass.colorAttachmentCount = 5;
renderPass.colorAttachmentCount = kMaxColorAttachments + 1;
renderPass.colorAttachments = colorAttachments.data();
renderPass.depthStencilAttachment = nullptr;
AssertBeginRenderPassError(&renderPass);

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@ -199,12 +199,12 @@ TEST_F(VertexStateTest, SetInputStrideOutOfBounds) {
// Control case, setting max input arrayStride
utils::ComboVertexStateDescriptor state;
state.vertexBufferCount = 1;
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferStride;
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferArrayStride;
state.cVertexBuffers[0].attributeCount = 1;
CreatePipeline(true, state, kDummyVertexShader);
// Test input arrayStride OOB
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferStride + 1;
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferArrayStride + 1;
CreatePipeline(false, state, kDummyVertexShader);
}
@ -283,11 +283,11 @@ TEST_F(VertexStateTest, SetAttributeOffsetOutOfBounds) {
utils::ComboVertexStateDescriptor state;
state.vertexBufferCount = 1;
state.cVertexBuffers[0].attributeCount = 1;
state.cAttributes[0].offset = kMaxVertexBufferStride - sizeof(wgpu::VertexFormat::Float32);
state.cAttributes[0].offset = kMaxVertexBufferArrayStride - sizeof(wgpu::VertexFormat::Float32);
CreatePipeline(true, state, kDummyVertexShader);
// Test attribute offset out of bounds
state.cAttributes[0].offset = kMaxVertexBufferStride - 1;
state.cAttributes[0].offset = kMaxVertexBufferArrayStride - 1;
CreatePipeline(false, state, kDummyVertexShader);
}