Use GetBindGroupLayout in BindGroupTests
BUG=dawn:276 Change-Id: I1f00c2ed0d67cae78754223fb4e452c5fe4219ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14401 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@ -124,12 +124,6 @@ protected:
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// Test a bindgroup reused in two command buffers in the same call to queue.Submit().
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// This test passes by not asserting or crashing.
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TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer},
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});
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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const char* shader = R"(
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#version 450
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layout(std140, set = 0, binding = 0) uniform Contents {
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@ -143,7 +137,6 @@ TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
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wgpu::ComputePipelineDescriptor cpDesc;
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cpDesc.layout = pl;
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cpDesc.computeStage.module = module;
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cpDesc.computeStage.entryPoint = "main";
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wgpu::ComputePipeline cp = device.CreateComputePipeline(&cpDesc);
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@ -152,7 +145,8 @@ TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
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bufferDesc.size = sizeof(float);
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bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}});
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wgpu::BindGroup bindGroup =
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utils::MakeBindGroup(device, cp.GetBindGroupLayout(0), {{0, buffer}});
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wgpu::CommandBuffer cb[2];
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cb[0] = CreateSimpleComputeCommandBuffer(cp, bindGroup);
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@ -188,15 +182,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
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fragColor = color;
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})");
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
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{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
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});
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wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
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utils::ComboRenderPipelineDescriptor textureDescriptor(device);
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textureDescriptor.layout = pipelineLayout;
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textureDescriptor.vertexStage.module = vsModule;
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textureDescriptor.cFragmentStage.module = fsModule;
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textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
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@ -218,7 +204,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
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wgpu::Buffer buffer =
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utils::CreateBufferFromData(device, &data, sizeof(data), wgpu::BufferUsage::Uniform);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(
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device, bgl,
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device, pipeline.GetBindGroupLayout(0),
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{{0, buffer, 0, sizeof(Data::transform)}, {1, buffer, 256, sizeof(Data::color)}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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@ -267,16 +253,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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fragColor = texture(sampler2D(tex, samp), gl_FragCoord.xy);
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})");
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
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{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
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{2, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture},
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});
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wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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pipelineDescriptor.layout = pipelineLayout;
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.cFragmentStage.module = fsModule;
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pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
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@ -326,8 +303,9 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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wgpu::Buffer stagingBuffer =
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utils::CreateBufferFromData(device, data.data(), sizeInBytes, wgpu::BufferUsage::CopySrc);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(
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device, bgl, {{0, buffer, 0, sizeof(transform)}, {1, sampler}, {2, textureView}});
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wgpu::BindGroup bindGroup =
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utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, buffer, 0, sizeof(transform)}, {1, sampler}, {2, textureView}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::BufferCopyView bufferCopyView =
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@ -388,16 +366,7 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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fragColor = color1 + color2;
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})");
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
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{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
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});
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wgpu::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(device, {layout, layout});
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utils::ComboRenderPipelineDescriptor textureDescriptor(device);
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textureDescriptor.layout = pipelineLayout;
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textureDescriptor.vertexStage.module = vsModule;
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textureDescriptor.cFragmentStage.module = fsModule;
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textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
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@ -425,7 +394,7 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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wgpu::Buffer buffer =
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utils::CreateBufferFromData(device, &data[i], sizeof(Data), wgpu::BufferUsage::Uniform);
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buffers.push_back(buffer);
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bindGroups.push_back(utils::MakeBindGroup(device, layout,
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bindGroups.push_back(utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, buffers[i], 0, sizeof(Data::transform)},
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{1, buffers[i], 256, sizeof(Data::color)}}));
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}
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