D3D12: Use D3D12_BUFFER_UAV_FLAG_RAW when creating unordered access views
Since SPIRV-Cross outputs HLSL shaders with RWByteAddressBuffer, we must use D3D12_BUFFER_UAV_FLAG_RAW when making the UNORDERED_ACCESS_VIEW_DESC. Using D3D12_BUFFER_UAV_FLAG_RAW requires that we use DXGI_FORMAT_R32_TYPELESS as the format of the view. DXGI_FORMAT_R32_TYPELESS requires that the element size be 4 byte aligned. Since binding.size and binding.offset are in bytes, we need to divide by 4 to obtain the element size. Bug: dawn:159 Change-Id: I52481aea1fe190d54286c099a68f3e21dbe05330 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8341 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -59,16 +59,21 @@ namespace dawn_native { namespace d3d12 {
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case dawn::BindingType::StorageBuffer: {
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BufferBinding binding = GetBindingAsBufferBinding(bindingIndex);
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// Since SPIRV-Cross outputs HLSL shaders with RWByteAddressBuffer,
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// we must use D3D12_BUFFER_UAV_FLAG_RAW when making the
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// UNORDERED_ACCESS_VIEW_DESC. Using D3D12_BUFFER_UAV_FLAG_RAW requires
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// that we use DXGI_FORMAT_R32_TYPELESS as the format of the view.
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// DXGI_FORMAT_R32_TYPELESS requires that the element size be 4
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// byte aligned. Since binding.size and binding.offset are in bytes,
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// we need to divide by 4 to obtain the element size.
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D3D12_UNORDERED_ACCESS_VIEW_DESC desc;
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// TODO(enga@google.com): investigate if this needs to be a constraint at the
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// API level
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desc.Buffer.NumElements = Align(binding.size, 256);
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desc.Format = DXGI_FORMAT_UNKNOWN;
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desc.Buffer.NumElements = binding.size / 4;
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desc.Format = DXGI_FORMAT_R32_TYPELESS;
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desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
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desc.Buffer.FirstElement = binding.offset;
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desc.Buffer.StructureByteStride = 1;
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desc.Buffer.FirstElement = binding.offset / 4;
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desc.Buffer.StructureByteStride = 0;
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desc.Buffer.CounterOffsetInBytes = 0;
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desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
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desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
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d3d12Device->CreateUnorderedAccessView(
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ToBackend(binding.buffer)->GetD3D12Resource().Get(), nullptr, &desc,
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@ -97,9 +97,6 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
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// Test that a trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfBasic) {
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// TODO(cwallez@chromium.org): Fails on D3D12, could be a spirv-cross issue?
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DAWN_SKIP_TEST_IF(IsD3D12());
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BasicTest(R"(
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#version 450
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#define kInstances 4
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@ -114,7 +111,8 @@ TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfBasic) {
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// Test that a slightly-less-trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) {
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// TODO(kainino@chromium.org): Fails on D3D12. Probably due to a limitation in SPIRV-Cross?
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// TODO(kainino@chromium.org): Fails on D3D12 due to SPIRV-Cross not supporting
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// reading structs from ByteAddressBuffer.
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DAWN_SKIP_TEST_IF(IsD3D12());
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BasicTest(R"(
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@ -134,9 +132,6 @@ TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) {
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// Test that a trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, UnsizedArrayOfBasic) {
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// TODO(cwallez@chromium.org): Fails on D3D12, could be a spirv-cross issue?
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DAWN_SKIP_TEST_IF(IsD3D12());
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BasicTest(R"(
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#version 450
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#define kInstances 4
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@ -110,8 +110,6 @@ void ComputeIndirectTests::BasicTest(std::initializer_list<uint32_t> bufferList,
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// Test basic indirect
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TEST_P(ComputeIndirectTests, Basic) {
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=159
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DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia());
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// TODO(hao.x.li@intel.com): Test failing on Metal with validation layer on, which blocks
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// end2end tests run with validation layer in bots. Suppress this while we're fixing.
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=139
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@ -122,8 +120,6 @@ TEST_P(ComputeIndirectTests, Basic) {
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// Test indirect with buffer offset
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TEST_P(ComputeIndirectTests, IndirectOffset) {
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=159
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DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia());
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// TODO(hao.x.li@intel.com): Test failing on Metal with validation layer on, which blocks
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// end2end tests run with validation layer in bots. Suppress this while we're fixing.
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=139
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@ -80,9 +80,6 @@ void ComputeSharedMemoryTests::BasicTest(const char* shader) {
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// Basic shared memory test
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TEST_P(ComputeSharedMemoryTests, Basic) {
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// See https://bugs.chromium.org/p/dawn/issues/detail?id=159
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DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia());
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BasicTest(R"(
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#version 450
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const uint kTileSize = 4;
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