Suppress MultithreadTests.Device_Dropped*OnAnotherThread
These tests seem to cause flakiness in other sampling tests on NVIDIA. Bug: dawn:1779 Change-Id: Ide341033a4f13d8294021752ad3d18850a7369d6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129400 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -101,6 +101,10 @@ class MultithreadTests : public DawnTest {
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// Test that dropping a device's last ref on another thread won't crash Instance::ProcessEvents.
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// Test that dropping a device's last ref on another thread won't crash Instance::ProcessEvents.
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TEST_P(MultithreadTests, Device_DroppedOnAnotherThread) {
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TEST_P(MultithreadTests, Device_DroppedOnAnotherThread) {
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// TODO(crbug.com/dawn/1779): This test seems to cause flakiness in other sampling tests on
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// NVIDIA.
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia());
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std::vector<wgpu::Device> devices(5);
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std::vector<wgpu::Device> devices(5);
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// Create devices.
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// Create devices.
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@ -132,6 +136,10 @@ TEST_P(MultithreadTests, Device_DroppedOnAnotherThread) {
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// Test that dropping a device's last ref inside a callback on another thread won't crash
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// Test that dropping a device's last ref inside a callback on another thread won't crash
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// Instance::ProcessEvents.
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// Instance::ProcessEvents.
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TEST_P(MultithreadTests, Device_DroppedInCallback_OnAnotherThread) {
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TEST_P(MultithreadTests, Device_DroppedInCallback_OnAnotherThread) {
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// TODO(crbug.com/dawn/1779): This test seems to cause flakiness in other sampling tests on
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// NVIDIA.
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia());
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std::vector<wgpu::Device> devices(10);
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std::vector<wgpu::Device> devices(10);
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// Create devices.
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// Create devices.
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