Support Noop Copy for B2T, T2B and T2T Copies
In B2T, T2B and T2T copies, copySize has 0 in width, height or depth will trigger errors in D3D12 backend. This patch bypass the command record step for noop copy. But all validation rules still applies to the copy. BUG=dawn:255 Change-Id: I4d01cef2e3c1f78440014c2c6ac63a48310d99af Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28521 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -654,6 +654,8 @@ namespace dawn_native {
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Align(copySize->width * blockInfo.blockByteSize, kTextureBytesPerRowAlignment);
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}
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// Skip noop copies.
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if (copySize->width != 0 && copySize->height != 0 && copySize->depth != 0) {
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// Record the copy command.
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CopyBufferToTextureCmd* copy =
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allocator->Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
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@ -667,6 +669,7 @@ namespace dawn_native {
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copy->destination.aspect =
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ConvertAspect(destination->texture->GetFormat(), destination->aspect);
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copy->copySize = *copySize;
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}
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return {};
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});
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@ -713,6 +716,8 @@ namespace dawn_native {
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Align(copySize->width * blockInfo.blockByteSize, kTextureBytesPerRowAlignment);
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}
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// Skip noop copies.
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if (copySize->width != 0 && copySize->height != 0 && copySize->depth != 0) {
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// Record the copy command.
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CopyTextureToBufferCmd* copy =
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allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
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@ -725,6 +730,7 @@ namespace dawn_native {
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copy->destination.bytesPerRow = bytesPerRow;
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copy->destination.rowsPerImage = defaultedRowsPerImage;
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copy->copySize = *copySize;
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}
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return {};
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});
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@ -754,6 +760,8 @@ namespace dawn_native {
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mTopLevelTextures.insert(destination->texture);
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}
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// Skip noop copies.
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if (copySize->width != 0 && copySize->height != 0 && copySize->depth != 0) {
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CopyTextureToTextureCmd* copy =
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allocator->Allocate<CopyTextureToTextureCmd>(Command::CopyTextureToTexture);
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copy->source.texture = source->texture;
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@ -766,6 +774,7 @@ namespace dawn_native {
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copy->destination.aspect =
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ConvertAspect(destination->texture->GetFormat(), destination->aspect);
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copy->copySize = *copySize;
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}
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return {};
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});
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@ -88,6 +88,7 @@ class CopyTests_T2B : public CopyTests {
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void DoTest(const TextureSpec& textureSpec,
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const BufferSpec& bufferSpec,
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const wgpu::Extent3D& copySize) {
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const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
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// Create a texture that is `width` x `height` with (`level` + 1) mip levels.
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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@ -121,13 +122,10 @@ class CopyTests_T2B : public CopyTests {
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// Prepopulating the buffer with empty data ensures that there is not random data in the
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// expectation and helps ensure that the padding due to the bytes per row is not modified
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// by the copy.
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// TODO(jiawei.shao@intel.com): remove the initialization of the buffer after we support
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// buffer lazy-initialization.
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const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
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const std::vector<RGBA8> emptyData(bufferSpec.size / bytesPerTexel, RGBA8());
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wgpu::Buffer buffer =
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utils::CreateBufferFromData(device, emptyData.data(), bufferSpec.size,
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wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
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wgpu::BufferDescriptor bufferDesc;
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bufferDesc.size = bufferSpec.size;
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bufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
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{
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wgpu::TextureCopyView textureCopyView =
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@ -141,8 +139,11 @@ class CopyTests_T2B : public CopyTests {
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queue.Submit(1, &commands);
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uint64_t bufferOffset = bufferSpec.offset;
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const uint32_t texelCountInCopyRegion =
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bufferSpec.bytesPerRow / bytesPerTexel * (copySize.height - 1) + copySize.width;
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const wgpu::Extent3D copySizePerSlice = {copySize.width, copySize.height, 1};
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// Texels in single slice.
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const uint32_t texelCountInCopyRegion = utils::GetTexelCountInCopyRegion(
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bufferSpec.bytesPerRow, bufferSpec.rowsPerImage, copySizePerSlice, kTextureFormat);
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const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depth;
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std::vector<RGBA8> expected(texelCountInCopyRegion);
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for (uint32_t slice = textureSpec.copyOrigin.z; slice < maxArrayLayer; ++slice) {
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@ -298,6 +299,7 @@ class CopyTests_T2T : public CopyTests {
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utils::CreateTextureCopyView(srcTexture, srcSpec.level, {0, 0, srcSpec.copyOrigin.z});
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encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Layout.mipSize);
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const wgpu::Extent3D copySizePerSlice = {copySize.width, copySize.height, 1};
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// Perform the texture to texture copy
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wgpu::TextureCopyView srcTextureCopyView =
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utils::CreateTextureCopyView(srcTexture, srcSpec.level, srcSpec.copyOrigin);
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@ -308,8 +310,10 @@ class CopyTests_T2T : public CopyTests {
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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const uint32_t texelCountInCopyRegion =
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copyLayout.texelBlocksPerRow * (copySize.height - 1) + copySize.width;
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// Texels in single slice.
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const uint32_t texelCountInCopyRegion = utils::GetTexelCountInCopyRegion(
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copyLayout.bytesPerRow, copyLayout.bytesPerImage / copyLayout.bytesPerRow,
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copySizePerSlice, kTextureFormat);
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std::vector<RGBA8> expected(texelCountInCopyRegion);
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for (uint32_t slice = 0; slice < copySize.depth; ++slice) {
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std::fill(expected.begin(), expected.end(), RGBA8());
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@ -395,6 +399,21 @@ TEST_P(CopyTests_T2B, FullTextureAligned) {
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DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, kHeight, 1});
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}
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// Test noop copies
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TEST_P(CopyTests_T2B, ZeroSizedCopy) {
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constexpr uint32_t kWidth = 256;
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constexpr uint32_t kHeight = 128;
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TextureSpec textureSpec;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {0, kHeight, 1});
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DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, 0, 1});
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DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, kHeight, 0});
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}
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// Test that copying an entire texture without 256-byte aligned dimensions works
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TEST_P(CopyTests_T2B, FullTextureUnaligned) {
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constexpr uint32_t kWidth = 259;
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@ -830,6 +849,21 @@ TEST_P(CopyTests_B2T, FullTextureAligned) {
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DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, kHeight, 1});
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}
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// Test noop copies.
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TEST_P(CopyTests_B2T, ZeroSizedCopy) {
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constexpr uint32_t kWidth = 256;
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constexpr uint32_t kHeight = 128;
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TextureSpec textureSpec;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {0, kHeight, 1});
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DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, 0, 1});
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DoTest(textureSpec, MinimumBufferSpec(kWidth, kHeight), {kWidth, kHeight, 0});
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}
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// Test that copying an entire texture without 256-byte aligned dimensions works
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TEST_P(CopyTests_B2T, FullTextureUnaligned) {
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constexpr uint32_t kWidth = 259;
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@ -1244,6 +1278,20 @@ TEST_P(CopyTests_T2T, Texture) {
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DoTest(textureSpec, textureSpec, {kWidth, kHeight, 1});
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}
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// Test noop copies.
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TEST_P(CopyTests_T2T, ZeroSizedCopy) {
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constexpr uint32_t kWidth = 256;
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constexpr uint32_t kHeight = 128;
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TextureSpec textureSpec;
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textureSpec.copyOrigin = {0, 0, 0};
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textureSpec.level = 0;
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textureSpec.textureSize = {kWidth, kHeight, 1};
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DoTest(textureSpec, textureSpec, {0, kHeight, 1});
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DoTest(textureSpec, textureSpec, {kWidth, 0, 1});
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DoTest(textureSpec, textureSpec, {kWidth, kHeight, 0});
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}
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TEST_P(CopyTests_T2T, TextureRegion) {
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constexpr uint32_t kWidth = 256;
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constexpr uint32_t kHeight = 128;
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@ -87,6 +87,14 @@ namespace utils {
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}
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}
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uint64_t GetTexelCountInCopyRegion(uint64_t bytesPerRow,
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uint64_t rowsPerImage,
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wgpu::Extent3D copyExtent,
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wgpu::TextureFormat textureFormat) {
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return RequiredBytesInCopy(bytesPerRow, rowsPerImage, copyExtent, textureFormat) /
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utils::GetTexelBlockSizeInBytes(textureFormat);
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}
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void UnalignDynamicUploader(wgpu::Device device) {
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std::vector<uint8_t> data = {1};
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@ -46,6 +46,11 @@ namespace utils {
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wgpu::Extent3D copyExtent,
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wgpu::TextureFormat textureFormat);
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uint64_t GetTexelCountInCopyRegion(uint64_t bytesPerRow,
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uint64_t rowsPerImage,
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wgpu::Extent3D copyExtent,
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wgpu::TextureFormat textureFormat);
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// A helper function used for testing DynamicUploader offset alignment.
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// A call of this function will do a Queue::WriteTexture with 1 byte of data,
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// so that assuming that WriteTexture uses DynamicUploader, the first RingBuffer
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