Add Toggle to use temp buffer in T2T copy with different dimensions
Bug: dawn:1216 Change-Id: I0fb7400af1bfeb5b05fd926c0b175421560f0c78 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120100 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
a7a90d077f
commit
7616dcb060
|
@ -299,6 +299,12 @@ static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{
|
||||||
"0, then copy from the temporary buffer to the destination. Now this toggle must be enabled "
|
"0, then copy from the temporary buffer to the destination. Now this toggle must be enabled "
|
||||||
"on the D3D12 platforms where programmable MSAA is not supported.",
|
"on the D3D12 platforms where programmable MSAA is not supported.",
|
||||||
"https://crbug.com/dawn/727", ToggleStage::Device}},
|
"https://crbug.com/dawn/727", ToggleStage::Device}},
|
||||||
|
{Toggle::D3D12UseTempBufferInTextureToTextureCopyBetweenDifferentDimensions,
|
||||||
|
{"d3d12_use_temp_buffer_in_texture_to_texture_copy_between_different_dimensions",
|
||||||
|
"Use an intermediate temporary buffer when copying between textures of different dimensions. "
|
||||||
|
"Force-enabled on D3D12 when the driver does not have the "
|
||||||
|
"TextureCopyBetweenDimensionsSupported feature.",
|
||||||
|
"https://crbug.com/dawn/1216", ToggleStage::Device}},
|
||||||
{Toggle::ApplyClearBigIntegerColorValueWithDraw,
|
{Toggle::ApplyClearBigIntegerColorValueWithDraw,
|
||||||
{"apply_clear_big_integer_color_value_with_draw",
|
{"apply_clear_big_integer_color_value_with_draw",
|
||||||
"Apply the clear value of the color attachment with a draw call when load op is 'clear'. "
|
"Apply the clear value of the color attachment with a draw call when load op is 'clear'. "
|
||||||
|
|
|
@ -79,6 +79,7 @@ enum class Toggle {
|
||||||
D3D12AlwaysUseTypelessFormatsForCastableTexture,
|
D3D12AlwaysUseTypelessFormatsForCastableTexture,
|
||||||
D3D12AllocateExtraMemoryFor2DArrayColorTexture,
|
D3D12AllocateExtraMemoryFor2DArrayColorTexture,
|
||||||
D3D12UseTempBufferInDepthStencilTextureAndBufferCopyWithNonZeroBufferOffset,
|
D3D12UseTempBufferInDepthStencilTextureAndBufferCopyWithNonZeroBufferOffset,
|
||||||
|
D3D12UseTempBufferInTextureToTextureCopyBetweenDifferentDimensions,
|
||||||
ApplyClearBigIntegerColorValueWithDraw,
|
ApplyClearBigIntegerColorValueWithDraw,
|
||||||
MetalUseMockBlitEncoderForWriteTimestamp,
|
MetalUseMockBlitEncoderForWriteTimestamp,
|
||||||
VulkanSplitCommandBufferOnDepthStencilComputeSampleAfterRenderPass,
|
VulkanSplitCommandBufferOnDepthStencilComputeSampleAfterRenderPass,
|
||||||
|
|
|
@ -553,6 +553,11 @@ void Adapter::SetupBackendDeviceToggles(TogglesState* deviceToggles) const {
|
||||||
if (gpu_info::IsIntelGen9(vendorId, deviceId)) {
|
if (gpu_info::IsIntelGen9(vendorId, deviceId)) {
|
||||||
deviceToggles->ForceSet(Toggle::NoWorkaroundDstAlphaBlendDoesNotWork, true);
|
deviceToggles->ForceSet(Toggle::NoWorkaroundDstAlphaBlendDoesNotWork, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO(http://crbug.com/dawn/1216): Actually query D3D12_FEATURE_DATA_D3D12_OPTIONS13.
|
||||||
|
// This is blocked on updating the Windows SDK.
|
||||||
|
deviceToggles->ForceSet(
|
||||||
|
Toggle::D3D12UseTempBufferInTextureToTextureCopyBetweenDifferentDimensions, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultOrError<Ref<DeviceBase>> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor,
|
ResultOrError<Ref<DeviceBase>> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor,
|
||||||
|
|
|
@ -153,7 +153,12 @@ void RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList,
|
||||||
bool ShouldCopyUsingTemporaryBuffer(DeviceBase* device,
|
bool ShouldCopyUsingTemporaryBuffer(DeviceBase* device,
|
||||||
const TextureCopy& srcCopy,
|
const TextureCopy& srcCopy,
|
||||||
const TextureCopy& dstCopy) {
|
const TextureCopy& dstCopy) {
|
||||||
// Currently we only need the workaround for an Intel D3D12 driver issue.
|
if (device->IsToggleEnabled(
|
||||||
|
Toggle::D3D12UseTempBufferInTextureToTextureCopyBetweenDifferentDimensions) &&
|
||||||
|
srcCopy.texture->GetDimension() != dstCopy.texture->GetDimension()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
if (device->IsToggleEnabled(
|
if (device->IsToggleEnabled(
|
||||||
Toggle::UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel)) {
|
Toggle::UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel)) {
|
||||||
bool copyToLesserLevel = srcCopy.mipLevel > dstCopy.mipLevel;
|
bool copyToLesserLevel = srcCopy.mipLevel > dstCopy.mipLevel;
|
||||||
|
|
|
@ -2296,9 +2296,6 @@ TEST_P(CopyTests_T2T, Texture3DTo2DArrayFull) {
|
||||||
// Test that copying between 3D texture and 2D array textures works. It includes partial copy
|
// Test that copying between 3D texture and 2D array textures works. It includes partial copy
|
||||||
// for src and/or dst texture, non-zero offset (copy origin), non-zero mip level.
|
// for src and/or dst texture, non-zero offset (copy origin), non-zero mip level.
|
||||||
TEST_P(CopyTests_T2T, Texture3DAnd2DArraySubRegion) {
|
TEST_P(CopyTests_T2T, Texture3DAnd2DArraySubRegion) {
|
||||||
// TODO(crbug.com/dawn/1216): Remove this suppression.
|
|
||||||
DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia());
|
|
||||||
|
|
||||||
// TODO(crbug.com/dawn/1426): Remove this suppression.
|
// TODO(crbug.com/dawn/1426): Remove this suppression.
|
||||||
DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows() && IsIntel());
|
DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows() && IsIntel());
|
||||||
|
|
||||||
|
@ -2358,8 +2355,6 @@ TEST_P(CopyTests_T2T, Texture3DAnd2DArraySubRegion) {
|
||||||
|
|
||||||
// Test that copying whole 2D array to a 3D texture in one texture-to-texture-copy works.
|
// Test that copying whole 2D array to a 3D texture in one texture-to-texture-copy works.
|
||||||
TEST_P(CopyTests_T2T, Texture2DArrayTo3DFull) {
|
TEST_P(CopyTests_T2T, Texture2DArrayTo3DFull) {
|
||||||
// TODO(crbug.com/dawn/1216): Remove this suppression.
|
|
||||||
DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia());
|
|
||||||
constexpr uint32_t kWidth = 256;
|
constexpr uint32_t kWidth = 256;
|
||||||
constexpr uint32_t kHeight = 128;
|
constexpr uint32_t kHeight = 128;
|
||||||
constexpr uint32_t kDepth = 6u;
|
constexpr uint32_t kDepth = 6u;
|
||||||
|
@ -2400,8 +2395,6 @@ TEST_P(CopyTests_T2T, Texture3DTo2DArraySubRegion) {
|
||||||
// Test that copying subregion of a 2D array to a 3D texture to in one texture-to-texture-copy
|
// Test that copying subregion of a 2D array to a 3D texture to in one texture-to-texture-copy
|
||||||
// works.
|
// works.
|
||||||
TEST_P(CopyTests_T2T, Texture2DArrayTo3DSubRegion) {
|
TEST_P(CopyTests_T2T, Texture2DArrayTo3DSubRegion) {
|
||||||
// TODO(crbug.com/dawn/1216): Remove this suppression.
|
|
||||||
DAWN_SUPPRESS_TEST_IF(IsD3D12() && IsNvidia());
|
|
||||||
constexpr uint32_t kWidth = 256;
|
constexpr uint32_t kWidth = 256;
|
||||||
constexpr uint32_t kHeight = 128;
|
constexpr uint32_t kHeight = 128;
|
||||||
constexpr uint32_t kDepth = 6u;
|
constexpr uint32_t kDepth = 6u;
|
||||||
|
@ -2451,12 +2444,15 @@ TEST_P(CopyTests_T2T, Texture3DMipUnaligned) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST_P(CopyTests_T2T,
|
DAWN_INSTANTIATE_TEST_P(
|
||||||
{D3D12Backend(),
|
CopyTests_T2T,
|
||||||
D3D12Backend({"use_temp_buffer_in_small_format_texture_to_texture_copy_"
|
{D3D12Backend(),
|
||||||
"from_greater_to_less_mip_level"}),
|
D3D12Backend({"use_temp_buffer_in_small_format_texture_to_texture_copy_from_greater_to_less_"
|
||||||
MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()},
|
"mip_level"}),
|
||||||
{true, false});
|
D3D12Backend(
|
||||||
|
{"d3d12_use_temp_buffer_in_texture_to_texture_copy_between_different_dimensions"}),
|
||||||
|
MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()},
|
||||||
|
{true, false});
|
||||||
|
|
||||||
// Test copying between textures that have srgb compatible texture formats;
|
// Test copying between textures that have srgb compatible texture formats;
|
||||||
TEST_P(CopyTests_Formats, SrgbCompatibility) {
|
TEST_P(CopyTests_Formats, SrgbCompatibility) {
|
||||||
|
|
Loading…
Reference in New Issue