Reland "Bump maxUniformBindingSize to 2^16 from 2^14"

This is a reland of 1a57ee9d4e

Original change's description:
> Bump maxUniformBindingSize to 2^16 from 2^14
>
> This was upped in https://github.com/gpuweb/gpuweb/pull/2159
>
> Bug: dawn:1173
> Change-Id: I98d46b9b5a339280d21ddcb2ab039ce7ebce4ec3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71608
> Commit-Queue: Brandon Jones <bajones@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Brandon Jones <bajones@chromium.org>

Bug: dawn:1173
Change-Id: Id86c6432e792a44bb231ae7778df1d38f4084f5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74302
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez 2021-12-22 16:18:36 +00:00 committed by Dawn LUCI CQ
parent 007f0d57a8
commit 7628489cf6
1 changed files with 1 additions and 1 deletions

View File

@ -43,7 +43,7 @@
X(Higher, maxStorageBuffersPerShaderStage, 8, 8) \
X(Higher, maxStorageTexturesPerShaderStage, 4, 4) \
X(Higher, maxUniformBuffersPerShaderStage, 12, 12) \
X(Higher, maxUniformBufferBindingSize, 16384, 16384) \
X(Higher, maxUniformBufferBindingSize, 65536, 65536) \
X( Lower, minUniformBufferOffsetAlignment, 256, 256) \
X( Lower, minStorageBufferOffsetAlignment, 256, 256) \
X(Higher, maxVertexBuffers, 8, 8) \