d3d11: enable render related end2end tests
Set Toggle::ApplyClearBigIntegerColorValueWithDraw for device, since D3D11 can only clear RTV with float values. It workarounds issues for clearing some RTV with really big integer values. Bug: dawn:1705 Change-Id: I2e7ec7f527b9a41edc28a004f7989842c6ced3b7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130600 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
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@ -750,14 +750,15 @@ bool TextureBase::IsMultisampledTexture() const {
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return mSampleCount > 1;
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}
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bool TextureBase::CoverFullSubresource(const Extent3D& size) const {
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bool TextureBase::CoverFullSubresource(uint32_t mipLevel, const Extent3D& size) const {
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Extent3D levelSize = GetMipLevelSingleSubresourcePhysicalSize(mipLevel);
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switch (GetDimension()) {
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case wgpu::TextureDimension::e1D:
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return size.width == GetSize().width;
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return size.width == levelSize.width;
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case wgpu::TextureDimension::e2D:
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return size.width == GetSize().width && size.height == GetSize().height;
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return size.width == levelSize.width && size.height == levelSize.height;
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case wgpu::TextureDimension::e3D:
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return size == GetSize();
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return size == levelSize;
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}
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}
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@ -80,7 +80,7 @@ class TextureBase : public ApiObjectBase {
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bool IsMultisampledTexture() const;
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// Returns true if the size covers the whole subresource.
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bool CoverFullSubresource(const Extent3D& size) const;
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bool CoverFullSubresource(uint32_t mipLevel, const Extent3D& size) const;
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// For a texture with non-block-compressed texture format, its physical size is always equal
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// to its virtual size. For a texture with block compressed texture format, the physical
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@ -193,7 +193,10 @@ MaybeError Adapter::ValidateFeatureSupportedWithTogglesImpl(wgpu::FeatureName fe
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return {};
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}
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void Adapter::SetupBackendDeviceToggles(TogglesState* deviceToggles) const {}
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void Adapter::SetupBackendDeviceToggles(TogglesState* deviceToggles) const {
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// D3D11 can only clear RTV with float values.
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deviceToggles->Default(Toggle::ApplyClearBigIntegerColorValueWithDraw, true);
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}
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ResultOrError<Ref<DeviceBase>> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles) {
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@ -555,9 +555,10 @@ MaybeError CommandBuffer::ExecuteRenderPass(BeginRenderPassCmd* renderPass,
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DAWN_TRY_ASSIGN(d3d11RenderTargetViews[i], colorTextureView->CreateD3D11RenderTargetView());
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d3d11RenderTargetViewPtrs[i] = d3d11RenderTargetViews[i].Get();
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if (renderPass->colorAttachments[i].loadOp == wgpu::LoadOp::Clear) {
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d3d11DeviceContext1->ClearRenderTargetView(
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d3d11RenderTargetViews[i].Get(),
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ConvertToFloatColor(renderPass->colorAttachments[i].clearColor).data());
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std::array<float, 4> clearColor =
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ConvertToFloatColor(renderPass->colorAttachments[i].clearColor);
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d3d11DeviceContext1->ClearRenderTargetView(d3d11RenderTargetViews[i].Get(),
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clearColor.data());
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}
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attachmentCount = i;
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attachmentCount++;
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@ -578,8 +578,8 @@ MaybeError Texture::Copy(CommandRecordingContext* commandContext, CopyTextureToT
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UNREACHABLE();
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}
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bool isWholeSubresource = src.texture->CoverFullSubresource(copy->copySize);
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bool isWholeSubresource = src.texture->CoverFullSubresource(src.mipLevel, copy->copySize) &&
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dst.texture->CoverFullSubresource(dst.mipLevel, copy->copySize);
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// Partial update subresource of a depth/stencil texture is not allowed.
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ASSERT(isWholeSubresource || !src.texture->GetFormat().HasDepthOrStencil());
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@ -76,6 +76,7 @@ TEST_P(RenderAttachmentTest, MoreFragmentOutputsThanAttachments) {
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}
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DAWN_INSTANTIATE_TEST(RenderAttachmentTest,
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D3D11Backend(),
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D3D12Backend(),
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D3D12Backend({}, {"use_d3d12_render_pass"}),
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MetalBackend(),
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@ -194,6 +194,7 @@ TEST_P(RenderBundleTest, BundleAndRenderPassCommands) {
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}
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DAWN_INSTANTIATE_TEST(RenderBundleTest,
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D3D11Backend(),
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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@ -714,6 +714,7 @@ TEST_P(RenderPassLoadOpTests, MixedUseOfLoadOpLoadAndLoadOpClearWithBigIntegerVa
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}
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DAWN_INSTANTIATE_TEST(RenderPassLoadOpTests,
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D3D11Backend(),
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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@ -166,6 +166,7 @@ TEST_P(RenderPassTest, NoCorrespondingFragmentShaderOutputs) {
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}
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DAWN_INSTANTIATE_TEST(RenderPassTest,
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D3D11Backend(),
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D3D12Backend(),
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D3D12Backend({}, {"use_d3d12_render_pass"}),
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MetalBackend(),
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@ -225,6 +226,7 @@ TEST_P(RenderPassTest_RegressionDawn1071, ClearLowestMipOfR8Unorm) {
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}
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DAWN_INSTANTIATE_TEST(RenderPassTest_RegressionDawn1071,
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D3D11Backend(),
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D3D12Backend(),
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MetalBackend(),
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MetalBackend({"metal_render_r8_rg8_unorm_small_mip_to_temp_texture"}),
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@ -239,6 +241,9 @@ TEST_P(RenderPassTest_RegressionDawn1389, ClearMultisubresourceAfterWriteDepth16
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// TODO(crbug.com/dawn/1492): Support copying to Depth16Unorm on GL.
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DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
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// TODO(dawn:1705): fix this test for Intel D3D11.
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DAWN_SUPPRESS_TEST_IF(IsD3D11() && IsIntel());
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// Test all combinatons of multi-mip, multi-layer
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for (uint32_t mipLevelCount : {1, 5}) {
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for (uint32_t arrayLayerCount : {1, 7}) {
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@ -359,6 +364,7 @@ TEST_P(RenderPassTest_RegressionDawn1389, ClearMultisubresourceAfterWriteDepth16
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}
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DAWN_INSTANTIATE_TEST(RenderPassTest_RegressionDawn1389,
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D3D11Backend(),
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D3D12Backend(),
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MetalBackend(),
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MetalBackend({"use_blit_for_buffer_to_depth_texture_copy"}),
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