Fix compilation on MSVC
BUG= Change-Id: Ic813917322fdec5ccd97ebedd13435ba243d1de4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8622 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -367,7 +367,7 @@ class TextureFormatTest : public DawnTest {
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ASSERT(sizeof(float) * formatInfo.componentCount == formatInfo.texelByteSize);
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ASSERT(formatInfo.type == Float);
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std::vector<float> textureData = {+0.0f, -0.0f, 1.0f, 1.0e-29,
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std::vector<float> textureData = {+0.0f, -0.0f, 1.0f, 1.0e-29f,
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1.0e29, NAN, INFINITY, -INFINITY};
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DoSampleTest(formatInfo, textureData, textureData);
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@ -377,8 +377,8 @@ class TextureFormatTest : public DawnTest {
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ASSERT(sizeof(int16_t) * formatInfo.componentCount == formatInfo.texelByteSize);
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ASSERT(formatInfo.type == Float);
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std::vector<float> expectedData = {+0.0f, -0.0f, 1.0f, 1.0e-4,
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1.0e4, NAN, INFINITY, -INFINITY};
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std::vector<float> expectedData = {+0.0f, -0.0f, 1.0f, 1.0e-4f,
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1.0e4f, NAN, INFINITY, -INFINITY};
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std::vector<uint16_t> textureData;
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for (float value : expectedData) {
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textureData.push_back(Float32ToFloat16(value));
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