Remove obsolete format of SYNC-HAZARD-WRITE-AFTER-READ messages
Bug: chromium:1412096, dawn:1225 Change-Id: I3734ad139b9e57102cbf8a7ec2bb053c491eb734 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118503 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -95,25 +95,6 @@ constexpr SkippedMessage kSkippedMessages[] = {
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"(usage: SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE, prior_usage: "
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"SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ, read_barriers: VkPipelineStageFlags2KHR(0)"},
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// The same messages but with the previous formatting of pipeline stages.
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// TODO(dawn:1225) remove after VVL commit ea1305065a11754ac6c93936e025996fcf08b543 is rolled
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{"SYNC-HAZARD-WRITE-AFTER-READ",
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"depth aspect during store with storeOp VK_ATTACHMENT_STORE_OP_STORE. Access info (usage: "
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"SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE, prior_usage: "
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"SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ, read_barriers: VK_PIPELINE_STAGE_2_NONE"},
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{"SYNC-HAZARD-WRITE-AFTER-READ",
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"depth aspect during store with storeOp VK_ATTACHMENT_STORE_OP_STORE. Access info (usage: "
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"SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE, prior_usage: "
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"SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ, read_barriers: VK_PIPELINE_STAGE_2_NONE"},
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{"SYNC-HAZARD-WRITE-AFTER-READ",
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"stencil aspect during store with stencilStoreOp VK_ATTACHMENT_STORE_OP_STORE. Access info "
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"(usage: SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE, prior_usage: "
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"SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ, read_barriers: VK_PIPELINE_STAGE_2_NONE"},
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{"SYNC-HAZARD-WRITE-AFTER-READ",
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"stencil aspect during store with stencilStoreOp VK_ATTACHMENT_STORE_OP_STORE. Access info "
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"(usage: SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE, prior_usage: "
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"SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ, read_barriers: VK_PIPELINE_STAGE_2_NONE"},
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// http://anglebug.com/7513
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{"VUID-VkGraphicsPipelineCreateInfo-pStages-06896",
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"contains fragment shader state, but stages"},
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