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Vulkan: Handle CopyBufferToBuffer commands
This as this is the first command handled by the Vulkan backend, this commit also introduces the b::v::CommandBUffer class and implements b::v::Queue::Submit. Also enables the BufferSetSubData tests that are now passing on Vulkan even though the buffer transitions are unimplemented.
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committed by
Corentin Wallez
parent
a9b98af710
commit
77a1d908b6
@@ -136,10 +136,10 @@ TEST_P(BufferSetSubDataTests, SmallDataAtOffset) {
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// Stress test for many calls to SetSubData
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TEST_P(BufferSetSubDataTests, ManySetSubData) {
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if (IsD3D12() || IsMetal()) {
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if (IsD3D12() || IsMetal() || IsVulkan()) {
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// TODO(cwallez@chromium.org): Use ringbuffers for SetSubData on explicit APIs.
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// otherwise this creates too many resources and can take freeze the driver(?)
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std::cout << "Test skipped on D3D12 and Metal" << std::endl;
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std::cout << "Test skipped on D3D12, Metal and Vulkan" << std::endl;
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return;
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}
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@@ -180,4 +180,8 @@ TEST_P(BufferSetSubDataTests, LargeSetSubData) {
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements);
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}
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NXT_INSTANTIATE_TEST(BufferSetSubDataTests, D3D12Backend, MetalBackend, OpenGLBackend)
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NXT_INSTANTIATE_TEST(BufferSetSubDataTests,
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D3D12Backend,
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MetalBackend,
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OpenGLBackend,
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VulkanBackend)
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