Make Texture format names match WebGPU

BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-06-19 09:26:07 +00:00
committed by Commit Bot service account
parent 92cdeaaf81
commit 77fa31c5c6
44 changed files with 216 additions and 217 deletions

View File

@@ -203,7 +203,7 @@ void init() {
descriptor.cFragmentStage.module = fsModule;
descriptor.vertexInput = &vertexInput;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
descriptor.cDepthStencilState.depthWriteEnabled = true;
descriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
@@ -216,7 +216,7 @@ void init() {
pDescriptor.cFragmentStage.module = fsModule;
pDescriptor.vertexInput = &vertexInput;
pDescriptor.depthStencilState = &pDescriptor.cDepthStencilState;
pDescriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
pDescriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
pDescriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
pDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;
pDescriptor.cDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Replace;
@@ -230,7 +230,7 @@ void init() {
rfDescriptor.cFragmentStage.module = fsReflectionModule;
rfDescriptor.vertexInput = &vertexInput;
rfDescriptor.depthStencilState = &rfDescriptor.cDepthStencilState;
rfDescriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
rfDescriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
rfDescriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
rfDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
rfDescriptor.cDepthStencilState.stencilBack.compare = dawn::CompareFunction::Equal;