Make Texture format names match WebGPU

BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-06-19 09:26:07 +00:00
committed by Commit Bot service account
parent 92cdeaaf81
commit 77fa31c5c6
44 changed files with 216 additions and 217 deletions

View File

@@ -163,7 +163,7 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);