Make Texture format names match WebGPU

BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-06-19 09:26:07 +00:00
committed by Commit Bot service account
parent 92cdeaaf81
commit 77fa31c5c6
44 changed files with 216 additions and 217 deletions

View File

@@ -238,7 +238,7 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
// Create a texture that will be used both as a sampled texture and a render target
dawn::TextureDescriptor textureDescriptor;
textureDescriptor.usage = dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::OutputAttachment;
textureDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
textureDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
textureDescriptor.dimension = dawn::TextureDimension::e2D;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.arrayLayerCount = 1;