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Make Texture format names match WebGPU
BUG=dawn:128 Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -97,8 +97,8 @@ TEST_F(RenderPipelineValidationTest, SampleCount) {
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// in the render pass.
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TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
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constexpr uint32_t kMultisampledCount = 4;
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constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::R8G8B8A8Unorm;
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constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::D32FloatS8Uint;
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constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
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constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
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dawn::TextureDescriptor baseTextureDescriptor;
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baseTextureDescriptor.size.width = 4;
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