Make Texture format names match WebGPU

BUG=dawn:128

Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-06-19 09:26:07 +00:00
committed by Commit Bot service account
parent 92cdeaaf81
commit 77fa31c5c6
44 changed files with 216 additions and 217 deletions

View File

@@ -23,7 +23,7 @@ constexpr uint32_t kWidth = 32u;
constexpr uint32_t kHeight = 32u;
constexpr uint32_t kDefaultMipLevels = 6u;
constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::RGBA8Unorm;
dawn::Texture Create2DArrayTexture(dawn::Device& device,
uint32_t arrayLayerCount,
@@ -213,7 +213,7 @@ TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {
// It is an error to create a texture view in depth-stencil format on a RGBA texture.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.format = dawn::TextureFormat::Depth24PlusStencil8;
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
}