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Make Texture format names match WebGPU
BUG=dawn:128 Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -77,8 +77,7 @@ void ValidationTest::OnDeviceError(const char* message, void* userdata) {
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}
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ValidationTest::DummyRenderPass::DummyRenderPass(const dawn::Device& device)
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: attachmentFormat(dawn::TextureFormat::R8G8B8A8Unorm), width(400), height(400) {
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: attachmentFormat(dawn::TextureFormat::RGBA8Unorm), width(400), height(400) {
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = width;
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