Reland "Add ComparisonSampler binding type and validation tests"

This is a reland of 6d9e4f8076
Now that the Chromium-side API change has landed, this CL can land.

Original change's description:
> Add ComparisonSampler binding type and validation tests
>
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:367
TBR=cwallez@chromium.org,kainino@chromium.org
Change-Id: I325d096e7ce092d17833429c3f54ef7c71189739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20045
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng
2020-04-20 23:43:20 +00:00
committed by Commit Bot service account
parent 7e8385c183
commit 7817a9aafe
26 changed files with 199 additions and 30 deletions

View File

@@ -1506,3 +1506,126 @@ TEST_F(BindingsValidationTest, BindGroupsWithLessBindingsThanPipelineLayout) {
TestComputePassBindings(bg.data(), kBindingNum, computePipeline, false);
}
class ComparisonSamplerBindingTest : public ValidationTest {
protected:
wgpu::RenderPipeline CreateFragmentPipeline(wgpu::BindGroupLayout* bindGroupLayout,
const char* fragmentSource) {
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
})");
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentSource);
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.cFragmentStage.module = fsModule;
wgpu::PipelineLayout pipelineLayout =
utils::MakeBasicPipelineLayout(device, bindGroupLayout);
pipelineDescriptor.layout = pipelineLayout;
return device.CreateRenderPipeline(&pipelineDescriptor);
}
};
// TODO(crbug.com/dawn/367): Disabled until we can perform shader analysis
// of which samplers are comparison samplers.
TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
// Test that sampler binding works with normal sampler in the shader.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
CreateFragmentPipeline(&bindGroupLayout, R"(
#version 450
layout(set = 0, binding = 0) uniform sampler samp;
void main() {
})");
}
// Test that comparison sampler binding works with shadow sampler in the shader.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
CreateFragmentPipeline(&bindGroupLayout, R"(
#version 450
layout(set = 0, binding = 0) uniform samplerShadow samp;
void main() {
})");
}
// Test that sampler binding does not work with comparison sampler in the shader.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
#version 450
layout(set = 0, binding = 0) uniform samplerShadow samp;
void main() {
})"));
}
// Test that comparison sampler binding does not work with normal sampler in the shader.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
#version 450
layout(set = 0, binding = 0) uniform sampler samp;
void main() {
})"));
}
}
TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) {
// Test that sampler binding works with normal sampler.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::SamplerDescriptor desc = {};
utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}});
}
// Test that comparison sampler binding works with sampler w/ compare function.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
wgpu::SamplerDescriptor desc = {
.compare = wgpu::CompareFunction::Never,
};
utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}});
}
// Test that sampler binding does not work with sampler w/ compare function.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::SamplerDescriptor desc = {
.compare = wgpu::CompareFunction::Never,
};
ASSERT_DEVICE_ERROR(
utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}));
}
// Test that comparison sampler binding does not work with normal sampler.
{
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
wgpu::SamplerDescriptor desc = {};
ASSERT_DEVICE_ERROR(
utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}}));
}
}