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Reenable / delete DISABLED tests.
- We use Tint unconditionally so binding reflection is now correct. - WGSL disallows textureSampleCompare in compute shaders and is not likely to change. - We now support reading back stencil in tests. Bug: dawn:439, dawn:667, dawn:216, dawn:704 Change-Id: I7ba0026bb906ce985abb495581b56977da7be2da Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63680 Reviewed-by: Brandon Jones <bajones@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Dawn LUCI CQ
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@@ -990,8 +990,7 @@ TEST_F(RenderPipelineValidationTest, UnwrittenFragmentOutputsMask0) {
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}
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// Test that fragment output validation is for the correct entryPoint
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// TODO(dawn:216): Re-enable when we correctly reflect which bindings are used for an entryPoint.
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TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) {
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TEST_F(RenderPipelineValidationTest, BindingsFromCorrectEntryPoint) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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[[block]] struct Uniforms {
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data : vec4<f32>;
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