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Remove utility to create shader modules from GLSL
And rename CreateShaderModuleFromWGSL to CreateShaderModule. Bug: dawn:572 Change-Id: I80dab401078b2001d738b87d6e24437f93b690d1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45764 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
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@@ -55,8 +55,7 @@ void init() {
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swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::RenderAttachment,
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640, 480);
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModuleFromWGSL(device, R"(
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
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[[block]] struct Constants {
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scale : f32;
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time : f32;
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@@ -108,7 +107,7 @@ void init() {
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Position = vec4<f32>(xpos, ypos, 0.0, 1.0);
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})");
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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[[location(0)]] var<out> FragColor : vec4<f32>;
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[[location(0)]] var<in> v_color : vec4<f32>;
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