Remove utility to create shader modules from GLSL

And rename CreateShaderModuleFromWGSL to CreateShaderModule.

Bug: dawn:572
Change-Id: I80dab401078b2001d738b87d6e24437f93b690d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45764
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2021-03-24 15:55:32 +00:00
committed by Commit Bot service account
parent 1452cf60e5
commit 7aec4ae7c5
81 changed files with 338 additions and 432 deletions

View File

@@ -95,7 +95,7 @@ void initBuffers() {
}
void initRender() {
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[location(0)]] var<in> a_particlePos : vec2<f32>;
[[location(1)]] var<in> a_particleVel : vec2<f32>;
[[location(2)]] var<in> a_pos : vec2<f32>;
@@ -112,7 +112,7 @@ void initRender() {
}
)");
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[location(0)]] var<out> FragColor : vec4<f32>;
[[stage(fragment)]]
fn main() -> void {
@@ -149,7 +149,7 @@ void initRender() {
}
void initSim() {
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
struct Particle {
pos : vec2<f32>;
vel : vec2<f32>;