Remove utility to create shader modules from GLSL

And rename CreateShaderModuleFromWGSL to CreateShaderModule.

Bug: dawn:572
Change-Id: I80dab401078b2001d738b87d6e24437f93b690d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45764
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2021-03-24 15:55:32 +00:00
committed by Commit Bot service account
parent 1452cf60e5
commit 7aec4ae7c5
81 changed files with 338 additions and 432 deletions

View File

@@ -70,13 +70,13 @@ class SubresourceTrackingPerf : public DawnPerfTestWithParams<SubresourceTrackin
mUploadTexture = device.CreateTexture(&uploadTexDesc);
utils::ComboRenderPipelineDescriptor2 pipelineDesc;
pipelineDesc.vertex.module = utils::CreateShaderModuleFromWGSL(device, R"(
pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
[[builtin(position)]] var<out> Position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
Position = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
)");
pipelineDesc.cFragment.module = utils::CreateShaderModuleFromWGSL(device, R"(
pipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"(
[[location(0)]] var<out> FragColor : vec4<f32>;
[[group(0), binding(0)]] var materials : texture_2d<f32>;
[[stage(fragment)]] fn main() -> void {