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Remove utility to create shader modules from GLSL
And rename CreateShaderModuleFromWGSL to CreateShaderModule. Bug: dawn:572 Change-Id: I80dab401078b2001d738b87d6e24437f93b690d1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45764 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
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@@ -70,13 +70,13 @@ class SubresourceTrackingPerf : public DawnPerfTestWithParams<SubresourceTrackin
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mUploadTexture = device.CreateTexture(&uploadTexDesc);
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utils::ComboRenderPipelineDescriptor2 pipelineDesc;
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pipelineDesc.vertex.module = utils::CreateShaderModuleFromWGSL(device, R"(
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pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[stage(vertex)]] fn main() -> void {
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Position = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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)");
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pipelineDesc.cFragment.module = utils::CreateShaderModuleFromWGSL(device, R"(
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pipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"(
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[[location(0)]] var<out> FragColor : vec4<f32>;
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[[group(0), binding(0)]] var materials : texture_2d<f32>;
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[[stage(fragment)]] fn main() -> void {
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