Remove utility to create shader modules from GLSL

And rename CreateShaderModuleFromWGSL to CreateShaderModule.

Bug: dawn:572
Change-Id: I80dab401078b2001d738b87d6e24437f93b690d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45764
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2021-03-24 15:55:32 +00:00
committed by Commit Bot service account
parent 1452cf60e5
commit 7aec4ae7c5
81 changed files with 338 additions and 432 deletions

View File

@@ -28,39 +28,6 @@ namespace utils {
namespace {
shaderc_shader_kind ShadercShaderKind(SingleShaderStage stage) {
switch (stage) {
case SingleShaderStage::Vertex:
return shaderc_glsl_vertex_shader;
case SingleShaderStage::Fragment:
return shaderc_glsl_fragment_shader;
case SingleShaderStage::Compute:
return shaderc_glsl_compute_shader;
default:
UNREACHABLE();
}
}
wgpu::ShaderModule CreateShaderModuleFromResult(
const wgpu::Device& device,
const shaderc::SpvCompilationResult& result) {
// result.cend and result.cbegin return pointers to uint32_t.
const uint32_t* resultBegin = result.cbegin();
const uint32_t* resultEnd = result.cend();
// So this size is in units of sizeof(uint32_t).
ptrdiff_t resultSize = resultEnd - resultBegin;
// SetSource takes data as uint32_t*.
wgpu::ShaderModuleSPIRVDescriptor spirvDesc;
spirvDesc.codeSize = static_cast<uint32_t>(resultSize);
spirvDesc.code = result.cbegin();
wgpu::ShaderModuleDescriptor descriptor;
descriptor.nextInChain = &spirvDesc;
return device.CreateShaderModule(&descriptor);
}
class CompilerSingleton {
public:
static shaderc::Compiler* Get() {
@@ -87,49 +54,6 @@ namespace utils {
} // anonymous namespace
wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device,
SingleShaderStage stage,
const char* source) {
shaderc_shader_kind kind = ShadercShaderKind(stage);
shaderc::Compiler* compiler = CompilerSingleton::Get();
auto result = compiler->CompileGlslToSpv(source, strlen(source), kind, "myshader?");
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
dawn::ErrorLog() << result.GetErrorMessage();
return {};
}
#ifdef DUMP_SPIRV_ASSEMBLY
{
shaderc::CompileOptions options;
auto resultAsm = compiler->CompileGlslToSpvAssembly(source, strlen(source), kind,
"myshader?", options);
size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
char* buffer = reinterpret_cast<char*>(malloc(sizeAsm + 1));
memcpy(buffer, resultAsm.cbegin(), sizeAsm);
buffer[sizeAsm] = '\0';
printf("SPIRV ASSEMBLY DUMP START\n%s\nSPIRV ASSEMBLY DUMP END\n", buffer);
free(buffer);
}
#endif
#ifdef DUMP_SPIRV_JS_ARRAY
printf("SPIRV JS ARRAY DUMP START\n");
for (size_t i = 0; i < size; i++) {
printf("%#010x", result.cbegin()[i]);
if ((i + 1) % 4 == 0) {
printf(",\n");
} else {
printf(", ");
}
}
printf("\n");
printf("SPIRV JS ARRAY DUMP END\n");
#endif
return CreateShaderModuleFromResult(device, result);
}
wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source) {
shaderc::Compiler* compiler = CompilerSingleton::Get();
shaderc::SpvCompilationResult result = compiler->AssembleToSpv(source, strlen(source));
@@ -138,10 +62,24 @@ namespace utils {
return {};
}
return CreateShaderModuleFromResult(device, result);
// result.cend and result.cbegin return pointers to uint32_t.
const uint32_t* resultBegin = result.cbegin();
const uint32_t* resultEnd = result.cend();
// So this size is in units of sizeof(uint32_t).
ptrdiff_t resultSize = resultEnd - resultBegin;
// SetSource takes data as uint32_t*.
wgpu::ShaderModuleSPIRVDescriptor spirvDesc;
spirvDesc.codeSize = static_cast<uint32_t>(resultSize);
spirvDesc.code = result.cbegin();
wgpu::ShaderModuleDescriptor descriptor;
descriptor.nextInChain = &spirvDesc;
return device.CreateShaderModule(&descriptor);
}
wgpu::ShaderModule CreateShaderModuleFromWGSL(const wgpu::Device& device, const char* source) {
wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device, const char* source) {
wgpu::ShaderModuleWGSLDescriptor wgslDesc;
wgslDesc.source = source;
wgpu::ShaderModuleDescriptor descriptor;
@@ -149,18 +87,6 @@ namespace utils {
return device.CreateShaderModule(&descriptor);
}
std::vector<uint32_t> CompileGLSLToSpirv(SingleShaderStage stage, const char* source) {
shaderc_shader_kind kind = ShadercShaderKind(stage);
shaderc::Compiler* compiler = CompilerSingleton::Get();
auto result = compiler->CompileGlslToSpv(source, strlen(source), kind, "myshader?");
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
dawn::ErrorLog() << result.GetErrorMessage();
return {};
}
return {result.cbegin(), result.cend()};
}
wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
const void* data,
uint64_t size,

View File

@@ -30,13 +30,8 @@ namespace utils {
enum class SingleShaderStage { Vertex, Fragment, Compute };
wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device,
SingleShaderStage stage,
const char* source);
wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source);
wgpu::ShaderModule CreateShaderModuleFromWGSL(const wgpu::Device& device, const char* source);
std::vector<uint32_t> CompileGLSLToSpirv(SingleShaderStage stage, const char* source);
wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device, const char* source);
wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
const void* data,