dawn_node: Add binding/GPUShaderModule.cpp
Bug: dawn:1123 Change-Id: I0b0bd50314c656a527913d5dffa73032e6cdcdf2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64910 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -46,6 +46,7 @@ add_library(dawn_node_binding STATIC
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"GPURenderPipeline.h"
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"GPURenderPipeline.h"
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"GPUSampler.cpp"
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"GPUSampler.cpp"
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"GPUSampler.h"
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"GPUSampler.h"
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"GPUShaderModule.cpp"
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"GPUShaderModule.h"
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"GPUShaderModule.h"
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"GPUSupportedLimits.cpp"
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"GPUSupportedLimits.cpp"
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"GPUSupportedLimits.h"
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"GPUSupportedLimits.h"
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@ -0,0 +1,125 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUShaderModule.h"
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#include <memory>
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUShaderModule
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////////////////////////////////////////////////////////////////////////////////
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GPUShaderModule::GPUShaderModule(wgpu::ShaderModule shader, std::shared_ptr<AsyncRunner> async)
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: shader_(std::move(shader)), async_(std::move(async)) {
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}
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interop::Promise<interop::Interface<interop::GPUCompilationInfo>>
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GPUShaderModule::compilationInfo(Napi::Env env) {
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struct GPUCompilationMessage : public interop::GPUCompilationMessage {
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WGPUCompilationMessage message;
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GPUCompilationMessage(const WGPUCompilationMessage& m) : message(m) {
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}
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std::string getMessage(Napi::Env) override {
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return message.message;
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}
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interop::GPUCompilationMessageType getType(Napi::Env) override {
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switch (message.type) {
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case WGPUCompilationMessageType_Error:
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return interop::GPUCompilationMessageType::kError;
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case WGPUCompilationMessageType_Warning:
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return interop::GPUCompilationMessageType::kWarning;
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case WGPUCompilationMessageType_Info:
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return interop::GPUCompilationMessageType::kInfo;
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default:
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UNIMPLEMENTED();
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}
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}
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uint64_t getLineNum(Napi::Env) override {
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return message.lineNum;
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}
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uint64_t getLinePos(Napi::Env) override {
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return message.linePos;
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}
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uint64_t getOffset(Napi::Env) override {
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return message.offset;
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}
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uint64_t getLength(Napi::Env) override {
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return message.length;
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}
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};
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using Messages = std::vector<interop::Interface<interop::GPUCompilationMessage>>;
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struct GPUCompilationInfo : public interop::GPUCompilationInfo {
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std::vector<Napi::ObjectReference> messages;
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GPUCompilationInfo(Napi::Env env, Messages msgs) {
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messages.reserve(msgs.size());
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for (auto& msg : msgs) {
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messages.emplace_back(Napi::Persistent(Napi::Object(env, msg)));
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}
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}
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Messages getMessages(Napi::Env) override {
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Messages out;
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out.reserve(messages.size());
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for (auto& msg : messages) {
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out.emplace_back(msg.Value());
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}
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return out;
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}
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};
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using Promise = interop::Promise<interop::Interface<interop::GPUCompilationInfo>>;
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struct Context {
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Napi::Env env;
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Promise promise;
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AsyncTask task;
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};
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auto ctx = new Context{env, env, async_};
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auto promise = ctx->promise;
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shader_.GetCompilationInfo(
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[](WGPUCompilationInfoRequestStatus status, WGPUCompilationInfo const* compilationInfo,
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void* userdata) {
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auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
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Messages messages(compilationInfo->messageCount);
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for (uint32_t i = 0; i < compilationInfo->messageCount; i++) {
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auto& msg = compilationInfo->messages[i];
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messages[i] =
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interop::GPUCompilationMessage::Create<GPUCompilationMessage>(c->env, msg);
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}
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c->promise.Resolve(interop::GPUCompilationInfo::Create<GPUCompilationInfo>(
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c->env, c->env, std::move(messages)));
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},
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ctx);
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return promise;
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}
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std::optional<std::string> GPUShaderModule::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUShaderModule::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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