dawn_node: Add binding/GPUShaderModule.cpp
Bug: dawn:1123 Change-Id: I0b0bd50314c656a527913d5dffa73032e6cdcdf2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64910 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
05944b0f97
commit
7b04930aa0
|
@ -46,6 +46,7 @@ add_library(dawn_node_binding STATIC
|
|||
"GPURenderPipeline.h"
|
||||
"GPUSampler.cpp"
|
||||
"GPUSampler.h"
|
||||
"GPUShaderModule.cpp"
|
||||
"GPUShaderModule.h"
|
||||
"GPUSupportedLimits.cpp"
|
||||
"GPUSupportedLimits.h"
|
||||
|
|
|
@ -0,0 +1,125 @@
|
|||
// Copyright 2021 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/dawn_node/binding/GPUShaderModule.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "src/dawn_node/utils/Debug.h"
|
||||
|
||||
namespace wgpu { namespace binding {
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// wgpu::bindings::GPUShaderModule
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
GPUShaderModule::GPUShaderModule(wgpu::ShaderModule shader, std::shared_ptr<AsyncRunner> async)
|
||||
: shader_(std::move(shader)), async_(std::move(async)) {
|
||||
}
|
||||
|
||||
interop::Promise<interop::Interface<interop::GPUCompilationInfo>>
|
||||
GPUShaderModule::compilationInfo(Napi::Env env) {
|
||||
struct GPUCompilationMessage : public interop::GPUCompilationMessage {
|
||||
WGPUCompilationMessage message;
|
||||
|
||||
GPUCompilationMessage(const WGPUCompilationMessage& m) : message(m) {
|
||||
}
|
||||
std::string getMessage(Napi::Env) override {
|
||||
return message.message;
|
||||
}
|
||||
interop::GPUCompilationMessageType getType(Napi::Env) override {
|
||||
switch (message.type) {
|
||||
case WGPUCompilationMessageType_Error:
|
||||
return interop::GPUCompilationMessageType::kError;
|
||||
case WGPUCompilationMessageType_Warning:
|
||||
return interop::GPUCompilationMessageType::kWarning;
|
||||
case WGPUCompilationMessageType_Info:
|
||||
return interop::GPUCompilationMessageType::kInfo;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
uint64_t getLineNum(Napi::Env) override {
|
||||
return message.lineNum;
|
||||
}
|
||||
uint64_t getLinePos(Napi::Env) override {
|
||||
return message.linePos;
|
||||
}
|
||||
uint64_t getOffset(Napi::Env) override {
|
||||
return message.offset;
|
||||
}
|
||||
uint64_t getLength(Napi::Env) override {
|
||||
return message.length;
|
||||
}
|
||||
};
|
||||
|
||||
using Messages = std::vector<interop::Interface<interop::GPUCompilationMessage>>;
|
||||
|
||||
struct GPUCompilationInfo : public interop::GPUCompilationInfo {
|
||||
std::vector<Napi::ObjectReference> messages;
|
||||
|
||||
GPUCompilationInfo(Napi::Env env, Messages msgs) {
|
||||
messages.reserve(msgs.size());
|
||||
for (auto& msg : msgs) {
|
||||
messages.emplace_back(Napi::Persistent(Napi::Object(env, msg)));
|
||||
}
|
||||
}
|
||||
Messages getMessages(Napi::Env) override {
|
||||
Messages out;
|
||||
out.reserve(messages.size());
|
||||
for (auto& msg : messages) {
|
||||
out.emplace_back(msg.Value());
|
||||
}
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
using Promise = interop::Promise<interop::Interface<interop::GPUCompilationInfo>>;
|
||||
|
||||
struct Context {
|
||||
Napi::Env env;
|
||||
Promise promise;
|
||||
AsyncTask task;
|
||||
};
|
||||
auto ctx = new Context{env, env, async_};
|
||||
auto promise = ctx->promise;
|
||||
|
||||
shader_.GetCompilationInfo(
|
||||
[](WGPUCompilationInfoRequestStatus status, WGPUCompilationInfo const* compilationInfo,
|
||||
void* userdata) {
|
||||
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
|
||||
|
||||
Messages messages(compilationInfo->messageCount);
|
||||
for (uint32_t i = 0; i < compilationInfo->messageCount; i++) {
|
||||
auto& msg = compilationInfo->messages[i];
|
||||
messages[i] =
|
||||
interop::GPUCompilationMessage::Create<GPUCompilationMessage>(c->env, msg);
|
||||
}
|
||||
|
||||
c->promise.Resolve(interop::GPUCompilationInfo::Create<GPUCompilationInfo>(
|
||||
c->env, c->env, std::move(messages)));
|
||||
},
|
||||
ctx);
|
||||
|
||||
return promise;
|
||||
}
|
||||
|
||||
std::optional<std::string> GPUShaderModule::getLabel(Napi::Env) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void GPUShaderModule::setLabel(Napi::Env, std::optional<std::string> value) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
}} // namespace wgpu::binding
|
Loading…
Reference in New Issue