TextureFormatUtils: Remove unused functions

GetColorTextureComponent[GLSL,WGSL]TypePrefix() are no longer used.

And also move the two remaining WGSL functions together, and rename for consistency's sake.

Change-Id: If70f195b7185fca9337ec5c12c74efa25ae6ce4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37901
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Ben Clayton 2021-01-21 14:18:19 +00:00 committed by Commit Bot service account
parent 88f7f580bc
commit 7b615af00c
4 changed files with 35 additions and 228 deletions

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@ -286,7 +286,7 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
} }
std::string CommonReadOnlyTestCode(wgpu::TextureFormat format, bool is2DArray = false) { std::string CommonReadOnlyTestCode(wgpu::TextureFormat format, bool is2DArray = false) {
std::string componentFmt = utils::GetColorTextureComponentWGSLType(format); std::string componentFmt = utils::GetWGSLColorTextureComponentType(format);
auto texelType = "vec4<" + componentFmt + ">"; auto texelType = "vec4<" + componentFmt + ">";
auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1"; auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1";
auto* textureLoad = is2DArray ? "textureLoad(storageImage0, vec2<i32>(x, y), i32(layer))" auto* textureLoad = is2DArray ? "textureLoad(storageImage0, vec2<i32>(x, y), i32(layer))"
@ -320,7 +320,7 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
std::string CommonWriteOnlyTestCode(const char* stage, std::string CommonWriteOnlyTestCode(const char* stage,
wgpu::TextureFormat format, wgpu::TextureFormat format,
bool is2DArray = false) { bool is2DArray = false) {
std::string componentFmt = utils::GetColorTextureComponentWGSLType(format); std::string componentFmt = utils::GetWGSLColorTextureComponentType(format);
auto texelType = "vec4<" + componentFmt + ">"; auto texelType = "vec4<" + componentFmt + ">";
auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1"; auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1";
auto* textureStore = is2DArray auto* textureStore = is2DArray

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@ -160,7 +160,7 @@ class TextureFormatTest : public DawnTest {
})"); })");
// Compute the WGSL type of the texture's data. // Compute the WGSL type of the texture's data.
const char* type = utils::GetColorTextureComponentWGSLType(sampleFormatInfo.format); const char* type = utils::GetWGSLColorTextureComponentType(sampleFormatInfo.format);
std::ostringstream fsSource; std::ostringstream fsSource;
fsSource << "[[group(0), binding(0)]] var<uniform_constant> myTexture : texture_2d<" << type fsSource << "[[group(0), binding(0)]] var<uniform_constant> myTexture : texture_2d<" << type

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@ -15,153 +15,6 @@
#include "TextureFormatUtils.h" #include "TextureFormatUtils.h"
namespace utils { namespace utils {
const char* GetColorTextureComponentGLSLTypePrefix(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Ufloat:
case wgpu::TextureFormat::RGB9E5Ufloat:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGBA8UnormSrgb:
return "";
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA32Uint:
return "u";
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA32Sint:
return "i";
default:
UNREACHABLE();
}
}
const char* GetColorTextureComponentWGSLTypePrefix(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Ufloat:
case wgpu::TextureFormat::RGB9E5Ufloat:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGBA8UnormSrgb:
return "f";
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA32Uint:
return "u";
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA32Sint:
return "i";
default:
UNREACHABLE();
}
}
const char* GetColorTextureComponentWGSLType(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Ufloat:
case wgpu::TextureFormat::RGB9E5Ufloat:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGBA8UnormSrgb:
return "f32";
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA32Uint:
return "u32";
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA32Sint:
return "i32";
default:
UNREACHABLE();
}
}
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) { bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) {
switch (format) { switch (format) {
case wgpu::TextureFormat::R32Uint: case wgpu::TextureFormat::R32Uint:
@ -389,95 +242,51 @@ namespace utils {
} }
} }
const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat) { const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat) {
switch (textureFormat) { switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm: case wgpu::TextureFormat::R8Unorm:
return "r8";
case wgpu::TextureFormat::R8Snorm: case wgpu::TextureFormat::R8Snorm:
return "r8_snorm";
case wgpu::TextureFormat::R8Uint:
return "r8ui";
case wgpu::TextureFormat::R8Sint:
return "r8i";
case wgpu::TextureFormat::R16Uint:
return "r16ui";
case wgpu::TextureFormat::R16Sint:
return "r16i";
case wgpu::TextureFormat::R16Float: case wgpu::TextureFormat::R16Float:
return "r16f";
case wgpu::TextureFormat::RG8Unorm: case wgpu::TextureFormat::RG8Unorm:
return "rg8";
case wgpu::TextureFormat::RG8Snorm: case wgpu::TextureFormat::RG8Snorm:
return "rg8_snorm";
case wgpu::TextureFormat::RG8Uint:
return "rg8ui";
case wgpu::TextureFormat::RG8Sint:
return "rg8i";
case wgpu::TextureFormat::R32Float: case wgpu::TextureFormat::R32Float:
return "r32f";
case wgpu::TextureFormat::R32Uint:
return "r32ui";
case wgpu::TextureFormat::R32Sint:
return "r32i";
case wgpu::TextureFormat::RG16Uint:
return "rg16ui";
case wgpu::TextureFormat::RG16Sint:
return "rg16i";
case wgpu::TextureFormat::RG16Float: case wgpu::TextureFormat::RG16Float:
return "rg16f";
case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::RGBA8Unorm:
return "rgba8";
case wgpu::TextureFormat::RGBA8Snorm: case wgpu::TextureFormat::RGBA8Snorm:
return "rgba8_snorm";
case wgpu::TextureFormat::RGBA8Uint:
return "rgba8ui";
case wgpu::TextureFormat::RGBA8Sint:
return "rgba8i";
case wgpu::TextureFormat::RGB10A2Unorm: case wgpu::TextureFormat::RGB10A2Unorm:
return "rgb10_a2";
case wgpu::TextureFormat::RG11B10Ufloat: case wgpu::TextureFormat::RG11B10Ufloat:
return "r11f_g11f_b10f";
case wgpu::TextureFormat::RG32Float:
return "rg32f";
case wgpu::TextureFormat::RG32Uint:
return "rg32ui";
case wgpu::TextureFormat::RG32Sint:
return "rg32i";
case wgpu::TextureFormat::RGBA16Uint:
return "rgba16ui";
case wgpu::TextureFormat::RGBA16Sint:
return "rgba16i";
case wgpu::TextureFormat::RGBA16Float:
return "rgba16f";
case wgpu::TextureFormat::RGBA32Float:
return "rgba32f";
case wgpu::TextureFormat::RGBA32Uint:
return "rgba32ui";
case wgpu::TextureFormat::RGBA32Sint:
return "rgba32i";
case wgpu::TextureFormat::RGB9E5Ufloat: case wgpu::TextureFormat::RGB9E5Ufloat:
case wgpu::TextureFormat::RGBA8UnormSrgb: case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::BGRA8Unorm: case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb: case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::BC1RGBAUnorm: case wgpu::TextureFormat::RGBA8UnormSrgb:
case wgpu::TextureFormat::BC1RGBAUnormSrgb: return "f32";
case wgpu::TextureFormat::BC4RUnorm:
case wgpu::TextureFormat::BC4RSnorm: case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::BC2RGBAUnorm: case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::BC2RGBAUnormSrgb: case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::BC3RGBAUnorm: case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::BC3RGBAUnormSrgb: case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::BC5RGUnorm: case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::BC5RGSnorm: case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::BC6HRGBUfloat: case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::BC6HRGBFloat: case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::BC7RGBAUnorm: return "u32";
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
case wgpu::TextureFormat::Depth32Float: case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::Depth24Plus: case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::Depth24PlusStencil8: case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::Undefined: case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA32Sint:
return "i32";
default:
UNREACHABLE(); UNREACHABLE();
} }
} }

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@ -87,15 +87,13 @@ namespace utils {
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat, wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat,
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb}; wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
const char* GetColorTextureComponentGLSLTypePrefix(wgpu::TextureFormat textureFormat);
const char* GetColorTextureComponentWGSLTypePrefix(wgpu::TextureFormat textureFormat);
const char* GetColorTextureComponentWGSLType(wgpu::TextureFormat textureFormat);
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format); bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat); uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat); uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat); uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat);
const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat);
const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat); const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
} // namespace utils } // namespace utils