Fix AST declaration order when cloning Programs
Change 41302 correctly fixed up Module::Clone(), but this wasn't actually called by the CloneContext, as Module::Clone() returns a new Module, where as the CloneContext needs to clone into an existing Module. Refactor the code so that this duplicated logic is moved into a single Module::Copy() method. Fixed: 1177275 Change-Id: Ia8c45ef05e03b2891b5785ee6f425dd01cb989c6 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/41542 Reviewed-by: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
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@ -91,20 +91,24 @@ bool Module::IsValid() const {
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}
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Module* Module::Clone(CloneContext* ctx) const {
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std::vector<CastableBase*> global_decls;
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for (auto* decl : global_declarations_) {
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auto* out = ctx->dst->create<Module>();
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out->Copy(ctx, this);
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return out;
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}
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void Module::Copy(CloneContext* ctx, const Module* src) {
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for (auto* decl : src->global_declarations_) {
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assert(decl);
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if (auto* ty = decl->As<type::Type>()) {
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global_decls.push_back(ctx->Clone(ty));
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AddConstructedType(ctx->Clone(ty));
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} else if (auto* func = decl->As<Function>()) {
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global_decls.push_back(ctx->Clone(func));
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AddFunction(ctx->Clone(func));
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} else if (auto* var = decl->As<Variable>()) {
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global_decls.push_back(ctx->Clone(var));
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AddGlobalVariable(ctx->Clone(var));
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} else {
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assert(false /* unreachable */);
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}
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}
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return ctx->dst->create<Module>(global_decls);
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}
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void Module::to_str(const semantic::Info& sem,
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@ -95,6 +95,11 @@ class Module : public Castable<Module, Node> {
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/// @return the newly cloned node
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Module* Clone(CloneContext* ctx) const override;
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/// Copy copies the content of the Module src into this module.
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/// @param ctx the clone context
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/// @param src the module to copy into this module
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void Copy(CloneContext* ctx, const Module* src);
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/// Writes a representation of the node to the output stream
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/// @param sem the semantic info for the program
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/// @param out the stream to write to
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@ -38,12 +38,12 @@ struct S {
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m1 : array<u32>;
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};
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type t0 = [[stride(16)]] array<vec4<f32>>;
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type t1 = [[stride(32)]] array<vec4<f32>>;
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const c0 : i32 = 10;
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const c1 : bool = true;
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type t0 = [[stride(16)]] array<vec4<f32>>;
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type t1 = [[stride(32)]] array<vec4<f32>>;
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var<uniform> g0 : u32 = 20u;
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var<out> g1 : f32 = 123.0;
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var g2 : texture_2d<f32>;
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@ -107,6 +107,16 @@ fn main() -> void {
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f1(1.0, 2);
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}
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const declaration_order_check_0 : i32 = 1;
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type declaration_order_check_1 = f32;
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fn declaration_order_check_2() -> void {}
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type declaration_order_check_2 = f32;
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const declaration_order_check_3 : i32 = 1;
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)");
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// Parse the wgsl, create the src program
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@ -30,15 +30,7 @@ Symbol CloneContext::Clone(const Symbol& s) const {
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}
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void CloneContext::Clone() {
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for (auto* ty : src->AST().ConstructedTypes()) {
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dst->AST().AddConstructedType(Clone(ty));
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}
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for (auto* var : src->AST().GlobalVariables()) {
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dst->AST().AddGlobalVariable(Clone(var));
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}
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for (auto* func : src->AST().Functions()) {
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dst->AST().AddFunction(Clone(func));
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}
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dst->AST().Copy(this, &src->AST());
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}
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ast::FunctionList CloneContext::Clone(const ast::FunctionList& v) {
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