Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to IntegerTypes.h. Future TypedIntegers should be declared here. Bug: dawn:442 Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
22e5e179fa
commit
7b7e098b11
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@ -29,7 +29,7 @@ static constexpr uint32_t kMaxVertexAttributeEnd = 2048u;
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static constexpr uint32_t kMaxVertexBuffers = 16u;
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static constexpr uint32_t kMaxVertexBufferStride = 2048u;
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static constexpr uint32_t kNumStages = 3;
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static constexpr uint32_t kMaxColorAttachments = 4u;
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static constexpr uint8_t kMaxColorAttachments = 4u;
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static constexpr uint32_t kTextureBytesPerRowAlignment = 256u;
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// Dynamic buffer offsets require offset to be divisible by 256
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static constexpr uint64_t kMinDynamicBufferOffsetAlignment = 256u;
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@ -88,6 +88,7 @@ namespace ityp {
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using Base::back;
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using Base::data;
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using Base::empty;
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using Base::fill;
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using Base::front;
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};
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@ -24,18 +24,22 @@ namespace dawn_native {
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AttachmentStateBlueprint::AttachmentStateBlueprint(
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const RenderBundleEncoderDescriptor* descriptor)
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: mSampleCount(descriptor->sampleCount) {
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for (uint32_t i = 0; i < descriptor->colorFormatsCount; ++i) {
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ASSERT(descriptor->colorFormatsCount <= kMaxColorAttachments);
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for (ColorAttachmentIndex i(uint8_t(0));
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i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorFormatsCount)); ++i) {
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mColorAttachmentsSet.set(i);
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mColorFormats[i] = descriptor->colorFormats[i];
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mColorFormats[i] = descriptor->colorFormats[static_cast<uint8_t>(i)];
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}
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mDepthStencilFormat = descriptor->depthStencilFormat;
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}
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AttachmentStateBlueprint::AttachmentStateBlueprint(const RenderPipelineDescriptor* descriptor)
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: mSampleCount(descriptor->sampleCount) {
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for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
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ASSERT(descriptor->colorStateCount <= kMaxColorAttachments);
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for (ColorAttachmentIndex i(uint8_t(0));
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i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorStateCount)); ++i) {
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mColorAttachmentsSet.set(i);
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mColorFormats[i] = descriptor->colorStates[i].format;
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mColorFormats[i] = descriptor->colorStates[static_cast<uint8_t>(i)].format;
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}
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if (descriptor->depthStencilState != nullptr) {
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mDepthStencilFormat = descriptor->depthStencilState->format;
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@ -43,8 +47,11 @@ namespace dawn_native {
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}
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AttachmentStateBlueprint::AttachmentStateBlueprint(const RenderPassDescriptor* descriptor) {
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for (uint32_t i = 0; i < descriptor->colorAttachmentCount; ++i) {
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TextureViewBase* attachment = descriptor->colorAttachments[i].attachment;
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for (ColorAttachmentIndex i(uint8_t(0));
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i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorAttachmentCount));
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++i) {
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TextureViewBase* attachment =
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descriptor->colorAttachments[static_cast<uint8_t>(i)].attachment;
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mColorAttachmentsSet.set(i);
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mColorFormats[i] = attachment->GetFormat().format;
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if (mSampleCount == 0) {
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@ -74,7 +81,7 @@ namespace dawn_native {
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// Hash color formats
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HashCombine(&hash, attachmentState->mColorAttachmentsSet);
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for (uint32_t i : IterateBitSet(attachmentState->mColorAttachmentsSet)) {
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for (ColorAttachmentIndex i : IterateBitSet(attachmentState->mColorAttachmentsSet)) {
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HashCombine(&hash, attachmentState->mColorFormats[i]);
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}
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@ -96,7 +103,7 @@ namespace dawn_native {
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}
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// Check color formats
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for (uint32_t i : IterateBitSet(a->mColorAttachmentsSet)) {
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for (ColorAttachmentIndex i : IterateBitSet(a->mColorAttachmentsSet)) {
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if (a->mColorFormats[i] != b->mColorFormats[i]) {
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return false;
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}
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@ -123,11 +130,13 @@ namespace dawn_native {
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GetDevice()->UncacheAttachmentState(this);
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}
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std::bitset<kMaxColorAttachments> AttachmentState::GetColorAttachmentsMask() const {
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ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments>
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AttachmentState::GetColorAttachmentsMask() const {
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return mColorAttachmentsSet;
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}
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wgpu::TextureFormat AttachmentState::GetColorAttachmentFormat(uint32_t index) const {
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wgpu::TextureFormat AttachmentState::GetColorAttachmentFormat(
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ColorAttachmentIndex index) const {
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ASSERT(mColorAttachmentsSet[index]);
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return mColorFormats[index];
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}
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@ -16,7 +16,10 @@
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#define DAWNNATIVE_ATTACHMENTSTATE_H_
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#include "common/Constants.h"
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#include "common/ityp_array.h"
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#include "common/ityp_bitset.h"
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#include "dawn_native/CachedObject.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/dawn_platform.h"
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@ -49,8 +52,8 @@ namespace dawn_native {
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};
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protected:
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std::bitset<kMaxColorAttachments> mColorAttachmentsSet;
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std::array<wgpu::TextureFormat, kMaxColorAttachments> mColorFormats;
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ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> mColorAttachmentsSet;
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ityp::array<ColorAttachmentIndex, wgpu::TextureFormat, kMaxColorAttachments> mColorFormats;
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// Default (texture format Undefined) indicates there is no depth stencil attachment.
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wgpu::TextureFormat mDepthStencilFormat = wgpu::TextureFormat::Undefined;
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uint32_t mSampleCount = 0;
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@ -60,8 +63,8 @@ namespace dawn_native {
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public:
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AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint);
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std::bitset<kMaxColorAttachments> GetColorAttachmentsMask() const;
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wgpu::TextureFormat GetColorAttachmentFormat(uint32_t index) const;
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ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const;
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wgpu::TextureFormat GetColorAttachmentFormat(ColorAttachmentIndex index) const;
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bool HasDepthStencilAttachment() const;
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wgpu::TextureFormat GetDepthStencilFormat() const;
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uint32_t GetSampleCount() const;
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@ -212,6 +212,7 @@ source_set("dawn_native_sources") {
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"Forward.h",
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"Instance.cpp",
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"Instance.h",
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"IntegerTypes.h",
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"MapRequestTracker.cpp",
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"MapRequestTracker.h",
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"ObjectBase.cpp",
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@ -16,10 +16,10 @@
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#define DAWNNATIVE_BINDINGINFO_H_
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#include "common/Constants.h"
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#include "common/TypedInteger.h"
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#include "common/ityp_array.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/PerStage.h"
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#include "dawn_native/dawn_platform.h"
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@ -28,16 +28,6 @@
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namespace dawn_native {
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// Binding numbers in the shader and BindGroup/BindGroupLayoutDescriptors
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using BindingNumber = TypedInteger<struct BindingNumberT, uint32_t>;
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// Binding numbers get mapped to a packed range of indices
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using BindingIndex = TypedInteger<struct BindingIndexT, uint32_t>;
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using BindGroupIndex = TypedInteger<struct BindGroupIndexT, uint32_t>;
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static constexpr BindGroupIndex kMaxBindGroupsTyped = BindGroupIndex(kMaxBindGroups);
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// Not a real WebGPU limit, but the sum of the two limits is useful for internal optimizations.
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static constexpr uint32_t kMaxDynamicBuffersPerPipelineLayout =
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kMaxDynamicUniformBuffersPerPipelineLayout + kMaxDynamicStorageBuffersPerPipelineLayout;
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@ -90,6 +90,7 @@ target_sources(dawn_native PRIVATE
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"Forward.h"
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"Instance.cpp"
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"Instance.h"
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"IntegerTypes.h"
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"MapRequestTracker.cpp"
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"MapRequestTracker.h"
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"ObjectBase.cpp"
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@ -85,7 +85,8 @@ namespace dawn_native {
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}
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void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass) {
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for (uint32_t i : IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
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for (ColorAttachmentIndex i :
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IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
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auto& attachmentInfo = renderPass->colorAttachments[i];
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TextureViewBase* view = attachmentInfo.view.Get();
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bool hasResolveTarget = attachmentInfo.resolveTarget.Get() != nullptr;
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@ -514,15 +514,17 @@ namespace dawn_native {
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cmd->attachmentState = device->GetOrCreateAttachmentState(descriptor);
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for (uint32_t i : IterateBitSet(cmd->attachmentState->GetColorAttachmentsMask())) {
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for (ColorAttachmentIndex index :
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IterateBitSet(cmd->attachmentState->GetColorAttachmentsMask())) {
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uint8_t i = static_cast<uint8_t>(index);
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TextureViewBase* view = descriptor->colorAttachments[i].attachment;
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TextureViewBase* resolveTarget = descriptor->colorAttachments[i].resolveTarget;
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cmd->colorAttachments[i].view = view;
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cmd->colorAttachments[i].resolveTarget = resolveTarget;
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cmd->colorAttachments[i].loadOp = descriptor->colorAttachments[i].loadOp;
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cmd->colorAttachments[i].storeOp = descriptor->colorAttachments[i].storeOp;
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cmd->colorAttachments[i].clearColor =
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cmd->colorAttachments[index].view = view;
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cmd->colorAttachments[index].resolveTarget = resolveTarget;
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cmd->colorAttachments[index].loadOp = descriptor->colorAttachments[i].loadOp;
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cmd->colorAttachments[index].storeOp = descriptor->colorAttachments[i].storeOp;
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cmd->colorAttachments[index].clearColor =
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descriptor->colorAttachments[i].clearColor;
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usageTracker.TextureViewUsedAs(view, wgpu::TextureUsage::OutputAttachment);
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@ -86,7 +86,8 @@ namespace dawn_native {
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struct BeginRenderPassCmd {
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Ref<AttachmentState> attachmentState;
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RenderPassColorAttachmentInfo colorAttachments[kMaxColorAttachments];
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ityp::array<ColorAttachmentIndex, RenderPassColorAttachmentInfo, kMaxColorAttachments>
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colorAttachments;
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RenderPassDepthStencilAttachmentInfo depthStencilAttachment;
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// Cache the width and height of all attachments for convenience
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@ -0,0 +1,41 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_INTEGERTYPES_H_
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#define DAWNNATIVE_INTEGERTYPES_H_
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#include "common/Constants.h"
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#include "common/TypedInteger.h"
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#include <cstdint>
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namespace dawn_native {
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// Binding numbers in the shader and BindGroup/BindGroupLayoutDescriptors
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using BindingNumber = TypedInteger<struct BindingNumberT, uint32_t>;
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// Binding numbers get mapped to a packed range of indices
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using BindingIndex = TypedInteger<struct BindingIndexT, uint32_t>;
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using BindGroupIndex = TypedInteger<struct BindGroupIndexT, uint32_t>;
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static constexpr BindGroupIndex kMaxBindGroupsTyped = BindGroupIndex(kMaxBindGroups);
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using ColorAttachmentIndex = TypedInteger<struct ColorAttachmentIndexT, uint8_t>;
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constexpr ColorAttachmentIndex kMaxColorAttachmentsTyped =
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ColorAttachmentIndex(kMaxColorAttachments);
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} // namespace dawn_native
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#endif // DAWNNATIVE_INTEGERTYPES_H_
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@ -356,10 +356,11 @@ namespace dawn_native {
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const EntryPointMetadata& fragmentMetadata =
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descriptor->fragmentStage->module->GetEntryPoint(descriptor->fragmentStage->entryPoint,
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SingleShaderStage::Fragment);
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for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
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DAWN_TRY(
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ValidateColorStateDescriptor(device, descriptor->colorStates[i],
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fragmentMetadata.fragmentOutputFormatBaseTypes[i]));
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for (ColorAttachmentIndex i(uint8_t(0));
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i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorStateCount)); ++i) {
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DAWN_TRY(ValidateColorStateDescriptor(
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device, descriptor->colorStates[static_cast<uint8_t>(i)],
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fragmentMetadata.fragmentOutputFormatBaseTypes[i]));
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}
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if (descriptor->depthStencilState) {
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mDepthStencilState.stencilWriteMask = 0xff;
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}
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for (uint32_t i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) {
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mColorStates[i] = descriptor->colorStates[i];
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for (ColorAttachmentIndex i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) {
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mColorStates[i] = descriptor->colorStates[static_cast<uint8_t>(i)];
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}
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// TODO(cwallez@chromium.org): Check against the shader module that the correct color
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}
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const ColorStateDescriptor* RenderPipelineBase::GetColorStateDescriptor(
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uint32_t attachmentSlot) const {
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ColorAttachmentIndex attachmentSlot) const {
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ASSERT(!IsError());
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ASSERT(attachmentSlot < mColorStates.size());
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return &mColorStates[attachmentSlot];
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@ -537,7 +538,8 @@ namespace dawn_native {
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return mRasterizationState.frontFace;
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}
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std::bitset<kMaxColorAttachments> RenderPipelineBase::GetColorAttachmentsMask() const {
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ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments>
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RenderPipelineBase::GetColorAttachmentsMask() const {
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ASSERT(!IsError());
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return mAttachmentState->GetColorAttachmentsMask();
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}
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@ -547,7 +549,8 @@ namespace dawn_native {
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return mAttachmentState->HasDepthStencilAttachment();
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}
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wgpu::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const {
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wgpu::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(
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ColorAttachmentIndex attachment) const {
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ASSERT(!IsError());
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return mColorStates[attachment].format;
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}
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@ -594,7 +597,8 @@ namespace dawn_native {
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HashCombine(&hash, pipeline->mAttachmentState.Get());
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// Hash attachments
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for (uint32_t i : IterateBitSet(pipeline->mAttachmentState->GetColorAttachmentsMask())) {
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for (ColorAttachmentIndex i :
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IterateBitSet(pipeline->mAttachmentState->GetColorAttachmentsMask())) {
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const ColorStateDescriptor& desc = *pipeline->GetColorStateDescriptor(i);
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HashCombine(&hash, desc.writeMask);
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HashCombine(&hash, desc.colorBlend.operation, desc.colorBlend.srcFactor,
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@ -656,7 +660,8 @@ namespace dawn_native {
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return false;
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}
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for (uint32_t i : IterateBitSet(a->mAttachmentState->GetColorAttachmentsMask())) {
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for (ColorAttachmentIndex i :
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IterateBitSet(a->mAttachmentState->GetColorAttachmentsMask())) {
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const ColorStateDescriptor& descA = *a->GetColorStateDescriptor(i);
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const ColorStateDescriptor& descB = *b->GetColorStateDescriptor(i);
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if (descA.writeMask != descB.writeMask) {
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@ -67,15 +67,16 @@ namespace dawn_native {
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const std::bitset<kMaxVertexBuffers>& GetVertexBufferSlotsUsed() const;
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const VertexBufferInfo& GetVertexBuffer(uint32_t slot) const;
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const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const;
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const ColorStateDescriptor* GetColorStateDescriptor(
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ColorAttachmentIndex attachmentSlot) const;
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const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const;
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wgpu::PrimitiveTopology GetPrimitiveTopology() const;
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wgpu::CullMode GetCullMode() const;
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wgpu::FrontFace GetFrontFace() const;
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std::bitset<kMaxColorAttachments> GetColorAttachmentsMask() const;
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ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const;
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bool HasDepthStencilAttachment() const;
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wgpu::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const;
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wgpu::TextureFormat GetColorAttachmentFormat(ColorAttachmentIndex attachment) const;
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wgpu::TextureFormat GetDepthStencilFormat() const;
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uint32_t GetSampleCount() const;
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uint32_t GetSampleMask() const;
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// Attachments
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Ref<AttachmentState> mAttachmentState;
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DepthStencilStateDescriptor mDepthStencilState;
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std::array<ColorStateDescriptor, kMaxColorAttachments> mColorStates;
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ityp::array<ColorAttachmentIndex, ColorStateDescriptor, kMaxColorAttachments> mColorStates;
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// Other state
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wgpu::PrimitiveTopology mPrimitiveTopology;
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@ -872,12 +872,14 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR(
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"Unable to find Location decoration for Fragment output");
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}
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uint32_t location =
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uint32_t unsanitizedAttachment =
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compiler.get_decoration(fragmentOutput.id, spv::DecorationLocation);
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if (location >= kMaxColorAttachments) {
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if (unsanitizedAttachment >= kMaxColorAttachments) {
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return DAWN_VALIDATION_ERROR(
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"Fragment output location over limits in the SPIRV");
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"Fragment output attachment index must be less than max number of color "
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"attachments");
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}
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ColorAttachmentIndex attachment(static_cast<uint8_t>(unsanitizedAttachment));
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spirv_cross::SPIRType::BaseType shaderFragmentOutputBaseType =
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compiler.get_type(fragmentOutput.base_type_id).basetype;
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@ -886,7 +888,7 @@ namespace dawn_native {
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if (formatType == Format::Type::Other) {
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return DAWN_VALIDATION_ERROR("Unexpected Fragment output type");
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}
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metadata->fragmentOutputFormatBaseTypes[location] = formatType;
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metadata->fragmentOutputFormatBaseTypes[attachment] = formatType;
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}
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}
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@ -22,6 +22,7 @@
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#include "dawn_native/Error.h"
|
||||
#include "dawn_native/Format.h"
|
||||
#include "dawn_native/Forward.h"
|
||||
#include "dawn_native/IntegerTypes.h"
|
||||
#include "dawn_native/PerStage.h"
|
||||
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
@ -77,7 +78,8 @@ namespace dawn_native {
|
|||
|
||||
// An array to record the basic types (float, int and uint) of the fragment shader outputs
|
||||
// or Format::Type::Other means the fragment shader output is unused.
|
||||
using FragmentOutputBaseTypes = std::array<Format::Type, kMaxColorAttachments>;
|
||||
using FragmentOutputBaseTypes =
|
||||
ityp::array<ColorAttachmentIndex, Format::Type, kMaxColorAttachments>;
|
||||
FragmentOutputBaseTypes fragmentOutputFormatBaseTypes;
|
||||
|
||||
// The shader stage for this binding, TODO(dawn:216): can likely be removed once we
|
||||
|
|
|
@ -522,7 +522,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
BeginRenderPassCmd* renderPass) {
|
||||
ASSERT(renderPass != nullptr);
|
||||
|
||||
for (uint32_t i :
|
||||
for (ColorAttachmentIndex i :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
TextureViewBase* resolveTarget =
|
||||
renderPass->colorAttachments[i].resolveTarget.Get();
|
||||
|
@ -993,7 +993,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
RenderPassBuilder* renderPassBuilder) {
|
||||
Device* device = ToBackend(GetDevice());
|
||||
|
||||
for (uint32_t i : IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
for (ColorAttachmentIndex i :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
RenderPassColorAttachmentInfo& attachmentInfo = renderPass->colorAttachments[i];
|
||||
TextureView* view = ToBackend(attachmentInfo.view.Get());
|
||||
|
||||
|
@ -1084,7 +1085,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
|
||||
// Clear framebuffer attachments as needed.
|
||||
{
|
||||
for (uint32_t i = 0; i < renderPassBuilder->GetColorAttachmentCount(); i++) {
|
||||
for (ColorAttachmentIndex i(uint8_t(0));
|
||||
i < renderPassBuilder->GetColorAttachmentCount(); i++) {
|
||||
// Load op - color
|
||||
if (renderPassBuilder->GetRenderPassRenderTargetDescriptors()[i]
|
||||
.BeginningAccess.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR) {
|
||||
|
@ -1128,8 +1130,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
}
|
||||
|
||||
commandList->OMSetRenderTargets(
|
||||
renderPassBuilder->GetColorAttachmentCount(), renderPassBuilder->GetRenderTargetViews(),
|
||||
FALSE,
|
||||
static_cast<uint8_t>(renderPassBuilder->GetColorAttachmentCount()),
|
||||
renderPassBuilder->GetRenderTargetViews(), FALSE,
|
||||
renderPassBuilder->HasDepth()
|
||||
? &renderPassBuilder->GetRenderPassDepthStencilDescriptor()->cpuDescriptor
|
||||
: nullptr);
|
||||
|
@ -1153,8 +1155,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
// beginning and ending access operations.
|
||||
if (useRenderPass) {
|
||||
commandContext->GetCommandList4()->BeginRenderPass(
|
||||
renderPassBuilder.GetColorAttachmentCount(),
|
||||
renderPassBuilder.GetRenderPassRenderTargetDescriptors(),
|
||||
static_cast<uint8_t>(renderPassBuilder.GetColorAttachmentCount()),
|
||||
renderPassBuilder.GetRenderPassRenderTargetDescriptors().data(),
|
||||
renderPassBuilder.HasDepth()
|
||||
? renderPassBuilder.GetRenderPassDepthStencilDescriptor()
|
||||
: nullptr,
|
||||
|
|
|
@ -110,9 +110,9 @@ namespace dawn_native { namespace d3d12 {
|
|||
}
|
||||
}
|
||||
|
||||
void RenderPassBuilder::SetRenderTargetView(uint32_t attachmentIndex,
|
||||
void RenderPassBuilder::SetRenderTargetView(ColorAttachmentIndex attachmentIndex,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor) {
|
||||
ASSERT(mColorAttachmentCount < kMaxColorAttachments);
|
||||
ASSERT(mColorAttachmentCount < kMaxColorAttachmentsTyped);
|
||||
mRenderTargetViews[attachmentIndex] = baseDescriptor;
|
||||
mRenderPassRenderTargetDescriptors[attachmentIndex].cpuDescriptor = baseDescriptor;
|
||||
mColorAttachmentCount++;
|
||||
|
@ -122,7 +122,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
mRenderPassDepthStencilDesc.cpuDescriptor = baseDescriptor;
|
||||
}
|
||||
|
||||
uint32_t RenderPassBuilder::GetColorAttachmentCount() const {
|
||||
ColorAttachmentIndex RenderPassBuilder::GetColorAttachmentCount() const {
|
||||
return mColorAttachmentCount;
|
||||
}
|
||||
|
||||
|
@ -130,9 +130,9 @@ namespace dawn_native { namespace d3d12 {
|
|||
return mHasDepth;
|
||||
}
|
||||
|
||||
const D3D12_RENDER_PASS_RENDER_TARGET_DESC*
|
||||
ityp::span<ColorAttachmentIndex, const D3D12_RENDER_PASS_RENDER_TARGET_DESC>
|
||||
RenderPassBuilder::GetRenderPassRenderTargetDescriptors() const {
|
||||
return mRenderPassRenderTargetDescriptors.data();
|
||||
return {mRenderPassRenderTargetDescriptors.data(), mColorAttachmentCount};
|
||||
}
|
||||
|
||||
const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC*
|
||||
|
@ -148,7 +148,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
return mRenderTargetViews.data();
|
||||
}
|
||||
|
||||
void RenderPassBuilder::SetRenderTargetBeginningAccess(uint32_t attachment,
|
||||
void RenderPassBuilder::SetRenderTargetBeginningAccess(ColorAttachmentIndex attachment,
|
||||
wgpu::LoadOp loadOp,
|
||||
dawn_native::Color clearColor,
|
||||
DXGI_FORMAT format) {
|
||||
|
@ -168,13 +168,13 @@ namespace dawn_native { namespace d3d12 {
|
|||
}
|
||||
}
|
||||
|
||||
void RenderPassBuilder::SetRenderTargetEndingAccess(uint32_t attachment,
|
||||
void RenderPassBuilder::SetRenderTargetEndingAccess(ColorAttachmentIndex attachment,
|
||||
wgpu::StoreOp storeOp) {
|
||||
mRenderPassRenderTargetDescriptors[attachment].EndingAccess.Type =
|
||||
D3D12EndingAccessType(storeOp);
|
||||
}
|
||||
|
||||
void RenderPassBuilder::SetRenderTargetEndingAccessResolve(uint32_t attachment,
|
||||
void RenderPassBuilder::SetRenderTargetEndingAccessResolve(ColorAttachmentIndex attachment,
|
||||
wgpu::StoreOp storeOp,
|
||||
TextureView* resolveSource,
|
||||
TextureView* resolveDestination) {
|
||||
|
|
|
@ -16,6 +16,9 @@
|
|||
#define DAWNNATIVE_D3D12_RENDERPASSBUILDERD3D12_H_
|
||||
|
||||
#include "common/Constants.h"
|
||||
#include "common/ityp_array.h"
|
||||
#include "common/ityp_span.h"
|
||||
#include "dawn_native/IntegerTypes.h"
|
||||
#include "dawn_native/d3d12/d3d12_platform.h"
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
|
@ -34,11 +37,12 @@ namespace dawn_native { namespace d3d12 {
|
|||
public:
|
||||
RenderPassBuilder(bool hasUAV);
|
||||
|
||||
uint32_t GetColorAttachmentCount() const;
|
||||
ColorAttachmentIndex GetColorAttachmentCount() const;
|
||||
|
||||
// Returns descriptors that are fed directly to BeginRenderPass, or are used as parameter
|
||||
// storage if D3D12 render pass API is unavailable.
|
||||
const D3D12_RENDER_PASS_RENDER_TARGET_DESC* GetRenderPassRenderTargetDescriptors() const;
|
||||
ityp::span<ColorAttachmentIndex, const D3D12_RENDER_PASS_RENDER_TARGET_DESC>
|
||||
GetRenderPassRenderTargetDescriptors() const;
|
||||
const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* GetRenderPassDepthStencilDescriptor() const;
|
||||
|
||||
D3D12_RENDER_PASS_FLAGS GetRenderPassFlags() const;
|
||||
|
@ -55,12 +59,12 @@ namespace dawn_native { namespace d3d12 {
|
|||
DXGI_FORMAT format);
|
||||
void SetDepthNoAccess();
|
||||
void SetDepthStencilNoAccess();
|
||||
void SetRenderTargetBeginningAccess(uint32_t attachment,
|
||||
void SetRenderTargetBeginningAccess(ColorAttachmentIndex attachment,
|
||||
wgpu::LoadOp loadOp,
|
||||
dawn_native::Color clearColor,
|
||||
DXGI_FORMAT format);
|
||||
void SetRenderTargetEndingAccess(uint32_t attachment, wgpu::StoreOp storeOp);
|
||||
void SetRenderTargetEndingAccessResolve(uint32_t attachment,
|
||||
void SetRenderTargetEndingAccess(ColorAttachmentIndex attachment, wgpu::StoreOp storeOp);
|
||||
void SetRenderTargetEndingAccessResolve(ColorAttachmentIndex attachment,
|
||||
wgpu::StoreOp storeOp,
|
||||
TextureView* resolveSource,
|
||||
TextureView* resolveDestination);
|
||||
|
@ -70,20 +74,23 @@ namespace dawn_native { namespace d3d12 {
|
|||
DXGI_FORMAT format);
|
||||
void SetStencilNoAccess();
|
||||
|
||||
void SetRenderTargetView(uint32_t attachmentIndex,
|
||||
void SetRenderTargetView(ColorAttachmentIndex attachmentIndex,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor);
|
||||
void SetDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor);
|
||||
|
||||
private:
|
||||
uint32_t mColorAttachmentCount = 0;
|
||||
ColorAttachmentIndex mColorAttachmentCount{uint8_t(0)};
|
||||
bool mHasDepth = false;
|
||||
D3D12_RENDER_PASS_FLAGS mRenderPassFlags = D3D12_RENDER_PASS_FLAG_NONE;
|
||||
D3D12_RENDER_PASS_DEPTH_STENCIL_DESC mRenderPassDepthStencilDesc;
|
||||
std::array<D3D12_RENDER_PASS_RENDER_TARGET_DESC, kMaxColorAttachments>
|
||||
mRenderPassRenderTargetDescriptors;
|
||||
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, kMaxColorAttachments> mRenderTargetViews;
|
||||
std::array<D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS,
|
||||
kMaxColorAttachments>
|
||||
ityp::
|
||||
array<ColorAttachmentIndex, D3D12_RENDER_PASS_RENDER_TARGET_DESC, kMaxColorAttachments>
|
||||
mRenderPassRenderTargetDescriptors;
|
||||
ityp::array<ColorAttachmentIndex, D3D12_CPU_DESCRIPTOR_HANDLE, kMaxColorAttachments>
|
||||
mRenderTargetViews;
|
||||
ityp::array<ColorAttachmentIndex,
|
||||
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS,
|
||||
kMaxColorAttachments>
|
||||
mSubresourceParams;
|
||||
};
|
||||
}} // namespace dawn_native::d3d12
|
||||
|
|
|
@ -376,9 +376,10 @@ namespace dawn_native { namespace d3d12 {
|
|||
descriptorD3D12.DSVFormat = D3D12TextureFormat(GetDepthStencilFormat());
|
||||
}
|
||||
|
||||
for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
descriptorD3D12.RTVFormats[i] = D3D12TextureFormat(GetColorAttachmentFormat(i));
|
||||
descriptorD3D12.BlendState.RenderTarget[i] =
|
||||
for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
descriptorD3D12.RTVFormats[static_cast<uint8_t>(i)] =
|
||||
D3D12TextureFormat(GetColorAttachmentFormat(i));
|
||||
descriptorD3D12.BlendState.RenderTarget[static_cast<uint8_t>(i)] =
|
||||
ComputeColorDesc(GetColorStateDescriptor(i));
|
||||
}
|
||||
descriptorD3D12.NumRenderTargets = static_cast<uint32_t>(GetColorAttachmentsMask().count());
|
||||
|
|
|
@ -56,9 +56,10 @@ namespace dawn_native { namespace metal {
|
|||
MTLRenderPassDescriptor* CreateMTLRenderPassDescriptor(BeginRenderPassCmd* renderPass) {
|
||||
MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
|
||||
for (uint32_t i :
|
||||
for (ColorAttachmentIndex attachment :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
auto& attachmentInfo = renderPass->colorAttachments[i];
|
||||
uint8_t i = static_cast<uint8_t>(attachment);
|
||||
auto& attachmentInfo = renderPass->colorAttachments[attachment];
|
||||
|
||||
switch (attachmentInfo.loadOp) {
|
||||
case wgpu::LoadOp::Clear:
|
||||
|
|
|
@ -370,12 +370,12 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
const EntryPointMetadata::FragmentOutputBaseTypes& fragmentOutputBaseTypes =
|
||||
GetStage(SingleShaderStage::Fragment).metadata->fragmentOutputFormatBaseTypes;
|
||||
for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
descriptorMTL.colorAttachments[i].pixelFormat =
|
||||
for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
descriptorMTL.colorAttachments[static_cast<uint8_t>(i)].pixelFormat =
|
||||
MetalPixelFormat(GetColorAttachmentFormat(i));
|
||||
const ColorStateDescriptor* descriptor = GetColorStateDescriptor(i);
|
||||
bool isDeclaredInFragmentShader = fragmentOutputBaseTypes[i] != Format::Type::Other;
|
||||
ComputeBlendDesc(descriptorMTL.colorAttachments[i], descriptor,
|
||||
ComputeBlendDesc(descriptorMTL.colorAttachments[static_cast<uint8_t>(i)], descriptor,
|
||||
isDeclaredInFragmentShader);
|
||||
}
|
||||
|
||||
|
|
|
@ -370,7 +370,7 @@ namespace dawn_native { namespace opengl {
|
|||
GLuint readFbo = 0;
|
||||
GLuint writeFbo = 0;
|
||||
|
||||
for (uint32_t i :
|
||||
for (ColorAttachmentIndex i :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
if (renderPass->colorAttachments[i].resolveTarget.Get() != nullptr) {
|
||||
if (readFbo == 0) {
|
||||
|
@ -854,30 +854,33 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
// Mapping from attachmentSlot to GL framebuffer attachment points. Defaults to zero
|
||||
// (GL_NONE).
|
||||
std::array<GLenum, kMaxColorAttachments> drawBuffers = {};
|
||||
ityp::array<ColorAttachmentIndex, GLenum, kMaxColorAttachments> drawBuffers = {};
|
||||
|
||||
// Construct GL framebuffer
|
||||
|
||||
unsigned int attachmentCount = 0;
|
||||
for (uint32_t i :
|
||||
ColorAttachmentIndex attachmentCount(uint8_t(0));
|
||||
for (ColorAttachmentIndex i :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
TextureViewBase* textureView = renderPass->colorAttachments[i].view.Get();
|
||||
GLuint texture = ToBackend(textureView->GetTexture())->GetHandle();
|
||||
|
||||
GLenum glAttachment = GL_COLOR_ATTACHMENT0 + static_cast<uint8_t>(i);
|
||||
|
||||
// Attach color buffers.
|
||||
if (textureView->GetTexture()->GetArrayLayers() == 1) {
|
||||
GLenum target = ToBackend(textureView->GetTexture())->GetGLTarget();
|
||||
gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, target,
|
||||
texture, textureView->GetBaseMipLevel());
|
||||
gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, target, texture,
|
||||
textureView->GetBaseMipLevel());
|
||||
} else {
|
||||
gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
|
||||
texture, textureView->GetBaseMipLevel(),
|
||||
gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, glAttachment, texture,
|
||||
textureView->GetBaseMipLevel(),
|
||||
textureView->GetBaseArrayLayer());
|
||||
}
|
||||
drawBuffers[i] = GL_COLOR_ATTACHMENT0 + i;
|
||||
attachmentCount = i + 1;
|
||||
drawBuffers[i] = glAttachment;
|
||||
attachmentCount = i;
|
||||
attachmentCount++;
|
||||
}
|
||||
gl.DrawBuffers(attachmentCount, drawBuffers.data());
|
||||
gl.DrawBuffers(static_cast<uint8_t>(attachmentCount), drawBuffers.data());
|
||||
|
||||
if (renderPass->attachmentState->HasDepthStencilAttachment()) {
|
||||
TextureViewBase* textureView = renderPass->depthStencilAttachment.view.Get();
|
||||
|
@ -922,9 +925,10 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
// Clear framebuffer attachments as needed
|
||||
{
|
||||
for (uint32_t i :
|
||||
for (ColorAttachmentIndex index :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
auto* attachmentInfo = &renderPass->colorAttachments[i];
|
||||
uint8_t i = static_cast<uint8_t>(index);
|
||||
auto* attachmentInfo = &renderPass->colorAttachments[index];
|
||||
|
||||
// Load op - color
|
||||
if (attachmentInfo->loadOp == wgpu::LoadOp::Clear) {
|
||||
|
|
|
@ -109,21 +109,23 @@ namespace dawn_native { namespace opengl {
|
|||
}
|
||||
|
||||
void ApplyColorState(const OpenGLFunctions& gl,
|
||||
uint32_t attachment,
|
||||
ColorAttachmentIndex attachment,
|
||||
const ColorStateDescriptor* descriptor) {
|
||||
GLuint colorBuffer = static_cast<GLuint>(static_cast<uint8_t>(attachment));
|
||||
if (BlendEnabled(descriptor)) {
|
||||
gl.Enablei(GL_BLEND, attachment);
|
||||
gl.BlendEquationSeparatei(attachment, GLBlendMode(descriptor->colorBlend.operation),
|
||||
gl.Enablei(GL_BLEND, colorBuffer);
|
||||
gl.BlendEquationSeparatei(colorBuffer,
|
||||
GLBlendMode(descriptor->colorBlend.operation),
|
||||
GLBlendMode(descriptor->alphaBlend.operation));
|
||||
gl.BlendFuncSeparatei(attachment,
|
||||
gl.BlendFuncSeparatei(colorBuffer,
|
||||
GLBlendFactor(descriptor->colorBlend.srcFactor, false),
|
||||
GLBlendFactor(descriptor->colorBlend.dstFactor, false),
|
||||
GLBlendFactor(descriptor->alphaBlend.srcFactor, true),
|
||||
GLBlendFactor(descriptor->alphaBlend.dstFactor, true));
|
||||
} else {
|
||||
gl.Disablei(GL_BLEND, attachment);
|
||||
gl.Disablei(GL_BLEND, colorBuffer);
|
||||
}
|
||||
gl.ColorMaski(attachment, descriptor->writeMask & wgpu::ColorWriteMask::Red,
|
||||
gl.ColorMaski(colorBuffer, descriptor->writeMask & wgpu::ColorWriteMask::Red,
|
||||
descriptor->writeMask & wgpu::ColorWriteMask::Green,
|
||||
descriptor->writeMask & wgpu::ColorWriteMask::Blue,
|
||||
descriptor->writeMask & wgpu::ColorWriteMask::Alpha);
|
||||
|
@ -265,7 +267,7 @@ namespace dawn_native { namespace opengl {
|
|||
gl.Disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
}
|
||||
|
||||
for (uint32_t attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
for (ColorAttachmentIndex attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
ApplyColorState(gl, attachmentSlot, GetColorStateDescriptor(attachmentSlot));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -232,7 +232,7 @@ namespace dawn_native { namespace vulkan {
|
|||
{
|
||||
RenderPassCacheQuery query;
|
||||
|
||||
for (uint32_t i :
|
||||
for (ColorAttachmentIndex i :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
const auto& attachmentInfo = renderPass->colorAttachments[i];
|
||||
|
||||
|
@ -264,7 +264,7 @@ namespace dawn_native { namespace vulkan {
|
|||
// Fill in the attachment info that will be chained in the framebuffer create info.
|
||||
std::array<VkImageView, kMaxColorAttachments * 2 + 1> attachments;
|
||||
|
||||
for (uint32_t i :
|
||||
for (ColorAttachmentIndex i :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
auto& attachmentInfo = renderPass->colorAttachments[i];
|
||||
TextureView* view = ToBackend(attachmentInfo.view.Get());
|
||||
|
@ -308,7 +308,7 @@ namespace dawn_native { namespace vulkan {
|
|||
attachmentCount++;
|
||||
}
|
||||
|
||||
for (uint32_t i :
|
||||
for (ColorAttachmentIndex i :
|
||||
IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
|
||||
if (renderPass->colorAttachments[i].resolveTarget.Get() != nullptr) {
|
||||
TextureView* view =
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
// RenderPassCacheQuery
|
||||
|
||||
void RenderPassCacheQuery::SetColor(uint32_t index,
|
||||
void RenderPassCacheQuery::SetColor(ColorAttachmentIndex index,
|
||||
wgpu::TextureFormat format,
|
||||
wgpu::LoadOp loadOp,
|
||||
bool hasResolveTarget) {
|
||||
|
@ -94,13 +94,13 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
// Contains the attachment description that will be chained in the create info
|
||||
// The order of all attachments in attachmentDescs is "color-depthstencil-resolve".
|
||||
constexpr uint32_t kMaxAttachmentCount = kMaxColorAttachments * 2 + 1;
|
||||
constexpr uint8_t kMaxAttachmentCount = kMaxColorAttachments * 2 + 1;
|
||||
std::array<VkAttachmentDescription, kMaxAttachmentCount> attachmentDescs = {};
|
||||
|
||||
VkSampleCountFlagBits vkSampleCount = VulkanSampleCount(query.sampleCount);
|
||||
|
||||
uint32_t colorAttachmentIndex = 0;
|
||||
for (uint32_t i : IterateBitSet(query.colorMask)) {
|
||||
for (ColorAttachmentIndex i : IterateBitSet(query.colorMask)) {
|
||||
auto& attachmentRef = colorAttachmentRefs[colorAttachmentIndex];
|
||||
auto& attachmentDesc = attachmentDescs[colorAttachmentIndex];
|
||||
|
||||
|
@ -142,7 +142,7 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
|
||||
uint32_t resolveAttachmentIndex = 0;
|
||||
for (uint32_t i : IterateBitSet(query.resolveTargetMask)) {
|
||||
for (ColorAttachmentIndex i : IterateBitSet(query.resolveTargetMask)) {
|
||||
auto& attachmentRef = resolveAttachmentRefs[resolveAttachmentIndex];
|
||||
auto& attachmentDesc = attachmentDescs[attachmentCount];
|
||||
|
||||
|
@ -211,7 +211,7 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
HashCombine(&hash, Hash(query.resolveTargetMask));
|
||||
|
||||
for (uint32_t i : IterateBitSet(query.colorMask)) {
|
||||
for (ColorAttachmentIndex i : IterateBitSet(query.colorMask)) {
|
||||
HashCombine(&hash, query.colorFormats[i], query.colorLoadOp[i]);
|
||||
}
|
||||
|
||||
|
@ -239,7 +239,7 @@ namespace dawn_native { namespace vulkan {
|
|||
return false;
|
||||
}
|
||||
|
||||
for (uint32_t i : IterateBitSet(a.colorMask)) {
|
||||
for (ColorAttachmentIndex i : IterateBitSet(a.colorMask)) {
|
||||
if ((a.colorFormats[i] != b.colorFormats[i]) ||
|
||||
(a.colorLoadOp[i] != b.colorLoadOp[i])) {
|
||||
return false;
|
||||
|
|
|
@ -16,8 +16,11 @@
|
|||
#define DAWNNATIVE_VULKAN_RENDERPASSCACHE_H_
|
||||
|
||||
#include "common/Constants.h"
|
||||
#include "common/ityp_array.h"
|
||||
#include "common/ityp_bitset.h"
|
||||
#include "common/vulkan_platform.h"
|
||||
#include "dawn_native/Error.h"
|
||||
#include "dawn_native/IntegerTypes.h"
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
#include <array>
|
||||
|
@ -34,7 +37,7 @@ namespace dawn_native { namespace vulkan {
|
|||
struct RenderPassCacheQuery {
|
||||
// Use these helpers to build the query, they make sure all relevant data is initialized and
|
||||
// masks set.
|
||||
void SetColor(uint32_t index,
|
||||
void SetColor(ColorAttachmentIndex index,
|
||||
wgpu::TextureFormat format,
|
||||
wgpu::LoadOp loadOp,
|
||||
bool hasResolveTarget);
|
||||
|
@ -43,10 +46,10 @@ namespace dawn_native { namespace vulkan {
|
|||
wgpu::LoadOp stencilLoadOp);
|
||||
void SetSampleCount(uint32_t sampleCount);
|
||||
|
||||
std::bitset<kMaxColorAttachments> colorMask;
|
||||
std::bitset<kMaxColorAttachments> resolveTargetMask;
|
||||
std::array<wgpu::TextureFormat, kMaxColorAttachments> colorFormats;
|
||||
std::array<wgpu::LoadOp, kMaxColorAttachments> colorLoadOp;
|
||||
ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> colorMask;
|
||||
ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> resolveTargetMask;
|
||||
ityp::array<ColorAttachmentIndex, wgpu::TextureFormat, kMaxColorAttachments> colorFormats;
|
||||
ityp::array<ColorAttachmentIndex, wgpu::LoadOp, kMaxColorAttachments> colorLoadOp;
|
||||
|
||||
bool hasDepthStencil = false;
|
||||
wgpu::TextureFormat depthStencilFormat;
|
||||
|
|
|
@ -424,10 +424,11 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
// Initialize the "blend state info" that will be chained in the "create info" from the data
|
||||
// pre-computed in the ColorState
|
||||
std::array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments;
|
||||
ityp::array<ColorAttachmentIndex, VkPipelineColorBlendAttachmentState, kMaxColorAttachments>
|
||||
colorBlendAttachments;
|
||||
const EntryPointMetadata::FragmentOutputBaseTypes& fragmentOutputBaseTypes =
|
||||
GetStage(SingleShaderStage::Fragment).metadata->fragmentOutputFormatBaseTypes;
|
||||
for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
const ColorStateDescriptor* colorStateDescriptor = GetColorStateDescriptor(i);
|
||||
bool isDeclaredInFragmentShader = fragmentOutputBaseTypes[i] != Format::Type::Other;
|
||||
colorBlendAttachments[i] =
|
||||
|
@ -469,7 +470,7 @@ namespace dawn_native { namespace vulkan {
|
|||
{
|
||||
RenderPassCacheQuery query;
|
||||
|
||||
for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
query.SetColor(i, GetColorAttachmentFormat(i), wgpu::LoadOp::Load, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -99,11 +99,10 @@ TEST_F(ShaderModuleValidationTest, FragmentOutputLocationExceedsMaxColorAttachme
|
|||
std::ostringstream stream;
|
||||
stream << R"(#version 450
|
||||
layout(location = )"
|
||||
<< kMaxColorAttachments << R"() out vec4 fragColor;
|
||||
<< static_cast<unsigned>(kMaxColorAttachments) << R"() out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
})";
|
||||
|
||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
|
||||
stream.str().c_str()));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue