Descriptorize SwapChain.
This also makes SwapChain support WebGPU-style error handling. BUG=dawn:8 Change-Id: I5a142ae58600445f0f44f6dbe419cb7c3cdc9464 Reviewed-on: https://dawn-review.googlesource.com/c/4660 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
c8b067d2df
commit
7be2a71f2b
25
dawn.json
25
dawn.json
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@ -475,8 +475,11 @@
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]
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},
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{
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"name": "create swap chain builder",
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"returns": "swap chain builder"
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"name": "create swap chain",
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"returns": "swap chain",
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"args": [
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{"name": "descriptor", "type": "swap chain descriptor", "annotation": "const*"}
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]
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},
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{
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"name": "create texture",
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@ -957,19 +960,11 @@
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}
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]
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},
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"swap chain builder": {
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"category": "object",
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"methods": [
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{
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"name": "get result",
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"returns": "swap chain"
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},
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{
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"name": "set implementation",
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"args": [
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{"name": "implementation", "type": "uint64_t"}
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]
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}
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"swap chain descriptor": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "implementation", "type": "uint64_t"}
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]
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},
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"texture": {
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@ -29,11 +29,10 @@ void init() {
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queue = dawnDeviceCreateQueue(device);
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{
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dawnSwapChainBuilder builder = dawnDeviceCreateSwapChainBuilder(device);
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uint64_t swapchainImpl = GetSwapChainImplementation();
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dawnSwapChainBuilderSetImplementation(builder, swapchainImpl);
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swapchain = dawnSwapChainBuilderGetResult(builder);
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dawnSwapChainBuilderRelease(builder);
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dawnSwapChainDescriptor descriptor;
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descriptor.nextInChain = nullptr;
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descriptor.implementation = GetSwapChainImplementation();
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swapchain = dawnDeviceCreateSwapChain(device, &descriptor);
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}
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swapChainFormat = static_cast<dawnTextureFormat>(GetPreferredSwapChainTextureFormat());
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dawnSwapChainConfigure(swapchain, swapChainFormat, DAWN_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT, 640,
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@ -150,9 +150,9 @@ dawn::TextureFormat GetPreferredSwapChainTextureFormat() {
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}
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dawn::SwapChain GetSwapChain(const dawn::Device &device) {
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return device.CreateSwapChainBuilder()
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.SetImplementation(GetSwapChainImplementation())
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.GetResult();
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dawn::SwapChainDescriptor swapChainDesc;
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swapChainDesc.implementation = GetSwapChainImplementation();
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return device.CreateSwapChain(&swapChainDesc);
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}
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dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
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@ -220,8 +220,14 @@ namespace dawn_native {
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return result;
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}
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SwapChainBuilder* DeviceBase::CreateSwapChainBuilder() {
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return new SwapChainBuilder(this);
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SwapChainBase* DeviceBase::CreateSwapChain(const SwapChainDescriptor* descriptor) {
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SwapChainBase* result = nullptr;
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if (ConsumedError(CreateSwapChainInternal(&result, descriptor))) {
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return SwapChainBase::MakeError(this);
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}
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return result;
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}
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TextureBase* DeviceBase::CreateTexture(const TextureDescriptor* descriptor) {
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TextureBase* result = nullptr;
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@ -337,6 +343,13 @@ namespace dawn_native {
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return {};
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}
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MaybeError DeviceBase::CreateSwapChainInternal(SwapChainBase** result,
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const SwapChainDescriptor* descriptor) {
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DAWN_TRY(ValidateSwapChainDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateSwapChainImpl(descriptor));
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return {};
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}
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MaybeError DeviceBase::CreateTextureInternal(TextureBase** result,
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const TextureDescriptor* descriptor) {
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DAWN_TRY(ValidateTextureDescriptor(this, descriptor));
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@ -62,7 +62,6 @@ namespace dawn_native {
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virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
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virtual RenderPassDescriptorBase* CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) = 0;
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virtual SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) = 0;
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virtual Serial GetCompletedCommandSerial() const = 0;
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virtual Serial GetLastSubmittedCommandSerial() const = 0;
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@ -101,7 +100,7 @@ namespace dawn_native {
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RenderPipelineBase* CreateRenderPipeline(const RenderPipelineDescriptor* descriptor);
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SamplerBase* CreateSampler(const SamplerDescriptor* descriptor);
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ShaderModuleBase* CreateShaderModule(const ShaderModuleDescriptor* descriptor);
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SwapChainBuilder* CreateSwapChainBuilder();
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SwapChainBase* CreateSwapChain(const SwapChainDescriptor* descriptor);
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TextureBase* CreateTexture(const TextureDescriptor* descriptor);
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TextureViewBase* CreateTextureView(TextureBase* texture,
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const TextureViewDescriptor* descriptor);
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@ -141,6 +140,8 @@ namespace dawn_native {
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const SamplerDescriptor* descriptor) = 0;
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virtual ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) = 0;
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virtual ResultOrError<SwapChainBase*> CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) = 0;
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virtual ResultOrError<TextureBase*> CreateTextureImpl(
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const TextureDescriptor* descriptor) = 0;
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virtual ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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@ -163,6 +164,8 @@ namespace dawn_native {
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MaybeError CreateSamplerInternal(SamplerBase** result, const SamplerDescriptor* descriptor);
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MaybeError CreateShaderModuleInternal(ShaderModuleBase** result,
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const ShaderModuleDescriptor* descriptor);
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MaybeError CreateSwapChainInternal(SwapChainBase** result,
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const SwapChainDescriptor* descriptor);
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MaybeError CreateTextureInternal(TextureBase** result, const TextureDescriptor* descriptor);
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MaybeError CreateTextureViewInternal(TextureViewBase** result,
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TextureBase* texture,
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@ -16,28 +16,79 @@
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#include "dawn_native/Device.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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namespace dawn_native {
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namespace {
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class ErrorSwapChain : public SwapChainBase {
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public:
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ErrorSwapChain(DeviceBase* device) : SwapChainBase(device, ObjectBase::kError) {
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}
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private:
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TextureBase* GetNextTextureImpl(const TextureDescriptor*) override {
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UNREACHABLE();
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}
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void OnBeforePresent(TextureBase* texture) override {
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UNREACHABLE();
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}
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};
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} // anonymous namespace
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MaybeError ValidateSwapChainDescriptor(const DeviceBase* device,
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const SwapChainDescriptor* descriptor) {
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if (descriptor->implementation == 0) {
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return DAWN_VALIDATION_ERROR("Null implementation for the swapchain");
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}
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dawnSwapChainImplementation* impl =
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reinterpret_cast<dawnSwapChainImplementation*>(descriptor->implementation);
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if (!impl->Init || !impl->Destroy || !impl->Configure || !impl->GetNextTexture ||
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!impl->Present) {
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return DAWN_VALIDATION_ERROR("Implementation is incomplete");
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}
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return {};
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}
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// SwapChain
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SwapChainBase::SwapChainBase(SwapChainBuilder* builder)
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: ObjectBase(builder->GetDevice()), mImplementation(builder->mImplementation) {
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SwapChainBase::SwapChainBase(DeviceBase* device, const SwapChainDescriptor* descriptor)
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: ObjectBase(device),
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mImplementation(
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*reinterpret_cast<dawnSwapChainImplementation*>(descriptor->implementation)) {
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}
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SwapChainBase::SwapChainBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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: ObjectBase(device, tag) {
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}
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SwapChainBase::~SwapChainBase() {
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const auto& im = GetImplementation();
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im.Destroy(im.userData);
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if (!IsError()) {
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const auto& im = GetImplementation();
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im.Destroy(im.userData);
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}
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}
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// static
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SwapChainBase* SwapChainBase::MakeError(DeviceBase* device) {
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return new ErrorSwapChain(device);
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}
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void SwapChainBase::Configure(dawn::TextureFormat format,
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dawn::TextureUsageBit allowedUsage,
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uint32_t width,
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uint32_t height) {
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if (width == 0 || height == 0) {
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GetDevice()->HandleError("Swap chain cannot be configured to zero size");
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if (GetDevice()->ConsumedError(ValidateConfigure(format, allowedUsage, width, height))) {
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return;
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}
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ASSERT(!IsError());
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allowedUsage |= dawn::TextureUsageBit::Present;
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mFormat = format;
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}
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TextureBase* SwapChainBase::GetNextTexture() {
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if (mWidth == 0) {
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// If width is 0, it implies swap chain has never been configured
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GetDevice()->HandleError("Swap chain needs to be configured before GetNextTexture");
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return nullptr;
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if (GetDevice()->ConsumedError(ValidateGetNextTexture())) {
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return TextureBase::MakeError(GetDevice());
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}
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ASSERT(!IsError());
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TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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}
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void SwapChainBase::Present(TextureBase* texture) {
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// This also checks that the texture is valid since mLastNextTexture is always valid.
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if (texture != mLastNextTexture) {
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GetDevice()->HandleError("Tried to present something other than the last NextTexture");
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if (GetDevice()->ConsumedError(ValidatePresent(texture))) {
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return;
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}
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ASSERT(!IsError());
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OnBeforePresent(texture);
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}
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const dawnSwapChainImplementation& SwapChainBase::GetImplementation() {
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ASSERT(!IsError());
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return mImplementation;
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}
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// SwapChain Builder
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MaybeError SwapChainBase::ValidateConfigure(dawn::TextureFormat format,
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dawn::TextureUsageBit allowedUsage,
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uint32_t width,
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uint32_t height) const {
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DAWN_TRY(GetDevice()->ValidateObject(this));
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SwapChainBuilder::SwapChainBuilder(DeviceBase* device) : Builder(device) {
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}
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DAWN_TRY(ValidateTextureUsageBit(allowedUsage));
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DAWN_TRY(ValidateTextureFormat(format));
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SwapChainBase* SwapChainBuilder::GetResultImpl() {
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if (!mImplementation.Init) {
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HandleError("Implementation not set");
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return nullptr;
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}
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return GetDevice()->CreateSwapChain(this);
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}
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void SwapChainBuilder::SetImplementation(uint64_t implementation) {
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if (!implementation) {
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HandleError("Implementation pointer is invalid");
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return;
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if (width == 0 || height == 0) {
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return DAWN_VALIDATION_ERROR("Swap chain cannot be configured to zero size");
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}
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dawnSwapChainImplementation& impl =
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*reinterpret_cast<dawnSwapChainImplementation*>(implementation);
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return {};
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}
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if (!impl.Init || !impl.Destroy || !impl.Configure || !impl.GetNextTexture ||
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!impl.Present) {
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HandleError("Implementation is incomplete");
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return;
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MaybeError SwapChainBase::ValidateGetNextTexture() const {
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DAWN_TRY(GetDevice()->ValidateObject(this));
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if (mWidth == 0) {
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// If width is 0, it implies swap chain has never been configured
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return DAWN_VALIDATION_ERROR("Swap chain needs to be configured before GetNextTexture");
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}
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mImplementation = impl;
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return {};
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}
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MaybeError SwapChainBase::ValidatePresent(TextureBase* texture) const {
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DAWN_TRY(GetDevice()->ValidateObject(this));
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DAWN_TRY(GetDevice()->ValidateObject(texture));
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// This also checks that the texture is valid since mLastNextTexture is always valid.
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if (texture != mLastNextTexture) {
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return DAWN_VALIDATION_ERROR(
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"Tried to present something other than the last NextTexture");
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}
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return {};
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}
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} // namespace dawn_native
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@ -16,6 +16,7 @@
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#define DAWNNATIVE_SWAPCHAIN_H_
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#include "dawn_native/Builder.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/ObjectBase.h"
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namespace dawn_native {
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MaybeError ValidateSwapChainDescriptor(const DeviceBase* device,
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const SwapChainDescriptor* descriptor);
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class SwapChainBase : public ObjectBase {
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public:
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SwapChainBase(SwapChainBuilder* builder);
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SwapChainBase(DeviceBase* device, const SwapChainDescriptor* descriptor);
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~SwapChainBase();
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static SwapChainBase* MakeError(DeviceBase* device);
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// Dawn API
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void Configure(dawn::TextureFormat format,
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dawn::TextureUsageBit allowedUsage,
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void Present(TextureBase* texture);
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protected:
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SwapChainBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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const dawnSwapChainImplementation& GetImplementation();
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virtual TextureBase* GetNextTextureImpl(const TextureDescriptor*) = 0;
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virtual void OnBeforePresent(TextureBase* texture) = 0;
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private:
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MaybeError ValidateConfigure(dawn::TextureFormat format,
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dawn::TextureUsageBit allowedUsage,
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uint32_t width,
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uint32_t height) const;
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MaybeError ValidateGetNextTexture() const;
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MaybeError ValidatePresent(TextureBase* texture) const;
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dawnSwapChainImplementation mImplementation = {};
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dawn::TextureFormat mFormat = {};
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dawn::TextureUsageBit mAllowedUsage;
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TextureBase* mLastNextTexture = nullptr;
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};
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class SwapChainBuilder : public Builder<SwapChainBase> {
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public:
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SwapChainBuilder(DeviceBase* device);
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// Dawn API
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SwapChainBase* GetResultImpl() override;
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void SetImplementation(uint64_t implementation);
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private:
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friend class SwapChainBase;
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dawnSwapChainImplementation mImplementation = {};
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_SWAPCHAIN_H_
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@ -231,8 +231,9 @@ namespace dawn_native { namespace d3d12 {
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const ShaderModuleDescriptor* descriptor) {
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return new ShaderModule(this, descriptor);
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}
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SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
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return new SwapChain(builder);
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ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) {
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return new SwapChain(this, descriptor);
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return new Texture(this, descriptor);
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@ -44,7 +44,6 @@ namespace dawn_native { namespace d3d12 {
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InputStateBase* CreateInputState(InputStateBuilder* builder) override;
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RenderPassDescriptorBase* CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) override;
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SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
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Serial GetCompletedCommandSerial() const final override;
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Serial GetLastSubmittedCommandSerial() const final override;
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@ -96,6 +95,8 @@ namespace dawn_native { namespace d3d12 {
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ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
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ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) override;
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ResultOrError<SwapChainBase*> CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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|
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@ -21,7 +21,8 @@
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namespace dawn_native { namespace d3d12 {
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SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
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SwapChain::SwapChain(Device* device, const SwapChainDescriptor* descriptor)
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: SwapChainBase(device, descriptor) {
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const auto& im = GetImplementation();
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dawnWSIContextD3D12 wsiContext = {};
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wsiContext.device = reinterpret_cast<dawnDevice>(GetDevice());
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|
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@ -19,9 +19,11 @@
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namespace dawn_native { namespace d3d12 {
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class Device;
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class SwapChain : public SwapChainBase {
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public:
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SwapChain(SwapChainBuilder* builder);
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SwapChain(Device* device, const SwapChainDescriptor* descriptor);
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~SwapChain();
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protected:
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|
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@ -41,7 +41,6 @@ namespace dawn_native { namespace metal {
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InputStateBase* CreateInputState(InputStateBuilder* builder) override;
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RenderPassDescriptorBase* CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) override;
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SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
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Serial GetCompletedCommandSerial() const final override;
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Serial GetLastSubmittedCommandSerial() const final override;
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|
@ -79,6 +78,8 @@ namespace dawn_native { namespace metal {
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ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
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ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
|
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const ShaderModuleDescriptor* descriptor) override;
|
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ResultOrError<SwapChainBase*> CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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|
|
|
@ -110,8 +110,9 @@ namespace dawn_native { namespace metal {
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const ShaderModuleDescriptor* descriptor) {
|
||||
return new ShaderModule(this, descriptor);
|
||||
}
|
||||
SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
|
||||
return new SwapChain(builder);
|
||||
ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) {
|
||||
return new SwapChain(this, descriptor);
|
||||
}
|
||||
ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
|
||||
return new Texture(this, descriptor);
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
class SwapChain : public SwapChainBase {
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
SwapChain(Device* device, const SwapChainDescriptor* descriptor);
|
||||
~SwapChain();
|
||||
|
||||
protected:
|
||||
|
|
|
@ -21,7 +21,8 @@
|
|||
|
||||
namespace dawn_native { namespace metal {
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
SwapChain::SwapChain(Device* device, const SwapChainDescriptor* descriptor)
|
||||
: SwapChainBase(device, descriptor) {
|
||||
const auto& im = GetImplementation();
|
||||
dawnWSIContextMetal wsiContext = {};
|
||||
wsiContext.device = ToBackend(GetDevice())->GetMTLDevice();
|
||||
|
|
|
@ -112,8 +112,9 @@ namespace dawn_native { namespace null {
|
|||
|
||||
return module;
|
||||
}
|
||||
SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
|
||||
return new SwapChain(builder);
|
||||
ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) {
|
||||
return new SwapChain(this, descriptor);
|
||||
}
|
||||
ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
|
||||
return new Texture(this, descriptor);
|
||||
|
@ -253,7 +254,8 @@ namespace dawn_native { namespace null {
|
|||
|
||||
// SwapChain
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
SwapChain::SwapChain(Device* device, const SwapChainDescriptor* descriptor)
|
||||
: SwapChainBase(device, descriptor) {
|
||||
const auto& im = GetImplementation();
|
||||
im.Init(im.userData, nullptr);
|
||||
}
|
||||
|
|
|
@ -94,7 +94,6 @@ namespace dawn_native { namespace null {
|
|||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
|
||||
Serial GetCompletedCommandSerial() const final override;
|
||||
Serial GetLastSubmittedCommandSerial() const final override;
|
||||
|
@ -127,6 +126,8 @@ namespace dawn_native { namespace null {
|
|||
ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
|
||||
ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
|
||||
const ShaderModuleDescriptor* descriptor) override;
|
||||
ResultOrError<SwapChainBase*> CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) override;
|
||||
ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
|
||||
ResultOrError<TextureViewBase*> CreateTextureViewImpl(
|
||||
TextureBase* texture,
|
||||
|
@ -176,7 +177,7 @@ namespace dawn_native { namespace null {
|
|||
|
||||
class SwapChain : public SwapChainBase {
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
SwapChain(Device* device, const SwapChainDescriptor* descriptor);
|
||||
~SwapChain();
|
||||
|
||||
protected:
|
||||
|
|
|
@ -90,8 +90,9 @@ namespace dawn_native { namespace opengl {
|
|||
const ShaderModuleDescriptor* descriptor) {
|
||||
return new ShaderModule(this, descriptor);
|
||||
}
|
||||
SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
|
||||
return new SwapChain(builder);
|
||||
ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) {
|
||||
return new SwapChain(this, descriptor);
|
||||
}
|
||||
ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
|
||||
return new Texture(this, descriptor);
|
||||
|
|
|
@ -44,7 +44,6 @@ namespace dawn_native { namespace opengl {
|
|||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
|
||||
Serial GetCompletedCommandSerial() const final override;
|
||||
Serial GetLastSubmittedCommandSerial() const final override;
|
||||
|
@ -74,6 +73,8 @@ namespace dawn_native { namespace opengl {
|
|||
ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
|
||||
ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
|
||||
const ShaderModuleDescriptor* descriptor) override;
|
||||
ResultOrError<SwapChainBase*> CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) override;
|
||||
ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
|
||||
ResultOrError<TextureViewBase*> CreateTextureViewImpl(
|
||||
TextureBase* texture,
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include "dawn_native/opengl/SwapChainGL.h"
|
||||
|
||||
#include "dawn_native/Device.h"
|
||||
#include "dawn_native/opengl/DeviceGL.h"
|
||||
#include "dawn_native/opengl/Forward.h"
|
||||
#include "dawn_native/opengl/TextureGL.h"
|
||||
|
||||
|
@ -22,7 +22,8 @@
|
|||
|
||||
namespace dawn_native { namespace opengl {
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
SwapChain::SwapChain(Device* device, const SwapChainDescriptor* descriptor)
|
||||
: SwapChainBase(device, descriptor) {
|
||||
const auto& im = GetImplementation();
|
||||
im.Init(im.userData, nullptr);
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
class SwapChain : public SwapChainBase {
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
SwapChain(Device* device, const SwapChainDescriptor* descriptor);
|
||||
~SwapChain();
|
||||
|
||||
protected:
|
||||
|
|
|
@ -179,13 +179,13 @@ namespace dawn_native { namespace vulkan {
|
|||
const ShaderModuleDescriptor* descriptor) {
|
||||
return new ShaderModule(this, descriptor);
|
||||
}
|
||||
SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
|
||||
return new SwapChain(builder);
|
||||
ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) {
|
||||
return new SwapChain(this, descriptor);
|
||||
}
|
||||
ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
|
||||
return new Texture(this, descriptor);
|
||||
}
|
||||
|
||||
ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
|
||||
TextureBase* texture,
|
||||
const TextureViewDescriptor* descriptor) {
|
||||
|
|
|
@ -68,7 +68,6 @@ namespace dawn_native { namespace vulkan {
|
|||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
|
||||
Serial GetCompletedCommandSerial() const final override;
|
||||
Serial GetLastSubmittedCommandSerial() const final override;
|
||||
|
@ -99,6 +98,8 @@ namespace dawn_native { namespace vulkan {
|
|||
ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
|
||||
ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
|
||||
const ShaderModuleDescriptor* descriptor) override;
|
||||
ResultOrError<SwapChainBase*> CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) override;
|
||||
ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
|
||||
ResultOrError<TextureViewBase*> CreateTextureViewImpl(
|
||||
TextureBase* texture,
|
||||
|
|
|
@ -19,7 +19,8 @@
|
|||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
SwapChain::SwapChain(Device* device, const SwapChainDescriptor* descriptor)
|
||||
: SwapChainBase(device, descriptor) {
|
||||
const auto& im = GetImplementation();
|
||||
dawnWSIContextVulkan wsiContext = {};
|
||||
im.Init(im.userData, &wsiContext);
|
||||
|
|
|
@ -21,9 +21,11 @@
|
|||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class Device;
|
||||
|
||||
class SwapChain : public SwapChainBase {
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
SwapChain(Device* device, const SwapChainDescriptor* descriptor);
|
||||
~SwapChain();
|
||||
|
||||
protected:
|
||||
|
|
|
@ -35,14 +35,26 @@ class DevNull : public dawn_wire::CommandSerializer {
|
|||
std::vector<char> buf;
|
||||
};
|
||||
|
||||
void SkipSwapChainBuilderSetImplementation(dawnSwapChainBuilder builder, uint64_t) {
|
||||
static dawnProcDeviceCreateSwapChain originalDeviceCreateSwapChain = nullptr;
|
||||
|
||||
dawnSwapChain ErrorDeviceCreateSwapChain(dawnDevice device, const dawnSwapChainDescriptor*) {
|
||||
dawnSwapChainDescriptor desc;
|
||||
desc.nextInChain = nullptr;
|
||||
// A 0 implementation will trigger a swapchain creation error.
|
||||
desc.implementation = 0;
|
||||
return originalDeviceCreateSwapChain(device, &desc);
|
||||
}
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
|
||||
dawnProcTable procs = dawn_native::GetProcs();
|
||||
// SwapChainSetImplementation receives a pointer, skip calls to it as they would be intercepted
|
||||
// in embedders or dawn_wire too.
|
||||
procs.swapChainBuilderSetImplementation = SkipSwapChainBuilderSetImplementation;
|
||||
|
||||
// Swapchains receive a pointer to an implementation. The fuzzer will pass garbage in so we
|
||||
// intercept calls to create swapchains and make sure they always return error swapchains.
|
||||
// This is ok for fuzzing because embedders of dawn_wire would always define their own
|
||||
// swapchain handling.
|
||||
originalDeviceCreateSwapChain = procs.deviceCreateSwapChain;
|
||||
procs.deviceCreateSwapChain = ErrorDeviceCreateSwapChain;
|
||||
|
||||
dawnSetProcs(&procs);
|
||||
|
||||
// Create an instance and find the null adapter to create a device with.
|
||||
|
|
|
@ -235,9 +235,9 @@ void DawnTest::SetUp() {
|
|||
|
||||
// The swapchain isn't used by tests but is useful when debugging with graphics debuggers that
|
||||
// capture at frame boundaries.
|
||||
swapchain = device.CreateSwapChainBuilder()
|
||||
.SetImplementation(mBinding->GetSwapChainImplementation())
|
||||
.GetResult();
|
||||
dawn::SwapChainDescriptor swapChainDesc;
|
||||
swapChainDesc.implementation = mBinding->GetSwapChainImplementation();
|
||||
swapchain = device.CreateSwapChain(&swapChainDesc);
|
||||
swapchain.Configure(
|
||||
static_cast<dawn::TextureFormat>(mBinding->GetPreferredSwapChainTextureFormat()),
|
||||
dawn::TextureUsageBit::OutputAttachment, 400, 400);
|
||||
|
|
Loading…
Reference in New Issue