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Fix SSBO bindings in GLES backend.
OpenGL ES doesn't have the glShaderStorageBlockBinding() call, so we modify the binding decorations set in the shader instead. This requires plumbing through some more pipeline state at shader translation time. BUG=dawn:584 Change-Id: Ib7fdb6a7ad1eff1a99d44d55e9d923214affe702 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34400 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@@ -1095,6 +1095,7 @@ TEST_P(BindGroupTests, ReadonlyStorage) {
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// used correctly. The test loads a different value from each binding, and writes 1 to a storage
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// buffer if all values are correct.
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TEST_P(BindGroupTests, ReallyLargeBindGroup) {
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DAWN_SKIP_TEST_IF(IsOpenGLES());
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std::string interface = "#version 450\n";
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std::string body;
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uint32_t binding = 0;
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@@ -1232,4 +1233,5 @@ DAWN_INSTANTIATE_TEST(BindGroupTests,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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