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d3d12: Add support for fences for external images
DXGI external images can now be imported with both fence and texture shared handles. Fence wait and signal values can be specified for ProduceTexture. Keyed mutex functionality is kept as is with no change. The D3D12 resource wrapping tests now run in both keyed mutex and fence modes. Bug: dawn:576 Change-Id: Ic793bcc828e5a8850c1367ecffabedd1c67184d9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78604 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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Dawn LUCI CQ
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@@ -237,13 +237,13 @@ struct DAWN_NATIVE_EXPORT ExternalImageDescriptor {
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struct DAWN_NATIVE_EXPORT ExternalImageAccessDescriptor {
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public:
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bool isInitialized; // Whether the texture is initialized on import
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WGPUTextureUsageFlags usage;
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bool isInitialized = false; // Whether the texture is initialized on import
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WGPUTextureUsageFlags usage = WGPUTextureUsage_None;
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};
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struct DAWN_NATIVE_EXPORT ExternalImageExportInfo {
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public:
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bool isInitialized; // Whether the texture is initialized after export
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bool isInitialized = false; // Whether the texture is initialized after export
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ExternalImageType GetType() const;
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protected:
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