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GLSL writer: validate all entry points with glslang.
Generate and validate all entry points individually. This is required since GLSL has separate shader files, and can only have a single "main" entry point. Bug: tint:1217 Change-Id: Ie5cb510aaef3b7c8a7573f5fa9446815284afecb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61920 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
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@@ -16,6 +16,7 @@ out
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testing
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third_party/cpplint
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third_party/binutils
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third_party/glslang
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third_party/googletest
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third_party/gpuweb-cts
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third_party/llvm-build
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