tint/test-runner: Split expectations for FXC and DXC

Change tint's `--fxc` flag to take the path of the FXC compiler DLL.
Have tint attempt to validate with both FXC and DXC if `--validate` is
passed.

Fix the 'dirsWithNoPassExpectations' logic which looks like it got
broken with the tint -> dawn merge. It also incorrectly applied
filepath.FromSlash() on windows.

Change-Id: I0f46aa5c21bc48a2abc48402c41f846aff4a8633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96800
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This commit is contained in:
Ben Clayton
2022-07-22 17:43:27 +00:00
committed by Dawn LUCI CQ
parent 0778d9a48f
commit 7d34de88f1
5122 changed files with 73624 additions and 206 deletions

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@@ -0,0 +1,21 @@
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
}
}
cbuffer cbuffer_uniforms : register(b4, space1) {
uint4 uniforms[1];
};
[numthreads(1, 1, 1)]
void main() {
float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
set_scalar_float2x4(m1, 0, uniforms[0].x, 1.0f);
return;
}

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@@ -0,0 +1,21 @@
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
}
}
cbuffer cbuffer_uniforms : register(b4, space1) {
uint4 uniforms[1];
};
[numthreads(1, 1, 1)]
void main() {
float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
set_scalar_float2x4(m1, uniforms[0].y, uniforms[0].x, 1.0f);
return;
}

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void set_vector_float2x4(inout float2x4 mat, int col, float4 val) {
switch (col) {
case 0: mat[0] = val; break;
case 1: mat[1] = val; break;
}
}
cbuffer cbuffer_uniforms : register(b4, space1) {
uint4 uniforms[1];
};
[numthreads(1, 1, 1)]
void main() {
float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
set_vector_float2x4(m1, uniforms[0].x, (1.0f).xxxx);
return;
}

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@@ -0,0 +1,21 @@
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
}
}
cbuffer cbuffer_uniforms : register(b4, space1) {
uint4 uniforms[1];
};
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
[numthreads(1, 1, 1)]
void main() {
set_scalar_float2x4(m1, 0, uniforms[0].x, 1.0f);
return;
}

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@@ -0,0 +1,21 @@
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
}
}
cbuffer cbuffer_uniforms : register(b4, space1) {
uint4 uniforms[1];
};
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
[numthreads(1, 1, 1)]
void main() {
set_scalar_float2x4(m1, uniforms[0].y, uniforms[0].x, 1.0f);
return;
}

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@@ -0,0 +1,21 @@
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
}
}
cbuffer cbuffer_uniforms : register(b4, space1) {
uint4 uniforms[1];
};
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
[numthreads(1, 1, 1)]
void main() {
set_scalar_float2x4(m1, uniforms[0].y, 0, 1.0f);
return;
}

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@@ -0,0 +1,21 @@
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
break;
case 1:
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
break;
}
}
cbuffer cbuffer_uniforms : register(b4, space1) {
uint4 uniforms[1];
};
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
[numthreads(1, 1, 1)]
void main() {
set_scalar_float2x4(m1, uniforms[0].y, 0, 1.0f);
return;
}

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@@ -0,0 +1,17 @@
void set_vector_float2x4(inout float2x4 mat, int col, float4 val) {
switch (col) {
case 0: mat[0] = val; break;
case 1: mat[1] = val; break;
}
}
cbuffer cbuffer_uniforms : register(b4, space1) {
uint4 uniforms[1];
};
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
[numthreads(1, 1, 1)]
void main() {
set_vector_float2x4(m1, uniforms[0].x, (1.0f).xxxx);
return;
}