mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-10 05:57:51 +00:00
tint/test-runner: Split expectations for FXC and DXC
Change tint's `--fxc` flag to take the path of the FXC compiler DLL. Have tint attempt to validate with both FXC and DXC if `--validate` is passed. Fix the 'dirsWithNoPassExpectations' logic which looks like it got broken with the tint -> dawn merge. It also incorrectly applied filepath.FromSlash() on windows. Change-Id: I0f46aa5c21bc48a2abc48402c41f846aff4a8633 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96800 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
0778d9a48f
commit
7d34de88f1
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
set_scalar_float2x4(m1, 0, uniforms[0].x, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
set_scalar_float2x4(m1, uniforms[0].y, uniforms[0].x, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
void set_vector_float2x4(inout float2x4 mat, int col, float4 val) {
|
||||
switch (col) {
|
||||
case 0: mat[0] = val; break;
|
||||
case 1: mat[1] = val; break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
set_vector_float2x4(m1, uniforms[0].x, (1.0f).xxxx);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_scalar_float2x4(m1, 0, uniforms[0].x, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_scalar_float2x4(m1, uniforms[0].y, uniforms[0].x, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_scalar_float2x4(m1, uniforms[0].y, 0, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_scalar_float2x4(m1, uniforms[0].y, 0, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
void set_vector_float2x4(inout float2x4 mat, int col, float4 val) {
|
||||
switch (col) {
|
||||
case 0: mat[0] = val; break;
|
||||
case 1: mat[1] = val; break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_vector_float2x4(m1, uniforms[0].x, (1.0f).xxxx);
|
||||
return;
|
||||
}
|
||||
Reference in New Issue
Block a user