mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-16 00:17:03 +00:00
tint/test-runner: Split expectations for FXC and DXC
Change tint's `--fxc` flag to take the path of the FXC compiler DLL. Have tint attempt to validate with both FXC and DXC if `--validate` is passed. Fix the 'dirsWithNoPassExpectations' logic which looks like it got broken with the tint -> dawn merge. It also incorrectly applied filepath.FromSlash() on windows. Change-Id: I0f46aa5c21bc48a2abc48402c41f846aff4a8633 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96800 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
0778d9a48f
commit
7d34de88f1
@@ -0,0 +1,46 @@
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uint4 tint_first_trailing_bit(uint4 v) {
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uint4 x = uint4(v);
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const uint4 b16 = (bool4((x & (65535u).xxxx)) ? (0u).xxxx : (16u).xxxx);
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x = (x >> b16);
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const uint4 b8 = (bool4((x & (255u).xxxx)) ? (0u).xxxx : (8u).xxxx);
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x = (x >> b8);
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const uint4 b4 = (bool4((x & (15u).xxxx)) ? (0u).xxxx : (4u).xxxx);
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x = (x >> b4);
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const uint4 b2 = (bool4((x & (3u).xxxx)) ? (0u).xxxx : (2u).xxxx);
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x = (x >> b2);
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const uint4 b1 = (bool4((x & (1u).xxxx)) ? (0u).xxxx : (1u).xxxx);
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const uint4 is_zero = ((x == (0u).xxxx) ? (4294967295u).xxxx : (0u).xxxx);
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return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_110f2c() {
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uint4 arg_0 = (0u).xxxx;
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uint4 res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_110f2c();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_110f2c();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_110f2c();
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return;
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}
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@@ -0,0 +1,46 @@
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int tint_first_trailing_bit(int v) {
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uint x = uint(v);
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const uint b16 = (bool((x & 65535u)) ? 0u : 16u);
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x = (x >> b16);
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const uint b8 = (bool((x & 255u)) ? 0u : 8u);
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x = (x >> b8);
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const uint b4 = (bool((x & 15u)) ? 0u : 4u);
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x = (x >> b4);
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const uint b2 = (bool((x & 3u)) ? 0u : 2u);
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x = (x >> b2);
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const uint b1 = (bool((x & 1u)) ? 0u : 1u);
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const uint is_zero = ((x == 0u) ? 4294967295u : 0u);
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return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_3a2acc() {
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int arg_0 = 1;
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int res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_3a2acc();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_3a2acc();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_3a2acc();
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return;
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}
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@@ -0,0 +1,46 @@
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uint2 tint_first_trailing_bit(uint2 v) {
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uint2 x = uint2(v);
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const uint2 b16 = (bool2((x & (65535u).xx)) ? (0u).xx : (16u).xx);
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x = (x >> b16);
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const uint2 b8 = (bool2((x & (255u).xx)) ? (0u).xx : (8u).xx);
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x = (x >> b8);
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const uint2 b4 = (bool2((x & (15u).xx)) ? (0u).xx : (4u).xx);
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x = (x >> b4);
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const uint2 b2 = (bool2((x & (3u).xx)) ? (0u).xx : (2u).xx);
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x = (x >> b2);
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const uint2 b1 = (bool2((x & (1u).xx)) ? (0u).xx : (1u).xx);
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const uint2 is_zero = ((x == (0u).xx) ? (4294967295u).xx : (0u).xx);
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return uint2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_45eb10() {
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uint2 arg_0 = (0u).xx;
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uint2 res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_45eb10();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_45eb10();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_45eb10();
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return;
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}
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@@ -0,0 +1,46 @@
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uint tint_first_trailing_bit(uint v) {
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uint x = uint(v);
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const uint b16 = (bool((x & 65535u)) ? 0u : 16u);
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x = (x >> b16);
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const uint b8 = (bool((x & 255u)) ? 0u : 8u);
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x = (x >> b8);
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const uint b4 = (bool((x & 15u)) ? 0u : 4u);
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x = (x >> b4);
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const uint b2 = (bool((x & 3u)) ? 0u : 2u);
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x = (x >> b2);
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const uint b1 = (bool((x & 1u)) ? 0u : 1u);
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const uint is_zero = ((x == 0u) ? 4294967295u : 0u);
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return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_47d475() {
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uint arg_0 = 1u;
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uint res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_47d475();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_47d475();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_47d475();
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return;
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}
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@@ -0,0 +1,46 @@
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int2 tint_first_trailing_bit(int2 v) {
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uint2 x = uint2(v);
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const uint2 b16 = (bool2((x & (65535u).xx)) ? (0u).xx : (16u).xx);
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x = (x >> b16);
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const uint2 b8 = (bool2((x & (255u).xx)) ? (0u).xx : (8u).xx);
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x = (x >> b8);
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const uint2 b4 = (bool2((x & (15u).xx)) ? (0u).xx : (4u).xx);
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x = (x >> b4);
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const uint2 b2 = (bool2((x & (3u).xx)) ? (0u).xx : (2u).xx);
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x = (x >> b2);
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const uint2 b1 = (bool2((x & (1u).xx)) ? (0u).xx : (1u).xx);
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const uint2 is_zero = ((x == (0u).xx) ? (4294967295u).xx : (0u).xx);
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return int2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_50c072() {
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int2 arg_0 = (0).xx;
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int2 res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_50c072();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_50c072();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_50c072();
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return;
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}
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@@ -0,0 +1,46 @@
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int3 tint_first_trailing_bit(int3 v) {
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uint3 x = uint3(v);
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const uint3 b16 = (bool3((x & (65535u).xxx)) ? (0u).xxx : (16u).xxx);
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x = (x >> b16);
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const uint3 b8 = (bool3((x & (255u).xxx)) ? (0u).xxx : (8u).xxx);
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x = (x >> b8);
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const uint3 b4 = (bool3((x & (15u).xxx)) ? (0u).xxx : (4u).xxx);
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x = (x >> b4);
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const uint3 b2 = (bool3((x & (3u).xxx)) ? (0u).xxx : (2u).xxx);
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x = (x >> b2);
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const uint3 b1 = (bool3((x & (1u).xxx)) ? (0u).xxx : (1u).xxx);
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const uint3 is_zero = ((x == (0u).xxx) ? (4294967295u).xxx : (0u).xxx);
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return int3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_7496d6() {
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int3 arg_0 = (0).xxx;
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int3 res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_7496d6();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_7496d6();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_7496d6();
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return;
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}
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@@ -0,0 +1,46 @@
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int4 tint_first_trailing_bit(int4 v) {
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uint4 x = uint4(v);
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const uint4 b16 = (bool4((x & (65535u).xxxx)) ? (0u).xxxx : (16u).xxxx);
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x = (x >> b16);
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const uint4 b8 = (bool4((x & (255u).xxxx)) ? (0u).xxxx : (8u).xxxx);
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x = (x >> b8);
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const uint4 b4 = (bool4((x & (15u).xxxx)) ? (0u).xxxx : (4u).xxxx);
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x = (x >> b4);
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const uint4 b2 = (bool4((x & (3u).xxxx)) ? (0u).xxxx : (2u).xxxx);
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x = (x >> b2);
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const uint4 b1 = (bool4((x & (1u).xxxx)) ? (0u).xxxx : (1u).xxxx);
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const uint4 is_zero = ((x == (0u).xxxx) ? (4294967295u).xxxx : (0u).xxxx);
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return int4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_86551b() {
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int4 arg_0 = (0).xxxx;
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int4 res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_86551b();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_86551b();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_86551b();
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return;
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}
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@@ -0,0 +1,46 @@
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uint3 tint_first_trailing_bit(uint3 v) {
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uint3 x = uint3(v);
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const uint3 b16 = (bool3((x & (65535u).xxx)) ? (0u).xxx : (16u).xxx);
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x = (x >> b16);
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const uint3 b8 = (bool3((x & (255u).xxx)) ? (0u).xxx : (8u).xxx);
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x = (x >> b8);
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const uint3 b4 = (bool3((x & (15u).xxx)) ? (0u).xxx : (4u).xxx);
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x = (x >> b4);
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const uint3 b2 = (bool3((x & (3u).xxx)) ? (0u).xxx : (2u).xxx);
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x = (x >> b2);
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const uint3 b1 = (bool3((x & (1u).xxx)) ? (0u).xxx : (1u).xxx);
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const uint3 is_zero = ((x == (0u).xxx) ? (4294967295u).xxx : (0u).xxx);
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return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_cb51ce() {
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uint3 arg_0 = (0u).xxx;
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uint3 res = tint_first_trailing_bit(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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firstTrailingBit_cb51ce();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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firstTrailingBit_cb51ce();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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firstTrailingBit_cb51ce();
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return;
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}
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