Port DrawIndirectValidationTests to WGSL

Bug: dawn:572
Change-Id: Ifb434a262c8ccc563e22afae4378c53aa9aecdca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33925
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2020-11-26 12:25:15 +00:00 committed by Commit Bot service account
parent 41c0874c3b
commit 7e8c35df46
1 changed files with 8 additions and 11 deletions

View File

@ -23,19 +23,16 @@ class DrawIndirectValidationTest : public ValidationTest {
void SetUp() override {
ValidationTest::SetUp();
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin(position)]] var<out> Position : vec4<f32>;
[[stage(vertex)]] fn main() -> void {
Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
})");
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0);
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
[[location(0)]] var<out> fragColor : vec4<f32>;
[[stage(fragment)]] fn main() -> void {
fragColor = vec4<f32>(0.0, 0.0, 0.0, 0.0);
})");
// Set up render pipeline