Revert "Slab-allocate VkDescriptorSets"
This reverts commit 96c4019214
.
Reason for revert: Breaks the roll, WebGPU CTS hits the
ASSERT(totalDescriptorCount > 0)
Original change's description:
> Slab-allocate VkDescriptorSets
>
> This introduces a slab allocator for VkDescriptorSets which creates
> a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
> BindGroupLayout. In the future, we can deduplicate pools that have
> the same, or roughly the same, descriptor counts.
>
> This CL also removes the old DescriptorSetService and moves most of
> the functionality onto the DescriptorSetAllocator itself to keep
> the tracking logic in one place.
>
> Bug: dawn:340
> Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,bryan.bernhart@intel.com
Change-Id: Icb58485f1080eab79b24fbcd834a89fc6206b80e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
21d753a053
commit
7e972be121
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@ -472,9 +472,8 @@ source_set("dawn_native_sources") {
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"vulkan/CommandRecordingContext.h",
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"vulkan/ComputePipelineVk.cpp",
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"vulkan/ComputePipelineVk.h",
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"vulkan/DescriptorSetAllocation.h",
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"vulkan/DescriptorSetAllocator.cpp",
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"vulkan/DescriptorSetAllocator.h",
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"vulkan/DescriptorSetService.cpp",
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"vulkan/DescriptorSetService.h",
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"vulkan/DeviceVk.cpp",
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"vulkan/DeviceVk.h",
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"vulkan/ExternalHandle.h",
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@ -365,9 +365,8 @@ if (DAWN_ENABLE_VULKAN)
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"vulkan/CommandRecordingContext.h"
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"vulkan/ComputePipelineVk.cpp"
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"vulkan/ComputePipelineVk.h"
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"vulkan/DescriptorSetAllocation.h"
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"vulkan/DescriptorSetAllocator.cpp"
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"vulkan/DescriptorSetAllocator.h"
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"vulkan/DescriptorSetService.cpp"
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"vulkan/DescriptorSetService.h"
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"vulkan/DeviceVk.cpp"
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"vulkan/DeviceVk.h"
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"vulkan/ExternalHandle.h"
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@ -16,7 +16,7 @@
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#include "common/BitSetIterator.h"
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#include "dawn_native/vulkan/BindGroupVk.h"
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#include "dawn_native/vulkan/DescriptorSetAllocator.h"
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#include "dawn_native/vulkan/DescriptorSetService.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/VulkanError.h"
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@ -127,10 +127,11 @@ namespace dawn_native { namespace vulkan {
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descriptorCountPerType[vulkanType]++;
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}
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// TODO(enga): Consider deduping allocators for layouts with the same descriptor type
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// counts.
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mDescriptorSetAllocator =
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std::make_unique<DescriptorSetAllocator>(this, std::move(descriptorCountPerType));
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mPoolSizes.reserve(descriptorCountPerType.size());
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for (const auto& it : descriptorCountPerType) {
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mPoolSizes.push_back(VkDescriptorPoolSize{it.first, it.second});
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}
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return {};
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}
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@ -144,15 +145,17 @@ namespace dawn_native { namespace vulkan {
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Device* device = ToBackend(GetDevice());
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// DescriptorSetLayout aren't used by execution on the GPU and can be deleted at any time,
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// so we can destroy mHandle immediately instead of using the FencedDeleter.
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// (Swiftshader implements this wrong b/154522740).
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// In practice, the GPU is done with all descriptor sets because bind group deallocation
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// refs the bind group layout so that once the bind group is finished being used, we can
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// recycle its descriptor set.
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// so we destroy mHandle immediately instead of using the FencedDeleter
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if (mHandle != VK_NULL_HANDLE) {
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device->fn.DestroyDescriptorSetLayout(device->GetVkDevice(), mHandle, nullptr);
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mHandle = VK_NULL_HANDLE;
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}
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FencedDeleter* deleter = device->GetFencedDeleter();
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for (const SingleDescriptorSetAllocation& allocation : mAllocations) {
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deleter->DeleteWhenUnused(allocation.pool);
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}
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mAllocations.clear();
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}
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VkDescriptorSetLayout BindGroupLayout::GetHandle() const {
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@ -163,19 +166,79 @@ namespace dawn_native { namespace vulkan {
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Device* device,
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const BindGroupDescriptor* descriptor) {
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DescriptorSetAllocation descriptorSetAllocation;
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DAWN_TRY_ASSIGN(descriptorSetAllocation, mDescriptorSetAllocator->Allocate());
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DAWN_TRY_ASSIGN(descriptorSetAllocation, AllocateOneDescriptorSet());
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return mBindGroupAllocator.Allocate(device, descriptor, descriptorSetAllocation);
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}
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void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup,
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DescriptorSetAllocation* descriptorSetAllocation) {
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mDescriptorSetAllocator->Deallocate(descriptorSetAllocation);
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void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) {
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mBindGroupAllocator.Deallocate(bindGroup);
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}
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void BindGroupLayout::FinishDeallocation(Serial completedSerial) {
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mDescriptorSetAllocator->FinishDeallocation(completedSerial);
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ResultOrError<DescriptorSetAllocation> BindGroupLayout::AllocateOneDescriptorSet() {
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Device* device = ToBackend(GetDevice());
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// Reuse a previous allocation if available.
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if (!mAvailableAllocations.empty()) {
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size_t index = mAvailableAllocations.back();
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mAvailableAllocations.pop_back();
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return {{index, mAllocations[index].set}};
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}
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// Create a pool to hold our descriptor set.
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// TODO(cwallez@chromium.org): This horribly inefficient, have more than one descriptor
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// set per pool.
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VkDescriptorPoolCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.maxSets = 1;
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createInfo.poolSizeCount = static_cast<uint32_t>(mPoolSizes.size());
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createInfo.pPoolSizes = mPoolSizes.data();
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VkDescriptorPool descriptorPool;
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DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo,
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nullptr, &*descriptorPool),
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"CreateDescriptorPool"));
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// Allocate our single set.
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VkDescriptorSetAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocateInfo.pNext = nullptr;
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allocateInfo.descriptorPool = descriptorPool;
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allocateInfo.descriptorSetCount = 1;
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allocateInfo.pSetLayouts = &*mHandle;
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VkDescriptorSet descriptorSet;
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MaybeError result =
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CheckVkSuccess(device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo,
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&*descriptorSet),
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"AllocateDescriptorSets");
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if (result.IsError()) {
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// On an error we can destroy the pool immediately because no command references it.
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device->fn.DestroyDescriptorPool(device->GetVkDevice(), descriptorPool, nullptr);
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return result.AcquireError();
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}
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mAllocations.push_back({descriptorPool, descriptorSet});
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return {{mAllocations.size() - 1, descriptorSet}};
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}
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void BindGroupLayout::DeallocateDescriptorSet(
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DescriptorSetAllocation* descriptorSetAllocation) {
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// We can't reuse the descriptor set right away because the Vulkan spec says in the
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// documentation for vkCmdBindDescriptorSets that the set may be consumed any time between
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// host execution of the command and the end of the draw/dispatch.
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ToBackend(GetDevice())
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->GetDescriptorSetService()
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->AddDeferredDeallocation(this, descriptorSetAllocation->index);
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// Clear the content of allocation so that use after frees are more visible.
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*descriptorSetAllocation = {};
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}
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void BindGroupLayout::FinishDeallocation(size_t index) {
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mAvailableAllocations.push_back(index);
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}
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}} // namespace dawn_native::vulkan
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@ -17,7 +17,6 @@
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#include "dawn_native/BindGroupLayout.h"
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#include "common/Serial.h"
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#include "common/SlabAllocator.h"
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#include "common/vulkan_platform.h"
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@ -26,12 +25,16 @@
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namespace dawn_native { namespace vulkan {
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class BindGroup;
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struct DescriptorSetAllocation;
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class DescriptorSetAllocator;
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class Device;
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VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic);
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// Contains a descriptor set along with data necessary to track its allocation.
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struct DescriptorSetAllocation {
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size_t index = 0;
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VkDescriptorSet set = VK_NULL_HANDLE;
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};
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// In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means
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// it's hard to have something where we can mix different types of descriptor sets because
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// we don't know if their vector of number of descriptors will be similar.
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@ -55,18 +58,31 @@ namespace dawn_native { namespace vulkan {
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ResultOrError<BindGroup*> AllocateBindGroup(Device* device,
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const BindGroupDescriptor* descriptor);
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void DeallocateBindGroup(BindGroup* bindGroup,
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DescriptorSetAllocation* descriptorSetAllocation);
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void FinishDeallocation(Serial completedSerial);
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void DeallocateBindGroup(BindGroup* bindGroup);
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ResultOrError<DescriptorSetAllocation> AllocateOneDescriptorSet();
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void DeallocateDescriptorSet(DescriptorSetAllocation* descriptorSetAllocation);
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// Interaction with the DescriptorSetService.
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void FinishDeallocation(size_t index);
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private:
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~BindGroupLayout() override;
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MaybeError Initialize();
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std::vector<VkDescriptorPoolSize> mPoolSizes;
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struct SingleDescriptorSetAllocation {
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VkDescriptorPool pool = VK_NULL_HANDLE;
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// Descriptor sets are freed when the pool is destroyed.
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VkDescriptorSet set = VK_NULL_HANDLE;
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};
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std::vector<SingleDescriptorSetAllocation> mAllocations;
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std::vector<size_t> mAvailableAllocations;
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VkDescriptorSetLayout mHandle = VK_NULL_HANDLE;
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SlabAllocator<BindGroup> mBindGroupAllocator;
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std::unique_ptr<DescriptorSetAllocator> mDescriptorSetAllocator;
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};
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}} // namespace dawn_native::vulkan
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@ -115,7 +115,8 @@ namespace dawn_native { namespace vulkan {
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}
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BindGroup::~BindGroup() {
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ToBackend(GetLayout())->DeallocateBindGroup(this, &mDescriptorSetAllocation);
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ToBackend(GetLayout())->DeallocateDescriptorSet(&mDescriptorSetAllocation);
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ToBackend(GetLayout())->DeallocateBindGroup(this);
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}
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VkDescriptorSet BindGroup::GetHandle() const {
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@ -20,7 +20,6 @@
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#include "common/PlacementAllocated.h"
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#include "common/vulkan_platform.h"
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#include "dawn_native/vulkan/BindGroupLayoutVk.h"
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#include "dawn_native/vulkan/DescriptorSetAllocation.h"
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namespace dawn_native { namespace vulkan {
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@ -1,29 +0,0 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_
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#define DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_
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namespace dawn_native { namespace vulkan {
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// Contains a descriptor set along with data necessary to track its allocation.
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struct DescriptorSetAllocation {
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VkDescriptorSet set = VK_NULL_HANDLE;
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uint32_t poolIndex;
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uint16_t setIndex;
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_
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@ -1,169 +0,0 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/DescriptorSetAllocator.h"
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#include "dawn_native/vulkan/BindGroupLayoutVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/VulkanError.h"
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namespace dawn_native { namespace vulkan {
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// TODO(enga): Figure out this value.
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static constexpr uint32_t kMaxDescriptorsPerPool = 512;
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DescriptorSetAllocator::DescriptorSetAllocator(
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BindGroupLayout* layout,
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std::map<VkDescriptorType, uint32_t> descriptorCountPerType)
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: mLayout(layout) {
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ASSERT(layout != nullptr);
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// Compute the total number of descriptors for this layout.
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uint32_t totalDescriptorCount = 0;
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mPoolSizes.reserve(descriptorCountPerType.size());
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for (const auto& it : descriptorCountPerType) {
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totalDescriptorCount += it.second;
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mPoolSizes.push_back(VkDescriptorPoolSize{it.first, it.second});
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}
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ASSERT(totalDescriptorCount <= kMaxBindingsPerGroup);
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ASSERT(totalDescriptorCount > 0);
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// Compute the total number of descriptors sets that fits given the max.
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mMaxSets = kMaxDescriptorsPerPool / totalDescriptorCount;
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ASSERT(mMaxSets > 0);
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// Grow the number of desciptors in the pool to fit the computed |mMaxSets|.
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for (auto& poolSize : mPoolSizes) {
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poolSize.descriptorCount *= mMaxSets;
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}
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}
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DescriptorSetAllocator::~DescriptorSetAllocator() {
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for (auto& pool : mDescriptorPools) {
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ASSERT(pool.freeSetIndices.size() == mMaxSets);
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if (pool.vkPool != VK_NULL_HANDLE) {
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Device* device = ToBackend(mLayout->GetDevice());
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device->GetFencedDeleter()->DeleteWhenUnused(pool.vkPool);
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}
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}
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}
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ResultOrError<DescriptorSetAllocation> DescriptorSetAllocator::Allocate() {
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if (mAvailableDescriptorPoolIndices.empty()) {
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DAWN_TRY(AllocateDescriptorPool());
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}
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ASSERT(!mAvailableDescriptorPoolIndices.empty());
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const PoolIndex poolIndex = mAvailableDescriptorPoolIndices.back();
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DescriptorPool* pool = &mDescriptorPools[poolIndex];
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ASSERT(!pool->freeSetIndices.empty());
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SetIndex setIndex = pool->freeSetIndices.back();
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pool->freeSetIndices.pop_back();
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if (pool->freeSetIndices.empty()) {
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mAvailableDescriptorPoolIndices.pop_back();
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}
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return DescriptorSetAllocation{pool->sets[setIndex], poolIndex, setIndex};
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}
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void DescriptorSetAllocator::Deallocate(DescriptorSetAllocation* allocationInfo) {
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ASSERT(allocationInfo != nullptr);
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ASSERT(allocationInfo->set != VK_NULL_HANDLE);
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// We can't reuse the descriptor set right away because the Vulkan spec says in the
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// documentation for vkCmdBindDescriptorSets that the set may be consumed any time between
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// host execution of the command and the end of the draw/dispatch.
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Device* device = ToBackend(mLayout->GetDevice());
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const Serial serial = device->GetPendingCommandSerial();
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mPendingDeallocations.Enqueue({allocationInfo->poolIndex, allocationInfo->setIndex},
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serial);
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if (mLastDeallocationSerial != serial) {
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device->EnqueueDeferredDeallocation(mLayout);
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mLastDeallocationSerial = serial;
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}
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// Clear the content of allocation so that use after frees are more visible.
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*allocationInfo = {};
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}
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void DescriptorSetAllocator::FinishDeallocation(Serial completedSerial) {
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for (const Deallocation& dealloc : mPendingDeallocations.IterateUpTo(completedSerial)) {
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ASSERT(dealloc.poolIndex < mDescriptorPools.size());
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auto& freeSetIndices = mDescriptorPools[dealloc.poolIndex].freeSetIndices;
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if (freeSetIndices.empty()) {
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mAvailableDescriptorPoolIndices.emplace_back(dealloc.poolIndex);
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}
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freeSetIndices.emplace_back(dealloc.setIndex);
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}
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mPendingDeallocations.ClearUpTo(completedSerial);
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}
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MaybeError DescriptorSetAllocator::AllocateDescriptorPool() {
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VkDescriptorPoolCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.maxSets = mMaxSets;
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createInfo.poolSizeCount = static_cast<PoolIndex>(mPoolSizes.size());
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createInfo.pPoolSizes = mPoolSizes.data();
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Device* device = ToBackend(mLayout->GetDevice());
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VkDescriptorPool descriptorPool;
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DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo,
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nullptr, &*descriptorPool),
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"CreateDescriptorPool"));
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std::vector<VkDescriptorSetLayout> layouts(mMaxSets, mLayout->GetHandle());
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VkDescriptorSetAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocateInfo.pNext = nullptr;
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allocateInfo.descriptorPool = descriptorPool;
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allocateInfo.descriptorSetCount = mMaxSets;
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allocateInfo.pSetLayouts = AsVkArray(layouts.data());
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|
||||
std::vector<VkDescriptorSet> sets(mMaxSets);
|
||||
MaybeError result =
|
||||
CheckVkSuccess(device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo,
|
||||
AsVkArray(sets.data())),
|
||||
"AllocateDescriptorSets");
|
||||
if (result.IsError()) {
|
||||
// On an error we can destroy the pool immediately because no command references it.
|
||||
device->fn.DestroyDescriptorPool(device->GetVkDevice(), descriptorPool, nullptr);
|
||||
DAWN_TRY(std::move(result));
|
||||
}
|
||||
|
||||
std::vector<SetIndex> freeSetIndices;
|
||||
freeSetIndices.reserve(mMaxSets);
|
||||
|
||||
for (SetIndex i = 0; i < mMaxSets; ++i) {
|
||||
freeSetIndices.push_back(i);
|
||||
}
|
||||
|
||||
mAvailableDescriptorPoolIndices.push_back(mDescriptorPools.size());
|
||||
mDescriptorPools.emplace_back(
|
||||
DescriptorPool{descriptorPool, std::move(sets), std::move(freeSetIndices)});
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
|
@ -1,70 +0,0 @@
|
|||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_
|
||||
#define DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_
|
||||
|
||||
#include "common/SerialQueue.h"
|
||||
#include "common/vulkan_platform.h"
|
||||
#include "dawn_native/Error.h"
|
||||
#include "dawn_native/vulkan/DescriptorSetAllocation.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class BindGroupLayout;
|
||||
|
||||
class DescriptorSetAllocator {
|
||||
using PoolIndex = uint32_t;
|
||||
using SetIndex = uint16_t;
|
||||
|
||||
public:
|
||||
DescriptorSetAllocator(BindGroupLayout* layout,
|
||||
std::map<VkDescriptorType, uint32_t> descriptorCountPerType);
|
||||
~DescriptorSetAllocator();
|
||||
|
||||
ResultOrError<DescriptorSetAllocation> Allocate();
|
||||
void Deallocate(DescriptorSetAllocation* allocationInfo);
|
||||
void FinishDeallocation(Serial completedSerial);
|
||||
|
||||
private:
|
||||
MaybeError AllocateDescriptorPool();
|
||||
|
||||
BindGroupLayout* mLayout;
|
||||
|
||||
std::vector<VkDescriptorPoolSize> mPoolSizes;
|
||||
SetIndex mMaxSets;
|
||||
|
||||
struct DescriptorPool {
|
||||
VkDescriptorPool vkPool;
|
||||
std::vector<VkDescriptorSet> sets;
|
||||
std::vector<SetIndex> freeSetIndices;
|
||||
};
|
||||
|
||||
std::vector<PoolIndex> mAvailableDescriptorPoolIndices;
|
||||
std::vector<DescriptorPool> mDescriptorPools;
|
||||
|
||||
struct Deallocation {
|
||||
PoolIndex poolIndex;
|
||||
SetIndex setIndex;
|
||||
};
|
||||
SerialQueue<Deallocation> mPendingDeallocations;
|
||||
Serial mLastDeallocationSerial = 0;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
||||
#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_
|
|
@ -0,0 +1,41 @@
|
|||
// Copyright 2019 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "dawn_native/vulkan/DescriptorSetService.h"
|
||||
|
||||
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
||||
#include "dawn_native/vulkan/DeviceVk.h"
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
DescriptorSetService::DescriptorSetService(Device* device) : mDevice(device) {
|
||||
}
|
||||
|
||||
DescriptorSetService::~DescriptorSetService() {
|
||||
ASSERT(mDeallocations.Empty());
|
||||
}
|
||||
|
||||
void DescriptorSetService::AddDeferredDeallocation(BindGroupLayout* layout, size_t index) {
|
||||
mDeallocations.Enqueue({layout, index}, mDevice->GetPendingCommandSerial());
|
||||
}
|
||||
|
||||
void DescriptorSetService::Tick(Serial completedSerial) {
|
||||
for (Deallocation& dealloc : mDeallocations.IterateUpTo(completedSerial)) {
|
||||
dealloc.layout->FinishDeallocation(dealloc.index);
|
||||
}
|
||||
|
||||
mDeallocations.ClearUpTo(completedSerial);
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
|
@ -0,0 +1,53 @@
|
|||
// Copyright 2019 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
|
||||
#define DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
|
||||
|
||||
#include "common/SerialQueue.h"
|
||||
|
||||
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class BindGroupLayout;
|
||||
class Device;
|
||||
|
||||
// Handles everything related to descriptor sets that isn't tied to a particular
|
||||
// BindGroupLayout.
|
||||
class DescriptorSetService {
|
||||
public:
|
||||
DescriptorSetService(Device* device);
|
||||
~DescriptorSetService();
|
||||
|
||||
// Will call layout->FinishDeallocation when the serial is passed.
|
||||
void AddDeferredDeallocation(BindGroupLayout* layout, size_t index);
|
||||
|
||||
void Tick(Serial completedSerial);
|
||||
|
||||
private:
|
||||
Device* mDevice;
|
||||
|
||||
struct Deallocation {
|
||||
Ref<BindGroupLayout> layout;
|
||||
size_t index;
|
||||
};
|
||||
SerialQueue<Deallocation> mDeallocations;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
||||
#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
|
|
@ -27,6 +27,7 @@
|
|||
#include "dawn_native/vulkan/BufferVk.h"
|
||||
#include "dawn_native/vulkan/CommandBufferVk.h"
|
||||
#include "dawn_native/vulkan/ComputePipelineVk.h"
|
||||
#include "dawn_native/vulkan/DescriptorSetService.h"
|
||||
#include "dawn_native/vulkan/FencedDeleter.h"
|
||||
#include "dawn_native/vulkan/PipelineLayoutVk.h"
|
||||
#include "dawn_native/vulkan/QueueVk.h"
|
||||
|
@ -82,6 +83,7 @@ namespace dawn_native { namespace vulkan {
|
|||
mDeleter = std::make_unique<FencedDeleter>(this);
|
||||
}
|
||||
|
||||
mDescriptorSetService = std::make_unique<DescriptorSetService>(this);
|
||||
mMapRequestTracker = std::make_unique<MapRequestTracker>(this);
|
||||
mRenderPassCache = std::make_unique<RenderPassCache>(this);
|
||||
mResourceMemoryAllocator = std::make_unique<ResourceMemoryAllocator>(this);
|
||||
|
@ -171,12 +173,7 @@ namespace dawn_native { namespace vulkan {
|
|||
CheckPassedFences();
|
||||
RecycleCompletedCommands();
|
||||
|
||||
for (Ref<BindGroupLayout>& bgl :
|
||||
mBindGroupLayoutsPendingDeallocation.IterateUpTo(mCompletedSerial)) {
|
||||
bgl->FinishDeallocation(mCompletedSerial);
|
||||
}
|
||||
mBindGroupLayoutsPendingDeallocation.ClearUpTo(mCompletedSerial);
|
||||
|
||||
mDescriptorSetService->Tick(mCompletedSerial);
|
||||
mMapRequestTracker->Tick(mCompletedSerial);
|
||||
mResourceMemoryAllocator->Tick(mCompletedSerial);
|
||||
mDeleter->Tick(mCompletedSerial);
|
||||
|
@ -216,6 +213,10 @@ namespace dawn_native { namespace vulkan {
|
|||
return mMapRequestTracker.get();
|
||||
}
|
||||
|
||||
DescriptorSetService* Device::GetDescriptorSetService() const {
|
||||
return mDescriptorSetService.get();
|
||||
}
|
||||
|
||||
FencedDeleter* Device::GetFencedDeleter() const {
|
||||
return mDeleter.get();
|
||||
}
|
||||
|
@ -224,10 +225,6 @@ namespace dawn_native { namespace vulkan {
|
|||
return mRenderPassCache.get();
|
||||
}
|
||||
|
||||
void Device::EnqueueDeferredDeallocation(BindGroupLayout* bindGroupLayout) {
|
||||
mBindGroupLayoutsPendingDeallocation.Enqueue(bindGroupLayout, GetPendingCommandSerial());
|
||||
}
|
||||
|
||||
CommandRecordingContext* Device::GetPendingRecordingContext() {
|
||||
ASSERT(mRecordingContext.commandBuffer != VK_NULL_HANDLE);
|
||||
mRecordingContext.used = true;
|
||||
|
@ -811,6 +808,7 @@ namespace dawn_native { namespace vulkan {
|
|||
mDeleter->Tick(mCompletedSerial);
|
||||
|
||||
mMapRequestTracker = nullptr;
|
||||
mDescriptorSetService = nullptr;
|
||||
|
||||
// The VkRenderPasses in the cache can be destroyed immediately since all commands referring
|
||||
// to them are guaranteed to be finished executing.
|
||||
|
|
|
@ -34,8 +34,8 @@
|
|||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class Adapter;
|
||||
class BindGroupLayout;
|
||||
class BufferUploader;
|
||||
class DescriptorSetService;
|
||||
class FencedDeleter;
|
||||
class MapRequestTracker;
|
||||
class RenderPassCache;
|
||||
|
@ -58,6 +58,7 @@ namespace dawn_native { namespace vulkan {
|
|||
VkQueue GetQueue() const;
|
||||
|
||||
BufferUploader* GetBufferUploader() const;
|
||||
DescriptorSetService* GetDescriptorSetService() const;
|
||||
FencedDeleter* GetFencedDeleter() const;
|
||||
MapRequestTracker* GetMapRequestTracker() const;
|
||||
RenderPassCache* GetRenderPassCache() const;
|
||||
|
@ -66,8 +67,6 @@ namespace dawn_native { namespace vulkan {
|
|||
Serial GetPendingCommandSerial() const override;
|
||||
MaybeError SubmitPendingCommands();
|
||||
|
||||
void EnqueueDeferredDeallocation(BindGroupLayout* bindGroupLayout);
|
||||
|
||||
// Dawn Native API
|
||||
|
||||
TextureBase* CreateTextureWrappingVulkanImage(
|
||||
|
@ -147,7 +146,7 @@ namespace dawn_native { namespace vulkan {
|
|||
uint32_t mQueueFamily = 0;
|
||||
VkQueue mQueue = VK_NULL_HANDLE;
|
||||
|
||||
SerialQueue<Ref<BindGroupLayout>> mBindGroupLayoutsPendingDeallocation;
|
||||
std::unique_ptr<DescriptorSetService> mDescriptorSetService;
|
||||
std::unique_ptr<FencedDeleter> mDeleter;
|
||||
std::unique_ptr<MapRequestTracker> mMapRequestTracker;
|
||||
std::unique_ptr<ResourceMemoryAllocator> mResourceMemoryAllocator;
|
||||
|
|
|
@ -288,10 +288,6 @@ TEST_P(DeprecationTests, BGDescBindingAndEntriesBothZeroEmitsNoWarning) {
|
|||
|
||||
// Test that creating a BG with bindings still does correct state tracking
|
||||
TEST_P(DeprecationTests, BGDescBindingStateTracking) {
|
||||
// TODO(cwallez@chromium.org): In Vulkan it is disallowed to create 0-sized descriptor pools
|
||||
// but the Vulkan backend doesn't special case it yet.
|
||||
DAWN_SKIP_TEST_IF(IsVulkan());
|
||||
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
|
||||
|
||||
// Test a case where if |bindings| wasn't taken into account, no validation error would happen
|
||||
|
|
Loading…
Reference in New Issue