Merge two calls to InitializeHLSL into one
BUG=dawn:290 Change-Id: I6dca2120278be998ef342a24ac027c1aa60d3a78 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14221 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
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@ -42,6 +42,16 @@ namespace dawn_native { namespace d3d12 {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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options.SetHLSLShaderModel(51);
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// PointCoord and PointSize are not supported in HLSL
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// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
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// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
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// but should be removed once WebGPU requires there is no gl_PointSize builtin.
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// See https://github.com/gpuweb/gpuweb/issues/332
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options.SetHLSLPointCoordCompat(true);
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options.SetHLSLPointSizeCompat(true);
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shaderc_spvc_status status =
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mSpvcContext.InitializeForHlsl(descriptor->code, descriptor->codeSize, options);
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if (status != shaderc_spvc_status_success) {
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@ -62,18 +72,6 @@ namespace dawn_native { namespace d3d12 {
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std::unique_ptr<spirv_cross::CompilerHLSL> compiler_impl;
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spirv_cross::CompilerHLSL* compiler;
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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options.SetHLSLShaderModel(51);
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// PointCoord and PointSize are not supported in HLSL
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// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
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// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
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// but should be removed once WebGPU requires there is no gl_PointSize builtin.
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// See https://github.com/gpuweb/gpuweb/issues/332
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options.SetHLSLPointCoordCompat(true);
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options.SetHLSLPointSizeCompat(true);
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mSpvcContext.InitializeForHlsl(mSpirv.data(), mSpirv.size(), options);
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compiler = reinterpret_cast<spirv_cross::CompilerHLSL*>(mSpvcContext.GetCompiler());
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// TODO(rharrison): Check status & have some sort of meaningful error path
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} else {
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